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Don't allow the system to save while armed
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@ -216,8 +216,13 @@ static void objectUpdatedCb(UAVObjEvent * ev)
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ObjectPersistenceGet(&objper);
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ObjectPersistenceGet(&objper);
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int retval = 1;
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int retval = 1;
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// Execute action
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FlightStatusData flightStatus;
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if (objper.Operation == OBJECTPERSISTENCE_OPERATION_LOAD) {
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FlightStatusGet(&flightStatus);
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// Execute action if disarmed
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if(flightStatus.Armed != FLIGHTSTATUS_ARMED_DISARMED) {
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retval = -1;
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} else if (objper.Operation == OBJECTPERSISTENCE_OPERATION_LOAD) {
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if (objper.Selection == OBJECTPERSISTENCE_SELECTION_SINGLEOBJECT) {
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if (objper.Selection == OBJECTPERSISTENCE_SELECTION_SINGLEOBJECT) {
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// Get selected object
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// Get selected object
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obj = UAVObjGetByID(objper.ObjectID);
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obj = UAVObjGetByID(objper.ObjectID);
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