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Make the uavobjectutilmanager handle the error condition on saving and not
segfault when a save fails.
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@ -199,21 +199,28 @@ void UAVObjectUtilManager::objectPersistenceOperationFailed()
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*/
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void UAVObjectUtilManager::objectPersistenceUpdated(UAVObject * obj)
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{
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qDebug() << "objectPersistenceUpdated: " << obj->getField("Operation")->getValue().toString();
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Q_ASSERT(obj->getName().compare("ObjectPersistence") == 0);
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if(saveState == AWAITING_COMPLETED) {
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failureTimer.stop();
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// Check flight is saying it completed. This is the only thing flight should do to trigger an update.
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Q_ASSERT( obj->getField("Operation")->getValue().toString().compare(QString("Completed")) == 0 );
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Q_ASSERT(obj);
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Q_ASSERT(obj->getObjID() == ObjectPersistence::OBJID);
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ObjectPersistence::DataFields objectPersistence = ((ObjectPersistence *)obj)->getData();
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if(saveState == AWAITING_COMPLETED && objectPersistence.Operation == ObjectPersistence::OPERATION_ERROR) {
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failureTimer.stop();
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objectPersistenceOperationFailed();
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} else if (saveState == AWAITING_COMPLETED &&
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objectPersistence.Operation == ObjectPersistence::OPERATION_COMPLETED) {
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failureTimer.stop();
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// Check right object saved
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UAVObject* savingObj = queue.head();
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Q_ASSERT( obj->getField("ObjectID")->getValue() == savingObj->getObjID() );
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if(objectPersistence.ObjectID != savingObj->getObjID() ) {
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objectPersistenceOperationFailed();
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return;
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}
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obj->disconnect(this);
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queue.dequeue(); // We can now remove the object, it's done.
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saveState = IDLE;
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emit saveCompleted(obj->getField("ObjectID")->getValue().toInt(), true);
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emit saveCompleted(objectPersistence.ObjectID, true);
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saveNextObject();
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}
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}
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