mirror of
https://bitbucket.org/librepilot/librepilot.git
synced 2024-11-29 07:24:13 +01:00
LP-32 review how the scene is created and released
this fixes crashes when switching PFD configuration or when closing a gadget also add optimiziation to on demand mode : redraw only when new tiles arrive
This commit is contained in:
parent
b12cd4b2b6
commit
33b052947b
@ -35,8 +35,6 @@
|
||||
|
||||
#include <osg/Node>
|
||||
#include <osg/Vec4>
|
||||
#include <osg/DeleteHandler>
|
||||
#include <osg/GLObjects>
|
||||
#include <osg/ApplicationUsage>
|
||||
#include <osgDB/WriteFile>
|
||||
#include <osgViewer/CompositeViewer>
|
||||
@ -53,6 +51,8 @@
|
||||
|
||||
#include <QDebug>
|
||||
|
||||
#include <iterator>
|
||||
|
||||
/*
|
||||
Debugging tips
|
||||
- export OSG_NOTIFY_LEVEL=DEBUG
|
||||
@ -102,6 +102,58 @@ namespace osgQtQuick {
|
||||
|
||||
class ViewportRenderer;
|
||||
|
||||
class MyViewer : public osgViewer::CompositeViewer {
|
||||
public:
|
||||
MyViewer() : osgViewer::CompositeViewer()
|
||||
{}
|
||||
virtual bool checkNeedToDoFrame()
|
||||
{
|
||||
if (_requestRedraw) {
|
||||
return true;
|
||||
}
|
||||
if (_requestContinousUpdate) {
|
||||
return true;
|
||||
}
|
||||
|
||||
for (RefViews::iterator itr = _views.begin(); itr != _views.end(); ++itr) {
|
||||
osgViewer::View *view = itr->get();
|
||||
if (view) {
|
||||
// If the database pager is going to update the scene the render flag is
|
||||
// set so that the updates show up
|
||||
if (view->getDatabasePager()->requiresUpdateSceneGraph()) {
|
||||
return true;
|
||||
}
|
||||
// if (view->getDatabasePager()->getRequestsInProgress()) return true;
|
||||
|
||||
// if there update callbacks then we need to do frame.
|
||||
if (view->getCamera()->getUpdateCallback()) {
|
||||
return true;
|
||||
}
|
||||
if (view->getSceneData() && view->getSceneData()->getUpdateCallback()) {
|
||||
return true;
|
||||
}
|
||||
if (view->getSceneData() && view->getSceneData()->getNumChildrenRequiringUpdateTraversal() > 0) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// check if events are available and need processing
|
||||
if (checkEvents()) {
|
||||
return true;
|
||||
}
|
||||
|
||||
if (_requestRedraw) {
|
||||
return true;
|
||||
}
|
||||
if (_requestContinousUpdate) {
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
};
|
||||
|
||||
struct OSGViewport::Hidden : public QObject {
|
||||
Q_OBJECT
|
||||
|
||||
@ -143,34 +195,58 @@ public:
|
||||
|
||||
~Hidden()
|
||||
{
|
||||
disconnect(self);
|
||||
|
||||
stopTimer();
|
||||
|
||||
destroyViewer();
|
||||
disconnect(self);
|
||||
}
|
||||
|
||||
public slots:
|
||||
private slots:
|
||||
void onWindowChanged(QQuickWindow *window)
|
||||
{
|
||||
// qDebug() << "OSGViewport::onWindowChanged" << window;
|
||||
// osgQtQuick::openGLContextInfo(QOpenGLContext::currentContext(), "onWindowChanged");
|
||||
if (window) {
|
||||
// window->setClearBeforeRendering(false);
|
||||
// when hiding the QQuickWidget (happens when switching tab or re-parenting) the renderer is destroyed and sceneGraphInvalidated is signaled
|
||||
// same happens when deleting the QQuickWidget
|
||||
// problem is that there is no way to distinguish a hide and a delete so there is no good place to release gl objects, etc.
|
||||
// it can't be done from other destructors as the gl context is not active at that time
|
||||
// so we must delete the gl objects when hiding (and release it again when showing)
|
||||
// deletion of the osg viewer will happen when the QQuickWidget is deleted. the gl context will not be active but it is ok because the
|
||||
// viewer has no more gl objects to delete (we hope...)
|
||||
// bad side effect is that when showing the scene after hiding it there is delay (on heavy scenes) to realise again the gl context.
|
||||
// this is not happening on a separate thread (because of a limitation of QQuickWidget and Qt on windows related limitations)
|
||||
// a workaround would be to not invalidate the scene when hiding/showing but that is not working atm...
|
||||
// see https://bugreports.qt.io/browse/QTBUG-54133 for more details
|
||||
// window->setPersistentSceneGraph(true);
|
||||
|
||||
// connect(window, &QQuickWindow::sceneGraphInitialized, this, &Hidden::onSceneGraphInitialized, Qt::DirectConnection);
|
||||
// connect(window, &QQuickWindow::sceneGraphAboutToStop, this, &Hidden::onSceneGraphAboutToStop, Qt::DirectConnection);
|
||||
// connect(window, &QQuickWindow::sceneGraphInvalidated, this, &Hidden::onSceneGraphInvalidated, Qt::DirectConnection);
|
||||
// connect(window, &QQuickWindow::visibleChanged, this, &Hidden::visibleChanged, Qt::DirectConnection);
|
||||
// connect(window, &QQuickWindow::widthChanged, this, &Hidden::widthChanged, Qt::DirectConnection);
|
||||
// connect(window, &QQuickWindow::heightChanged, this, &Hidden::heightChanged, Qt::DirectConnection);
|
||||
} else {
|
||||
// if (this->window) {
|
||||
// disconnect(this->window);
|
||||
// }
|
||||
connect(window, &QQuickWindow::sceneGraphInvalidated, this, &Hidden::onSceneGraphInvalidated, Qt::DirectConnection);
|
||||
// connect(window, &QQuickWindow::afterSynchronizing, this, &Hidden::onAfterSynchronizing, Qt::DirectConnection);
|
||||
connect(window, &QQuickWindow::afterSynchronizing, this, &Hidden::onAfterSynchronizing, Qt::DirectConnection);
|
||||
}
|
||||
this->window = window;
|
||||
}
|
||||
|
||||
// emitted from the scene graph rendering thread (gl context bound)
|
||||
void onSceneGraphInitialized()
|
||||
{
|
||||
// qDebug() << "OSGViewport::onSceneGraphInitialized";
|
||||
initializeResources();
|
||||
}
|
||||
|
||||
// emitted from the scene graph rendering thread (gl context bound)
|
||||
void onSceneGraphInvalidated()
|
||||
{
|
||||
// qDebug() << "OSGViewport::onSceneGraphInvalidated";
|
||||
releaseResources();
|
||||
}
|
||||
|
||||
// emitted from the scene graph rendering thread (gl context bound)
|
||||
void onAfterSynchronizing()
|
||||
{
|
||||
// qDebug() << "OSGViewport::onAfterSynchronizing";
|
||||
}
|
||||
|
||||
public:
|
||||
bool acceptSceneNode(OSGNode *node)
|
||||
{
|
||||
@ -224,17 +300,21 @@ public:
|
||||
return true;
|
||||
}
|
||||
|
||||
private:
|
||||
void initializeResources()
|
||||
{
|
||||
// qDebug() << "OSGViewport::Hidden::initializeResources";
|
||||
// osgQtQuick::openGLContextInfo(QOpenGLContext::currentContext(), "OSGViewport::Hidden::initializeResources");
|
||||
if (gc.valid()) {
|
||||
// qWarning() << "OSGViewport::initializeResources - gc already created!";
|
||||
return;
|
||||
}
|
||||
// qDebug() << "OSGViewport::initializeResources";
|
||||
|
||||
// setup graphics context and camera
|
||||
gc = createGraphicsContext();
|
||||
|
||||
// connect(QOpenGLContext::currentContext(), &QOpenGLContext::aboutToBeDestroyed, this, &Hidden::onAboutToBeDestroyed, Qt::DirectConnection);
|
||||
|
||||
cameraNode->setGraphicsContext(gc);
|
||||
|
||||
// qDebug() << "OSGViewport::initializeResources - camera" << cameraNode->asCamera();
|
||||
@ -254,7 +334,6 @@ public:
|
||||
if (node) {
|
||||
m->setNode(node);
|
||||
}
|
||||
|
||||
view->home();
|
||||
} else {
|
||||
view->setCameraManipulator(NULL, false);
|
||||
@ -262,24 +341,55 @@ public:
|
||||
|
||||
installHanders();
|
||||
|
||||
view->init();
|
||||
viewer->realize();
|
||||
|
||||
startTimer();
|
||||
}
|
||||
|
||||
void releaseResources()
|
||||
void onAboutToBeDestroyed()
|
||||
{
|
||||
// qDebug() << "OSGViewport::releaseResources";
|
||||
if (!gc.valid()) {
|
||||
qWarning() << "OSGViewport::releaseResources - gc is not valid!";
|
||||
return;
|
||||
}
|
||||
osg::deleteAllGLObjects(gc->getState()->getContextID());
|
||||
// view->getSceneData()->releaseGLObjects(view->getCamera()->getGraphicsContext()->getState());
|
||||
// view->getCamera()->releaseGLObjects(view->getCamera()->getGraphicsContext()->getState());
|
||||
// view->getCamera()->getGraphicsContext()->close();
|
||||
// view->getCamera()->setGraphicsContext(NULL);
|
||||
qDebug() << "OSGViewport::Hidden::onAboutToBeDestroyed";
|
||||
osgQtQuick::openGLContextInfo(QOpenGLContext::currentContext(), "OSGViewport::Hidden::onAboutToBeDestroyed");
|
||||
// context is not current and don't know how to make it current...
|
||||
}
|
||||
|
||||
// see https://github.com/openscenegraph/OpenSceneGraph/commit/161246d864ea0514543ed0493422e1bf0e99afb7#diff-91ee382a4d543072ea66aab422e5106f
|
||||
// see https://github.com/openscenegraph/OpenSceneGraph/commit/3e0435febd677f14aae5f42ef1f43e81307fec41#diff-cadcd928403543a531cf42712a3d1126
|
||||
void releaseResources()
|
||||
{
|
||||
// qDebug() << "OSGViewport::Hidden::releaseResources";
|
||||
// osgQtQuick::openGLContextInfo(QOpenGLContext::currentContext(), "OSGViewport::Hidden::releaseResources");
|
||||
if (!gc.valid()) {
|
||||
qWarning() << "OSGViewport::Hidden::releaseResources - gc is not valid!";
|
||||
return;
|
||||
}
|
||||
deleteAllGLObjects();
|
||||
}
|
||||
|
||||
// there should be a simpler way to do that...
|
||||
// for now, we mimic what is done in GraphicsContext::close()
|
||||
// calling gc->close() and later gc->realize() does not work
|
||||
void deleteAllGLObjects()
|
||||
{
|
||||
// TODO switch off the graphics thread (see GraphicsContext::close()) ?
|
||||
// setGraphicsThread(0);
|
||||
|
||||
for (osg::GraphicsContext::Cameras::iterator itr = gc->getCameras().begin();
|
||||
itr != gc->getCameras().end();
|
||||
++itr) {
|
||||
osg::Camera *camera = (*itr);
|
||||
if (camera) {
|
||||
OSG_INFO << "Releasing GL objects for Camera=" << camera << " _state=" << gc->getState() << std::endl;
|
||||
camera->releaseGLObjects(gc->getState());
|
||||
}
|
||||
}
|
||||
gc->getState()->releaseGLObjects();
|
||||
osg::deleteAllGLObjects(gc->getState()->getContextID());
|
||||
osg::flushAllDeletedGLObjects(gc->getState()->getContextID());
|
||||
osg::discardAllGLObjects(gc->getState()->getContextID());
|
||||
}
|
||||
|
||||
private:
|
||||
void createViewer()
|
||||
{
|
||||
if (viewer.valid()) {
|
||||
@ -288,10 +398,10 @@ private:
|
||||
}
|
||||
// qDebug() << "OSGViewport::createViewer";
|
||||
|
||||
viewer = new osgViewer::CompositeViewer();
|
||||
viewer = new MyViewer();
|
||||
// viewer = new osgViewer::CompositeViewer();
|
||||
viewer->setThreadingModel(osgViewer::ViewerBase::SingleThreaded);
|
||||
|
||||
|
||||
// disable the default setting of viewer.done() by pressing Escape.
|
||||
viewer->setKeyEventSetsDone(0);
|
||||
// viewer->setQuitEventSetsDone(false);
|
||||
@ -300,17 +410,6 @@ private:
|
||||
viewer->addView(view);
|
||||
}
|
||||
|
||||
void destroyViewer()
|
||||
{
|
||||
if (!viewer.valid()) {
|
||||
qWarning() << "OSGViewport::destroyViewer - viewer is not valid";
|
||||
return;
|
||||
}
|
||||
// qDebug() << "OSGViewport::destroyViewer";
|
||||
|
||||
viewer = NULL;
|
||||
}
|
||||
|
||||
osgViewer::View *createView()
|
||||
{
|
||||
// qDebug() << "OSGViewport::createView";
|
||||
@ -382,6 +481,7 @@ private:
|
||||
// if (traits->displayNum < 0) {
|
||||
// traits->displayNum = 0;
|
||||
// }
|
||||
traits->windowingSystemPreference = "QT";
|
||||
|
||||
#if OSG_VERSION_GREATER_OR_EQUAL(3, 5, 3)
|
||||
// The MyQt windowing system is registered in osgearth.cpp
|
||||
@ -410,7 +510,7 @@ private:
|
||||
|
||||
void startTimer()
|
||||
{
|
||||
if ((updateMode != UpdateMode::Continuous) && (frameTimer < 0)) {
|
||||
if ((frameTimer < 0) && (updateMode != UpdateMode::Continuous)) {
|
||||
// qDebug() << "OSGViewport::startTimer - starting timer";
|
||||
frameTimer = QObject::startTimer(33, Qt::PreciseTimer);
|
||||
}
|
||||
@ -426,7 +526,6 @@ private:
|
||||
}
|
||||
|
||||
protected:
|
||||
|
||||
void timerEvent(QTimerEvent *event)
|
||||
{
|
||||
if (event->timerId() == frameTimer) {
|
||||
@ -439,7 +538,6 @@ protected:
|
||||
|
||||
|
||||
private slots:
|
||||
|
||||
void onSceneNodeChanged(osg::Node *node)
|
||||
{
|
||||
qWarning() << "OSGViewport::onSceneNodeChanged - not implemented";
|
||||
@ -465,7 +563,6 @@ public:
|
||||
{
|
||||
// qDebug() << "ViewportRenderer::ViewportRenderer";
|
||||
// osgQtQuick::openGLContextInfo(QOpenGLContext::currentContext(), "ViewportRenderer::ViewportRenderer");
|
||||
|
||||
h->initializeResources();
|
||||
}
|
||||
|
||||
@ -473,6 +570,7 @@ public:
|
||||
{
|
||||
// qDebug() << "ViewportRenderer::~ViewportRenderer";
|
||||
// osgQtQuick::openGLContextInfo(QOpenGLContext::currentContext(), "ViewportRenderer::~ViewportRenderer");
|
||||
// h->releaseResources();
|
||||
}
|
||||
|
||||
// This function is the only place when it is safe for the renderer and the item to read and write each others members.
|
||||
@ -491,13 +589,10 @@ public:
|
||||
return;
|
||||
}
|
||||
|
||||
// TODO this is not correct : switching workspaces in GCS will destroy and recreate the renderer (and frameCount is thus reset to 0).
|
||||
// NOTE switching workspaces in GCS will destroy and recreate the renderer (and frameCount is thus reset to 0).
|
||||
if (frameCount == 0) {
|
||||
h->view->init();
|
||||
if (!h->viewer->isRealized()) {
|
||||
h->viewer->realize();
|
||||
}
|
||||
// workaround https://bugreports.qt.io/browse/QTBUG-54073
|
||||
// workaround for https://bugreports.qt.io/browse/QTBUG-54073
|
||||
// busy indicator starting to spin indefinitly when switching tabs
|
||||
h->self->setBusy(true);
|
||||
h->self->setBusy(false);
|
||||
}
|
||||
@ -512,6 +607,8 @@ public:
|
||||
|
||||
// check if viewport needs to be resized
|
||||
// a redraw will be requested if necessary
|
||||
// TODO this code feels wrong... and there are resize issues
|
||||
// in particular the statistics HUD ('s' key to display) behaves strangely when resizing
|
||||
osg::Viewport *viewport = h->view->getCamera()->getViewport();
|
||||
int dpr = h->self->window()->devicePixelRatio();
|
||||
int width = item->width() * dpr;
|
||||
@ -529,27 +626,8 @@ public:
|
||||
}
|
||||
}
|
||||
|
||||
// refresh busy state
|
||||
// TODO state becomes busy when scene is loading or downloading tiles (should do it only for download)
|
||||
h->self->setBusy(h->view->getDatabasePager()->getRequestsInProgress());
|
||||
// TODO also expose request list size to Qml
|
||||
if (h->view->getDatabasePager()->getFileRequestListSize() > 0) {
|
||||
// qDebug() << h->view->getDatabasePager()->getFileRequestListSize();
|
||||
}
|
||||
|
||||
if (!needToDoFrame) {
|
||||
needToDoFrame = h->viewer->checkNeedToDoFrame();
|
||||
}
|
||||
// workarounds to osg issues
|
||||
if (!needToDoFrame) {
|
||||
// issue 1 : if only root node has an update callback checkNeedToDoFrame should return true but does not
|
||||
// a fix will be submitted to osg (current version is 3.5.1)
|
||||
if (h->view->getSceneData()) {
|
||||
needToDoFrame |= !(h->view->getSceneData()->getUpdateCallback() == NULL);
|
||||
}
|
||||
}
|
||||
if (!needToDoFrame) {
|
||||
// issue 2 : UI events don't trigger a redraw
|
||||
// issue : UI events don't trigger a redraw
|
||||
// this issue should be fixed here...
|
||||
// event handling needs a lot of attention :
|
||||
// - sometimes the scene is redrawing continuously (after a drag for example, and single click will stop continuous redraw)
|
||||
@ -557,12 +635,22 @@ public:
|
||||
// - in Earth View : continuous zoom (triggered by holding right button and moving mouse up/down) sometimes stops working when holding mouse still after initiating
|
||||
needToDoFrame = !h->view->getEventQueue()->empty();
|
||||
}
|
||||
|
||||
if (!needToDoFrame) {
|
||||
needToDoFrame = h->viewer->checkNeedToDoFrame();
|
||||
}
|
||||
if (needToDoFrame) {
|
||||
// qDebug() << "ViewportRenderer::synchronize - update scene" << frameCount;
|
||||
h->viewer->advance();
|
||||
h->viewer->eventTraversal();
|
||||
h->viewer->updateTraversal();
|
||||
}
|
||||
|
||||
// refresh busy state
|
||||
// TODO state becomes busy when scene is loading or downloading tiles (should do it only for download)
|
||||
h->self->setBusy(h->view->getDatabasePager()->getRequestsInProgress());
|
||||
// TODO also expose request list size to Qml
|
||||
// if (h->view->getDatabasePager()->getFileRequestListSize() > 0) {
|
||||
}
|
||||
|
||||
// This function is called when the FBO should be rendered into.
|
||||
@ -582,7 +670,9 @@ public:
|
||||
|
||||
// needed to properly render models without terrain (Qt bug?)
|
||||
QOpenGLContext::currentContext()->functions()->glUseProgram(0);
|
||||
|
||||
h->viewer->renderingTraversals();
|
||||
|
||||
needToDoFrame = false;
|
||||
}
|
||||
|
||||
@ -698,7 +788,7 @@ bool OSGViewport::busy() const
|
||||
return h->busy;
|
||||
}
|
||||
|
||||
void OSGViewport::setBusy(const bool busy)
|
||||
void OSGViewport::setBusy(bool busy)
|
||||
{
|
||||
if (h->busy != busy) {
|
||||
h->busy = busy;
|
||||
@ -718,12 +808,6 @@ QQuickFramebufferObject::Renderer *OSGViewport::createRenderer() const
|
||||
return new ViewportRenderer(h);
|
||||
}
|
||||
|
||||
void OSGViewport::releaseResources()
|
||||
{
|
||||
// qDebug() << "OSGViewport::releaseResources" << this;
|
||||
Inherited::releaseResources();
|
||||
}
|
||||
|
||||
void OSGViewport::classBegin()
|
||||
{
|
||||
// qDebug() << "OSGViewport::classBegin" << this;
|
||||
|
@ -78,10 +78,9 @@ public:
|
||||
void setUpdateMode(UpdateMode::Enum mode);
|
||||
|
||||
bool busy() const;
|
||||
void setBusy(const bool busy);
|
||||
void setBusy(bool busy);
|
||||
|
||||
Renderer *createRenderer() const;
|
||||
void releaseResources();
|
||||
|
||||
osgViewer::View *asView() const;
|
||||
|
||||
|
@ -86,7 +86,6 @@ protected:
|
||||
bool _initialized;
|
||||
bool _valid;
|
||||
bool _realized;
|
||||
bool _closing;
|
||||
|
||||
bool _owned;
|
||||
|
||||
@ -98,7 +97,6 @@ GraphicsWindowQt::GraphicsWindowQt(osg::GraphicsContext::Traits *traits) :
|
||||
_initialized(false),
|
||||
_valid(false),
|
||||
_realized(false),
|
||||
_closing(false),
|
||||
_owned(false),
|
||||
_glContext(NULL),
|
||||
_surface(NULL)
|
||||
@ -111,13 +109,13 @@ GraphicsWindowQt::GraphicsWindowQt(osg::GraphicsContext::Traits *traits) :
|
||||
GraphicsWindowQt::~GraphicsWindowQt()
|
||||
{
|
||||
// qDebug() << "GraphicsWindowQt::~GraphicsWindowQt";
|
||||
close();
|
||||
close(true);
|
||||
}
|
||||
|
||||
void GraphicsWindowQt::init()
|
||||
{
|
||||
// qDebug() << "GraphicsWindowQt::init";
|
||||
if (_closing || _initialized) {
|
||||
if (_initialized) {
|
||||
return;
|
||||
}
|
||||
|
||||
@ -238,20 +236,18 @@ bool GraphicsWindowQt::realizeImplementation()
|
||||
|
||||
// make current
|
||||
_realized = true;
|
||||
bool result = makeCurrent();
|
||||
_realized = false;
|
||||
bool current = makeCurrent();
|
||||
|
||||
// fail if we do not have current context
|
||||
if (!result) {
|
||||
if (!current) {
|
||||
// if ( savedContext )
|
||||
// const_cast< QGLContext* >( savedContext )->makeCurrent();
|
||||
//
|
||||
qWarning() << "GraphicsWindowQt::realizeImplementation - can not make context current.";
|
||||
_realized = false;
|
||||
return false;
|
||||
}
|
||||
|
||||
_realized = true;
|
||||
|
||||
// make sure the event queue has the correct window rectangle size and input range
|
||||
#if OSG_VERSION_GREATER_OR_EQUAL(3, 4, 0)
|
||||
getEventQueue()->syncWindowRectangleWithGraphicsContext();
|
||||
@ -270,7 +266,7 @@ bool GraphicsWindowQt::realizeImplementation()
|
||||
// if ( savedContext )
|
||||
// const_cast< QGLContext* >( savedContext )->makeCurrent();
|
||||
|
||||
return true;
|
||||
return _realized;
|
||||
}
|
||||
|
||||
bool GraphicsWindowQt::isRealizedImplementation() const
|
||||
@ -294,11 +290,15 @@ void GraphicsWindowQt::runOperations()
|
||||
|
||||
bool GraphicsWindowQt::makeCurrentImplementation()
|
||||
{
|
||||
if (!_glContext) {
|
||||
qWarning() << "GraphicsWindowQt::makeCurrentImplementation() - no context.";
|
||||
return false;
|
||||
}
|
||||
if (!_realized) {
|
||||
qWarning() << "GraphicsWindowQt::makeCurrentImplementation() - not realized; cannot make current.";
|
||||
return false;
|
||||
}
|
||||
if (_owned && _glContext) {
|
||||
if (_owned) {
|
||||
if (!_glContext->makeCurrent(_surface)) {
|
||||
qWarning() << "GraphicsWindowQt::makeCurrentImplementation : failed to make context current";
|
||||
return false;
|
||||
@ -306,6 +306,7 @@ bool GraphicsWindowQt::makeCurrentImplementation()
|
||||
}
|
||||
if (_glContext != QOpenGLContext::currentContext()) {
|
||||
qWarning() << "GraphicsWindowQt::makeCurrentImplementation : context is not current";
|
||||
// abort();
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
@ -313,13 +314,20 @@ bool GraphicsWindowQt::makeCurrentImplementation()
|
||||
|
||||
bool GraphicsWindowQt::releaseContextImplementation()
|
||||
{
|
||||
if (!_glContext) {
|
||||
qWarning() << "GraphicsWindowQt::releaseContextImplementation() - no context.";
|
||||
return false;
|
||||
}
|
||||
if (_glContext != QOpenGLContext::currentContext()) {
|
||||
qWarning() << "GraphicsWindowQt::releaseContextImplementation : context is not current";
|
||||
return false;
|
||||
}
|
||||
if (_owned && _glContext) {
|
||||
if (_owned) {
|
||||
// qDebug() << "GraphicsWindowQt::releaseContextImplementation";
|
||||
_glContext->doneCurrent();
|
||||
if (_glContext == QOpenGLContext::currentContext()) {
|
||||
qWarning() << "GraphicsWindowQt::releaseContextImplementation : context is still current";
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
@ -327,7 +335,6 @@ bool GraphicsWindowQt::releaseContextImplementation()
|
||||
void GraphicsWindowQt::closeImplementation()
|
||||
{
|
||||
// qDebug() << "GraphicsWindowQt::closeImplementation";
|
||||
_closing = true;
|
||||
_initialized = false;
|
||||
_valid = false;
|
||||
_realized = false;
|
||||
|
Loading…
Reference in New Issue
Block a user