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https://bitbucket.org/librepilot/librepilot.git
synced 2024-11-29 07:24:13 +01:00
LP-206 Add Always stabilized accessory switch - Fix: Allow Accessory3 for arming
This commit is contained in:
parent
0f25a510f5
commit
406c381071
@ -98,7 +98,7 @@ static int mixer_settings_count = 2;
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// Private functions
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static void actuatorTask(void *parameters);
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static int16_t scaleChannel(float value, int16_t max, int16_t min, int16_t neutral);
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static int16_t scaleMotor(float value, int16_t max, int16_t min, int16_t neutral, float maxMotor, float minMotor, bool armed, bool AlwaysStabilizeWhenArmed, float throttleDesired);
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static int16_t scaleMotor(float value, int16_t max, int16_t min, int16_t neutral, float maxMotor, float minMotor, bool armed, bool alwaysStabilizeWhenArmed, float throttleDesired);
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static void setFailsafe();
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static float MixerCurveFullRangeProportional(const float input, const float *curve, uint8_t elements, bool multirotor);
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static float MixerCurveFullRangeAbsolute(const float input, const float *curve, uint8_t elements, bool multirotor);
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@ -270,10 +270,10 @@ static void actuatorTask(__attribute__((unused)) void *parameters)
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bool multirotor = (GetCurrentFrameType() == FRAME_TYPE_MULTIROTOR); // check if frame is a multirotor.
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bool fixedwing = (GetCurrentFrameType() == FRAME_TYPE_FIXED_WING); // check if frame is a fixedwing.
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bool alwaysArmed = settings.Arming == FLIGHTMODESETTINGS_ARMING_ALWAYSARMED;
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bool AlwaysStabilizeWhenArmed = settings.AlwaysStabilizeWhenArmed == FLIGHTMODESETTINGS_ALWAYSSTABILIZEWHENARMED_TRUE;
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bool alwaysStabilizeWhenArmed = flightStatus.AlwaysStabilizeWhenArmed == FLIGHTSTATUS_ALWAYSSTABILIZEWHENARMED_TRUE;
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if (alwaysArmed) {
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AlwaysStabilizeWhenArmed = false; // Do not allow always stabilize when alwaysArmed is active. This is dangerous.
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alwaysStabilizeWhenArmed = false; // Do not allow always stabilize when alwaysArmed is active. This is dangerous.
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}
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// safety settings
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if (!armed) {
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@ -284,7 +284,7 @@ static void actuatorTask(__attribute__((unused)) void *parameters)
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// throttleDesired should never be 0 or go below 0.
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// force set all other controls to zero if throttle is cut (previously set in Stabilization)
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// todo: can probably remove this
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if (!(multirotor && AlwaysStabilizeWhenArmed && armed)) { // we don't do this if this is a multirotor AND AlwaysStabilizeWhenArmed is true and the model is armed
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if (!(multirotor && alwaysStabilizeWhenArmed && armed)) { // we don't do this if this is a multirotor AND AlwaysStabilizeWhenArmed is true and the model is armed
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if (actuatorSettings.LowThrottleZeroAxis.Roll == ACTUATORSETTINGS_LOWTHROTTLEZEROAXIS_TRUE) {
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desired.Roll = 0.00f;
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}
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@ -498,7 +498,7 @@ static void actuatorTask(__attribute__((unused)) void *parameters)
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maxMotor,
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minMotor,
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armed,
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AlwaysStabilizeWhenArmed,
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alwaysStabilizeWhenArmed,
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throttleDesired);
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} else { // else we scale the channel
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command.Channel[i] = scaleChannel(status[i],
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@ -746,7 +746,7 @@ static inline int16_t scaleMotorMoveAndCompress(float valueMotor, int16_t max, i
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/**
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* Constrain motor values to keep any one motor value from going too far out of range of another motor
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*/
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static int16_t scaleMotor(float value, int16_t max, int16_t min, int16_t neutral, float maxMotor, float minMotor, bool armed, bool AlwaysStabilizeWhenArmed, float throttleDesired)
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static int16_t scaleMotor(float value, int16_t max, int16_t min, int16_t neutral, float maxMotor, float minMotor, bool armed, bool alwaysStabilizeWhenArmed, float throttleDesired)
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{
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int16_t valueScaled;
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@ -757,7 +757,7 @@ static int16_t scaleMotor(float value, int16_t max, int16_t min, int16_t neutral
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valueScaled = scaleChannel(value, max, min, neutral);
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}
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// I've added the bool AlwaysStabilizeWhenArmed to this function. Right now we command the motors at min or a range between neutral and max.
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// I've added the bool alwaysStabilizeWhenArmed to this function. Right now we command the motors at min or a range between neutral and max.
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// NEVER should a motor be command at between min and neutral. I don't like the idea of stabilization ever commanding a motor to min, but we give people the option
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// This prevents motors startup sync issues causing possible ESC failures.
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@ -765,8 +765,8 @@ static int16_t scaleMotor(float value, int16_t max, int16_t min, int16_t neutral
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if (!armed) {
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// if not armed return min EVERYTIME!
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valueScaled = min;
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} else if (!AlwaysStabilizeWhenArmed && (throttleDesired <= 0.0f) && spinWhileArmed) {
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// all motors idle is AlwaysStabilizeWhenArmed is false, throttle is less than or equal to neutral and spin while armed
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} else if (!alwaysStabilizeWhenArmed && (throttleDesired <= 0.0f) && spinWhileArmed) {
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// all motors idle is alwaysStabilizeWhenArmed is false, throttle is less than or equal to neutral and spin while armed
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// stabilize when armed?
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valueScaled = neutral;
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} else if (!spinWhileArmed && (throttleDesired <= 0.0f)) {
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@ -106,6 +106,10 @@ void armHandler(bool newinit, FrameType_t frameType)
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AccessoryDesiredInstGet(2, &acc);
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armSwitch = true;
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break;
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case FLIGHTMODESETTINGS_ARMING_ACCESSORY3:
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AccessoryDesiredInstGet(3, &acc);
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armSwitch = true;
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break;
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default:
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break;
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}
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@ -181,6 +185,7 @@ void armHandler(bool newinit, FrameType_t frameType)
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case FLIGHTMODESETTINGS_ARMING_ACCESSORY0:
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case FLIGHTMODESETTINGS_ARMING_ACCESSORY1:
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case FLIGHTMODESETTINGS_ARMING_ACCESSORY2:
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case FLIGHTMODESETTINGS_ARMING_ACCESSORY3:
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armingInputLevel = -1.0f * acc.AccessoryVal;
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break;
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default:
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@ -313,6 +318,11 @@ static bool okToArm(void)
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return false;
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}
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// Avoid arming while AlwaysStabilizeWhenArmed is active
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if (flightStatus.AlwaysStabilizeWhenArmed == FLIGHTSTATUS_ALWAYSSTABILIZEWHENARMED_TRUE) {
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return false;
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}
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return true;
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break;
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@ -321,6 +331,10 @@ static bool okToArm(void)
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case FLIGHTSTATUS_FLIGHTMODE_AUTOTAKEOFF:
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case FLIGHTSTATUS_FLIGHTMODE_PATHPLANNER:
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// Avoid arming while AlwaysStabilizeWhenArmed is active
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if (flightStatus.AlwaysStabilizeWhenArmed == FLIGHTSTATUS_ALWAYSSTABILIZEWHENARMED_TRUE) {
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return false;
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}
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return true;
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default:
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@ -37,6 +37,7 @@
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#include <sanitycheck.h>
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#include <manualcontrolsettings.h>
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#include <manualcontrolcommand.h>
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#include <accessorydesired.h>
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#include <vtolselftuningstats.h>
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#include <flightmodesettings.h>
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#include <flightstatus.h>
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@ -62,6 +63,7 @@
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#define ASSISTEDCONTROL_BRAKETHRUST_DEADBAND_FACTOR_LO 0.96f
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#define ASSISTEDCONTROL_BRAKETHRUST_DEADBAND_FACTOR_HI 1.04f
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#define ALWAYSTABILIZEACCESSORY_THRESHOLD 0.50f
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// defined handlers
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@ -166,6 +168,7 @@ int32_t ManualControlInitialize()
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FlightModeSettingsInitialize();
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SystemSettingsInitialize();
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StabilizationSettingsInitialize();
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AccessoryDesiredInitialize();
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#ifndef PIOS_EXCLUDE_ADVANCED_FEATURES
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VtolSelfTuningStatsInitialize();
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VtolPathFollowerSettingsInitialize();
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@ -218,6 +221,7 @@ static void manualControlTask(void)
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FlightStatusGet(&flightStatus);
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ManualControlCommandData cmd;
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ManualControlCommandGet(&cmd);
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AccessoryDesiredData acc;
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#ifndef PIOS_EXCLUDE_ADVANCED_FEATURES
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VtolPathFollowerSettingsThrustLimitsData thrustLimits;
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VtolPathFollowerSettingsThrustLimitsGet(&thrustLimits);
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@ -228,6 +232,7 @@ static void manualControlTask(void)
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uint8_t position = cmd.FlightModeSwitchPosition;
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uint8_t newMode = flightStatus.FlightMode;
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uint8_t newAlwaysStabilized = flightStatus.AlwaysStabilizeWhenArmed;
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uint8_t newFlightModeAssist = flightStatus.FlightModeAssist;
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uint8_t newAssistedControlState = flightStatus.AssistedControlState;
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uint8_t newAssistedThrottleState = flightStatus.AssistedThrottleState;
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@ -449,21 +454,57 @@ static void manualControlTask(void)
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// There is no default, so if a flightmode is forgotten the compiler can throw a warning!
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}
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bool alwaysStabilizedSwitch = false;
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// Check for a AlwaysStabilizeWhenArmed accessory switch
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switch (modeSettings.AlwaysStabilizeWhenArmedSwitch) {
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case FLIGHTMODESETTINGS_ALWAYSSTABILIZEWHENARMEDSWITCH_ACCESSORY0:
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AccessoryDesiredInstGet(0, &acc);
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alwaysStabilizedSwitch = true;
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break;
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case FLIGHTMODESETTINGS_ALWAYSSTABILIZEWHENARMEDSWITCH_ACCESSORY1:
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AccessoryDesiredInstGet(1, &acc);
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alwaysStabilizedSwitch = true;
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break;
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case FLIGHTMODESETTINGS_ALWAYSSTABILIZEWHENARMEDSWITCH_ACCESSORY2:
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AccessoryDesiredInstGet(2, &acc);
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alwaysStabilizedSwitch = true;
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break;
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case FLIGHTMODESETTINGS_ALWAYSSTABILIZEWHENARMEDSWITCH_ACCESSORY3:
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AccessoryDesiredInstGet(3, &acc);
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alwaysStabilizedSwitch = true;
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break;
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default:
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break;
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}
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if (alwaysStabilizedSwitch) {
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if (acc.AccessoryVal <= -ALWAYSTABILIZEACCESSORY_THRESHOLD) {
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newAlwaysStabilized = FLIGHTSTATUS_ALWAYSSTABILIZEWHENARMED_FALSE;
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} else if (acc.AccessoryVal >= ALWAYSTABILIZEACCESSORY_THRESHOLD) {
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newAlwaysStabilized = FLIGHTSTATUS_ALWAYSSTABILIZEWHENARMED_TRUE;
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}
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} else {
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newAlwaysStabilized = FLIGHTSTATUS_ALWAYSSTABILIZEWHENARMED_FALSE;
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}
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bool newinit = false;
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// FlightMode needs to be set correctly on first run (otherwise ControlChain is invalid)
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static bool firstRun = true;
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if (flightStatus.FlightMode != newMode || firstRun ||
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if (flightStatus.AlwaysStabilizeWhenArmed != newAlwaysStabilized ||
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flightStatus.FlightMode != newMode || firstRun ||
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newFlightModeAssist != flightStatus.FlightModeAssist ||
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newAssistedControlState != flightStatus.AssistedControlState ||
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flightStatus.AssistedThrottleState != newAssistedThrottleState) {
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firstRun = false;
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flightStatus.ControlChain = handler->controlChain;
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flightStatus.FlightMode = newMode;
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flightStatus.FlightModeAssist = newFlightModeAssist;
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flightStatus.AssistedControlState = newAssistedControlState;
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flightStatus.AssistedThrottleState = newAssistedThrottleState;
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flightStatus.ControlChain = handler->controlChain;
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flightStatus.FlightMode = newMode;
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flightStatus.AlwaysStabilizeWhenArmed = newAlwaysStabilized;
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flightStatus.FlightModeAssist = newFlightModeAssist;
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flightStatus.AssistedControlState = newAssistedControlState;
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flightStatus.AssistedThrottleState = newAssistedThrottleState;
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FlightStatusSet(&flightStatus);
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newinit = true;
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}
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@ -41,6 +41,8 @@
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#include "mixersettings.h"
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#include "actuatorcommand.h"
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#include "actuatorsettings.h"
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#include "flightmodesettings.h"
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#include "flightstatus.h"
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#include "systemsettings.h"
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#include <QDebug>
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@ -99,6 +101,13 @@ ConfigOutputWidget::ConfigOutputWidget(QWidget *parent) : ConfigTaskWidget(paren
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// Associate the buttons with their UAVO fields
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addWidget(m_ui->spinningArmed);
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connect(m_ui->spinningArmed, SIGNAL(clicked(bool)), this, SLOT(updateSpinStabilizeCheckComboBoxes()));
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addUAVObject("FlightModeSettings");
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addWidgetBinding("FlightModeSettings", "AlwaysStabilizeWhenArmedSwitch", m_ui->alwaysStabilizedSwitch);
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connect(FlightStatus::GetInstance(getObjectManager()), SIGNAL(objectUpdated(UAVObject *)), this, SLOT(updateAlwaysStabilizeStatus()));
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MixerSettings *mixer = MixerSettings::GetInstance(getObjectManager());
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Q_ASSERT(mixer);
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m_banks << OutputBankControls(mixer, m_ui->chBank1, QColor("#C6ECAE"), m_ui->cb_outputRate1, m_ui->cb_outputMode1);
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@ -407,6 +416,8 @@ void ConfigOutputWidget::refreshWidgetsValues(UAVObject *obj)
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outputChannelForm->setNeutral(neutral);
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}
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updateSpinStabilizeCheckComboBoxes();
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setDirty(dirty);
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}
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@ -446,6 +457,40 @@ void ConfigOutputWidget::updateObjectsFromWidgets()
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// Apply settings
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actuatorSettings->setData(actuatorSettingsData);
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}
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FlightModeSettings *flightModeSettings = FlightModeSettings::GetInstance(getObjectManager());
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Q_ASSERT(flightModeSettings);
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if (flightModeSettings) {
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FlightModeSettings::DataFields flightModeSettingsData = flightModeSettings->getData();
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flightModeSettingsData.AlwaysStabilizeWhenArmedSwitch = m_ui->alwaysStabilizedSwitch->currentIndex();
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// Apply settings
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flightModeSettings->setData(flightModeSettingsData);
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}
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}
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void ConfigOutputWidget::updateSpinStabilizeCheckComboBoxes()
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{
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m_ui->alwayStabilizedLabel1->setEnabled(m_ui->spinningArmed->isChecked());
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m_ui->alwayStabilizedLabel2->setEnabled(m_ui->spinningArmed->isChecked());
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m_ui->alwaysStabilizedSwitch->setEnabled(m_ui->spinningArmed->isChecked());
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if (!m_ui->spinningArmed->isChecked()) {
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m_ui->alwaysStabilizedSwitch->setCurrentIndex(FlightModeSettings::ALWAYSSTABILIZEWHENARMEDSWITCH_DISABLED);
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}
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}
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void ConfigOutputWidget::updateAlwaysStabilizeStatus()
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{
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FlightStatus *flightStatusObj = FlightStatus::GetInstance(getObjectManager());
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FlightStatus::DataFields flightStatus = flightStatusObj->getData();
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if (flightStatus.AlwaysStabilizeWhenArmed == FlightStatus::ALWAYSSTABILIZEWHENARMED_TRUE) {
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m_ui->alwayStabilizedLabel2->setText("AlwaysStabilizeWhenArmed is <b>ACTIVE</b>. This prevents arming!.");
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} else {
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m_ui->alwayStabilizedLabel2->setText("(Really be careful!).");
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}
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}
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void ConfigOutputWidget::openHelp()
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@ -104,6 +104,8 @@ private:
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private slots:
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void updateWarnings(UAVObject *);
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void updateSpinStabilizeCheckComboBoxes();
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void updateAlwaysStabilizeStatus();
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void stopTests();
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virtual void refreshWidgetsValues(UAVObject *obj = NULL);
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void updateObjectsFromWidgets();
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@ -123,7 +123,7 @@
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<x>0</x>
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<y>0</y>
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<width>743</width>
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<height>668</height>
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<height>662</height>
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</rect>
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</property>
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<layout class="QVBoxLayout" name="verticalLayout_3" stretch="0,0,0">
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@ -817,10 +817,79 @@
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</size>
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</property>
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<property name="text">
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<string>Motors spin at neutral output when armed and throttle below zero (be careful)</string>
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<string>Motors spin at neutral output when armed and throttle below zero (Be careful).</string>
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</property>
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</widget>
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</item>
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<item>
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<layout class="QHBoxLayout" name="alwaysStabilizeGroup">
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<property name="spacing">
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<number>6</number>
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</property>
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<property name="topMargin">
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<number>0</number>
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</property>
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<item>
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<spacer name="horizontalSpacer_5">
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<property name="orientation">
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<enum>Qt::Horizontal</enum>
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</property>
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<property name="sizeType">
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<enum>QSizePolicy::Fixed</enum>
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</property>
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<property name="sizeHint" stdset="0">
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<size>
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<width>20</width>
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<height>20</height>
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</size>
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</property>
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</spacer>
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</item>
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<item>
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<widget class="QLabel" name="alwayStabilizedLabel1">
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<property name="text">
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<string>Multirotor is Always Stabilized When Armed using:</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QComboBox" name="alwaysStabilizedSwitch">
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<property name="sizePolicy">
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<sizepolicy hsizetype="Fixed" vsizetype="Fixed">
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<horstretch>0</horstretch>
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<verstretch>0</verstretch>
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</sizepolicy>
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</property>
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<property name="minimumSize">
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<size>
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<width>120</width>
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<height>0</height>
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</size>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QLabel" name="alwayStabilizedLabel2">
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<property name="text">
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<string>(Really be careful!).</string>
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</property>
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</widget>
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</item>
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<item>
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<spacer name="horizontalSpacer_4">
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<property name="orientation">
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<enum>Qt::Horizontal</enum>
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</property>
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<property name="sizeHint" stdset="0">
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<size>
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<width>40</width>
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<height>20</height>
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</size>
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</property>
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</spacer>
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</item>
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</layout>
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</item>
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<item>
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<spacer name="verticalSpacer">
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<property name="orientation">
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@ -2,7 +2,7 @@
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<object name="FlightModeSettings" singleinstance="true" settings="true" category="Control">
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<description>Settings to control arming and flight mode</description>
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<field name="Arming" units="" type="enum" elements="1" options="Always Disarmed,Always Armed,Roll Left,Roll Right,Pitch Forward,Pitch Aft,Yaw Left,Yaw Right,Accessory 0,Accessory 1,Accessory 2" defaultvalue="Always Disarmed"/>
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<field name="Arming" units="" type="enum" elements="1" options="Always Disarmed,Always Armed,Roll Left,Roll Right,Pitch Forward,Pitch Aft,Yaw Left,Yaw Right,Accessory 0,Accessory 1,Accessory 2,Accessory 3" defaultvalue="Always Disarmed"/>
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<!-- Note these options should be identical to those in StabilizationDesired.StabilizationMode -->
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<field name="Stabilization1Settings" units="" type="enum"
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@ -75,7 +75,14 @@
|
||||
%NE:POI:AutoCruise; \
|
||||
%NE:POI:AutoCruise;" />
|
||||
|
||||
<field name="AlwaysStabilizeWhenArmed" units="" type="enum" elements="1" options="False,True" defaultvalue="False" description="For Multirotors. Always stabilize no matter the throttle setting when vehicle is armed. Does not work when vehicle is set to Always Armed."/>
|
||||
<field name="AlwaysStabilizeWhenArmedSwitch"
|
||||
units=""
|
||||
type="enum"
|
||||
elements="1"
|
||||
options="Disabled,Accessory 0,Accessory 1,Accessory 2,Accessory 3"
|
||||
defaultvalue="Disabled"
|
||||
description="For Multirotors. Always stabilize no matter the throttle setting when vehicle is armed. Does not work when vehicle is set to Always Armed."/>
|
||||
|
||||
<field name="ArmedTimeout" units="ms" type="uint16" elements="1" defaultvalue="30000"/>
|
||||
<field name="ArmingSequenceTime" units="ms" type="uint16" elements="1" defaultvalue="1000"/>
|
||||
<field name="DisarmingSequenceTime" units="ms" type="uint16" elements="1" defaultvalue="1000"/>
|
||||
|
@ -2,6 +2,7 @@
|
||||
<object name="FlightStatus" singleinstance="true" settings="false" category="Control">
|
||||
<description>Contains major flight status information for other modules.</description>
|
||||
<field name="Armed" units="" type="enum" elements="1" options="Disarmed,Arming,Armed" defaultvalue="Disarmed"/>
|
||||
<field name="AlwaysStabilizeWhenArmed" units="" type="enum" elements="1" options="False,True" defaultvalue="False"/>
|
||||
|
||||
<!-- Note these enumerated values should be the same as ManualControlSettings -->
|
||||
<field name="FlightMode" units="" type="enum" elements="1" options="Manual,Stabilized1,Stabilized2,Stabilized3,Stabilized4,Stabilized5,Stabilized6,PositionHold,CourseLock,VelocityRoam,HomeLeash,AbsolutePosition,ReturnToBase,Land,PathPlanner,POI,AutoCruise,AutoTakeoff"/>
|
||||
|
Loading…
Reference in New Issue
Block a user