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GCS: Remove some unnecessary debug messages.

git-svn-id: svn://svn.openpilot.org/OpenPilot/trunk@924 ebee16cc-31ac-478f-84a7-5cbb03baadba
This commit is contained in:
ephy 2010-06-28 19:39:29 +00:00 committed by ephy
parent 27dde0d3af
commit 612a1c4e95
3 changed files with 7 additions and 7 deletions

View File

@ -46,7 +46,7 @@ GLC_Shader::GLC_Shader()
, m_ProgramShader(0)
, m_Name("Empty Shader")
{
qDebug() << "Create Shader";
//qDebug() << "Create Shader";
}
// Construct shader with specifie vertex and fragment
@ -58,7 +58,7 @@ GLC_Shader::GLC_Shader(QFile& vertex, QFile& fragment)
, m_ProgramShader(0)
, m_Name()
{
qDebug() << "Create Shader";
//qDebug() << "Create Shader";
setVertexAndFragmentShader(vertex, fragment);
}
@ -71,7 +71,7 @@ GLC_Shader::GLC_Shader(const GLC_Shader& shader)
, m_ProgramShader(0)
, m_Name(shader.m_Name)
{
qDebug() << "Create Shader";
//qDebug() << "Create Shader";
if (0 != shader.m_ProgramShader)
{
createAndCompileProgrammShader();
@ -80,7 +80,7 @@ GLC_Shader::GLC_Shader(const GLC_Shader& shader)
GLC_Shader::~GLC_Shader()
{
qDebug() << "GLC_Shader::~GLC_Shader";
//qDebug() << "GLC_Shader::~GLC_Shader";
deleteShader();
}
@ -214,7 +214,7 @@ void GLC_Shader::createAndLinkVertexShader()
//Delete the shader
void GLC_Shader::deleteShader()
{
qDebug() << "delete Shader";
//qDebug() << "delete Shader";
if (m_ProgramShader != 0)
{
// Test if the shader is the current one

View File

@ -96,7 +96,7 @@ int pjrc_rawhid::open(int max, int vid, int pid, int usage_page, int usage)
int count=0;
if (first_hid) free_all_hid();
printf("pjrc_rawhid_open, max=%d\n", max);
//printf("pjrc_rawhid_open, max=%d\n", max);
if (max < 1) return 0;
// Start the HID Manager
// http://developer.apple.com/technotes/tn2007/tn2187.html

View File

@ -84,7 +84,7 @@ int pjrc_rawhid::open(int max, int vid, int pid, int usage_page, int usage)
hid_t *hid;
if (first_hid) free_all_hid();
printf("pjrc_rawhid_open, max=%d\n", max);
//printf("pjrc_rawhid_open, max=%d\n", max);
if (max < 1) return 0;
usb_init();
usb_find_busses();