diff --git a/ground/src/libs/libs.pro b/ground/src/libs/libs.pro index a9e8bc799..f6c118061 100644 --- a/ground/src/libs/libs.pro +++ b/ground/src/libs/libs.pro @@ -11,4 +11,5 @@ SUBDIRS = \ utils \ glc_lib\ qymodem \ + sdlgamepad \ libqxt diff --git a/ground/src/libs/sdlgamepad/COPYING b/ground/src/libs/sdlgamepad/COPYING new file mode 100644 index 000000000..da5b20a80 --- /dev/null +++ b/ground/src/libs/sdlgamepad/COPYING @@ -0,0 +1,674 @@ + GNU GENERAL PUBLIC LICENSE + Version 3, 29 June 2007 + + Copyright (C) 2007 Free Software Foundation, Inc. + Everyone is permitted to copy and distribute verbatim copies + of this license document, but changing it is not allowed. + + Preamble + + The GNU General Public License is a free, copyleft license for +software and other kinds of works. + + The licenses for most software and other practical works are designed +to take away your freedom to share and change the works. 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If not, see . + +Also add information on how to contact you by electronic and paper mail. + + If the program does terminal interaction, make it output a short +notice like this when it starts in an interactive mode: + + Copyright (C) + This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. + This is free software, and you are welcome to redistribute it + under certain conditions; type `show c' for details. + +The hypothetical commands `show w' and `show c' should show the appropriate +parts of the General Public License. Of course, your program's commands +might be different; for a GUI interface, you would use an "about box". + + You should also get your employer (if you work as a programmer) or school, +if any, to sign a "copyright disclaimer" for the program, if necessary. +For more information on this, and how to apply and follow the GNU GPL, see +. + + The GNU General Public License does not permit incorporating your program +into proprietary programs. If your program is a subroutine library, you +may consider it more useful to permit linking proprietary applications with +the library. If this is what you want to do, use the GNU Lesser General +Public License instead of this License. But first, please read +. diff --git a/ground/src/libs/sdlgamepad/README b/ground/src/libs/sdlgamepad/README new file mode 100644 index 000000000..a801e8d95 --- /dev/null +++ b/ground/src/libs/sdlgamepad/README @@ -0,0 +1,22 @@ + + SDLGamepad + 1.0 + +--- + +This is the SDLGamepad library, used to receive gamepad activity from +a SDL supported gamepad. + +SDLGamepad is written in C++ with the QT bindings backing it up. It +is was tested on Windows XP, Windows Vista 32/64 bit, +Windows 7 32/64 bit, Mac OSX, Ubuntu 32/64 bit. The SDL Framework is +used to get gamepad input, so you need a working SDL Framework install +on your system! For more information see www.libsdl.org + +This program is distributed under GNU LGPL version 3, which can be +found in the file "COPYING". This license allows you to use +tank-gamepad freely in commercial programs. + +Enjoy! + Manuel Blanquett (mail.nalla@gmail.com) + diff --git a/ground/src/libs/sdlgamepad/sdlgamepad.cpp b/ground/src/libs/sdlgamepad/sdlgamepad.cpp new file mode 100644 index 000000000..5b82ab789 --- /dev/null +++ b/ground/src/libs/sdlgamepad/sdlgamepad.cpp @@ -0,0 +1,181 @@ +/** + * This file is part of SDLGamepad. + * + * SDLGamepad is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * SDLGamepad is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with Foobar. If not, see . + * + * Manuel Blanquett + * mail.nalla@gmail.com + */ + +/**********************************************************************/ +#include "sdlgamepad.h" + +/**********************************************************************/ +SDLGamepad::SDLGamepad() +{ + buttons = -1; + axes = -1; + index = -1; + loop = false; + tick = MIN_RATE; +} + +/**********************************************************************/ +SDLGamepad::~SDLGamepad() +{ + loop = false; + + if(gamepad) + SDL_JoystickClose(gamepad); + + SDL_Quit(); +} + +/**********************************************************************/ +bool SDLGamepad::init() +{ + if(SDL_Init(SDL_INIT_JOYSTICK) < 0) + return false; + + qDebug("SDL initzialized!"); + + if(SDL_NumJoysticks() > 0) + { + emit gamepads(SDL_NumJoysticks()); + + if(!setGamepad(0)) + return false; + + for(qint8 i = 0; i < buttons; i++) + buttonStates.append(0); + } + else + { + qFatal("No gamepads present!"); + return false; + } + + loop = true; + return true; +} + +/**********************************************************************/ +void SDLGamepad::run() +{ + while(loop) + { + updateAxes(); + updateButtons(); + msleep(tick); + } +} + +/**********************************************************************/ +bool SDLGamepad::setGamepad(qint16 index) +{ + if (index != this->index) + { + if(SDL_JoystickOpened(this->index)) + SDL_JoystickClose(gamepad); + + gamepad = SDL_JoystickOpen(index); + + if(gamepad) + { + buttons = SDL_JoystickNumButtons(gamepad); + axes = SDL_JoystickNumAxes(gamepad); + this->index = index; + return true; + } + else + { + buttons = -1; + axes = -1; + this->index = -1; + qCritical("Unable to open Gamepad!"); + } + } + + return false; +} + +/**********************************************************************/ +void SDLGamepad::setTickRate(qint16 ms) +{ + tick = ms; +} + +/**********************************************************************/ +void SDLGamepad::updateAxes() +{ + if(gamepad) + { + QListInt16 values; + SDL_JoystickUpdate(); + + for(qint8 i = 0; i < axes; i++) + { + qint16 value = SDL_JoystickGetAxis(gamepad, i); + + if(value > -NULL_RANGE && value < NULL_RANGE) + value = 0; + + values.append(value); + } + + emit axesValues(values); + } +} + +/**********************************************************************/ +void SDLGamepad::updateButtons() +{ + if(gamepad) + { + SDL_JoystickUpdate(); + + for(qint8 i = 0; i < buttons; i++) + { + qint16 state = SDL_JoystickGetButton(gamepad, i); + + if(buttonStates.at(i) != state) + { + if(state > 0) + emit buttonState((ButtonNumber)i, true); + else + emit buttonState((ButtonNumber)i, false); + + buttonStates.replace(i, state); + } + } + } +} + +/**********************************************************************/ +void SDLGamepad::quit() +{ + loop = false; +} + +/**********************************************************************/ +qint16 SDLGamepad::getAxes() +{ + return axes; +} + +/**********************************************************************/ +qint16 SDLGamepad::getButtons() +{ + return buttons; +} diff --git a/ground/src/libs/sdlgamepad/sdlgamepad.doc b/ground/src/libs/sdlgamepad/sdlgamepad.doc new file mode 100644 index 000000000..3d6d2f084 --- /dev/null +++ b/ground/src/libs/sdlgamepad/sdlgamepad.doc @@ -0,0 +1,114 @@ +/*! + * @file sdlgamepad.h + * @brief Headerfile for the SDLGamepad class. + * + *

+ * In this file there are only prottyped functions and other + * global stuff. The real implemention of the functions and the + * class is in sdlgamepad.cpp. This file is not listed here because all + * documentation is inside the header file. + *

+ */ + +/*! + * @mainpage SDLGamepad API Documentation + * + * @section intro_sec Introduction + * + *

+ * This is the API Documentation for the SDLGamepad library. + *

+ * + *

+ * This library makes use of the SDL-1.2 library to send / receive + * information from a gamepad / joystick that is compatible with the + * SDL system. It is written in QT. Because of the fact that SDL and QT + * are avaliable on many platforms you can use this library on every + * platform that supports SDL and qt! + *

+ * + * @section install_sec Installation + * + * @subsection step1 Step 1: Requirements + * + *

+ * You need a QT 4.5.x and SDL-1.2 to compile this library. + *

+ * + *

+ * For further information check http://qt.nokia.com and + * http://www.libsdl.org + *

+ * + * @subsection step2 Step 2: Getting the code.. + * + *

+ * You can get the source code via svn:
+ * svn co http://www.nalla.de/svn/tank/sdlgamepad/trunk + * sdlgamepad + *

+ * + * @subsection step3 Step 3: Compile the code! + * + *

+ * If you want debug information you should run: + *

+ * + *

+ * qmake CONFIG+=debug
+ * make + *

+ * + *

+ * You should now have .so files or a .dll file in the build + * subdirectory. + *

+ * + *

+ * For a release build just run qmake without the CONFIG+=debug! + *

+ * + * @section add_sec Additional information + * + *

+ * You need to have SDL installed globally in the mingw directory on + * windows. This is due to the fact that on unix systems sdl is mostly + * in the distributions repository system avaliable and therefore a + * global install. + *

+ * + * @section ex_sec Implemention example + * + * @code + * #include + * #include + * #include "otherclass.h" + * #include "sdlgamepad.h" + * + * int main(int argc, char *argv[]) + * { + * QCoreApplication a(argc, argv); + * OtherClass other; + * SDLGamepad sdl; + * + * a.connect(&a, SIGNAL(aboutToQuit()), &sdl, SLOT(quit())); + * + * if(sdl.init()) + * { + * sdl.start(); + * qRegisterMetaType("QListInt16"); + * qRegisterMetaType("ButtonNumber"); + * + * a.connect(&sdl, SIGNAL(axesValues(QListInt16)), + * &other, SLOT(someSlot(QListInt16))); + * a.connect(&sdl, SIGNAL(buttonState(ButtonNumber, bool)), + * &other, SLOT(someOtherSlot(ButtonNumber, bool))); + * + * return a.exec(); + * } + * + * qFatal("Init of SDLGamepad failed! Shutting down.."); + * a.exit(); + * } + * @endcode + */ diff --git a/ground/src/libs/sdlgamepad/sdlgamepad.dox b/ground/src/libs/sdlgamepad/sdlgamepad.dox new file mode 100644 index 000000000..91cb4a607 --- /dev/null +++ b/ground/src/libs/sdlgamepad/sdlgamepad.dox @@ -0,0 +1,1510 @@ +# Doxyfile 1.5.8 + +# This file describes the settings to be used by the documentation system +# doxygen (www.doxygen.org) for a project +# +# All text after a hash (#) is considered a comment and will be ignored +# The format is: +# TAG = value [value, ...] +# For lists items can also be appended using: +# TAG += value [value, ...] +# Values that contain spaces should be placed between quotes (" ") + +#--------------------------------------------------------------------------- +# Project related configuration options +#--------------------------------------------------------------------------- + +# This tag specifies the encoding used for all characters in the config file +# that follow. The default is UTF-8 which is also the encoding used for all +# text before the first occurrence of this tag. Doxygen uses libiconv (or the +# iconv built into libc) for the transcoding. See +# http://www.gnu.org/software/libiconv for the list of possible encodings. + +DOXYFILE_ENCODING = UTF-8 + +# The PROJECT_NAME tag is a single word (or a sequence of words surrounded +# by quotes) that should identify the project. + +PROJECT_NAME = SDLGamepad + +# The PROJECT_NUMBER tag can be used to enter a project or revision number. +# This could be handy for archiving the generated documentation or +# if some version control system is used. + +PROJECT_NUMBER = 1.0 + +# The OUTPUT_DIRECTORY tag is used to specify the (relative or absolute) +# base path where the generated documentation will be put. +# If a relative path is entered, it will be relative to the location +# where doxygen was started. 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This list is created by putting \todo +# commands in the documentation. + +GENERATE_TODOLIST = YES + +# The GENERATE_TESTLIST tag can be used to enable (YES) or +# disable (NO) the test list. This list is created by putting \test +# commands in the documentation. + +GENERATE_TESTLIST = YES + +# The GENERATE_BUGLIST tag can be used to enable (YES) or +# disable (NO) the bug list. This list is created by putting \bug +# commands in the documentation. + +GENERATE_BUGLIST = YES + +# The GENERATE_DEPRECATEDLIST tag can be used to enable (YES) or +# disable (NO) the deprecated list. This list is created by putting +# \deprecated commands in the documentation. + +GENERATE_DEPRECATEDLIST= YES + +# The ENABLED_SECTIONS tag can be used to enable conditional +# documentation sections, marked by \if sectionname ... \endif. + +ENABLED_SECTIONS = + +# The MAX_INITIALIZER_LINES tag determines the maximum number of lines +# the initial value of a variable or define consists of for it to appear in +# the documentation. If the initializer consists of more lines than specified +# here it will be hidden. Use a value of 0 to hide initializers completely. +# The appearance of the initializer of individual variables and defines in the +# documentation can be controlled using \showinitializer or \hideinitializer +# command in the documentation regardless of this setting. + +MAX_INITIALIZER_LINES = 30 + +# Set the SHOW_USED_FILES tag to NO to disable the list of files generated +# at the bottom of the documentation of classes and structs. If set to YES the +# list will mention the files that were used to generate the documentation. + +SHOW_USED_FILES = YES + +# If the sources in your project are distributed over multiple directories +# then setting the SHOW_DIRECTORIES tag to YES will show the directory hierarchy +# in the documentation. The default is NO. + +SHOW_DIRECTORIES = NO + +# Set the SHOW_FILES tag to NO to disable the generation of the Files page. +# This will remove the Files entry from the Quick Index and from the +# Folder Tree View (if specified). The default is YES. + +SHOW_FILES = YES + +# Set the SHOW_NAMESPACES tag to NO to disable the generation of the +# Namespaces page. +# This will remove the Namespaces entry from the Quick Index +# and from the Folder Tree View (if specified). The default is YES. + +SHOW_NAMESPACES = YES + +# The FILE_VERSION_FILTER tag can be used to specify a program or script that +# doxygen should invoke to get the current version for each file (typically from +# the version control system). Doxygen will invoke the program by executing (via +# popen()) the command , where is the value of +# the FILE_VERSION_FILTER tag, and is the name of an input file +# provided by doxygen. Whatever the program writes to standard output +# is used as the file version. See the manual for examples. + +FILE_VERSION_FILTER = + +# The LAYOUT_FILE tag can be used to specify a layout file which will be parsed by +# doxygen. The layout file controls the global structure of the generated output files +# in an output format independent way. The create the layout file that represents +# doxygen's defaults, run doxygen with the -l option. You can optionally specify a +# file name after the option, if omitted DoxygenLayout.xml will be used as the name +# of the layout file. + +LAYOUT_FILE = + +#--------------------------------------------------------------------------- +# configuration options related to warning and progress messages +#--------------------------------------------------------------------------- + +# The QUIET tag can be used to turn on/off the messages that are generated +# by doxygen. Possible values are YES and NO. If left blank NO is used. + +QUIET = NO + +# The WARNINGS tag can be used to turn on/off the warning messages that are +# generated by doxygen. Possible values are YES and NO. If left blank +# NO is used. + +WARNINGS = YES + +# If WARN_IF_UNDOCUMENTED is set to YES, then doxygen will generate warnings +# for undocumented members. If EXTRACT_ALL is set to YES then this flag will +# automatically be disabled. + +WARN_IF_UNDOCUMENTED = YES + +# If WARN_IF_DOC_ERROR is set to YES, doxygen will generate warnings for +# potential errors in the documentation, such as not documenting some +# parameters in a documented function, or documenting parameters that +# don't exist or using markup commands wrongly. + +WARN_IF_DOC_ERROR = YES + +# This WARN_NO_PARAMDOC option can be abled to get warnings for +# functions that are documented, but have no documentation for their parameters +# or return value. If set to NO (the default) doxygen will only warn about +# wrong or incomplete parameter documentation, but not about the absence of +# documentation. + +WARN_NO_PARAMDOC = NO + +# The WARN_FORMAT tag determines the format of the warning messages that +# doxygen can produce. The string should contain the $file, $line, and $text +# tags, which will be replaced by the file and line number from which the +# warning originated and the warning text. Optionally the format may contain +# $version, which will be replaced by the version of the file (if it could +# be obtained via FILE_VERSION_FILTER) + +WARN_FORMAT = "$file:$line: $text" + +# The WARN_LOGFILE tag can be used to specify a file to which warning +# and error messages should be written. If left blank the output is written +# to stderr. + +WARN_LOGFILE = + +#--------------------------------------------------------------------------- +# configuration options related to the input files +#--------------------------------------------------------------------------- + +# The INPUT tag can be used to specify the files and/or directories that contain +# documented source files. You may enter file names like "myfile.cpp" or +# directories like "/usr/src/myproject". Separate the files or directories +# with spaces. + +INPUT = "sdlgamepad.h" "sdlgamepad.doc" + +# This tag can be used to specify the character encoding of the source files +# that doxygen parses. Internally doxygen uses the UTF-8 encoding, which is +# also the default input encoding. Doxygen uses libiconv (or the iconv built +# into libc) for the transcoding. See http://www.gnu.org/software/libiconv for +# the list of possible encodings. + +INPUT_ENCODING = UTF-8 + +# If the value of the INPUT tag contains directories, you can use the +# FILE_PATTERNS tag to specify one or more wildcard pattern (like *.cpp +# and *.h) to filter out the source-files in the directories. If left +# blank the following patterns are tested: +# *.c *.cc *.cxx *.cpp *.c++ *.java *.ii *.ixx *.ipp *.i++ *.inl *.h *.hh *.hxx +# *.hpp *.h++ *.idl *.odl *.cs *.php *.php3 *.inc *.m *.mm *.py *.f90 + +FILE_PATTERNS = + +# The RECURSIVE tag can be used to turn specify whether or not subdirectories +# should be searched for input files as well. Possible values are YES and NO. +# If left blank NO is used. + +RECURSIVE = NO + +# The EXCLUDE tag can be used to specify files and/or directories that should +# excluded from the INPUT source files. This way you can easily exclude a +# subdirectory from a directory tree whose root is specified with the INPUT tag. + +EXCLUDE = + +# The EXCLUDE_SYMLINKS tag can be used select whether or not files or +# directories that are symbolic links (a Unix filesystem feature) are excluded +# from the input. + +EXCLUDE_SYMLINKS = NO + +# If the value of the INPUT tag contains directories, you can use the +# EXCLUDE_PATTERNS tag to specify one or more wildcard patterns to exclude +# certain files from those directories. Note that the wildcards are matched +# against the file with absolute path, so to exclude all test directories +# for example use the pattern */test/* + +EXCLUDE_PATTERNS = + +# The EXCLUDE_SYMBOLS tag can be used to specify one or more symbol names +# (namespaces, classes, functions, etc.) that should be excluded from the +# output. The symbol name can be a fully qualified name, a word, or if the +# wildcard * is used, a substring. Examples: ANamespace, AClass, +# AClass::ANamespace, ANamespace::*Test + +EXCLUDE_SYMBOLS = + +# The EXAMPLE_PATH tag can be used to specify one or more files or +# directories that contain example code fragments that are included (see +# the \include command). + +EXAMPLE_PATH = + +# If the value of the EXAMPLE_PATH tag contains directories, you can use the +# EXAMPLE_PATTERNS tag to specify one or more wildcard pattern (like *.cpp +# and *.h) to filter out the source-files in the directories. If left +# blank all files are included. + +EXAMPLE_PATTERNS = + +# If the EXAMPLE_RECURSIVE tag is set to YES then subdirectories will be +# searched for input files to be used with the \include or \dontinclude +# commands irrespective of the value of the RECURSIVE tag. +# Possible values are YES and NO. If left blank NO is used. + +EXAMPLE_RECURSIVE = NO + +# The IMAGE_PATH tag can be used to specify one or more files or +# directories that contain image that are included in the documentation (see +# the \image command). + +IMAGE_PATH = + +# The INPUT_FILTER tag can be used to specify a program that doxygen should +# invoke to filter for each input file. Doxygen will invoke the filter program +# by executing (via popen()) the command , where +# is the value of the INPUT_FILTER tag, and is the name of an +# input file. Doxygen will then use the output that the filter program writes +# to standard output. +# If FILTER_PATTERNS is specified, this tag will be +# ignored. + +INPUT_FILTER = + +# The FILTER_PATTERNS tag can be used to specify filters on a per file pattern +# basis. +# Doxygen will compare the file name with each pattern and apply the +# filter if there is a match. +# The filters are a list of the form: +# pattern=filter (like *.cpp=my_cpp_filter). See INPUT_FILTER for further +# info on how filters are used. If FILTER_PATTERNS is empty, INPUT_FILTER +# is applied to all files. + +FILTER_PATTERNS = + +# If the FILTER_SOURCE_FILES tag is set to YES, the input filter (if set using +# INPUT_FILTER) will be used to filter the input files when producing source +# files to browse (i.e. when SOURCE_BROWSER is set to YES). + +FILTER_SOURCE_FILES = NO + +#--------------------------------------------------------------------------- +# configuration options related to source browsing +#--------------------------------------------------------------------------- + +# If the SOURCE_BROWSER tag is set to YES then a list of source files will +# be generated. Documented entities will be cross-referenced with these sources. +# Note: To get rid of all source code in the generated output, make sure also +# VERBATIM_HEADERS is set to NO. + +SOURCE_BROWSER = NO + +# Setting the INLINE_SOURCES tag to YES will include the body +# of functions and classes directly in the documentation. + +INLINE_SOURCES = NO + +# Setting the STRIP_CODE_COMMENTS tag to YES (the default) will instruct +# doxygen to hide any special comment blocks from generated source code +# fragments. Normal C and C++ comments will always remain visible. + +STRIP_CODE_COMMENTS = NO + +# If the REFERENCED_BY_RELATION tag is set to YES +# then for each documented function all documented +# functions referencing it will be listed. + +REFERENCED_BY_RELATION = NO + +# If the REFERENCES_RELATION tag is set to YES +# then for each documented function all documented entities +# called/used by that function will be listed. + +REFERENCES_RELATION = NO + +# If the REFERENCES_LINK_SOURCE tag is set to YES (the default) +# and SOURCE_BROWSER tag is set to YES, then the hyperlinks from +# functions in REFERENCES_RELATION and REFERENCED_BY_RELATION lists will +# link to the source code. +# Otherwise they will link to the documentation. + +REFERENCES_LINK_SOURCE = YES + +# If the USE_HTAGS tag is set to YES then the references to source code +# will point to the HTML generated by the htags(1) tool instead of doxygen +# built-in source browser. The htags tool is part of GNU's global source +# tagging system (see http://www.gnu.org/software/global/global.html). You +# will need version 4.8.6 or higher. + +USE_HTAGS = NO + +# If the VERBATIM_HEADERS tag is set to YES (the default) then Doxygen +# will generate a verbatim copy of the header file for each class for +# which an include is specified. Set to NO to disable this. + +VERBATIM_HEADERS = YES + +#--------------------------------------------------------------------------- +# configuration options related to the alphabetical class index +#--------------------------------------------------------------------------- + +# If the ALPHABETICAL_INDEX tag is set to YES, an alphabetical index +# of all compounds will be generated. Enable this if the project +# contains a lot of classes, structs, unions or interfaces. + +ALPHABETICAL_INDEX = NO + +# If the alphabetical index is enabled (see ALPHABETICAL_INDEX) then +# the COLS_IN_ALPHA_INDEX tag can be used to specify the number of columns +# in which this list will be split (can be a number in the range [1..20]) + +COLS_IN_ALPHA_INDEX = 5 + +# In case all classes in a project start with a common prefix, all +# classes will be put under the same header in the alphabetical index. +# The IGNORE_PREFIX tag can be used to specify one or more prefixes that +# should be ignored while generating the index headers. + +IGNORE_PREFIX = + +#--------------------------------------------------------------------------- +# configuration options related to the HTML output +#--------------------------------------------------------------------------- + +# If the GENERATE_HTML tag is set to YES (the default) Doxygen will +# generate HTML output. + +GENERATE_HTML = YES + +# The HTML_OUTPUT tag is used to specify where the HTML docs will be put. +# If a relative path is entered the value of OUTPUT_DIRECTORY will be +# put in front of it. If left blank `html' will be used as the default path. + +HTML_OUTPUT = html + +# The HTML_FILE_EXTENSION tag can be used to specify the file extension for +# each generated HTML page (for example: .htm,.php,.asp). If it is left blank +# doxygen will generate files with .html extension. + +HTML_FILE_EXTENSION = .html + +# The HTML_HEADER tag can be used to specify a personal HTML header for +# each generated HTML page. If it is left blank doxygen will generate a +# standard header. + +HTML_HEADER = + +# The HTML_FOOTER tag can be used to specify a personal HTML footer for +# each generated HTML page. If it is left blank doxygen will generate a +# standard footer. + +HTML_FOOTER = + +# The HTML_STYLESHEET tag can be used to specify a user-defined cascading +# style sheet that is used by each HTML page. It can be used to +# fine-tune the look of the HTML output. If the tag is left blank doxygen +# will generate a default style sheet. Note that doxygen will try to copy +# the style sheet file to the HTML output directory, so don't put your own +# stylesheet in the HTML output directory as well, or it will be erased! + +HTML_STYLESHEET = + +# If the HTML_ALIGN_MEMBERS tag is set to YES, the members of classes, +# files or namespaces will be aligned in HTML using tables. If set to +# NO a bullet list will be used. + +HTML_ALIGN_MEMBERS = YES + +# If the HTML_DYNAMIC_SECTIONS tag is set to YES then the generated HTML +# documentation will contain sections that can be hidden and shown after the +# page has loaded. For this to work a browser that supports +# JavaScript and DHTML is required (for instance Mozilla 1.0+, Firefox +# Netscape 6.0+, Internet explorer 5.0+, Konqueror, or Safari). + +HTML_DYNAMIC_SECTIONS = YES + +# If the GENERATE_DOCSET tag is set to YES, additional index files +# will be generated that can be used as input for Apple's Xcode 3 +# integrated development environment, introduced with OSX 10.5 (Leopard). +# To create a documentation set, doxygen will generate a Makefile in the +# HTML output directory. Running make will produce the docset in that +# directory and running "make install" will install the docset in +# ~/Library/Developer/Shared/Documentation/DocSets so that Xcode will find +# it at startup. +# See http://developer.apple.com/tools/creatingdocsetswithdoxygen.html for more information. + +GENERATE_DOCSET = NO + +# When GENERATE_DOCSET tag is set to YES, this tag determines the name of the +# feed. A documentation feed provides an umbrella under which multiple +# documentation sets from a single provider (such as a company or product suite) +# can be grouped. + +DOCSET_FEEDNAME = "Doxygen generated docs" + +# When GENERATE_DOCSET tag is set to YES, this tag specifies a string that +# should uniquely identify the documentation set bundle. This should be a +# reverse domain-name style string, e.g. com.mycompany.MyDocSet. Doxygen +# will append .docset to the name. + +DOCSET_BUNDLE_ID = org.doxygen.Project + +# If the GENERATE_HTMLHELP tag is set to YES, additional index files +# will be generated that can be used as input for tools like the +# Microsoft HTML help workshop to generate a compiled HTML help file (.chm) +# of the generated HTML documentation. + +GENERATE_HTMLHELP = NO + +# If the GENERATE_HTMLHELP tag is set to YES, the CHM_FILE tag can +# be used to specify the file name of the resulting .chm file. You +# can add a path in front of the file if the result should not be +# written to the html output directory. + +CHM_FILE = + +# If the GENERATE_HTMLHELP tag is set to YES, the HHC_LOCATION tag can +# be used to specify the location (absolute path including file name) of +# the HTML help compiler (hhc.exe). If non-empty doxygen will try to run +# the HTML help compiler on the generated index.hhp. + +HHC_LOCATION = + +# If the GENERATE_HTMLHELP tag is set to YES, the GENERATE_CHI flag +# controls if a separate .chi index file is generated (YES) or that +# it should be included in the master .chm file (NO). + +GENERATE_CHI = NO + +# If the GENERATE_HTMLHELP tag is set to YES, the CHM_INDEX_ENCODING +# is used to encode HtmlHelp index (hhk), content (hhc) and project file +# content. + +CHM_INDEX_ENCODING = + +# If the GENERATE_HTMLHELP tag is set to YES, the BINARY_TOC flag +# controls whether a binary table of contents is generated (YES) or a +# normal table of contents (NO) in the .chm file. + +BINARY_TOC = NO + +# The TOC_EXPAND flag can be set to YES to add extra items for group members +# to the contents of the HTML help documentation and to the tree view. + +TOC_EXPAND = NO + +# If the GENERATE_QHP tag is set to YES and both QHP_NAMESPACE and QHP_VIRTUAL_FOLDER +# are set, an additional index file will be generated that can be used as input for +# Qt's qhelpgenerator to generate a Qt Compressed Help (.qch) of the generated +# HTML documentation. + +GENERATE_QHP = NO + +# If the QHG_LOCATION tag is specified, the QCH_FILE tag can +# be used to specify the file name of the resulting .qch file. +# The path specified is relative to the HTML output folder. + +QCH_FILE = + +# The QHP_NAMESPACE tag specifies the namespace to use when generating +# Qt Help Project output. For more information please see +# http://doc.trolltech.com/qthelpproject.html#namespace + +QHP_NAMESPACE = + +# The QHP_VIRTUAL_FOLDER tag specifies the namespace to use when generating +# Qt Help Project output. For more information please see +# http://doc.trolltech.com/qthelpproject.html#virtual-folders + +QHP_VIRTUAL_FOLDER = doc + +# If QHP_CUST_FILTER_NAME is set, it specifies the name of a custom filter to add. +# For more information please see +# http://doc.trolltech.com/qthelpproject.html#custom-filters + +QHP_CUST_FILTER_NAME = + +# The QHP_CUST_FILT_ATTRS tag specifies the list of the attributes of the custom filter to add.For more information please see +# Qt Help Project / Custom Filters. + +QHP_CUST_FILTER_ATTRS = + +# The QHP_SECT_FILTER_ATTRS tag specifies the list of the attributes this project's +# filter section matches. +# Qt Help Project / Filter Attributes. + +QHP_SECT_FILTER_ATTRS = + +# If the GENERATE_QHP tag is set to YES, the QHG_LOCATION tag can +# be used to specify the location of Qt's qhelpgenerator. +# If non-empty doxygen will try to run qhelpgenerator on the generated +# .qhp file. + +QHG_LOCATION = + +# The DISABLE_INDEX tag can be used to turn on/off the condensed index at +# top of each HTML page. The value NO (the default) enables the index and +# the value YES disables it. + +DISABLE_INDEX = NO + +# This tag can be used to set the number of enum values (range [1..20]) +# that doxygen will group on one line in the generated HTML documentation. + +ENUM_VALUES_PER_LINE = 4 + +# The GENERATE_TREEVIEW tag is used to specify whether a tree-like index +# structure should be generated to display hierarchical information. +# If the tag value is set to FRAME, a side panel will be generated +# containing a tree-like index structure (just like the one that +# is generated for HTML Help). For this to work a browser that supports +# JavaScript, DHTML, CSS and frames is required (for instance Mozilla 1.0+, +# Netscape 6.0+, Internet explorer 5.0+, or Konqueror). Windows users are +# probably better off using the HTML help feature. Other possible values +# for this tag are: HIERARCHIES, which will generate the Groups, Directories, +# and Class Hierarchy pages using a tree view instead of an ordered list; +# ALL, which combines the behavior of FRAME and HIERARCHIES; and NONE, which +# disables this behavior completely. For backwards compatibility with previous +# releases of Doxygen, the values YES and NO are equivalent to FRAME and NONE +# respectively. + +GENERATE_TREEVIEW = NONE + +# If the treeview is enabled (see GENERATE_TREEVIEW) then this tag can be +# used to set the initial width (in pixels) of the frame in which the tree +# is shown. + +TREEVIEW_WIDTH = 250 + +# Use this tag to change the font size of Latex formulas included +# as images in the HTML documentation. The default is 10. Note that +# when you change the font size after a successful doxygen run you need +# to manually remove any form_*.png images from the HTML output directory +# to force them to be regenerated. + +FORMULA_FONTSIZE = 10 + +#--------------------------------------------------------------------------- +# configuration options related to the LaTeX output +#--------------------------------------------------------------------------- + +# If the GENERATE_LATEX tag is set to YES (the default) Doxygen will +# generate Latex output. + +GENERATE_LATEX = YES + +# The LATEX_OUTPUT tag is used to specify where the LaTeX docs will be put. +# If a relative path is entered the value of OUTPUT_DIRECTORY will be +# put in front of it. If left blank `latex' will be used as the default path. + +LATEX_OUTPUT = latex + +# The LATEX_CMD_NAME tag can be used to specify the LaTeX command name to be +# invoked. If left blank `latex' will be used as the default command name. + +LATEX_CMD_NAME = latex + +# The MAKEINDEX_CMD_NAME tag can be used to specify the command name to +# generate index for LaTeX. If left blank `makeindex' will be used as the +# default command name. + +MAKEINDEX_CMD_NAME = makeindex + +# If the COMPACT_LATEX tag is set to YES Doxygen generates more compact +# LaTeX documents. This may be useful for small projects and may help to +# save some trees in general. + +COMPACT_LATEX = NO + +# The PAPER_TYPE tag can be used to set the paper type that is used +# by the printer. Possible values are: a4, a4wide, letter, legal and +# executive. If left blank a4wide will be used. + +PAPER_TYPE = a4wide + +# The EXTRA_PACKAGES tag can be to specify one or more names of LaTeX +# packages that should be included in the LaTeX output. + +EXTRA_PACKAGES = + +# The LATEX_HEADER tag can be used to specify a personal LaTeX header for +# the generated latex document. The header should contain everything until +# the first chapter. If it is left blank doxygen will generate a +# standard header. Notice: only use this tag if you know what you are doing! + +LATEX_HEADER = + +# If the PDF_HYPERLINKS tag is set to YES, the LaTeX that is generated +# is prepared for conversion to pdf (using ps2pdf). The pdf file will +# contain links (just like the HTML output) instead of page references +# This makes the output suitable for online browsing using a pdf viewer. + +PDF_HYPERLINKS = YES + +# If the USE_PDFLATEX tag is set to YES, pdflatex will be used instead of +# plain latex in the generated Makefile. Set this option to YES to get a +# higher quality PDF documentation. + +USE_PDFLATEX = YES + +# If the LATEX_BATCHMODE tag is set to YES, doxygen will add the \\batchmode. +# command to the generated LaTeX files. This will instruct LaTeX to keep +# running if errors occur, instead of asking the user for help. +# This option is also used when generating formulas in HTML. + +LATEX_BATCHMODE = NO + +# If LATEX_HIDE_INDICES is set to YES then doxygen will not +# include the index chapters (such as File Index, Compound Index, etc.) +# in the output. + +LATEX_HIDE_INDICES = NO + +#--------------------------------------------------------------------------- +# configuration options related to the RTF output +#--------------------------------------------------------------------------- + +# If the GENERATE_RTF tag is set to YES Doxygen will generate RTF output +# The RTF output is optimized for Word 97 and may not look very pretty with +# other RTF readers or editors. + +GENERATE_RTF = NO + +# The RTF_OUTPUT tag is used to specify where the RTF docs will be put. +# If a relative path is entered the value of OUTPUT_DIRECTORY will be +# put in front of it. If left blank `rtf' will be used as the default path. + +RTF_OUTPUT = rtf + +# If the COMPACT_RTF tag is set to YES Doxygen generates more compact +# RTF documents. This may be useful for small projects and may help to +# save some trees in general. + +COMPACT_RTF = NO + +# If the RTF_HYPERLINKS tag is set to YES, the RTF that is generated +# will contain hyperlink fields. The RTF file will +# contain links (just like the HTML output) instead of page references. +# This makes the output suitable for online browsing using WORD or other +# programs which support those fields. +# Note: wordpad (write) and others do not support links. + +RTF_HYPERLINKS = NO + +# Load stylesheet definitions from file. Syntax is similar to doxygen's +# config file, i.e. a series of assignments. You only have to provide +# replacements, missing definitions are set to their default value. + +RTF_STYLESHEET_FILE = + +# Set optional variables used in the generation of an rtf document. +# Syntax is similar to doxygen's config file. + +RTF_EXTENSIONS_FILE = + +#--------------------------------------------------------------------------- +# configuration options related to the man page output +#--------------------------------------------------------------------------- + +# If the GENERATE_MAN tag is set to YES (the default) Doxygen will +# generate man pages + +GENERATE_MAN = NO + +# The MAN_OUTPUT tag is used to specify where the man pages will be put. +# If a relative path is entered the value of OUTPUT_DIRECTORY will be +# put in front of it. If left blank `man' will be used as the default path. + +MAN_OUTPUT = man + +# The MAN_EXTENSION tag determines the extension that is added to +# the generated man pages (default is the subroutine's section .3) + +MAN_EXTENSION = .3 + +# If the MAN_LINKS tag is set to YES and Doxygen generates man output, +# then it will generate one additional man file for each entity +# documented in the real man page(s). These additional files +# only source the real man page, but without them the man command +# would be unable to find the correct page. The default is NO. + +MAN_LINKS = NO + +#--------------------------------------------------------------------------- +# configuration options related to the XML output +#--------------------------------------------------------------------------- + +# If the GENERATE_XML tag is set to YES Doxygen will +# generate an XML file that captures the structure of +# the code including all documentation. + +GENERATE_XML = NO + +# The XML_OUTPUT tag is used to specify where the XML pages will be put. +# If a relative path is entered the value of OUTPUT_DIRECTORY will be +# put in front of it. If left blank `xml' will be used as the default path. + +XML_OUTPUT = xml + +# The XML_SCHEMA tag can be used to specify an XML schema, +# which can be used by a validating XML parser to check the +# syntax of the XML files. + +XML_SCHEMA = + +# The XML_DTD tag can be used to specify an XML DTD, +# which can be used by a validating XML parser to check the +# syntax of the XML files. + +XML_DTD = + +# If the XML_PROGRAMLISTING tag is set to YES Doxygen will +# dump the program listings (including syntax highlighting +# and cross-referencing information) to the XML output. Note that +# enabling this will significantly increase the size of the XML output. + +XML_PROGRAMLISTING = YES + +#--------------------------------------------------------------------------- +# configuration options for the AutoGen Definitions output +#--------------------------------------------------------------------------- + +# If the GENERATE_AUTOGEN_DEF tag is set to YES Doxygen will +# generate an AutoGen Definitions (see autogen.sf.net) file +# that captures the structure of the code including all +# documentation. Note that this feature is still experimental +# and incomplete at the moment. + +GENERATE_AUTOGEN_DEF = NO + +#--------------------------------------------------------------------------- +# configuration options related to the Perl module output +#--------------------------------------------------------------------------- + +# If the GENERATE_PERLMOD tag is set to YES Doxygen will +# generate a Perl module file that captures the structure of +# the code including all documentation. Note that this +# feature is still experimental and incomplete at the +# moment. + +GENERATE_PERLMOD = NO + +# If the PERLMOD_LATEX tag is set to YES Doxygen will generate +# the necessary Makefile rules, Perl scripts and LaTeX code to be able +# to generate PDF and DVI output from the Perl module output. + +PERLMOD_LATEX = NO + +# If the PERLMOD_PRETTY tag is set to YES the Perl module output will be +# nicely formatted so it can be parsed by a human reader. +# This is useful +# if you want to understand what is going on. +# On the other hand, if this +# tag is set to NO the size of the Perl module output will be much smaller +# and Perl will parse it just the same. + +PERLMOD_PRETTY = YES + +# The names of the make variables in the generated doxyrules.make file +# are prefixed with the string contained in PERLMOD_MAKEVAR_PREFIX. +# This is useful so different doxyrules.make files included by the same +# Makefile don't overwrite each other's variables. + +PERLMOD_MAKEVAR_PREFIX = + +#--------------------------------------------------------------------------- +# Configuration options related to the preprocessor +#--------------------------------------------------------------------------- + +# If the ENABLE_PREPROCESSING tag is set to YES (the default) Doxygen will +# evaluate all C-preprocessor directives found in the sources and include +# files. + +ENABLE_PREPROCESSING = YES + +# If the MACRO_EXPANSION tag is set to YES Doxygen will expand all macro +# names in the source code. 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This +# makes dot run faster, but since only newer versions of dot (>1.8.10) +# support this, this feature is disabled by default. + +DOT_MULTI_TARGETS = NO + +# If the GENERATE_LEGEND tag is set to YES (the default) Doxygen will +# generate a legend page explaining the meaning of the various boxes and +# arrows in the dot generated graphs. + +GENERATE_LEGEND = YES + +# If the DOT_CLEANUP tag is set to YES (the default) Doxygen will +# remove the intermediate dot files that are used to generate +# the various graphs. + +DOT_CLEANUP = YES + +#--------------------------------------------------------------------------- +# Options related to the search engine +#--------------------------------------------------------------------------- + +# The SEARCHENGINE tag specifies whether or not a search engine should be +# used. If set to NO the values of all tags below this one will be ignored. + +SEARCHENGINE = NO diff --git a/ground/src/libs/sdlgamepad/sdlgamepad.h b/ground/src/libs/sdlgamepad/sdlgamepad.h new file mode 100644 index 000000000..77cc79ead --- /dev/null +++ b/ground/src/libs/sdlgamepad/sdlgamepad.h @@ -0,0 +1,361 @@ +/** + * @internal + * + * This file is part of SDLGamepad. + * + * SDLGamepad is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * SDLGamepad is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with Foobar. If not, see . + * + * Manuel Blanquett + * mail.nalla@gmail.com + */ + +/**********************************************************************/ +#ifndef SDLGAMEPAD_H +#define SDLGAMEPAD_H + +/**********************************************************************/ +#include +#undef main + +/**********************************************************************/ +#include +#include "sdlgamepad_global.h" + +/** + * The Axis range that is treated as null. + * + * This is a sort of callibration mechanism for the physical gamepad. + * SDL axis values greater than -NULL_RANGE and smaller than +NULL_RANGE + * will be treated as null. + */ +#define NULL_RANGE 2800 + +/** + * The default tick rate of refreshing the SDL info. + * + * This is the default ms value in the thread method to sleep. If you + * dont set a sleep rate you processor will have a much higher load! + * + * @see SDLGamepad::setTickRate() + */ +#define MIN_RATE 10 + +/** + * Axis enumeration. + * + * This enumeration can be used to have a more readable code for + * dealing with axes numbers. Up to 10 axes are supported. That should + * be more than enough for every gamepad out there. + */ +enum AxisNumber +{ + AXIS_1, + AXIS_2, + AXIS_3, + AXIS_4, + AXIS_5, + AXIS_6, + AXIS_7, + AXIS_8, + AXIS_9 +}; + +/** + * Button enumeration. + * + * This enumeration is uesed internaly in the singal for the buttons. + * Be aware that you need to register this enumeration with + * qRegisterMetaType when you want to use the signal buttonState with + * queued connections. + * + * @see SDLGamepad::buttonState() + */ +enum ButtonNumber +{ + BUTTON_01, + BUTTON_02, + BUTTON_03, + BUTTON_04, + BUTTON_05, + BUTTON_06, + BUTTON_07, + BUTTON_08, + BUTTON_09, + BUTTON_10, + BUTTON_11, + BUTTON_12, + BUTTON_13, + BUTTON_14, + BUTTON_15, + BUTTON_16, + BUTTON_17, + BUTTON_18, + BUTTON_19, + BUTTON_20 +}; + +/** + * A typedef for qRegisterMetaType(). + * + * This typedef is used to int the signal axesValues. You need this if + * you want to use the signal with queued connections, because you + * can not register QList directly. + * + * @see SDLGamepad::axisValues() + */ +typedef QList QListInt16; + +/** + * A class for communication with a sdl gamepad. + * + * This class inherts QThread. The run method will look for new button + * states via SDL function calls and emit signals for every button if + * the state of the button has changed. It will also emit signals with + * the current axes values. The default sleep after this two tasks is + * 10 milliseconds. + * + * @author Manuel Blanquett (mail.nalla@gmail.com) + * @version 1.0 + * @date 2009 + */ +class SDLGAMEPADSHARED_EXPORT SDLGamepad : public QThread +{ + Q_OBJECT + + public: + + /** + * Class constructor. + * + * Some private variables will be initzialized here and the tick + * rate will be set to MIN_RATE. + */ + SDLGamepad(); + + /** + * Class deconstructor. + * + * The SDL gamepad will be cracefully closed. After that the SDL + * system will be terminated. + */ + ~SDLGamepad(); + + /** + * Implemented virtual run method from QThread. + * + * The base of operation so to speak. Very abstract this method + * does the following: + * - refresh SDL information + * - emit signals + * - sleep tickrate + */ + void run(); + + /** + * Getter method for the axis count. + * + * This class member retunrs the actual number of axes present + * on the currently opened gamepad. If no gamepad is present after + * setting a new one with setGamepad() the value will be -1. This + * is also the default value. + */ + qint16 getAxes(); + + /** + * Getter method for the button count. + * + * This class member retunrs the actual number of buttons present + * on the currently opened gamepad. If no gamepad is present after + * setting a new one with setGamepad() the value will be -1. This + * is also the default value. + */ + qint16 getButtons(); + + public slots: + + /** + * Init the SDL system and set up gamepad. + * + * You have to connect to the gamepads signal if you want to + * receive the gamepads present in the SDL system. + * + * @see gamepads() + * @return True if the initzialisation was successfull. + */ + bool init(); + + /** + * Exiting the thread. + * + * This is a overwritten method from QThread to gracefully end the + * execution of this thread. You should connect the QT App's + * aboutToQuit signal with this. + */ + void quit(); + + /** + * Change the default tickrate. + * + * You can change the tickrate at any time. So you can change the + * thread sleep dynamicly accordingly to your application's state. + * + * @param ms The new tickrate in milliseconds. + */ + void setTickRate(qint16 ms); + + /** + * Change the active gamepad. + * + * You can set active gamepad here. The first gamepad to be + * activaed is 0. If the gamepad could not be activated a qCritical + * will be printed and false is returned. + * + * @see gamepads() + * @param index The new gamepad by index. + * @return True if the gamepad was successfully changed. + */ + bool setGamepad(qint16 index); + + private: + + /** + * Variable to control thread. + * + * This class member variable is false at construction time. If + * the sdl init was successfull it will be set to true. The quit + * slot will false it again. + * + * @see quit() + */ + bool loop; + + /** + * Get new axes information from the SDL system. + * + * This class member is called from the run method to ask the SDL + * system for new axes values. Afterwords those values are emitted + * via the axesValues signal. + * + * @see run() + * @see axesValues() + */ + void updateAxes(); + + /** + * Get new button information from the SDL system. + * + * This class member is called from the run method to ask the SDL + * system for new button states. If changed, the states are will be + * emitted via the buttonState signal. + * + * @see run() + * @see buttonState() + */ + void updateButtons(); + + /** + * Number of buttons. + * + * If a new gamepad is opened via SDL the acutal button count is + * saved in this class member to be used in control statements. + */ + qint16 buttons; + + /** + * Number of axes. + * + * If a new gamepad is opened via SDL the acutal axes count is + * saved in this class member to be used in control statements. + */ + qint16 axes; + + /** + * The tickrate. + * + * A variable to be used in the run method to sleep after getting + * and emitting SDL information. + * + * @see run() + */ + qint16 tick; + + /** + * SDL_Joystick index. + * + * A variable that holds the SDL_Joystick index of the currently + * opend SDL_Joystick Object. + */ + qint16 index; + + /** + * SDL_Joystick object. + * + * This represents the currently opend SDL_Joystick object. + */ + SDL_Joystick *gamepad; + + /** + * A QList to store the current button states. + * + * This list stores the current states of all avaliable buttons. + */ + QList buttonStates; + + signals: + + /** + * A signal that emitts the number of gamepads present in SDL. + * + * This signal is emitted in the init slot, so you need connect to + * this bevore you call init! You get a quint8 with the number of + * gamepads currently present in the SDL system. The first gamepad + * will be opened at default. You can set another gamepad with the + * setGamepad slot. If you have 5 gamepads in the system you need + * to use 0-4 in the setGamepad slot. + * + * @see setGamepad() + * @param count The number of gamepads present in SDL. + */ + void gamepads(quint8 count); + + /** + * A signal that emitts the current state of a gamepad button. + * + * You can connect to this signal to receive the state of the + * gamepad buttons. The states are not pressed at default. If the + * first pressed state will occur within SDL you will get a signal. + * You will get another signal if you release the button. With + * every tick the states will be reread from the SDL system. + * + * @param number A ButtonNumber enum value. + * @param pressed A bool value wether the button is pressed or not. + */ + void buttonState(ButtonNumber number, bool pressed); + + /** + * A signal that emitts the current values of the gamepad axes. + * + * You can connect to this signal to receive the values of the + * gamepad axes. Unlike the button signal, this signal is thrown + * with every tick. You will get a QListInt16 containing the value + * of every present axis in a QList. + * + * @see QListInt16 + * @param values A QListInt16 Type containing all axes values. + */ + void axesValues(QListInt16 values); +}; + +/**********************************************************************/ +#endif // SDLGAMEPAD_H diff --git a/ground/src/libs/sdlgamepad/sdlgamepad.pri b/ground/src/libs/sdlgamepad/sdlgamepad.pri new file mode 100644 index 000000000..01fd85523 --- /dev/null +++ b/ground/src/libs/sdlgamepad/sdlgamepad.pri @@ -0,0 +1 @@ +LIBS += -l$$qtLibraryTarget(sdlgamepad) diff --git a/ground/src/libs/sdlgamepad/sdlgamepad.pro b/ground/src/libs/sdlgamepad/sdlgamepad.pro new file mode 100644 index 000000000..7ce091e4f --- /dev/null +++ b/ground/src/libs/sdlgamepad/sdlgamepad.pro @@ -0,0 +1,37 @@ +# +# This file is part of SDLGamepad. +# +# SDLGamepad is free software: you can redistribute it and/or modify +# it under the terms of the GNU General Public License as published by +# the Free Software Foundation, either version 3 of the License, or +# (at your option) any later version. +# +# SDLGamepad is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with Foobar. If not, see . +# +# Manuel Blanquett +# mail.nalla@gmail.com +# + +TEMPLATE = lib +TARGET = sdlgamepad +DEFINES += SDLGAMEPAD_LIBRARY + +include(../../openpilotgcslibrary.pri) + +SOURCES += sdlgamepad.cpp +HEADERS += sdlgamepad.h \ + sdlgamepad_global.h + +macx:LIBS += -framework SDL +!macx:LIBS += -lSDL + +OTHER_FILES += COPYING \ + README \ + sdlgamepad.dox \ + sdlgamepad.doc diff --git a/ground/src/libs/sdlgamepad/sdlgamepad.pro.user b/ground/src/libs/sdlgamepad/sdlgamepad.pro.user new file mode 100644 index 000000000..96217e1ea --- /dev/null +++ b/ground/src/libs/sdlgamepad/sdlgamepad.pro.user @@ -0,0 +1,112 @@ + + + + ProjectExplorer.Project.ActiveTarget + 0 + + + ProjectExplorer.Project.EditorSettings + + System + + + + ProjectExplorer.Project.Target.0 + + Desktop + Qt4ProjectManager.Target.DesktopTarget + 0 + 0 + + + qmake + QtProjectManager.QMakeBuildStep + + + + Make + Qt4ProjectManager.MakeStep + false + + + + 2 + + Make + Qt4ProjectManager.MakeStep + true + + clean + + + + 1 + false + + Debug + Qt4ProjectManager.Qt4BuildConfiguration + 2 + /Users/jcotton81/Documents/Programming/OpenPilot/ground/src/plugins/gcscontrol/sdlgamepad-build-desktop + 2 + 0 + true + + + + qmake + QtProjectManager.QMakeBuildStep + + + + Make + Qt4ProjectManager.MakeStep + false + + + + 2 + + Make + Qt4ProjectManager.MakeStep + true + + clean + + + + 1 + false + + Release + Qt4ProjectManager.Qt4BuildConfiguration + 0 + /Users/jcotton81/Documents/Programming/OpenPilot/ground/src/plugins/gcscontrol/sdlgamepad-build-desktop + 2 + 0 + true + + 2 + + + 2 + + false + + + false + $BUILDDIR + Custom Executable + ProjectExplorer.CustomExecutableRunConfiguration + + 1 + + + + ProjectExplorer.Project.TargetCount + 1 + + + ProjectExplorer.Project.Updater.FileVersion + 4 + + diff --git a/ground/src/libs/sdlgamepad/sdlgamepad_global.h b/ground/src/libs/sdlgamepad/sdlgamepad_global.h new file mode 100644 index 000000000..f0d7e7a90 --- /dev/null +++ b/ground/src/libs/sdlgamepad/sdlgamepad_global.h @@ -0,0 +1,36 @@ +/** + * This file is part of SDLGamepad. + * + * SDLGamepad is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * SDLGamepad is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with Foobar. If not, see . + * + * Manuel Blanquett + * mail.nalla@gmail.com + */ + +/**********************************************************************/ +#ifndef SDLGAMEPAD_GLOBAL_H +#define SDLGAMEPAD_GLOBAL_H + +/**********************************************************************/ +#include + +/**********************************************************************/ +#if defined(SDLGAMEPAD_LIBRARY) +# define SDLGAMEPADSHARED_EXPORT Q_DECL_EXPORT +#else +# define SDLGAMEPADSHARED_EXPORT Q_DECL_IMPORT +#endif + +/**********************************************************************/ +#endif // SDLGAMEPAD_GLOBAL_H