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Make the CoordinateConversions use a floating point PI
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@ -31,8 +31,9 @@
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#include <stdint.h>
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#include "CoordinateConversions.h"
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#define RAD2DEG (180.0/M_PI)
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#define DEG2RAD (M_PI/180.0)
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#define F_PI 3.14159265358979323846f
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#define RAD2DEG (180.0f/ F_PI)
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#define DEG2RAD (F_P I /180.0f)
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// ****** convert Lat,Lon,Alt to ECEF ************
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void LLA2ECEF(double LLA[3], double ECEF[3])
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@ -128,10 +129,10 @@ void Quaternion2RPY(const float q[4], float rpy[3])
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float q2s = q[2] * q[2];
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float q3s = q[3] * q[3];
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R13 = 2 * (q[1] * q[3] - q[0] * q[2]);
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R13 = 2.0f * (q[1] * q[3] - q[0] * q[2]);
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R11 = q0s + q1s - q2s - q3s;
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R12 = 2 * (q[1] * q[2] + q[0] * q[3]);
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R23 = 2 * (q[2] * q[3] + q[0] * q[1]);
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R12 = 2.0f * (q[1] * q[2] + q[0] * q[3]);
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R23 = 2.0f * (q[2] * q[3] + q[0] * q[1]);
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R33 = q0s - q1s - q2s + q3s;
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rpy[1] = RAD2DEG * asinf(-R13); // pitch always between -pi/2 to pi/2
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