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https://bitbucket.org/librepilot/librepilot.git
synced 2024-12-01 09:24:10 +01:00
LP-29 renaming and other minor cleanups
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c89d8f4ff4
commit
9ad4e57df1
@ -87,6 +87,7 @@ struct OSGViewport::Hidden : public QObject {
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friend ViewportRenderer;
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private:
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OSGViewport *self;
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QQuickWindow *window;
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@ -94,7 +95,7 @@ struct OSGViewport::Hidden : public QObject {
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int frameTimer;
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public:
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OSGNode *sceneData;
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OSGNode *sceneNode;
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OSGCamera *camera;
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osg::ref_ptr<osgViewer::CompositeViewer> viewer;
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@ -112,7 +113,7 @@ public:
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self(viewport),
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window(NULL),
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frameTimer(-1),
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sceneData(NULL),
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sceneNode(NULL),
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camera(NULL),
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updateMode(UpdateMode::OnDemand),
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busy(false)
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@ -151,40 +152,34 @@ public slots:
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public:
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bool acceptSceneData(OSGNode *node)
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bool acceptSceneNode(OSGNode *node)
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{
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qDebug() << "OSGViewport::acceptSceneData" << node;
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if (sceneData == node) {
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qDebug() << "OSGViewport::acceptSceneNode" << node;
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if (sceneNode == node) {
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return true;
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}
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if (sceneData) {
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disconnect(sceneData);
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if (sceneNode) {
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disconnect(sceneNode);
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}
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sceneData = node;
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sceneNode = node;
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if (sceneData) {
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acceptNode(sceneData->node());
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connect(sceneData, &OSGNode::nodeChanged, this, &Hidden::onNodeChanged);
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if (sceneNode) {
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connect(sceneNode, &OSGNode::nodeChanged, this, &Hidden::onNodeChanged);
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}
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return true;
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}
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bool acceptNode(osg::Node *node)
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{
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return true;
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}
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void attach(osgViewer::View *view)
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{
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if (!sceneData) {
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if (!sceneNode) {
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qWarning() << "OSGViewport::attach - invalid scene!";
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return;
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}
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// attach scene
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attach(view, sceneData->node());
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attach(view, sceneNode->node());
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// attach camera
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if (camera) {
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camera->attach(view);
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@ -276,17 +271,6 @@ public:
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// view->getCamera()->setGraphicsContext(NULL);
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}
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bool acceptUpdateMode(UpdateMode::Enum mode)
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{
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if (updateMode == mode) {
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return true;
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}
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updateMode = mode;
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return true;
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}
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bool acceptCamera(OSGCamera *camera)
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{
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qDebug() << "OSGViewport::acceptCamera" << camera;
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@ -612,15 +596,15 @@ OSGViewport::~OSGViewport()
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delete h;
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}
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OSGNode *OSGViewport::sceneData()
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OSGNode *OSGViewport::sceneNode()
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{
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return h->sceneData;
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return h->sceneNode;
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}
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void OSGViewport::setSceneData(OSGNode *node)
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void OSGViewport::setSceneNode(OSGNode *node)
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{
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if (h->acceptSceneData(node)) {
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emit sceneDataChanged(node);
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if (h->acceptSceneNode(node)) {
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emit sceneNodeChanged(node);
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}
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}
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@ -643,8 +627,9 @@ UpdateMode::Enum OSGViewport::updateMode() const
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void OSGViewport::setUpdateMode(UpdateMode::Enum mode)
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{
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if (h->acceptUpdateMode(mode)) {
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emit updateModeChanged(updateMode());
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if (h->updateMode != mode) {
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h->updateMode = mode;
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emit updateModeChanged(mode);
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}
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}
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@ -688,8 +673,8 @@ QQuickFramebufferObject::Renderer *OSGViewport::createRenderer() const
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void OSGViewport::attach(osgViewer::View *view)
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{
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// qDebug() << "OSGViewport::attach" << view;
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if (h->sceneData) {
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h->sceneData->attach(view);
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if (h->sceneNode) {
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h->sceneNode->attach(view);
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}
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h->attach(view);
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}
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@ -698,8 +683,8 @@ void OSGViewport::detach(osgViewer::View *view)
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{
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qDebug() << "OSGViewport::detach" << view;
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h->detach(view);
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if (h->sceneData) {
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h->sceneData->detach(view);
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if (h->sceneNode) {
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h->sceneNode->detach(view);
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}
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}
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@ -49,7 +49,7 @@ public:
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};
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class OSGQTQUICK_EXPORT OSGViewport : public QQuickFramebufferObject {
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Q_OBJECT Q_PROPERTY(osgQtQuick::OSGNode *sceneData READ sceneData WRITE setSceneData NOTIFY sceneDataChanged)
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Q_OBJECT Q_PROPERTY(osgQtQuick::OSGNode *sceneData READ sceneNode WRITE setSceneNode NOTIFY sceneNodeChanged)
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Q_PROPERTY(osgQtQuick::OSGCamera * camera READ camera WRITE setCamera NOTIFY cameraChanged)
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Q_PROPERTY(osgQtQuick::UpdateMode::Enum updateMode READ updateMode WRITE setUpdateMode NOTIFY updateModeChanged)
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Q_PROPERTY(bool busy READ busy NOTIFY busyChanged)
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@ -61,8 +61,8 @@ public:
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explicit OSGViewport(QQuickItem *parent = 0);
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virtual ~OSGViewport();
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OSGNode *sceneData();
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void setSceneData(OSGNode *node);
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OSGNode *sceneNode();
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void setSceneNode(OSGNode *node);
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OSGCamera *camera();
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void setCamera(OSGCamera *camera);
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@ -80,7 +80,7 @@ public:
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void releaseResources();
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signals:
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void sceneDataChanged(OSGNode *node);
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void sceneNodeChanged(OSGNode *node);
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void cameraChanged(OSGCamera *camera);
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void updateModeChanged(UpdateMode::Enum mode);
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void busyChanged(bool busy);
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