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OP-1156 fix path logic to not deviate from correct altitude too much
This commit is contained in:
parent
09e8b38407
commit
b562fcb02e
@ -30,10 +30,10 @@
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struct path_status {
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struct path_status {
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float fractional_progress;
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float fractional_progress;
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float error;
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float error;
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float correction_direction[3];
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float path_vector[3];
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float path_direction[3];
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float correction_vector[3];
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};
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};
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void path_progress(float *start_point, float *end_point, float *cur_point, struct path_status *status, uint8_t mode);
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void path_progress(PathDesiredData *path, float *cur_point, struct path_status *status);
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#endif
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#endif
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@ -28,54 +28,51 @@
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#include <pios_math.h>
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#include <pios_math.h>
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#include <mathmisc.h>
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#include <mathmisc.h>
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#include "paths.h"
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#include "uavobjectmanager.h" // <--.
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#include "uavobjectmanager.h" // <--.
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#include "pathdesired.h" // <-- needed only for correct ENUM macro usage with path modes (PATHDESIRED_MODE_xxx,
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#include "pathdesired.h" // <-- needed only for correct ENUM macro usage with path modes (PATHDESIRED_MODE_xxx,
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#include "paths.h"
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// no direct UAVObject usage allowed in this file
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// no direct UAVObject usage allowed in this file
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// private functions
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// private functions
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static void path_endpoint(float *start_point, float *end_point, float *cur_point, struct path_status *status, bool mode);
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static void path_endpoint(PathDesiredData *path, float *cur_point, struct path_status *status, bool mode);
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static void path_vector(float *start_point, float *end_point, float *cur_point, struct path_status *status, bool mode);
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static void path_vector(PathDesiredData *path, float *cur_point, struct path_status *status, bool mode);
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static void path_circle(float *start_point, float *end_point, float *cur_point, struct path_status *status, bool clockwise);
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static void path_circle(PathDesiredData *path, float *cur_point, struct path_status *status, bool clockwise);
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/**
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/**
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* @brief Compute progress along path and deviation from it
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* @brief Compute progress along path and deviation from it
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* @param[in] start_point Starting point
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* @param[in] path PathDesired structure
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* @param[in] end_point Ending point
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* @param[in] cur_point Current location
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* @param[in] cur_point Current location
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* @param[in] mode Path following mode
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* @param[out] status Structure containing progress along path and deviation
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* @param[out] status Structure containing progress along path and deviation
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*/
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*/
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void path_progress(float *start_point, float *end_point, float *cur_point, struct path_status *status, uint8_t mode)
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void path_progress(PathDesiredData *path, float *cur_point, struct path_status *status)
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{
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{
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switch (mode) {
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switch (path->Mode) {
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case PATHDESIRED_MODE_FLYVECTOR:
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case PATHDESIRED_MODE_FLYVECTOR:
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return path_vector(start_point, end_point, cur_point, status, true);
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return path_vector(path, cur_point, status, true);
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break;
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break;
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case PATHDESIRED_MODE_DRIVEVECTOR:
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case PATHDESIRED_MODE_DRIVEVECTOR:
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return path_vector(start_point, end_point, cur_point, status, false);
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return path_vector(path, cur_point, status, false);
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break;
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break;
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case PATHDESIRED_MODE_FLYCIRCLERIGHT:
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case PATHDESIRED_MODE_FLYCIRCLERIGHT:
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case PATHDESIRED_MODE_DRIVECIRCLERIGHT:
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case PATHDESIRED_MODE_DRIVECIRCLERIGHT:
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return path_circle(start_point, end_point, cur_point, status, 1);
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return path_circle(path, cur_point, status, 1);
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break;
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break;
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case PATHDESIRED_MODE_FLYCIRCLELEFT:
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case PATHDESIRED_MODE_FLYCIRCLELEFT:
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case PATHDESIRED_MODE_DRIVECIRCLELEFT:
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case PATHDESIRED_MODE_DRIVECIRCLELEFT:
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return path_circle(start_point, end_point, cur_point, status, 0);
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return path_circle(path, cur_point, status, 0);
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break;
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break;
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case PATHDESIRED_MODE_FLYENDPOINT:
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case PATHDESIRED_MODE_FLYENDPOINT:
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return path_endpoint(start_point, end_point, cur_point, status, true);
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return path_endpoint(path, cur_point, status, true);
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break;
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break;
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case PATHDESIRED_MODE_DRIVEENDPOINT:
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case PATHDESIRED_MODE_DRIVEENDPOINT:
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default:
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default:
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// use the endpoint as default failsafe if called in unknown modes
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// use the endpoint as default failsafe if called in unknown modes
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return path_endpoint(start_point, end_point, cur_point, status, false);
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return path_endpoint(path, cur_point, status, false);
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break;
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break;
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}
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}
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@ -83,127 +80,120 @@ void path_progress(float *start_point, float *end_point, float *cur_point, struc
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/**
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/**
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* @brief Compute progress towards endpoint. Deviation equals distance
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* @brief Compute progress towards endpoint. Deviation equals distance
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* @param[in] start_point Starting point
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* @param[in] path PathDesired
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* @param[in] end_point Ending point
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* @param[in] cur_point Current location
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* @param[in] cur_point Current location
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* @param[out] status Structure containing progress along path and deviation
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* @param[out] status Structure containing progress along path and deviation
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* @param[in] mode3D set true to include altitude in distance and progress calculation
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* @param[in] mode3D set true to include altitude in distance and progress calculation
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*/
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*/
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static void path_endpoint(float *start_point, float *end_point, float *cur_point, struct path_status *status, bool mode3D)
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static void path_endpoint(PathDesiredData *path, float *cur_point, struct path_status *status, bool mode3D)
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{
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{
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float path[3], diff[3];
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float diff[3];
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float dist_path, dist_diff;
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float dist_path, dist_diff;
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// we do not correct in this mode
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status->correction_direction[0] = status->correction_direction[1] = status->correction_direction[2] = 0;
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// Distance to go
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// Distance to go
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path[0] = end_point[0] - start_point[0];
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status->path_vector[0] = path->End.North - path->Start.North;
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path[1] = end_point[1] - start_point[1];
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status->path_vector[1] = path->End.East - path->Start.East;
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path[2] = mode3D ? end_point[2] - start_point[2] : 0;
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status->path_vector[2] = mode3D ? path->End.Down - path->Start.Down : 0.0f;
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// Current progress location relative to end
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// Current progress location relative to end
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diff[0] = end_point[0] - cur_point[0];
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diff[0] = path->End.North - cur_point[0];
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diff[1] = end_point[1] - cur_point[1];
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diff[1] = path->End.East - cur_point[1];
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diff[2] = mode3D ? end_point[2] - cur_point[2] : 0;
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diff[2] = mode3D ? path->End.Down - cur_point[2] : 0.0f;
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dist_diff = vector_lengthf(diff, 3);
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dist_diff = vector_lengthf(diff, 3);
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dist_path = vector_lengthf(path, 3);
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dist_path = vector_lengthf(status->path_vector, 3);
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if (dist_diff < 1e-6f) {
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if (dist_diff < 1e-6f) {
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status->fractional_progress = 1;
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status->fractional_progress = 1;
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status->error = 0;
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status->error = 0.0f;
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status->path_direction[0] = status->path_direction[1] = 0;
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status->correction_vector[0] = status->correction_vector[1] = status->correction_vector[2] = 0.0f;
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status->path_direction[2] = 0;
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// we have no base movement direction in this mode
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status->path_vector[0] = status->path_vector[1] = status->path_vector[2] = 0.0f;
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return;
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return;
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}
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}
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if (dist_path + 1 > dist_diff) {
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if (fmaxf(dist_path, 1.0f) > dist_diff) {
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status->fractional_progress = 1 - dist_diff / (1 + dist_path);
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status->fractional_progress = 1 - dist_diff / fmaxf(dist_path, 1.0f);
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} else {
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} else {
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status->fractional_progress = 0; // we don't want fractional_progress to become negative
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status->fractional_progress = 0; // we don't want fractional_progress to become negative
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}
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}
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status->error = dist_diff;
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status->error = dist_diff;
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// Compute direction to travel
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// Compute correction vector
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status->path_direction[0] = diff[0] / dist_diff;
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status->correction_vector[0] = diff[0];
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status->path_direction[1] = diff[1] / dist_diff;
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status->correction_vector[1] = diff[1];
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status->path_direction[2] = diff[2] / dist_diff;
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status->correction_vector[2] = diff[2];
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// base movement direction in this mode is a constant velocity offset on top of correction in the same direction
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status->path_vector[0] = path->EndingVelocity * status->correction_vector[0] / dist_diff;
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status->path_vector[1] = path->EndingVelocity * status->correction_vector[1] / dist_diff;
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status->path_vector[2] = path->EndingVelocity * status->correction_vector[2] / dist_diff;
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}
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}
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/**
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/**
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* @brief Compute progress along path and deviation from it
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* @brief Compute progress along path and deviation from it
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* @param[in] start_point Starting point
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* @param[in] path PathDesired
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* @param[in] end_point Ending point
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* @param[in] cur_point Current location
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* @param[in] cur_point Current location
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* @param[out] status Structure containing progress along path and deviation
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* @param[out] status Structure containing progress along path and deviation
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* @param[in] mode3D set true to include altitude in distance and progress calculation
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* @param[in] mode3D set true to include altitude in distance and progress calculation
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*/
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*/
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static void path_vector(float *start_point, float *end_point, float *cur_point, struct path_status *status, bool mode3D)
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static void path_vector(PathDesiredData *path, float *cur_point, struct path_status *status, bool mode3D)
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{
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{
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float path[3], diff[3];
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float diff[3];
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float dist_path;
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float dist_path;
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float dot;
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float dot;
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float velocity;
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float track_point[3];
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float track_point[3];
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// Distance to go
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// Distance to go
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path[0] = end_point[0] - start_point[0];
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status->path_vector[0] = path->End.North - path->Start.North;
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path[1] = end_point[1] - start_point[1];
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status->path_vector[1] = path->End.East - path->Start.East;
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path[2] = mode3D ? end_point[2] - start_point[2] : 0;
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status->path_vector[2] = mode3D ? path->End.Down - path->Start.Down : 0.0f;
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// Current progress location relative to start
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// Current progress location relative to start
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diff[0] = cur_point[0] - start_point[0];
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diff[0] = cur_point[0] - path->Start.North;
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diff[1] = cur_point[1] - start_point[1];
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diff[1] = cur_point[1] - path->Start.East;
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diff[2] = mode3D ? cur_point[2] - start_point[2] : 0;
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diff[2] = mode3D ? cur_point[2] - path->Start.Down : 0.0f;
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dot = path[0] * diff[0] + path[1] * diff[1] + path[2] * diff[2];
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dot = status->path_vector[0] * diff[0] + status->path_vector[1] * diff[1] + status->path_vector[2] * diff[2];
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dist_path = vector_lengthf(path, 3);
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dist_path = vector_lengthf(status->path_vector, 3);
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if (dist_path > 1e-6f) {
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if (dist_path > 1e-6f) {
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// Compute direction to travel & progress
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// Compute direction to travel & progress
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status->path_direction[0] = path[0] / dist_path;
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status->path_direction[1] = path[1] / dist_path;
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status->path_direction[2] = path[2] / dist_path;
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status->fractional_progress = dot / (dist_path * dist_path);
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status->fractional_progress = dot / (dist_path * dist_path);
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} else {
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} else {
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// Fly towards the endpoint to prevent flying away,
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// Fly towards the endpoint to prevent flying away,
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// but assume progress=1 either way.
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// but assume progress=1 either way.
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path_endpoint(start_point, end_point, cur_point, status, mode3D);
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path_endpoint(path, cur_point, status, mode3D);
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status->fractional_progress = 1;
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status->fractional_progress = 1;
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return;
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return;
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}
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}
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// Compute point on track that is closest to our current position.
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// Compute point on track that is closest to our current position.
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track_point[0] = status->fractional_progress * path[0] + start_point[0];
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track_point[0] = status->fractional_progress * status->path_vector[0] + path->Start.North;
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track_point[1] = status->fractional_progress * path[1] + start_point[1];
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track_point[1] = status->fractional_progress * status->path_vector[1] + path->Start.East;
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track_point[2] = status->fractional_progress * path[2] + start_point[2];
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track_point[2] = status->fractional_progress * status->path_vector[2] + path->Start.Down;
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status->correction_direction[0] = track_point[0] - cur_point[0];
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status->correction_vector[0] = track_point[0] - cur_point[0];
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status->correction_direction[1] = track_point[1] - cur_point[1];
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status->correction_vector[1] = track_point[1] - cur_point[1];
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status->correction_direction[2] = track_point[2] - cur_point[2];
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status->correction_vector[2] = track_point[2] - cur_point[2];
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status->error = vector_lengthf(status->correction_direction, 3);
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status->error = vector_lengthf(status->correction_vector, 3);
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// Normalize correction_direction but avoid division by zero
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// correct movement vector to current velocity
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if (status->error > 1e-6f) {
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velocity = path->StartingVelocity + boundf(status->fractional_progress, 0.0f, 1.0f) * (path->EndingVelocity - path->StartingVelocity);
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status->correction_direction[0] /= status->error;
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status->path_vector[0] = velocity * status->path_vector[0] / dist_path;
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status->correction_direction[1] /= status->error;
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status->path_vector[1] = velocity * status->path_vector[1] / dist_path;
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status->correction_direction[2] /= status->error;
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status->path_vector[2] = velocity * status->path_vector[2] / dist_path;
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} else {
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status->correction_direction[0] = 0;
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status->correction_direction[1] = 0;
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status->correction_direction[2] = 0;
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}
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}
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}
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/**
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/**
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* @brief Compute progress along circular path and deviation from it
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* @brief Compute progress along circular path and deviation from it
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* @param[in] start_point Starting point
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* @param[in] path PathDesired
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* @param[in] end_point Center point
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* @param[in] cur_point Current location
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* @param[in] cur_point Current location
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* @param[out] status Structure containing progress along path and deviation
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* @param[out] status Structure containing progress along path and deviation
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*/
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*/
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static void path_circle(float *start_point, float *end_point, float *cur_point, struct path_status *status, bool clockwise)
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static void path_circle(PathDesiredData *path, float *cur_point, struct path_status *status, bool clockwise)
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{
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{
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float radius_north, radius_east, diff_north, diff_east, diff_down;
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float radius_north, radius_east, diff_north, diff_east, diff_down;
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float radius, cradius;
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float radius, cradius;
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@ -212,30 +202,30 @@ static void path_circle(float *start_point, float *end_point, float *cur_point,
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float a_diff, a_radius;
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float a_diff, a_radius;
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// Radius
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// Radius
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radius_north = end_point[0] - start_point[0];
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radius_north = path->End.North - path->Start.North;
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radius_east = end_point[1] - start_point[1];
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radius_east = path->End.East - path->Start.East;
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// Current location relative to center
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// Current location relative to center
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diff_north = cur_point[0] - end_point[0];
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diff_north = cur_point[0] - path->End.North;
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diff_east = cur_point[1] - end_point[1];
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diff_east = cur_point[1] - path->End.East;
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diff_down = cur_point[2] - end_point[2];
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diff_down = cur_point[2] - path->End.Down;
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radius = sqrtf(squaref(radius_north) + squaref(radius_east));
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radius = sqrtf(squaref(radius_north) + squaref(radius_east));
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cradius = sqrtf(squaref(diff_north) + squaref(diff_east));
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cradius = sqrtf(squaref(diff_north) + squaref(diff_east));
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// circles are always horizontal (for now - TODO: allow 3d circles - problem: clockwise/counterclockwise does no longer apply)
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// circles are always horizontal (for now - TODO: allow 3d circles - problem: clockwise/counterclockwise does no longer apply)
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status->path_direction[2] = 0.0f;
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status->path_vector[2] = 0.0f;
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// error is current radius minus wanted radius - positive if too close
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// error is current radius minus wanted radius - positive if too close
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status->error = radius - cradius;
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status->error = radius - cradius;
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if (cradius < 1e-6f) {
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if (cradius < 1e-6f) {
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// cradius is zero, just fly somewhere and make sure correction is still a normal
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// cradius is zero, just fly somewhere
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status->fractional_progress = 1;
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status->fractional_progress = 1;
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status->correction_direction[0] = 0;
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status->correction_vector[0] = 0;
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status->correction_direction[1] = 1;
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status->correction_vector[1] = 0;
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status->path_direction[0] = 1;
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status->path_vector[0] = path->EndingVelocity;
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status->path_direction[1] = 0;
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status->path_vector[1] = 0;
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} else {
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} else {
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if (clockwise) {
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if (clockwise) {
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// Compute the normal to the radius clockwise
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// Compute the normal to the radius clockwise
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@ -270,20 +260,18 @@ static void path_circle(float *start_point, float *end_point, float *cur_point,
|
|||||||
progress = 1.0f - progress;
|
progress = 1.0f - progress;
|
||||||
}
|
}
|
||||||
|
|
||||||
status->fractional_progress = progress;
|
status->fractional_progress = progress;
|
||||||
|
|
||||||
// Compute direction to travel
|
// Compute direction to travel
|
||||||
status->path_direction[0] = normal[0];
|
status->path_vector[0] = normal[0] * path->EndingVelocity;
|
||||||
status->path_direction[1] = normal[1];
|
status->path_vector[1] = normal[1] * path->EndingVelocity;
|
||||||
|
|
||||||
// Compute direction to correct error
|
// Compute direction to correct error
|
||||||
status->correction_direction[0] = status->error * diff_north / cradius;
|
status->correction_vector[0] = status->error * diff_north / cradius;
|
||||||
status->correction_direction[1] = status->error * diff_east / cradius;
|
status->correction_vector[1] = status->error * diff_east / cradius;
|
||||||
}
|
}
|
||||||
|
|
||||||
status->correction_direction[2] = -diff_down;
|
status->correction_vector[2] = -diff_down;
|
||||||
|
|
||||||
vector_normalizef(status->correction_direction, 3);
|
|
||||||
|
|
||||||
status->error = fabs(status->error);
|
status->error = fabs(status->error);
|
||||||
}
|
}
|
||||||
|
@ -70,8 +70,6 @@ void plan_setup_positionHold()
|
|||||||
|
|
||||||
FlightModeSettingsPositionHoldOffsetData offset;
|
FlightModeSettingsPositionHoldOffsetData offset;
|
||||||
FlightModeSettingsPositionHoldOffsetGet(&offset);
|
FlightModeSettingsPositionHoldOffsetGet(&offset);
|
||||||
float startingVelocity;
|
|
||||||
FlightModeSettingsPositionHoldStartingVelocityGet(&startingVelocity);
|
|
||||||
|
|
||||||
pathDesired.End.North = positionState.North;
|
pathDesired.End.North = positionState.North;
|
||||||
pathDesired.End.East = positionState.East;
|
pathDesired.End.East = positionState.East;
|
||||||
@ -79,7 +77,7 @@ void plan_setup_positionHold()
|
|||||||
pathDesired.Start.North = positionState.North + offset.Horizontal; // in FlyEndPoint the direction of this vector does not matter
|
pathDesired.Start.North = positionState.North + offset.Horizontal; // in FlyEndPoint the direction of this vector does not matter
|
||||||
pathDesired.Start.East = positionState.East;
|
pathDesired.Start.East = positionState.East;
|
||||||
pathDesired.Start.Down = positionState.Down;
|
pathDesired.Start.Down = positionState.Down;
|
||||||
pathDesired.StartingVelocity = startingVelocity;
|
pathDesired.StartingVelocity = 0.0f;
|
||||||
pathDesired.EndingVelocity = 0.0f;
|
pathDesired.EndingVelocity = 0.0f;
|
||||||
pathDesired.Mode = PATHDESIRED_MODE_FLYENDPOINT;
|
pathDesired.Mode = PATHDESIRED_MODE_FLYENDPOINT;
|
||||||
|
|
||||||
@ -110,8 +108,6 @@ void plan_setup_returnToBase()
|
|||||||
destDown = MIN(positionStateDown, takeoffLocation.Down) - destDown;
|
destDown = MIN(positionStateDown, takeoffLocation.Down) - destDown;
|
||||||
FlightModeSettingsPositionHoldOffsetData offset;
|
FlightModeSettingsPositionHoldOffsetData offset;
|
||||||
FlightModeSettingsPositionHoldOffsetGet(&offset);
|
FlightModeSettingsPositionHoldOffsetGet(&offset);
|
||||||
float startingVelocity;
|
|
||||||
FlightModeSettingsPositionHoldStartingVelocityGet(&startingVelocity);
|
|
||||||
|
|
||||||
pathDesired.End.North = takeoffLocation.North;
|
pathDesired.End.North = takeoffLocation.North;
|
||||||
pathDesired.End.East = takeoffLocation.East;
|
pathDesired.End.East = takeoffLocation.East;
|
||||||
@ -121,7 +117,7 @@ void plan_setup_returnToBase()
|
|||||||
pathDesired.Start.East = takeoffLocation.East;
|
pathDesired.Start.East = takeoffLocation.East;
|
||||||
pathDesired.Start.Down = destDown;
|
pathDesired.Start.Down = destDown;
|
||||||
|
|
||||||
pathDesired.StartingVelocity = startingVelocity;
|
pathDesired.StartingVelocity = 0.0f;
|
||||||
pathDesired.EndingVelocity = 0.0f;
|
pathDesired.EndingVelocity = 0.0f;
|
||||||
pathDesired.Mode = PATHDESIRED_MODE_FLYENDPOINT;
|
pathDesired.Mode = PATHDESIRED_MODE_FLYENDPOINT;
|
||||||
|
|
||||||
@ -131,15 +127,12 @@ void plan_setup_returnToBase()
|
|||||||
static PiOSDeltatimeConfig landdT;
|
static PiOSDeltatimeConfig landdT;
|
||||||
void plan_setup_land()
|
void plan_setup_land()
|
||||||
{
|
{
|
||||||
float descendspeed;
|
|
||||||
|
|
||||||
plan_setup_positionHold();
|
plan_setup_positionHold();
|
||||||
|
|
||||||
FlightModeSettingsLandingVelocityGet(&descendspeed);
|
|
||||||
PathDesiredData pathDesired;
|
PathDesiredData pathDesired;
|
||||||
PathDesiredGet(&pathDesired);
|
PathDesiredGet(&pathDesired);
|
||||||
pathDesired.StartingVelocity = descendspeed;
|
pathDesired.StartingVelocity = 0.0f;
|
||||||
pathDesired.EndingVelocity = descendspeed;
|
pathDesired.EndingVelocity = 0.0f;
|
||||||
PathDesiredSet(&pathDesired);
|
PathDesiredSet(&pathDesired);
|
||||||
PIOS_DELTATIME_Init(&landdT, UPDATE_EXPECTED, UPDATE_MIN, UPDATE_MAX, UPDATE_ALPHA);
|
PIOS_DELTATIME_Init(&landdT, UPDATE_EXPECTED, UPDATE_MIN, UPDATE_MAX, UPDATE_ALPHA);
|
||||||
}
|
}
|
||||||
@ -383,8 +376,6 @@ void plan_setup_AutoCruise()
|
|||||||
|
|
||||||
FlightModeSettingsPositionHoldOffsetData offset;
|
FlightModeSettingsPositionHoldOffsetData offset;
|
||||||
FlightModeSettingsPositionHoldOffsetGet(&offset);
|
FlightModeSettingsPositionHoldOffsetGet(&offset);
|
||||||
float startingVelocity;
|
|
||||||
FlightModeSettingsPositionHoldStartingVelocityGet(&startingVelocity);
|
|
||||||
|
|
||||||
// initialization is flight in direction of the nose.
|
// initialization is flight in direction of the nose.
|
||||||
// the velocity is not relevant, as it will be reset by the run function even during first call
|
// the velocity is not relevant, as it will be reset by the run function even during first call
|
||||||
@ -404,7 +395,7 @@ void plan_setup_AutoCruise()
|
|||||||
pathDesired.Start.North = pathDesired.End.North + offset.Horizontal; // in FlyEndPoint the direction of this vector does not matter
|
pathDesired.Start.North = pathDesired.End.North + offset.Horizontal; // in FlyEndPoint the direction of this vector does not matter
|
||||||
pathDesired.Start.East = pathDesired.End.East;
|
pathDesired.Start.East = pathDesired.End.East;
|
||||||
pathDesired.Start.Down = pathDesired.End.Down;
|
pathDesired.Start.Down = pathDesired.End.Down;
|
||||||
pathDesired.StartingVelocity = startingVelocity;
|
pathDesired.StartingVelocity = 0.0f;
|
||||||
pathDesired.EndingVelocity = 0.0f;
|
pathDesired.EndingVelocity = 0.0f;
|
||||||
pathDesired.Mode = PATHDESIRED_MODE_FLYENDPOINT;
|
pathDesired.Mode = PATHDESIRED_MODE_FLYENDPOINT;
|
||||||
|
|
||||||
|
@ -53,6 +53,7 @@
|
|||||||
#include <CoordinateConversions.h>
|
#include <CoordinateConversions.h>
|
||||||
#include <pios_struct_helper.h>
|
#include <pios_struct_helper.h>
|
||||||
#include <sin_lookup.h>
|
#include <sin_lookup.h>
|
||||||
|
#include <pathdesired.h>
|
||||||
#include <paths.h>
|
#include <paths.h>
|
||||||
#include <sanitycheck.h>
|
#include <sanitycheck.h>
|
||||||
|
|
||||||
@ -62,7 +63,6 @@
|
|||||||
#include <vtolpathfollowersettings.h>
|
#include <vtolpathfollowersettings.h>
|
||||||
#include <flightstatus.h>
|
#include <flightstatus.h>
|
||||||
#include <pathstatus.h>
|
#include <pathstatus.h>
|
||||||
#include <pathdesired.h>
|
|
||||||
#include <positionstate.h>
|
#include <positionstate.h>
|
||||||
#include <velocitystate.h>
|
#include <velocitystate.h>
|
||||||
#include <velocitydesired.h>
|
#include <velocitydesired.h>
|
||||||
@ -432,12 +432,10 @@ static float updatePathBearing()
|
|||||||
positionState.Down };
|
positionState.Down };
|
||||||
struct path_status progress;
|
struct path_status progress;
|
||||||
|
|
||||||
path_progress(cast_struct_to_array(pathDesired.Start, pathDesired.Start.North),
|
path_progress(&pathDesired, cur, &progress);
|
||||||
cast_struct_to_array(pathDesired.End, pathDesired.End.North),
|
|
||||||
cur, &progress, pathDesired.Mode);
|
|
||||||
|
|
||||||
// atan2f always returns in between + and - 180 degrees
|
// atan2f always returns in between + and - 180 degrees
|
||||||
float yaw = RAD2DEG(atan2f(progress.path_direction[1], progress.path_direction[0]));
|
float yaw = RAD2DEG(atan2f(progress.path_vector[1], progress.path_vector[0]));
|
||||||
// result is in between 0 and 360 degrees
|
// result is in between 0 and 360 degrees
|
||||||
if (yaw < 0.0f) {
|
if (yaw < 0.0f) {
|
||||||
yaw += 360.0f;
|
yaw += 360.0f;
|
||||||
@ -581,40 +579,13 @@ static void updatePathVelocity(float kFF, float kH, float kV, bool limited)
|
|||||||
positionState.Down + (velocityState.Down * kFF) };
|
positionState.Down + (velocityState.Down * kFF) };
|
||||||
struct path_status progress;
|
struct path_status progress;
|
||||||
|
|
||||||
path_progress(cast_struct_to_array(pathDesired.Start, pathDesired.Start.North),
|
path_progress(&pathDesired, cur, &progress);
|
||||||
cast_struct_to_array(pathDesired.End, pathDesired.End.North),
|
|
||||||
cur, &progress, pathDesired.Mode);
|
|
||||||
|
|
||||||
float groundspeed;
|
|
||||||
switch (pathDesired.Mode) {
|
|
||||||
case PATHDESIRED_MODE_FLYCIRCLERIGHT:
|
|
||||||
case PATHDESIRED_MODE_DRIVECIRCLERIGHT:
|
|
||||||
case PATHDESIRED_MODE_FLYCIRCLELEFT:
|
|
||||||
case PATHDESIRED_MODE_DRIVECIRCLELEFT:
|
|
||||||
groundspeed = pathDesired.EndingVelocity;
|
|
||||||
break;
|
|
||||||
case PATHDESIRED_MODE_FLYENDPOINT:
|
|
||||||
case PATHDESIRED_MODE_DRIVEENDPOINT:
|
|
||||||
case PATHDESIRED_MODE_FLYVECTOR:
|
|
||||||
case PATHDESIRED_MODE_DRIVEVECTOR:
|
|
||||||
default:
|
|
||||||
groundspeed = pathDesired.StartingVelocity + (pathDesired.EndingVelocity - pathDesired.StartingVelocity) *
|
|
||||||
boundf(progress.fractional_progress, 0.0f, 1.0f);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
// make sure groundspeed is not zero
|
|
||||||
if (limited && groundspeed < 1e-6f) {
|
|
||||||
groundspeed = 1e-6f;
|
|
||||||
}
|
|
||||||
|
|
||||||
// calculate velocity - can be zero if waypoints are too close
|
// calculate velocity - can be zero if waypoints are too close
|
||||||
VelocityDesiredData velocityDesired;
|
VelocityDesiredData velocityDesired;
|
||||||
velocityDesired.North = progress.path_direction[0];
|
velocityDesired.North = progress.path_vector[0];
|
||||||
velocityDesired.East = progress.path_direction[1];
|
velocityDesired.East = progress.path_vector[1];
|
||||||
velocityDesired.Down = progress.path_direction[2];
|
velocityDesired.Down = progress.path_vector[2];
|
||||||
|
|
||||||
float error_speed_horizontal = progress.error * kH;
|
|
||||||
float error_speed_vertical = progress.error * kV;
|
|
||||||
|
|
||||||
if (limited &&
|
if (limited &&
|
||||||
// if a plane is crossing its desired flightpath facing the wrong way (away from flight direction)
|
// if a plane is crossing its desired flightpath facing the wrong way (away from flight direction)
|
||||||
@ -629,39 +600,27 @@ static void updatePathVelocity(float kFF, float kH, float kV, bool limited)
|
|||||||
// difference between path_direction and velocitystate >90 degrees ( 4th sector, facing away from everything )
|
// difference between path_direction and velocitystate >90 degrees ( 4th sector, facing away from everything )
|
||||||
// fix: ignore correction, steer in path direction until the situation has become better (condition doesn't apply anymore)
|
// fix: ignore correction, steer in path direction until the situation has become better (condition doesn't apply anymore)
|
||||||
// calculating angles < 90 degrees through dot products
|
// calculating angles < 90 degrees through dot products
|
||||||
((progress.path_direction[0] * velocityState.North + progress.path_direction[1] * velocityState.East + progress.path_direction[2] * velocityState.Down) < 0.0f) &&
|
(vector_lengthf(progress.path_vector, 2) > 1e-6f) &&
|
||||||
((progress.correction_direction[0] * velocityState.North + progress.correction_direction[1] * velocityState.East + progress.correction_direction[2] * velocityState.Down) < 0.0f)) {
|
((progress.path_vector[0] * velocityState.North + progress.path_vector[1] * velocityState.East) < 0.0f) &&
|
||||||
error_speed_horizontal = 0.0f;
|
((progress.correction_vector[0] * velocityState.North + progress.correction_vector[1] * velocityState.East) < 0.0f)) {
|
||||||
error_speed_vertical = 0.0f;
|
;
|
||||||
}
|
|
||||||
|
|
||||||
// calculate correction - can also be zero if correction vector is 0 or no error present
|
|
||||||
velocityDesired.North += progress.correction_direction[0] * error_speed_horizontal;
|
|
||||||
velocityDesired.East += progress.correction_direction[1] * error_speed_horizontal;
|
|
||||||
velocityDesired.Down += progress.correction_direction[2] * error_speed_vertical;
|
|
||||||
|
|
||||||
// scale to correct length
|
|
||||||
float l = sqrtf(velocityDesired.North * velocityDesired.North + velocityDesired.East * velocityDesired.East + velocityDesired.Down * velocityDesired.Down);
|
|
||||||
if (l > 1e-9f) {
|
|
||||||
velocityDesired.North *= groundspeed / l;
|
|
||||||
velocityDesired.East *= groundspeed / l;
|
|
||||||
velocityDesired.Down *= groundspeed / l;
|
|
||||||
} else {
|
} else {
|
||||||
velocityDesired.North = 0.0f;
|
// calculate correction
|
||||||
velocityDesired.East = 0.0f;
|
velocityDesired.North += progress.correction_vector[0] * kH;
|
||||||
velocityDesired.Down = 0.0f;
|
velocityDesired.East += progress.correction_vector[1] * kH;
|
||||||
}
|
}
|
||||||
|
velocityDesired.Down += progress.correction_vector[2] * kV;
|
||||||
|
|
||||||
// update pathstatus
|
// update pathstatus
|
||||||
pathStatus.error = progress.error;
|
pathStatus.error = progress.error;
|
||||||
pathStatus.fractional_progress = progress.fractional_progress;
|
pathStatus.fractional_progress = progress.fractional_progress;
|
||||||
pathStatus.path_direction_north = progress.path_direction[0];
|
pathStatus.path_direction_north = progress.path_vector[0];
|
||||||
pathStatus.path_direction_east = progress.path_direction[1];
|
pathStatus.path_direction_east = progress.path_vector[1];
|
||||||
pathStatus.path_direction_down = progress.path_direction[2];
|
pathStatus.path_direction_down = progress.path_vector[2];
|
||||||
|
|
||||||
pathStatus.correction_direction_north = progress.correction_direction[0];
|
pathStatus.correction_direction_north = progress.correction_vector[0];
|
||||||
pathStatus.correction_direction_east = progress.correction_direction[1];
|
pathStatus.correction_direction_east = progress.correction_vector[1];
|
||||||
pathStatus.correction_direction_down = progress.correction_direction[2];
|
pathStatus.correction_direction_down = progress.correction_vector[2];
|
||||||
|
|
||||||
VelocityDesiredSet(&velocityDesired);
|
VelocityDesiredSet(&velocityDesired);
|
||||||
}
|
}
|
||||||
|
@ -525,9 +525,8 @@ static uint8_t conditionLegRemaining()
|
|||||||
float cur[3] = { positionState.North, positionState.East, positionState.Down };
|
float cur[3] = { positionState.North, positionState.East, positionState.Down };
|
||||||
struct path_status progress;
|
struct path_status progress;
|
||||||
|
|
||||||
path_progress(cast_struct_to_array(pathDesired.Start, pathDesired.Start.North),
|
path_progress(&pathDesired,
|
||||||
cast_struct_to_array(pathDesired.End, pathDesired.End.North),
|
cur, &progress);
|
||||||
cur, &progress, pathDesired.Mode);
|
|
||||||
if (progress.fractional_progress >= 1.0f - pathAction.ConditionParameters[0]) {
|
if (progress.fractional_progress >= 1.0f - pathAction.ConditionParameters[0]) {
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
@ -550,9 +549,8 @@ static uint8_t conditionBelowError()
|
|||||||
float cur[3] = { positionState.North, positionState.East, positionState.Down };
|
float cur[3] = { positionState.North, positionState.East, positionState.Down };
|
||||||
struct path_status progress;
|
struct path_status progress;
|
||||||
|
|
||||||
path_progress(cast_struct_to_array(pathDesired.Start, pathDesired.Start.North),
|
path_progress(&pathDesired,
|
||||||
cast_struct_to_array(pathDesired.End, pathDesired.End.North),
|
cur, &progress);
|
||||||
cur, &progress, pathDesired.Mode);
|
|
||||||
if (progress.error <= pathAction.ConditionParameters[0]) {
|
if (progress.error <= pathAction.ConditionParameters[0]) {
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
@ -114,8 +114,6 @@
|
|||||||
<field name="PositionHoldOffset" units="m" type="float" elementnames="Horizontal,Vertical" defaultvalue="10,2"/>
|
<field name="PositionHoldOffset" units="m" type="float" elementnames="Horizontal,Vertical" defaultvalue="10,2"/>
|
||||||
<!-- optimized for current vtolpathfollower,
|
<!-- optimized for current vtolpathfollower,
|
||||||
for fixed wing pathfollower set to Horizontal=500,Vertical=5 -->
|
for fixed wing pathfollower set to Horizontal=500,Vertical=5 -->
|
||||||
<field name="PositionHoldStartingVelocity" units="m/s" type="float" elements="1" defaultvalue="20"/>
|
|
||||||
<!-- currently ignored by vtolpathfollower -->
|
|
||||||
<access gcs="readwrite" flight="readwrite"/>
|
<access gcs="readwrite" flight="readwrite"/>
|
||||||
<telemetrygcs acked="true" updatemode="onchange" period="0"/>
|
<telemetrygcs acked="true" updatemode="onchange" period="0"/>
|
||||||
<telemetryflight acked="true" updatemode="onchange" period="0"/>
|
<telemetryflight acked="true" updatemode="onchange" period="0"/>
|
||||||
|
Loading…
x
Reference in New Issue
Block a user