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ported cyr's patch to new CF
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@ -59,6 +59,7 @@ struct data {
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bool magUpdated;
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float accel_alpha;
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bool accel_filter_enabled;
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float rollPitchBiasRate;
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int32_t timeval;
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uint8_t init;
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};
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@ -207,8 +208,6 @@ static inline void apply_accel_filter(const struct data *this, const float *raw,
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static int32_t complementaryFilter(struct data *this, float gyro[3], float accel[3], float mag[3], float attitude[4])
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{
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float dT;
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float magKp = 0.0f; // TODO: make this non hardcoded at some point
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float magKi = 0.000001f;
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// During initialization and
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if (this->first_run) {
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@ -261,19 +260,26 @@ static int32_t complementaryFilter(struct data *this, float gyro[3], float accel
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if ((this->init == 0 && xTaskGetTickCount() < 7000) && (xTaskGetTickCount() > 1000)) {
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// For first 7 seconds use accels to get gyro bias
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this->attitudeSettings.AccelKp = 1.0f;
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this->attitudeSettings.AccelKi = 0.9f;
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this->attitudeSettings.AccelKi = 0.0f;
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this->attitudeSettings.YawBiasRate = 0.23f;
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magKp = 1.0f;
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this->accel_filter_enabled = false;
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this->rollPitchBiasRate = 0.01f;
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this->attitudeSettings.MagKp = 1.0f;
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} else if ((this->attitudeSettings.ZeroDuringArming == ATTITUDESETTINGS_ZERODURINGARMING_TRUE) && (flightStatus.Armed == FLIGHTSTATUS_ARMED_ARMING)) {
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this->attitudeSettings.AccelKp = 1.0f;
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this->attitudeSettings.AccelKi = 0.9f;
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this->attitudeSettings.AccelKi = 0.0f;
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this->attitudeSettings.YawBiasRate = 0.23f;
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magKp = 1.0f;
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this->accel_filter_enabled = false;
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this->rollPitchBiasRate = 0.01f;
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this->attitudeSettings.MagKp = 1.0f;
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this->init = 0;
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} else if (this->init == 0) {
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// Reload settings (all the rates)
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AttitudeSettingsGet(&this->attitudeSettings);
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magKp = 0.01f;
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this->rollPitchBiasRate = 0.0f;
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if (this->accel_alpha > 0.0f) {
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this->accel_filter_enabled = true;
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}
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this->init = 1;
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}
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@ -356,22 +362,26 @@ static int32_t complementaryFilter(struct data *this, float gyro[3], float accel
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mag_err[0] = mag_err[1] = mag_err[2] = 0.0f;
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}
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// Accumulate integral of error. Scale here so that units are (deg/s) but Ki has units of s
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this->gyroBias[0] -= accel_err[0] * this->attitudeSettings.AccelKi;
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this->gyroBias[1] -= accel_err[1] * this->attitudeSettings.AccelKi;
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this->gyroBias[2] -= mag_err[2] * magKi;
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// Correct rates based on integral coefficient
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gyro[0] -= this->gyroBias[0];
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gyro[1] -= this->gyroBias[1];
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gyro[2] -= this->gyroBias[2];
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// Accumulate integral of error. Scale here so that units are (deg/s) but Ki has units of s
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this->gyroBias[0] -= accel_err[0] * this->attitudeSettings.AccelKi - gyro[0] * this->rollPitchBiasRate;
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this->gyroBias[1] -= accel_err[1] * this->attitudeSettings.AccelKi - gyro[1] * this->rollPitchBiasRate;;
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if (this->useMag) {
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this->gyroBias[2] -= mag_err[2] * this->attitudeSettings.MagKi - gyro[2] * this->rollPitchBiasRate;
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} else {
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this->gyroBias[2] -= -gyro[2] * this->rollPitchBiasRate;
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}
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float gyrotmp[3] = { gyro[0], gyro[1], gyro[2] };
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// Correct rates based on proportional coefficient
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gyrotmp[0] += accel_err[0] * this->attitudeSettings.AccelKp / dT;
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gyrotmp[1] += accel_err[1] * this->attitudeSettings.AccelKp / dT;
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if (this->useMag) {
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gyrotmp[2] += accel_err[2] * this->attitudeSettings.AccelKp / dT + mag_err[2] * magKp / dT;
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gyrotmp[2] += accel_err[2] * this->attitudeSettings.AccelKp / dT + mag_err[2] * this->attitudeSettings.MagKp / dT;
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} else {
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gyrotmp[2] += accel_err[2] * this->attitudeSettings.AccelKp / dT;
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}
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@ -7,6 +7,8 @@
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<field name="GyroGain" units="(rad/s)/lsb" type="float" elements="1" defaultvalue="0.42"/>
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<field name="AccelKp" units="channel" type="float" elements="1" defaultvalue="0.05"/>
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<field name="AccelKi" units="channel" type="float" elements="1" defaultvalue="0.0001"/>
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<field name="MagKi" units="" type="float" elements="1" defaultvalue="0"/>
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<field name="MagKp" units="" type="float" elements="1" defaultvalue="0"/>
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<field name="AccelTau" units="" type="float" elements="1" defaultvalue="0"/>
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<field name="YawBiasRate" units="channel" type="float" elements="1" defaultvalue="0.000001"/>
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<field name="ZeroDuringArming" units="channel" type="enum" elements="1" options="FALSE,TRUE" defaultvalue="TRUE"/>
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