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OP-1235 gives better names to state variables
Conflicts: flight/modules/StateEstimation/filteraltitude.c
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@ -47,7 +47,10 @@
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// Private types
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struct data {
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float state[4]; // state = altitude,velocity,accel_offset,accel
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float altitudeState; // state = altitude,velocity,accel_offset,accel
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float velocityState;
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float accelBiasState;
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float accelState;
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float pos[3]; // position updates from other filters
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float vel[3]; // position updates from other filters
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@ -81,10 +84,10 @@ static int32_t init(stateFilter *self)
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{
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struct data *this = (struct data *)self->localdata;
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this->state[0] = 0.0f;
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this->state[1] = 0.0f;
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this->state[2] = 0.0f;
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this->state[3] = 0.0f;
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this->altitudeState = 0.0f;
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this->velocityState = 0.0f;
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this->accelBiasState = 0.0f;
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this->accelState = 0.0f;
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this->pos[0] = 0.0f;
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this->pos[1] = 0.0f;
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this->pos[2] = 0.0f;
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@ -115,13 +118,13 @@ static int32_t filter(stateFilter *self, stateEstimation *state)
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this->pos[0] = state->pos[0];
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this->pos[1] = state->pos[1];
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this->pos[2] = state->pos[2];
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state->pos[2] = -this->state[0];
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state->pos[2] = -this->altitudeState;
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}
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if (IS_SET(state->updated, SENSORUPDATES_vel)) {
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this->vel[0] = state->vel[0];
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this->vel[1] = state->vel[1];
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this->vel[2] = state->vel[2];
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state->vel[2] = -this->state[1];
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state->vel[2] = -this->velocityState;
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}
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if (IS_SET(state->updated, SENSORUPDATES_accel)) {
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// rotate accels into global coordinate frame
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@ -132,51 +135,51 @@ static int32_t filter(stateFilter *self, stateEstimation *state)
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float current = -(Rbe[0][2] * state->accel[0] + Rbe[1][2] * state->accel[1] + Rbe[2][2] * state->accel[2] + 9.81f);
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// low pass filter accelerometers
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this->state[3] = (1.0f - this->settings.AccelLowPassKp) * this->state[3] + this->settings.AccelLowPassKp * current;
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this->accelState = (1.0f - this->settings.AccelLowPassKp) * this->accelState + this->settings.AccelLowPassKp * current;
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// correct accel offset (low pass zeroing)
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this->state[2] = (1.0f - this->settings.AccelDriftKi) * this->state[2] + this->settings.AccelDriftKi * this->state[3];
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this->accelBiasState = (1.0f - this->settings.AccelDriftKi) * this->accelBiasState + this->settings.AccelDriftKi * this->accelState;
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// correct velocity and position state (integration)
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// low pass for average dT, compensate timing jitter from scheduler
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//
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float dT = PIOS_DELTATIME_GetAverageSeconds(&this->dt1config);
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float speedLast = this->state[1];
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float speedLast = this->velocityState;
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this->state[1] += 0.5f * (this->accelLast + (this->state[3] - this->state[2])) * dT;
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this->accelLast = this->state[3] - this->state[2];
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this->velocityState += 0.5f * (this->accelLast + (this->accelState - this->accelBiasState)) * dT;
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this->accelLast = this->accelState - this->accelBiasState;
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this->state[0] += 0.5f * (speedLast + this->state[1]) * dT;
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this->altitudeState += 0.5f * (speedLast + this->velocityState) * dT;
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state->pos[0] = this->pos[0];
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state->pos[1] = this->pos[1];
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state->pos[2] = -this->state[0];
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state->pos[2] = -this->altitudeState;
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state->updated |= SENSORUPDATES_pos;
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state->vel[0] = this->vel[0];
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state->vel[1] = this->vel[1];
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state->vel[2] = -this->state[1];
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state->vel[2] = -this->velocityState;
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state->updated |= SENSORUPDATES_vel;
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}
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if (IS_SET(state->updated, SENSORUPDATES_baro)) {
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// correct the altitude state (simple low pass)
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this->state[0] = (1.0f - this->settings.BaroKp) * this->state[0] + this->settings.BaroKp * state->baro[0];
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this->altitudeState = (1.0f - this->settings.BaroKp) * this->altitudeState + this->settings.BaroKp * state->baro[0];
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// correct the velocity state (low pass differentiation)
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// low pass for average dT, compensate timing jitter from scheduler
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float dT = PIOS_DELTATIME_GetAverageSeconds(&this->dt2config);
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this->state[1] = (1.0f - (this->settings.BaroKp * this->settings.BaroKp)) * this->state[1] + (this->settings.BaroKp * this->settings.BaroKp) * (state->baro[0] - this->baroLast) / dT;
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this->velocityState = (1.0f - (this->settings.BaroKp * this->settings.BaroKp)) * this->velocityState + (this->settings.BaroKp * this->settings.BaroKp) * (state->baro[0] - this->baroLast) / dT;
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this->baroLast = state->baro[0];
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state->pos[0] = this->pos[0];
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state->pos[1] = this->pos[1];
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state->pos[2] = -this->state[0];
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state->pos[2] = -this->altitudeState;
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state->updated |= SENSORUPDATES_pos;
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state->vel[0] = this->vel[0];
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state->vel[1] = this->vel[1];
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state->vel[2] = -this->state[1];
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state->vel[2] = -this->velocityState;
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state->updated |= SENSORUPDATES_vel;
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}
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}
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