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LP-361 - Don't lose notifications when more than an alarm is active
, fix time between notifications condition, cleanup
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282881ba74
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cb6319142e
@ -106,7 +106,7 @@ void onTimerCb(__attribute__((unused)) UAVObjEvent *ev)
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SystemAlarmsAlarmGet(&alarms);
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for (uint8_t i = 0; i < alarmsMapSize; i++) {
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uint8_t alarm = ((uint8_t *)&alarms)[alarmsMap[i].alarmIndex];
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uint8_t alarm = SystemAlarmsAlarmToArray(alarms)[alarmsMap[i].alarmIndex];
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checkAlarm(alarm,
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&alarmStatus[i].lastAlarm,
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&alarmStatus[i].lastAlarmTime,
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@ -121,16 +121,23 @@ void checkAlarm(uint8_t alarm, uint8_t *last_alarm, uint32_t *last_alm_time, uin
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{
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if (alarm > SYSTEMALARMS_ALARM_OK) {
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uint32_t current_time = PIOS_DELAY_GetuS();
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if (*last_alarm < alarm || *last_alm_time + timeBetweenNotifications * 1000 > current_time) {
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if (*last_alarm < alarm || (*last_alm_time + timeBetweenNotifications * 1000) < current_time) {
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uint8_t sequence = (alarm == SYSTEMALARMS_ALARM_WARNING) ? warn_sequence :
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((alarm == SYSTEMALARMS_ALARM_CRITICAL) ? critical_sequence : error_sequence);
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bool updated = true;
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if (sequence != NOTIFY_SEQUENCE_NULL) {
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PIOS_NOTIFICATION_Default_Ext_Led_Play(
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updated = PIOS_NOTIFICATION_Default_Ext_Led_Play(
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¬ifications[sequence],
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alarm == SYSTEMALARMS_ALARM_WARNING ? NOTIFY_PRIORITY_REGULAR : NOTIFY_PRIORITY_CRITICAL);
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}
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*last_alarm = alarm;
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*last_alm_time = current_time;
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if (updated) {
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*last_alarm = alarm;
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*last_alm_time = current_time;
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}
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}
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// workaround timer overflow
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if (*last_alm_time > current_time) {
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*last_alm_time = 0;
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}
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} else {
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*last_alarm = SYSTEMALARMS_ALARM_OK;
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@ -56,18 +56,19 @@ pios_notify_notification PIOS_NOTIFY_GetActiveNotification(bool clear)
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* @param sequence Sequence to be played
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* @param priority Priority of the sequence being played
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*/
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void PIOS_NOTIFICATION_Default_Ext_Led_Play(const LedSequence_t *sequence, pios_notify_priority priority)
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bool PIOS_NOTIFICATION_Default_Ext_Led_Play(const LedSequence_t *sequence, pios_notify_priority priority)
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{
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// alert and alarms are repeated if condition persists. bacground notification instead are set once, so try to prevent loosing any update
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// alert and alarms are repeated if condition persists. background notification instead are set once, so try to prevent loosing any update
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if (newNotification && priority != NOTIFY_PRIORITY_BACKGROUND) {
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// prevent overwriting higher priority or background notifications
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if (extLedNotification.priority == NOTIFY_PRIORITY_BACKGROUND || extLedNotification.priority > priority) {
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return;
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if (extLedNotification.priority == NOTIFY_PRIORITY_BACKGROUND || extLedNotification.priority >= priority) {
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return false;
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}
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}
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extLedNotification.priority = priority;
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extLedNotification.sequence = *sequence;
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newNotification = true;
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return true;
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}
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@ -84,8 +84,9 @@ pios_notify_notification PIOS_NOTIFY_GetActiveNotification(bool clear);
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* are repeated only once if repeat = -1
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* @param sequence Sequence to be played
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* @param priority Priority of the sequence being played
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* @return true if sequence is enqueued, false otherwise
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*/
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void PIOS_NOTIFICATION_Default_Ext_Led_Play(const LedSequence_t *sequence, pios_notify_priority priority);
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bool PIOS_NOTIFICATION_Default_Ext_Led_Play(const LedSequence_t *sequence, pios_notify_priority priority);
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/*
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* Play a sequence on an external rgb led. Sequences with priority higher than NOTIFY_PRIORITY_LOW
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