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LP-309 uncrustified
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@ -204,7 +204,7 @@ void armHandler(bool newinit, FrameType_t frameType)
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}
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// ignore previous arming input level if not transitioning from fully ARMED/DISARMED states.
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// ignore previous arming input level if not transitioning from fully ARMED/DISARMED states.
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if((armState != ARM_STATE_DISARMED) && (armState != ARM_STATE_ARMED)) {
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if ((armState != ARM_STATE_DISARMED) && (armState != ARM_STATE_ARMED)) {
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previousArmingInputLevel = 0.0f;
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previousArmingInputLevel = 0.0f;
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}
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}
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