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LP-29 inverse PFD opaque handling (was wrong)

This commit is contained in:
Philippe Renon 2016-04-13 23:02:21 +02:00
parent 1b201455fb
commit e3379a169b

View File

@ -62,7 +62,7 @@ Item {
sceneSize: info.sceneSize sceneSize: info.sceneSize
elementName: "info-bg" elementName: "info-bg"
width: parent.width width: parent.width
opacity: opaque ? 0.3 : 1 opacity: opaque ? 1 : 0.3
} }
// //
@ -452,7 +452,7 @@ Item {
x: Math.floor(scaledBounds.x * sceneItem.width) x: Math.floor(scaledBounds.x * sceneItem.width)
y: Math.floor(scaledBounds.y * sceneItem.height) y: Math.floor(scaledBounds.y * sceneItem.height)
opacity: opaque ? 0.6 : 1 opacity: opaque ? 1 : 0.6
states: State { states: State {
name: "fading" name: "fading"