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Add a long comment describing pathcompiler and store the index for each
waypoint in their description.
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@ -2427,14 +2427,16 @@ void OPMapGadgetWidget::SetUavPic(QString UAVPic)
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void OPMapGadgetWidget::doVisualizationChanged(QList<PathCompiler::waypoint> waypoints)
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{
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m_map->WPDeleteAll();
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int index = 0;
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foreach (PathCompiler::waypoint waypoint, waypoints) {
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internals::PointLatLng position(waypoint.latitude, waypoint.longitude);
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WayPointItem * wayPointItem = m_map->WPCreate(position, 0, "Waypoint");
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WayPointItem * wayPointItem = m_map->WPCreate(position, 0, QString(index));
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Q_ASSERT(wayPointItem);
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if(wayPointItem) {
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wayPointItem->setFlag(QGraphicsItem::ItemIsMovable, false);
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wayPointItem->picture.load(QString::fromUtf8(":/opmap/images/waypoint_marker1.png"));
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index++;
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}
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}
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}
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@ -40,6 +40,18 @@
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* UAVObject representation on the flight controller. It also can support multiple
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* ways of converting a path from what the user clicked to the underlying representation
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* to achieve the desired end flight trajectory
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*
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* So the chain of data for the map lib is:
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* FC <-> PathCompiler <-> OPMapGadget <-> OPMapLib
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*
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* The goal is that PathCompiler be as state free as is possible. Eventually for more
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* complicated path compilation this will probably not be achievable. That means it
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* should not cache a copy of waypoints locally if that can be avoided (i.e. it should
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* refer directly to what is stored on the FC).
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*
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* For the visualization to have the ability to manipulate the path though it needs to
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* be able to map unambiguously from the graphical items to the internal waypoints. It
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* must cache a lookup from the graphical item to the index from this tool.
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*/
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class PathCompiler : public QObject
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{
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