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LP-76 get ready for PR uncrustify and comments
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@ -274,7 +274,7 @@ static bool check_stabilization_settings(int index, bool multirotor, bool copter
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#if !defined(PIOS_EXCLUDE_ADVANCED_FEATURES)
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// we want to be able to use systemident with or without autotune
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// If this axis allows enabling an autotune behavior without the module
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// running then set an alarm now that aututune module initializes the
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// running then set an alarm now that autotune module initializes the
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// appropriate objects
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// if ((modes[i] == FLIGHTMODESETTINGS_STABILIZATION1SETTINGS_SYSTEMIDENT) &&
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// (!TaskMonitorQueryRunning(TASKINFO_RUNNING_AUTOTUNE))) {
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@ -34,26 +34,26 @@
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* 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "openpilot.h"
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#include "pios.h"
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#include "flightstatus.h"
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#include "manualcontrolcommand.h"
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#include "manualcontrolsettings.h"
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#include "gyrosensor.h"
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#include "actuatordesired.h"
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#include "stabilizationdesired.h"
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#include "stabilizationsettings.h"
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#include "systemidentsettings.h"
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#include "systemidentstate.h"
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#include <openpilot.h>
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#include <pios.h>
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#include <flightstatus.h>
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#include <manualcontrolcommand.h>
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#include <manualcontrolsettings.h>
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#include <gyrosensor.h>
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#include <actuatordesired.h>
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#include <stabilizationdesired.h>
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#include <stabilizationsettings.h>
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#include <systemidentsettings.h>
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#include <systemidentstate.h>
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#include <pios_board_info.h>
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#include "systemsettings.h"
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#include "taskinfo.h"
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#include "stabilization.h"
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#include "hwsettings.h"
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#include "stabilizationsettingsbank1.h"
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#include "stabilizationsettingsbank2.h"
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#include "stabilizationsettingsbank3.h"
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#include "accessorydesired.h"
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#include <systemsettings.h>
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#include <taskinfo.h>
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#include <stabilization.h>
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#include <hwsettings.h>
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#include <stabilizationsettingsbank1.h>
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#include <stabilizationsettingsbank2.h>
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#include <stabilizationsettingsbank3.h>
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#include <accessorydesired.h>
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#if defined(PIOS_EXCLUDE_ADVANCED_FEATURES)
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#define powapprox fastpow
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@ -96,7 +96,7 @@
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#define SMOOTH_QUICK_TOGGLE_BASE 21
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// Private types <access gcs="readwrite" flight="readwrite"/>
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// Private types
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enum AUTOTUNE_STATE { AT_INIT, AT_INIT_DELAY, AT_INIT_DELAY2, AT_START, AT_RUN, AT_FINISHED, AT_WAITING };
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struct at_queued_data {
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@ -469,7 +469,8 @@ static void AutoTuneTask(__attribute__((unused)) void *parameters)
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// gyro sensor callback
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// get gyro data and actuatordesired into a packet
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// and put it in the queue for later processing
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static void AtNewGyroData(UAVObjEvent * ev) {
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static void AtNewGyroData(UAVObjEvent *ev)
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{
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static struct at_queued_data q_item;
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static bool last_sample_unpushed = false;
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GyroSensorData gyro;
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@ -514,7 +515,8 @@ static void AtNewGyroData(UAVObjEvent * ev) {
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// that is a signal that the user wants to try the next PID settings
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// on the scale from smooth to quick
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// when it exceeds the quickest setting, it starts back at the smoothest setting
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static bool CheckFlightModeSwitchForPidRequest(uint8_t flightMode) {
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static bool CheckFlightModeSwitchForPidRequest(uint8_t flightMode)
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{
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static uint32_t lastUpdateTime;
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static uint8_t flightModePrev;
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static uint8_t counter;
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@ -548,7 +550,8 @@ static bool CheckFlightModeSwitchForPidRequest(uint8_t flightMode) {
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// it is used two ways:
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// - on startup it reads settings so the user can reuse an old tune with smooth-quick
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// - at tune time, it inits the state in preparation for tuning
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static void InitSystemIdent(bool loadDefaults) {
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static void InitSystemIdent(bool loadDefaults)
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{
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SystemIdentSettingsGet(&systemIdentSettings);
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uint8_t smoothQuick = systemIdentSettings.SmoothQuick;
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@ -596,7 +599,8 @@ static void InitSystemIdent(bool loadDefaults) {
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// these are stored in the settings for use with next battery
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// and also in the state for logging purposes
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static void UpdateSystemIdentState(const float *X, const float *noise,
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float dT_s, uint32_t predicts, uint32_t spills, float hover_throttle) {
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float dT_s, uint32_t predicts, uint32_t spills, float hover_throttle)
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{
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systemIdentState.Beta.Roll = X[6];
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systemIdentState.Beta.Pitch = X[7];
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systemIdentState.Beta.Yaw = X[8];
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@ -609,17 +613,14 @@ static void UpdateSystemIdentState(const float *X, const float *noise,
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// the settings version is remembered after power off/on
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systemIdentSettings.Tau = systemIdentState.Tau;
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memcpy(&systemIdentSettings.Beta, &systemIdentState.Beta, sizeof(SystemIdentSettingsBetaData));
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if (noise) {
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systemIdentState.Noise.Roll = noise[0];
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systemIdentState.Noise.Pitch = noise[1];
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systemIdentState.Noise.Yaw = noise[2];
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}
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systemIdentState.Period = dT_s * 1000.0f;
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systemIdentState.NumAfPredicts = predicts;
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systemIdentState.NumSpilledPts = spills;
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systemIdentState.HoverThrottle = hover_throttle;
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SystemIdentStateSet(&systemIdentState);
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@ -628,9 +629,11 @@ static void UpdateSystemIdentState(const float *X, const float *noise,
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// when running AutoTune mode, this bypasses manualcontrol.c / stabilizedhandler.c
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// to control exactly when the multicopter should be in Attitude mode vs. SystemIdent mode
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static void UpdateStabilizationDesired(bool doingIdent) {
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static void UpdateStabilizationDesired(bool doingIdent)
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{
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StabilizationDesiredData stabDesired;
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ManualControlCommandData manualControlCommand;
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ManualControlCommandGet(&manualControlCommand);
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stabDesired.Roll = manualControlCommand.Roll * rollMax;
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@ -695,7 +698,10 @@ static uint8_t CheckSettings()
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if (systemIdentSettings.DisableSanityChecks) {
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retVal = 0;
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} else if (systemIdentSettings.CalculateYaw != SYSTEMIDENTSETTINGS_CALCULATEYAW_TRUE) {
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}
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// if not calculating yaw, or if calculating yaw but ignoring errors
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else if (systemIdentSettings.CalculateYaw != SYSTEMIDENTSETTINGS_CALCULATEYAW_TRUE) {
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// clear the yaw error bit
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retVal &= ~YAW_BETA_LOW;
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}
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@ -860,12 +866,13 @@ static void ComputeStabilizationAndSetPids()
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//
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// this is done piecewise because we are not guaranteed that default-min == max-default
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// but we are given that [smoothDamp,smoothNoise] [defaultDamp,defaultNoise] [quickDamp,quickNoise] are all good parameterizations
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// this code guarantees that we will get those exact parameterizations at (val =) min, (max+min)/2, and max
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static void ProportionPidsSmoothToQuick(float min, float val, float max)
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{
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float ratio, damp, noise;
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// translate from range [min, max] to range [0, max-min]
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// takes care of min < 0 too
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// that takes care of min < 0 case too
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val -= min;
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max -= min;
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ratio = val / max;
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@ -952,8 +959,9 @@ __attribute__((always_inline)) static inline void AfPredict(float X[AF_NUMX], fl
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const float Q[AF_NUMX] = { q_w, q_w, q_w, q_ud, q_ud, q_ud, q_B, q_B, q_B, q_tau, q_bias, q_bias, q_bias };
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float D[AF_NUMP];
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for (uint32_t i = 0; i < AF_NUMP; i++)
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for (uint32_t i = 0; i < AF_NUMP; i++) {
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D[i] = P[i];
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}
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const float e_tau2 = e_tau * e_tau;
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const float e_tau3 = e_tau * e_tau2;
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@ -961,6 +969,7 @@ __attribute__((always_inline)) static inline void AfPredict(float X[AF_NUMX], fl
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const float Ts_e_tau2 = (Ts + e_tau) * (Ts + e_tau);
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const float Ts_e_tau4 = Ts_e_tau2 * Ts_e_tau2;
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// expanded with indentation for easier reading but uncrustify even damages comments
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#if 0
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// covariance propagation - D is stored copy of covariance
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P[0] = D[0] + Q[0] + 2 * Ts * e_b1 * (
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@ -1107,7 +1116,7 @@ __attribute__((always_inline)) static inline void AfPredict(float X[AF_NUMX], fl
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u3 - u3_in
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) - 2 * D[27] * Tsq * u3 * u3_in * e_tau2
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) / Ts_e_tau4;
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#endif
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#endif /* if 0 */
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// covariance propagation - D is stored copy of covariance
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P[0] = D[0] + Q[0] + 2 * Ts * e_b1 * (D[3] - D[28] - D[9] * bias1 + D[9] * u1)
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+ Tsq * (e_b1 * e_b1) * (D[4] - 2 * D[29] + D[32] - 2 * D[10] * bias1 + 2 * D[30] * bias1 + 2 * D[10] * u1 - 2 * D[30] * u1
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@ -1193,8 +1202,9 @@ __attribute__((always_inline)) static inline void AfPredict(float X[AF_NUMX], fl
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X[12] = bias3 + P[38] * ((gyro_z - w3) / S[2]);
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// update the duplicate cache
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for (uint32_t i = 0; i < AF_NUMP; i++)
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for (uint32_t i = 0; i < AF_NUMP; i++) {
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D[i] = P[i];
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}
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// This is an approximation that removes some cross axis uncertainty but
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// substantially reduces the number of calculations
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@ -1243,23 +1253,27 @@ __attribute__((always_inline)) static inline void AfPredict(float X[AF_NUMX], fl
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P[42] = D[42] - D[38] * (D[38] / S[2]);
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// apply limits to some of the state variables
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if (X[9] > -1.5f)
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if (X[9] > -1.5f) {
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X[9] = -1.5f;
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else if (X[9] < -5.5f) /* 4ms */
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} else if (X[9] < -5.5f) { /* 4ms */
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X[9] = -5.5f;
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if (X[10] > 0.5f)
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}
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if (X[10] > 0.5f) {
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X[10] = 0.5f;
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else if (X[10] < -0.5f)
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} else if (X[10] < -0.5f) {
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X[10] = -0.5f;
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if (X[11] > 0.5f)
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}
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if (X[11] > 0.5f) {
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X[11] = 0.5f;
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else if (X[11] < -0.5f)
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} else if (X[11] < -0.5f) {
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X[11] = -0.5f;
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if (X[12] > 0.5f)
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}
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if (X[12] > 0.5f) {
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X[12] = 0.5f;
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else if (X[12] < -0.5f)
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} else if (X[12] < -0.5f) {
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X[12] = -0.5f;
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}
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}
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/**
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@ -1278,7 +1292,7 @@ static void AfInit(float X[AF_NUMX], float P[AF_NUMP])
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// X[0] = X[1] = X[2] = 0.0f; // assume no rotation
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// X[3] = X[4] = X[5] = 0.0f; // and no net torque
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// X[6] = X[7] = 10.0f; // medium amount of strength
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// X[6] = X[7] = 10.0f; // roll and pitch medium amount of strength
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// X[8] = 7.0f; // yaw strength
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// X[9] = -4.0f; // and 50 (18?) ms time scale
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// X[10] = X[11] = X[12] = 0.0f; // zero bias
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@ -1286,10 +1300,7 @@ static void AfInit(float X[AF_NUMX], float P[AF_NUMP])
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memset(X, 0, AF_NUMX * sizeof(X[0]));
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// get these 10.0 10.0 7.0 -4.0 from default values of SystemIdent (.Beta and .Tau)
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// so that if they are changed there (mainly for future code changes), they will be changed here too
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//SystemIdentSetDefaults(SystemIdentHandle(), 0);
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//SystemIdentBetaArrayGet(&X[6]);
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memcpy(&X[6], &systemIdentState.Beta, sizeof(systemIdentState.Beta));
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//SystemIdentTauGet(&X[9]);
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X[9] = systemIdentState.Tau;
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// P initialization
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@ -538,13 +538,12 @@ static void commandUpdatedCb(__attribute__((unused)) UAVObjEvent *ev)
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*/
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static uint8_t isAssistedFlightMode(uint8_t position, uint8_t flightMode, FlightModeSettingsData *modeSettings)
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{
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//uint8_t isAssistedFlag = FLIGHTSTATUS_FLIGHTMODEASSIST_NONE;
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StabilizationSettingsFlightModeAssistMapOptions FlightModeAssistMap[STABILIZATIONSETTINGS_FLIGHTMODEASSISTMAP_NUMELEM];
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StabilizationSettingsFlightModeAssistMapGet(FlightModeAssistMap);
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if (flightMode == FLIGHTSTATUS_FLIGHTMODE_AUTOTUNE
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|| position >= STABILIZATIONSETTINGS_FLIGHTMODEASSISTMAP_NUMELEM) {
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return (FLIGHTSTATUS_FLIGHTMODEASSIST_NONE);
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return FLIGHTSTATUS_FLIGHTMODEASSIST_NONE;
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}
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switch (FlightModeAssistMap[position]) {
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@ -594,15 +593,12 @@ static uint8_t isAssistedFlightMode(uint8_t position, uint8_t flightMode, Flight
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case FLIGHTMODESETTINGS_STABILIZATION1SETTINGS_ALTITUDEHOLD:
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case FLIGHTMODESETTINGS_STABILIZATION1SETTINGS_ALTITUDEVARIO:
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// this is only for use with stabi mods with althold/vario.
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//isAssistedFlag = FLIGHTSTATUS_FLIGHTMODEASSIST_GPSASSIST_PRIMARYTHRUST;
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//break;
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return FLIGHTSTATUS_FLIGHTMODEASSIST_GPSASSIST_PRIMARYTHRUST;
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case FLIGHTMODESETTINGS_STABILIZATION1SETTINGS_MANUAL:
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case FLIGHTMODESETTINGS_STABILIZATION1SETTINGS_CRUISECONTROL:
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default:
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// this is the default for non stabi modes also
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//isAssistedFlag = FLIGHTSTATUS_FLIGHTMODEASSIST_GPSASSIST;
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//break;
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return FLIGHTSTATUS_FLIGHTMODEASSIST_GPSASSIST;
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}
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}
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@ -79,6 +79,7 @@ static float applyExpo(float value, float expo)
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void stabilizedHandler(__attribute__((unused)) bool newinit)
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{
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static bool inited = false;
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if (!inited) {
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inited = true;
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StabilizationDesiredInitialize();
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@ -145,6 +146,7 @@ void stabilizedHandler(__attribute__((unused)) bool newinit)
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// let autotune.c handle it
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// because it must switch to Attitude after <user configurable> seconds
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return;
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#endif /* !defined(PIOS_EXCLUDE_ADVANCED_FEATURES) */
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default:
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// Major error, this should not occur because only enter this block when one of these is true
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@ -343,108 +343,21 @@ static void stabilizationInnerloopTask()
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case STABILIZATIONSTATUS_INNERLOOP_SYSTEMIDENT:
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{
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static int8_t identIteration = 0;
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static float identOffsets[3] = {0};
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float identOffsets[3];
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if (PIOS_DELAY_DiffuS(systemIdentTimeVal) / 1000.0f > SYSTEM_IDENT_PERIOD) {
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systemIdentTimeVal = PIOS_DELAY_GetRaw();
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SystemIdentStateData systemIdentState;
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SystemIdentStateGet(&systemIdentState);
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// original code used 32 bit identIteration
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#if 0
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const float SCALE_BIAS = 7.1f;
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float roll_scale = expapprox(SCALE_BIAS - systemIdentState.Beta.Roll);
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float pitch_scale = expapprox(SCALE_BIAS - systemIdentState.Beta.Pitch);
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float yaw_scale = expapprox(SCALE_BIAS - systemIdentState.Beta.Yaw);
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identIteration++;
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SystemIdentStateData systemIdentState;
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if (roll_scale > 0.25f)
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roll_scale = 0.25f;
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if (pitch_scale > 0.25f)
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pitch_scale = 0.25f;
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if (yaw_scale > 0.25f)
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yaw_scale = 0.25f;
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// yaw changes twice a cycle and roll/pitch changes once ?
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switch(identIteration & 0x07) {
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case 0:
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identOffsets[0] = 0;
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identOffsets[1] = 0;
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identOffsets[2] = yaw_scale;
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break;
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case 1:
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identOffsets[0] = roll_scale;
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identOffsets[1] = 0;
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identOffsets[2] = 0;
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break;
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case 2:
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identOffsets[0] = 0;
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identOffsets[1] = 0;
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identOffsets[2] = -yaw_scale;
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break;
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case 3:
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identOffsets[0] = -roll_scale;
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identOffsets[1] = 0;
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identOffsets[2] = 0;
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break;
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case 4:
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identOffsets[0] = 0;
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identOffsets[1] = 0;
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identOffsets[2] = yaw_scale;
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break;
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case 5:
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identOffsets[0] = 0;
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identOffsets[1] = pitch_scale;
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identOffsets[2] = 0;
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break;
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case 6:
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identOffsets[0] = 0;
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identOffsets[1] = 0;
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identOffsets[2] = -yaw_scale;
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break;
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case 7:
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identOffsets[0] = 0;
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identOffsets[1] = -pitch_scale;
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identOffsets[2] = 0;
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break;
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}
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#endif
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//good stuff here
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#if 0
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const float SCALE_BIAS = 7.1f; /* I hope this isn't actually dependant on loop time */
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float scale[3] = { expapprox(SCALE_BIAS - systemIdentState.Beta.Roll),
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expapprox(SCALE_BIAS - systemIdentState.Beta.Pitch),
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expapprox(SCALE_BIAS - systemIdentState.Beta.Yaw) };
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if (scale[0] > 0.25f)
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scale[0] = 0.25f;
|
||||
if (scale[1] > 0.25f)
|
||||
scale[1] = 0.25f;
|
||||
if (scale[2] > 0.25f)
|
||||
scale[2] = 0.25f;
|
||||
|
||||
//why did he do this fsm?
|
||||
//with yaw changing twice a cycle and roll/pitch changing once?
|
||||
SystemIdentStateGet(&systemIdentState);
|
||||
systemIdentTimeVal = PIOS_DELAY_GetRaw();
|
||||
identOffsets[0] = 0.0f;
|
||||
identOffsets[1] = 0.0f;
|
||||
identOffsets[2] = 0.0f;
|
||||
identIteration = (identIteration + 1) & 7;
|
||||
uint8_t index = ((uint8_t []) { '\2', '\0', '\2', '\0', '\2', '\1', '\2', '\1' } ) [identIteration];
|
||||
// if (identIteration & 2) scale[index] = -scale[index];
|
||||
((uint8_t *)(&scale[index]))[3] ^= (identIteration & 2) << 6;
|
||||
identOffsets[index] = scale[index];
|
||||
#endif
|
||||
|
||||
// same as stock
|
||||
#if 1
|
||||
const float SCALE_BIAS = 7.1f; /* I hope this isn't actually dependant on loop time */
|
||||
// why does yaw change twice a cycle and roll/pitch change only once?
|
||||
identOffsets[0] = 0.0f;
|
||||
identOffsets[1] = 0.0f;
|
||||
identOffsets[2] = 0.0f;
|
||||
identIteration = (identIteration+1) & 7;
|
||||
uint8_t index = ((uint8_t []) { '\2', '\0', '\2', '\0', '\2', '\1', '\2', '\1' } ) [identIteration];
|
||||
uint8_t index = ((uint8_t[]) { '\2', '\0', '\2', '\0', '\2', '\1', '\2', '\1' }
|
||||
)[identIteration];
|
||||
float scale = expapprox(SCALE_BIAS - SystemIdentStateBetaToArray(systemIdentState.Beta)[index]);
|
||||
if (scale > 0.25f) {
|
||||
scale = 0.25f;
|
||||
@ -464,176 +377,6 @@ static void stabilizationInnerloopTask()
|
||||
// when identIteration==7: identOffsets[1] = -pitch_scale;
|
||||
// each change has one axis with an offset
|
||||
// and another axis coming back to zero from having an offset
|
||||
#endif
|
||||
|
||||
// since we are not calculating yaw, remove it and test roll/pitch more frequently
|
||||
// perhaps this will converge faster
|
||||
#if 0
|
||||
const float SCALE_BIAS = 7.1f; /* I hope this isn't actually dependant on loop time */
|
||||
// why does yaw change twice a cycle and roll/pitch change only once?
|
||||
identOffsets[0] = 0.0f;
|
||||
identOffsets[1] = 0.0f;
|
||||
identOffsets[2] = 0.0f;
|
||||
identIteration = (identIteration+1) & 3;
|
||||
uint8_t index = ((uint8_t []) { '\0', '\0', '\1', '\1' } ) [identIteration];
|
||||
float scale = expapprox(SCALE_BIAS - SystemIdentStateBetaToArray(systemIdentState.Beta)[index]);
|
||||
if (scale > 0.25f) {
|
||||
scale = 0.25f;
|
||||
}
|
||||
if (identIteration & 2) {
|
||||
scale = -scale;
|
||||
}
|
||||
identOffsets[index] = scale;
|
||||
// this results in:
|
||||
// when identIteration==0: identOffsets[0] = roll_scale;
|
||||
// when identIteration==1: identOffsets[1] = pitch_scale;
|
||||
// when identIteration==2: identOffsets[0] = -roll_scale;
|
||||
// when identIteration==3: identOffsets[1] = -pitch_scale;
|
||||
// each change has one axis with an offset
|
||||
// and another axis coming back to zero from having an offset
|
||||
#endif
|
||||
|
||||
// since we are not calculating yaw, remove it
|
||||
// for a cleaner roll / pitch signal
|
||||
#if 0
|
||||
const float SCALE_BIAS = 7.1f;
|
||||
// why does yaw change twice a cycle and roll/pitch change only once?
|
||||
identOffsets[0] = 0.0f;
|
||||
identOffsets[1] = 0.0f;
|
||||
identOffsets[2] = 0.0f;
|
||||
identIteration = (identIteration+1) & 7;
|
||||
uint8_t index = ((uint8_t []) { '\2', '\0', '\2', '\0', '\2', '\1', '\2', '\1' } ) [identIteration];
|
||||
//recode to this uint8_t index = identIteration >> 2;
|
||||
if (identIteration & 1) {
|
||||
float scale = expapprox(SCALE_BIAS - SystemIdentStateBetaToArray(systemIdentState.Beta)[index]);
|
||||
if (scale > 0.25f) {
|
||||
scale = 0.25f;
|
||||
}
|
||||
if (identIteration & 2) {
|
||||
scale = -scale;
|
||||
}
|
||||
identOffsets[index] = scale;
|
||||
}
|
||||
// this results in:
|
||||
// when identIteration==0: no offset
|
||||
// when identIteration==1: identOffsets[0] = roll_scale;
|
||||
// when identIteration==2: no offset
|
||||
// when identIteration==3: identOffsets[0] = -roll_scale;
|
||||
// when identIteration==4: no offset
|
||||
// when identIteration==5: identOffsets[1] = pitch_scale;
|
||||
// when identIteration==6: no offset
|
||||
// when identIteration==7: identOffsets[1] = -pitch_scale;
|
||||
// each change is either one axis with an offset
|
||||
// or one axis coming back to zero from having an offset
|
||||
#endif
|
||||
|
||||
// since we are not calculating yaw, remove it
|
||||
// for a cleaner roll / pitch signal
|
||||
#if 0
|
||||
const float SCALE_BIAS = 7.1f;
|
||||
// why does yaw change twice a cycle and roll/pitch change only once?
|
||||
identOffsets[0] = 0.0f;
|
||||
identOffsets[1] = 0.0f;
|
||||
identOffsets[2] = 0.0f;
|
||||
identIteration = (identIteration+1) % 12;
|
||||
// uint8_t index = ((uint8_t []) { '\2', '\0', '\2', '\0', '\2', '\1', '\2', '\1' } ) [identIteration];
|
||||
//recode to this uint8_t index = identIteration >> 2;
|
||||
#if 0
|
||||
if (identIteration < 5) {
|
||||
index = 0;
|
||||
} else {
|
||||
index = 1;
|
||||
}
|
||||
#endif
|
||||
uint8_t index = identIteration % 6 / 3;
|
||||
uint8_t identIterationMod3 = identIteration % 3;
|
||||
if (identIterationMod3 <= 1) {
|
||||
float scale = expapprox(SCALE_BIAS - SystemIdentStateBetaToArray(systemIdentState.Beta)[index]);
|
||||
if (scale > 0.25f) {
|
||||
scale = 0.25f;
|
||||
}
|
||||
if ((identIterationMod3 == 1) ^ (identIteration >= 6)) {
|
||||
scale = -scale;
|
||||
}
|
||||
identOffsets[index] = scale;
|
||||
}
|
||||
// this results in:
|
||||
// when identIteration== 0: identOffsets[0] = roll_scale;
|
||||
// when identIteration== 1: identOffsets[0] = -roll_scale;
|
||||
// when identIteration== 2: no offset
|
||||
// when identIteration== 3: identOffsets[1] = pitch_scale;
|
||||
// when identIteration== 4: identOffsets[1] = -pitch_scale;
|
||||
// when identIteration== 5: no offset
|
||||
// when identIteration== 6: identOffsets[0] = -roll_scale;
|
||||
// when identIteration== 7: identOffsets[0] = roll_scale;
|
||||
// when identIteration== 8: no offset
|
||||
// when identIteration== 9: identOffsets[1] = -pitch_scale;
|
||||
// when identIteration==10: identOffsets[1] = pitch_scale;
|
||||
// when identIteration==11: no offset
|
||||
//
|
||||
// each change is either an axis going from zero to +-scale
|
||||
// or going from +-scale to -+scale
|
||||
// there is a delay when changing axes
|
||||
//
|
||||
// it's not clear whether AfPredict() is designed to handle double scale perturbances on a particular axis
|
||||
// resulting from -offset to +offset and needs -offset to zero to +offset
|
||||
// as an EKF it should handle it
|
||||
#endif
|
||||
|
||||
// one axis at a time
|
||||
// full stroke with delay between axes
|
||||
// for a cleaner signal
|
||||
// a little more difficult to fly?
|
||||
// makes slightly lower PIDs
|
||||
// yaw pids seem way high and incorrect
|
||||
#if 0
|
||||
const float SCALE_BIAS = 7.1f;
|
||||
// why does yaw change twice a cycle and roll/pitch change only once?
|
||||
identOffsets[0] = 0.0f;
|
||||
identOffsets[1] = 0.0f;
|
||||
identOffsets[2] = 0.0f;
|
||||
identIteration = (identIteration+1) % 18;
|
||||
uint8_t index = identIteration % 9 / 3;
|
||||
uint8_t identIterationMod3 = identIteration % 3;
|
||||
// if (identIterationMod3 <= 1) {
|
||||
{
|
||||
float scale = expapprox(SCALE_BIAS - SystemIdentStateBetaToArray(systemIdentState.Beta)[index]);
|
||||
if (scale > 0.25f) {
|
||||
scale = 0.25f;
|
||||
}
|
||||
if ((identIterationMod3 == 1) ^ (identIteration >= 9)) {
|
||||
scale = -scale;
|
||||
}
|
||||
identOffsets[index] = scale;
|
||||
}
|
||||
// this results in:
|
||||
// when identIteration== 0: identOffsets[0] = roll_scale;
|
||||
// when identIteration== 1: identOffsets[0] = -roll_scale;
|
||||
// when identIteration== 2: no offset
|
||||
// when identIteration== 3: identOffsets[1] = pitch_scale;
|
||||
// when identIteration== 4: identOffsets[1] = -pitch_scale;
|
||||
// when identIteration== 5: no offset
|
||||
// when identIteration== 6: identOffsets[2] = yaw_scale;
|
||||
// when identIteration== 7: identOffsets[2] = -yaw_scale;
|
||||
// when identIteration== 8: no offset
|
||||
// when identIteration== 9: identOffsets[0] = -roll_scale;
|
||||
// when identIteration==10: identOffsets[0] = roll_scale;
|
||||
// when identIteration==11: no offset
|
||||
// when identIteration==12: identOffsets[1] = -pitch_scale;
|
||||
// when identIteration==13: identOffsets[1] = pitch_scale;
|
||||
// when identIteration==14: no offset
|
||||
// when identIteration==15: identOffsets[2] = -yaw_scale;
|
||||
// when identIteration==16: identOffsets[2] = yaw_scale;
|
||||
// when identIteration==17: no offset
|
||||
//
|
||||
// each change is either an axis going from zero to +-scale
|
||||
// or going from +-scale to -+scale
|
||||
// there is a delay when changing axes
|
||||
//
|
||||
// it's not clear whether AfPredict() is designed to handle 2x scale perturbations on a particular axis
|
||||
// resulting from -offset to +offset and instead needs -offset to zero to +offset
|
||||
// ... as an EKF it should handle it
|
||||
#endif
|
||||
}
|
||||
|
||||
rate[t] = boundf(rate[t],
|
||||
@ -643,8 +386,6 @@ static void stabilizationInnerloopTask()
|
||||
pid_scaler scaler = create_pid_scaler(t);
|
||||
actuatorDesiredAxis[t] = pid_apply_setpoint(&stabSettings.innerPids[t], &scaler, rate[t], gyro_filtered[t], dT, measuredDterm_enabled);
|
||||
actuatorDesiredAxis[t] += identOffsets[t];
|
||||
// we shouldn't do any clamping until after the motors are calculated and scaled?
|
||||
//actuatorDesiredAxis[t] = boundf(actuatorDesiredAxis[t], -1.0f, 1.0f);
|
||||
}
|
||||
break;
|
||||
#endif /* !defined(PIOS_EXCLUDE_ADVANCED_FEATURES) */
|
||||
|
@ -173,7 +173,8 @@ uint32_t PIOS_DELAY_DiffuS(uint32_t raw)
|
||||
* @brief Subrtact two raw times and convert to us.
|
||||
* @return Interval between raw times in microseconds
|
||||
*/
|
||||
uint32_t PIOS_DELAY_DiffuS2(uint32_t raw, uint32_t later) {
|
||||
uint32_t PIOS_DELAY_DiffuS2(uint32_t raw, uint32_t later)
|
||||
{
|
||||
return (later - raw) / us_ticks;
|
||||
}
|
||||
#endif /* !defined(PIOS_EXCLUDE_ADVANCED_FEATURES) */
|
||||
|
Loading…
x
Reference in New Issue
Block a user