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3 Commits

Author SHA1 Message Date
dankers
6f6a8e50ee Latest update from Daniel for the Notify Plugin
Please help test it, all sound files are in SVN as well.

git-svn-id: svn://svn.openpilot.org/OpenPilot/trunk@975 ebee16cc-31ac-478f-84a7-5cbb03baadba
2010-07-01 13:23:15 +00:00
dankers
b2840b41ef Update from Daniel of the notify plugin. Play with this, it is very cool, it looks at UAVObjects and based on their values it has rules to play sounds. It is flexible and a much better approach than text to speech which was originally considered but still sounds bad and hard to do cross platform.
Sound collection path if you are building in a build directory would be:

../../share/openpilotgcs/sounds

Select default as the language. There is one issue remaining which Daniel is working on, 0.0x values do not play, these are rare ut will be fixed shortly. It is now mature enough to test with however.

Additionally as part of this commit, typeo correct of a sound file.

git-svn-id: svn://svn.openpilot.org/OpenPilot/trunk@849 ebee16cc-31ac-478f-84a7-5cbb03baadba
2010-06-21 16:31:07 +00:00
dankers
a267d6d9d0 Notify plugin, please test this and make sure it works on Linux and Mac.
The idea is you select a UABObject to watch and when it reaches a certain level it will play sounds of your choice.

Can some one people do a code review and make sure it is ok? Testing would be very useful as well.

git-svn-id: svn://svn.openpilot.org/OpenPilot/trunk@795 ebee16cc-31ac-478f-84a7-5cbb03baadba
2010-06-17 11:59:53 +00:00