/*! * @file sdlgamepad.h * @brief Headerfile for the SDLGamepad class. * *
* In this file there are only prottyped functions and other * global stuff. The real implemention of the functions and the * class is in sdlgamepad.cpp. This file is not listed here because all * documentation is inside the header file. *
*/ /*! * @mainpage SDLGamepad API Documentation * * @section intro_sec Introduction * ** This is the API Documentation for the SDLGamepad library. *
* ** This library makes use of the SDL-1.2 library to send / receive * information from a gamepad / joystick that is compatible with the * SDL system. It is written in QT. Because of the fact that SDL and QT * are avaliable on many platforms you can use this library on every * platform that supports SDL and qt! *
* * @section install_sec Installation * * @subsection step1 Step 1: Requirements * ** You need a QT 4.5.x and SDL-1.2 to compile this library. *
* ** For further information check http://qt.nokia.com and * http://www.libsdl.org *
* * @subsection step2 Step 2: Getting the code.. * *
* You can get the source code via svn:
* svn co http://www.nalla.de/svn/tank/sdlgamepad/trunk
* sdlgamepad
*
* If you want debug information you should run: *
* *
* qmake CONFIG+=debug
* make
*
* You should now have .so files or a .dll file in the build * subdirectory. *
* ** For a release build just run qmake without the CONFIG+=debug! *
* * @section add_sec Additional information * ** You need to have SDL installed globally in the mingw directory on * windows. This is due to the fact that on unix systems sdl is mostly * in the distributions repository system avaliable and therefore a * global install. *
* * @section ex_sec Implemention example * * @code * #include