/** ****************************************************************************** * @addtogroup OpenPilotModules OpenPilot Modules * @{ * @addtogroup PathPlanner Path Planner Module * @brief Executes a series of waypoints * @{ * * @file pathplanner.c * @author The OpenPilot Team, http://www.openpilot.org Copyright (C) 2012. * @brief Executes a series of waypoints * * @see The GNU Public License (GPL) Version 3 * *****************************************************************************/ /* * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "openpilot.h" #include "paths.h" #include "flightstatus.h" #include "guidancesettings.h" #include "pathdesired.h" #include "positionactual.h" #include "positiondesired.h" #include "waypoint.h" #include "waypointactive.h" // Private constants #define STACK_SIZE_BYTES 512 #define TASK_PRIORITY (tskIDLE_PRIORITY+1) #define MAX_QUEUE_SIZE 2 // Private types // Private variables static xTaskHandle taskHandle; static xQueueHandle queue; static WaypointActiveData waypointActive; static WaypointData waypoint; static GuidanceSettingsData guidanceSettings; // Private functions static void pathPlannerTask(void *parameters); static void waypointsUpdated(UAVObjEvent * ev); static void createPath(); /** * Module initialization */ int32_t PathPlannerStart() { taskHandle = NULL; // Start VM thread xTaskCreate(pathPlannerTask, (signed char *)"PathPlanner", STACK_SIZE_BYTES/4, NULL, TASK_PRIORITY, &taskHandle); TaskMonitorAdd(TASKINFO_RUNNING_PATHPLANNER, taskHandle); return 0; } /** * Module initialization */ int32_t PathPlannerInitialize() { taskHandle = NULL; WaypointInitialize(); WaypointActiveInitialize(); // Create object queue queue = xQueueCreate(MAX_QUEUE_SIZE, sizeof(UAVObjEvent)); return 0; } MODULE_INITCALL(PathPlannerInitialize, PathPlannerStart) /** * Module task */ int32_t bad_inits; int32_t bad_reads; static void pathPlannerTask(void *parameters) { WaypointConnectCallback(waypointsUpdated); WaypointActiveConnectCallback(waypointsUpdated); FlightStatusData flightStatus; PathDesiredData pathDesired; PositionActualData positionActual; PositionDesiredData positionDesired; createPath(); const float MIN_RADIUS = 4.0f; // Radius to consider at waypoint (m) // Main thread loop bool pathplanner_active = false; while (1) { vTaskDelay(20); FlightStatusGet(&flightStatus); if (flightStatus.FlightMode != FLIGHTSTATUS_FLIGHTMODE_PATHPLANNER) { pathplanner_active = false; continue; } if(pathplanner_active == false) { // This triggers callback to update variable WaypointActiveGet(&waypointActive); waypointActive.Index = 0; WaypointActiveSet(&waypointActive); pathplanner_active = true; continue; } GuidanceSettingsGet(&guidanceSettings); switch(guidanceSettings.PathMode) { case GUIDANCESETTINGS_PATHMODE_ENDPOINT: PositionActualGet(&positionActual); float r2 = powf(positionActual.North - waypoint.Position[WAYPOINT_POSITION_NORTH], 2) + powf(positionActual.East - waypoint.Position[WAYPOINT_POSITION_EAST], 2) + powf(positionActual.Down - waypoint.Position[WAYPOINT_POSITION_DOWN], 2); // We hit this waypoint if (r2 < (MIN_RADIUS * MIN_RADIUS)) { switch(waypoint.Action) { case WAYPOINT_ACTION_NEXT: waypointActive.Index++; WaypointActiveSet(&waypointActive); break; case WAYPOINT_ACTION_RTH: // Fly back to the home location but 20 m above it PositionDesiredGet(&positionDesired); positionDesired.North = 0; positionDesired.East = 0; positionDesired.Down = -20; PositionDesiredSet(&positionDesired); break; default: PIOS_DEBUG_Assert(0); } } break; case GUIDANCESETTINGS_PATHMODE_PATH: PathDesiredGet(&pathDesired); PositionActualGet(&positionActual); float cur[3] = {positionActual.North, positionActual.East, positionActual.Down}; struct path_status progress; path_progress(pathDesired.Start, pathDesired.End, cur, &progress); if (progress.fractional_progress >= 1) { switch(waypoint.Action) { case WAYPOINT_ACTION_NEXT: waypointActive.Index++; WaypointActiveSet(&waypointActive); break; case WAYPOINT_ACTION_RTH: // Fly back to the home location but 20 m above it PositionDesiredGet(&positionDesired); positionDesired.North = 0; positionDesired.East = 0; positionDesired.Down = -20; PositionDesiredSet(&positionDesired); break; default: PIOS_DEBUG_Assert(0); } } break; } } } /** * On changed waypoints or active waypoint update position desired * if we are in charge */ static void waypointsUpdated(UAVObjEvent * ev) { FlightStatusData flightStatus; FlightStatusGet(&flightStatus); if (flightStatus.FlightMode != FLIGHTSTATUS_FLIGHTMODE_PATHPLANNER) return; WaypointActiveGet(&waypointActive); WaypointInstGet(waypointActive.Index, &waypoint); GuidanceSettingsGet(&guidanceSettings); switch(guidanceSettings.PathMode) { case GUIDANCESETTINGS_PATHMODE_ENDPOINT: { PositionDesiredData positionDesired; PositionDesiredGet(&positionDesired); positionDesired.North = waypoint.Position[WAYPOINT_POSITION_NORTH]; positionDesired.East = waypoint.Position[WAYPOINT_POSITION_EAST]; positionDesired.Down = waypoint.Position[WAYPOINT_POSITION_DOWN]; PositionDesiredSet(&positionDesired); } break; case GUIDANCESETTINGS_PATHMODE_PATH: { PathDesiredData pathDesired; pathDesired.End[PATHDESIRED_END_NORTH] = waypoint.Position[WAYPOINT_POSITION_NORTH]; pathDesired.End[PATHDESIRED_END_EAST] = waypoint.Position[WAYPOINT_POSITION_EAST]; pathDesired.End[PATHDESIRED_END_DOWN] = waypoint.Position[WAYPOINT_POSITION_DOWN]; pathDesired.EndingVelocity = sqrtf(powf(waypoint.Velocity[WAYPOINT_VELOCITY_NORTH],2) + powf(waypoint.Velocity[WAYPOINT_VELOCITY_EAST],2)); if(waypointActive.Index == 0) { // Get current position as start point PositionActualData positionActual; PositionActualGet(&positionActual); pathDesired.Start[PATHDESIRED_START_NORTH] = positionActual.North; pathDesired.Start[PATHDESIRED_START_EAST] = positionActual.East; pathDesired.Start[PATHDESIRED_START_DOWN] = positionActual.Down - 1; pathDesired.StartingVelocity = pathDesired.EndingVelocity; } else { // Get previous waypoint as start point WaypointData waypointPrev; WaypointInstGet(waypointActive.Index - 1, &waypointPrev); pathDesired.Start[PATHDESIRED_END_NORTH] = waypointPrev.Position[WAYPOINT_POSITION_NORTH]; pathDesired.Start[PATHDESIRED_END_EAST] = waypointPrev.Position[WAYPOINT_POSITION_EAST]; pathDesired.Start[PATHDESIRED_END_DOWN] = waypointPrev.Position[WAYPOINT_POSITION_DOWN]; pathDesired.StartingVelocity = sqrtf(powf(waypointPrev.Velocity[WAYPOINT_VELOCITY_NORTH],2) + powf(waypointPrev.Velocity[WAYPOINT_VELOCITY_EAST],2)); } PathDesiredSet(&pathDesired); } break; } } static void createPath() { // Draw O WaypointData waypoint; waypoint.Velocity[0] = 2; // Since for now this isn't directional just set a mag for(uint32_t i = 0; i < 20; i++) { waypoint.Position[1] = 30 * cos(i / 19.0 * 2 * M_PI); waypoint.Position[0] = 50 * sin(i / 19.0 * 2 * M_PI); waypoint.Position[2] = -50; waypoint.Action = WAYPOINT_ACTION_NEXT; WaypointCreateInstance(); bad_inits += (WaypointInstSet(i, &waypoint) != 0); } // Draw P for(uint32_t i = 20; i < 35; i++) { waypoint.Position[1] = 55 + 20 * cos(i / 10.0 * M_PI - M_PI / 2); waypoint.Position[0] = 25 + 25 * sin(i / 10.0 * M_PI - M_PI / 2); waypoint.Position[2] = -50; waypoint.Action = WAYPOINT_ACTION_NEXT; WaypointCreateInstance(); bad_inits += (WaypointInstSet(i, &waypoint) != 0); } waypoint.Position[1] = 35; waypoint.Position[0] = -50; waypoint.Position[2] = -50; waypoint.Action = WAYPOINT_ACTION_NEXT; WaypointCreateInstance(); WaypointInstSet(35, &waypoint); // Draw Box waypoint.Position[1] = 35; waypoint.Position[0] = -60; waypoint.Position[2] = -30; waypoint.Action = WAYPOINT_ACTION_NEXT; WaypointCreateInstance(); WaypointInstSet(36, &waypoint); waypoint.Position[1] = 85; waypoint.Position[0] = -60; waypoint.Position[2] = -30; waypoint.Action = WAYPOINT_ACTION_NEXT; WaypointCreateInstance(); WaypointInstSet(37, &waypoint); waypoint.Position[1] = 85; waypoint.Position[0] = 60; waypoint.Position[2] = -30; waypoint.Action = WAYPOINT_ACTION_NEXT; WaypointCreateInstance(); WaypointInstSet(38, &waypoint); waypoint.Position[1] = -40; waypoint.Position[0] = 60; waypoint.Position[2] = -30; waypoint.Action = WAYPOINT_ACTION_NEXT; WaypointCreateInstance(); WaypointInstSet(39, &waypoint); waypoint.Position[1] = -40; waypoint.Position[0] = -60; waypoint.Position[2] = -30; waypoint.Action = WAYPOINT_ACTION_NEXT; WaypointCreateInstance(); WaypointInstSet(40, &waypoint); waypoint.Position[1] = 35; waypoint.Position[0] = -60; waypoint.Position[2] = -30; waypoint.Action = WAYPOINT_ACTION_NEXT; WaypointCreateInstance(); WaypointInstSet(41, &waypoint); } /** * @} * @} */