/** ****************************************************************************** * * @file modelviewgadgetwidget.cpp * @author The OpenPilot Team, http://www.openpilot.org Copyright (C) 2010. * @brief * @see The GNU Public License (GPL) Version 3 * @defgroup modelview * @{ * *****************************************************************************/ /* * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "modelviewgadgetwidget.h" ModelViewGadgetWidget::ModelViewGadgetWidget(QWidget *parent) : QGLWidget(parent) , m_pFactory(GLC_Factory::instance(this->context())) , m_Light() , m_World() , m_GlView(this) , m_MoverController() , m_ModelBoundingBox() , m_MotionTimer() { setSizePolicy(QSizePolicy::MinimumExpanding, QSizePolicy::MinimumExpanding); m_Light.setPosition(4000.0, 40000.0, 80000.0); m_Light.setAmbientColor(Qt::lightGray); QColor repColor; repColor.setRgbF(1.0, 0.11372, 0.11372, 0.0); m_MoverController= m_pFactory->createDefaultMoverController(repColor, &m_GlView); m_GlView.cameraHandle()->setDefaultUpVector(glc::Z_AXIS); m_GlView.cameraHandle()->setIsoView(); // Create objects to display CreateScene(); connect(&m_MotionTimer, SIGNAL(timeout()), this, SLOT(rotateView())); } ModelViewGadgetWidget::~ModelViewGadgetWidget() { delete m_pFactory; } void ModelViewGadgetWidget::initializeGL() { // OpenGL initialization m_GlView.initGl(); m_GlView.reframe(m_ModelBoundingBox); //m_GlView.reframe(m_World.boundingBox()); // Calculate camera depth of view m_GlView.setDistMinAndMax(m_World.boundingBox()); glEnable(GL_NORMALIZE); m_MotionTimer.start(60); } void ModelViewGadgetWidget::resizeEvent(QResizeEvent *event) { // printf("%d,%d\n", width(), height()); // m_GlView.setWinGLSize(width(), height()); QWidget::resizeEvent(event); } void ModelViewGadgetWidget::paintGL() { // Clear screen glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Load identity matrix glLoadIdentity(); // define the light m_Light.enable(); // define view matrix m_GlView.glExecuteCam(); m_Light.glExecute(); // Display the collection of GLC_Object m_World.glExecute(0, false); // Display UI Info (orbit circle) m_MoverController.drawActiveMoverRep(); } void ModelViewGadgetWidget::resizeGL(int width, int height) { m_GlView.setWinGLSize(width, height); // Compute window aspect ratio } // Create GLC_Object to display void ModelViewGadgetWidget::CreateScene() { // TODO: Replace with files from configuration page m_GlView.loadBackGroundImage("../artwork/3D\ Model/default_background.png"); QFile aircraft("../artwork/3D\ Model/quad.dae"); GLC_World* pWorld= m_pFactory->createWorld(aircraft); m_World= *pWorld; delete pWorld; m_ModelBoundingBox= m_World.boundingBox(); } void ModelViewGadgetWidget::mousePressEvent(QMouseEvent *e) { if (m_MoverController.hasActiveMover()) return; switch (e->button()) { case (Qt::LeftButton): m_MotionTimer.stop(); m_MoverController.setActiveMover(GLC_MoverController::TurnTable, e->x(), e->y()); updateGL(); break; default: break; } } void ModelViewGadgetWidget::mouseMoveEvent(QMouseEvent * e) { if (not m_MoverController.hasActiveMover()) return; m_MoverController.move(e->x(), e->y()); m_GlView.setDistMinAndMax(m_World.boundingBox()); updateGL(); } void ModelViewGadgetWidget::mouseReleaseEvent(QMouseEvent*) { if (not m_MoverController.hasActiveMover()) return; m_MoverController.setNoMover(); m_MotionTimer.start(); updateGL(); } ////////////////////////////////////////////////////////////////////// // Private slots Functions ////////////////////////////////////////////////////////////////////// // Rotate the view void ModelViewGadgetWidget::rotateView() { m_GlView.cameraHandle()->rotateAroundTarget(glc::Z_AXIS, 2.0 * glc::PI / static_cast(200)); updateGL(); }