/** ****************************************************************************** * * @file modelviewgadgetwidget.h * @author The OpenPilot Team, http://www.openpilot.org Copyright (C) 2010. * @addtogroup GCSPlugins GCS Plugins * @{ * @addtogroup ModelViewPlugin ModelView Plugin * @{ * @brief A gadget that displays a 3D representation of the UAV *****************************************************************************/ /* * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef MODELVIEWGADGETWIDGET_H_ #define MODELVIEWGADGETWIDGET_H_ #include #include #include "glc_factory.h" #include "viewport/glc_viewport.h" #include "viewport/glc_movercontroller.h" #include "shading/glc_light.h" #include "sceneGraph/glc_world.h" #include "glc_exception.h" #include "uavobjectmanager.h" #include "attitudestate.h" class ModelViewGadgetWidget : public QGLWidget { Q_OBJECT public: ModelViewGadgetWidget(QWidget *parent = 0); ~ModelViewGadgetWidget(); void setAcFilename(QString acf); void setBgFilename(QString bgf); void setVboEnable(bool eVbo); void reloadScene(); void updateAttitude(int value); private: void initializeGL(); void paintGL(); void resizeGL(int width, int height); // Create GLC_Object to display void CreateScene(); // Mouse events void mousePressEvent(QMouseEvent *e); void mouseMoveEvent(QMouseEvent *e); void mouseReleaseEvent(QMouseEvent *e); void wheelEvent(QWheelEvent *e); void keyPressEvent(QKeyEvent *e); ////////////////////////////////////////////////////////////////////// // Private slots Functions ////////////////////////////////////////////////////////////////////// private slots: void updateAttitude(); private: GLC_Factory *m_pFactory; GLC_Light m_Light; GLC_World m_World; GLC_Viewport m_GlView; GLC_MoverController m_MoverController; GLC_BoundingBox m_ModelBoundingBox; // ! The timer used for motion QTimer m_MotionTimer; QString acFilename; QString bgFilename; bool vboEnable; AttitudeState *attState; }; #endif /* MODELVIEWGADGETWIDGET_H_ */