# # This file is part of SDLGamepad. # # SDLGamepad is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # SDLGamepad is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with Foobar. If not, see . # # Manuel Blanquett # mail.nalla@gmail.com # TEMPLATE = lib TARGET = sdlgamepad DEFINES += SDLGAMEPAD_LIBRARY include(../../openpilotgcslibrary.pri) macx { # Ensures that SDL framework and header files are found when compiled with Qt5.2.1 INCLUDEPATH += /Library/Frameworks/SDL.framework/Headers SDL = -F/Library/Frameworks # Add SDL to CFLAGS fixes build problems on mac QMAKE_CFLAGS += $$SDL QMAKE_CXXFLAGS += $$SDL # Let the linker know where to find the frameworks LIBS += $$SDL LIBS += -framework OpenGL -framework SDL -framework Cocoa } win32 { INCLUDEPATH += $(SDL_DIR)/include LIBS += -L$(SDL_DIR)/lib } !mac:LIBS += -lSDL SOURCES += \ sdlgamepad.cpp HEADERS += \ sdlgamepad.h \ sdlgamepad_global.h OTHER_FILES += \ COPYING \ README \ sdlgamepad.dox \ sdlgamepad.doc include(copydata.pro)