/** ****************************************************************************** * * @file GCSControlgadget.h * @author The OpenPilot Team, http://www.openpilot.org Copyright (C) 2010. * @addtogroup GCSPlugins GCS Plugins * @{ * @addtogroup GCSControlGadgetPlugin GCSControl Gadget Plugin * @{ * @brief A gadget to control the UAV, either from the keyboard or a joystick *****************************************************************************/ /* * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef GCSControlGADGET_H_ #define GCSControlGADGET_H_ #include #include #include "gcscontrolgadgetconfiguration.h" #include "sdlgamepad/sdlgamepad.h" #include #include "gcscontrolplugin.h" namespace Core { class IUAVGadget; } //class QWidget; //class QString; class GCSControlGadgetWidget; using namespace Core; class GCSControlGadget : public Core::IUAVGadget { Q_OBJECT public: GCSControlGadget(QString classId, GCSControlGadgetWidget *widget, QWidget *parent = 0, QObject *plugin=0); ~GCSControlGadget(); QList context() const { return m_context; } QWidget *widget() { return m_widget; } QString contextHelpId() const { return QString(); } void loadConfiguration(IUAVGadgetConfiguration* config); private: ManualControlCommand* getManualControlCommand(); QTime joystickTime; QWidget *m_widget; QList m_context; UAVObject::Metadata mccInitialData; int rollChannel; int pitchChannel; int yawChannel; int throttleChannel; int controlsMode; buttonSettingsStruct buttonSettings[8]; double bound(double input); double wrap(double input); bool channelReverse[8]; signals: void sticksChangedRemotely(double leftX, double leftY, double rightX, double rightY); protected slots: void manualControlCommandUpdated(UAVObject *); void sticksChangedLocally(double leftX, double leftY, double rightX, double rightY); // signals from joystick void gamepads(quint8 count); void buttonState(ButtonNumber number, bool pressed); void axesValues(QListInt16 values); }; #endif // GCSControlGADGET_H_