#include "inputchannelform.h" #include "ui_inputchannelform.h" #include "manualcontrolsettings.h" #include "gcsreceiver.h" InputChannelForm::InputChannelForm(QWidget *parent) : ConfigTaskWidget(parent), ui(new Ui::InputChannelForm) { ui->setupUi(this); connect(ui->channelMin, SIGNAL(valueChanged(int)), this, SLOT(minMaxUpdated())); connect(ui->channelMax, SIGNAL(valueChanged(int)), this, SLOT(minMaxUpdated())); connect(ui->neutralValue, SIGNAL(valueChanged(int)), this, SLOT(neutralUpdated())); connect(ui->channelGroup, SIGNAL(currentIndexChanged(int)), this, SLOT(groupUpdated())); connect(ui->channelRev, SIGNAL(toggled(bool)), this, SLOT(reversedUpdated())); disableMouseWheelEvents(); } InputChannelForm::~InputChannelForm() { delete ui; } void InputChannelForm::addToGrid(QGridLayout *gridLayout) { // if we are the first row to be inserted the show the legend bool showLegend = (gridLayout->rowCount() == 1); // The first time through the loop, keep the legend. All other times, delete it. if (false && !showLegend) { QLayout *legendLayout = layout()->itemAt(0)->layout(); Q_ASSERT(legendLayout); // remove every item while (legendLayout->count()) { QLayoutItem *item = legendLayout->takeAt(0); if (!item) { continue; } // get widget from layout item QWidget *widget = item->widget(); if (widget) { delete widget; continue; } } // and finally remove and delete the legend layout layout()->removeItem(legendLayout); delete legendLayout; } QGridLayout *srcLayout = dynamic_cast(layout()); Q_ASSERT(srcLayout); if (showLegend) { Q_ASSERT(srcLayout); int row = gridLayout->rowCount(); for(int col = 0; col < srcLayout->columnCount(); col++) { QLayoutItem *item = srcLayout->itemAtPosition(0, col); if (!item) { continue; } QWidget *widget = item->widget(); if (widget) { gridLayout->addWidget(widget, row, col); continue; } } } int row = gridLayout->rowCount(); for(int col = 0; col < srcLayout->columnCount(); col++) { QLayoutItem *item = srcLayout->itemAtPosition(1, col); if (!item) { continue; } QWidget *widget = item->widget(); if (widget) { gridLayout->addWidget(widget, row, col); continue; } } // setVisible(false); } void InputChannelForm::setName(QString &name) { ui->channelName->setText(name); } /** * Update the direction of the slider and boundaries */ void InputChannelForm::minMaxUpdated() { bool reverse = ui->channelMin->value() > ui->channelMax->value(); if (reverse) { ui->channelNeutral->setMinimum(ui->channelMax->value()); ui->channelNeutral->setMaximum(ui->channelMin->value()); } else { ui->channelNeutral->setMinimum(ui->channelMin->value()); ui->channelNeutral->setMaximum(ui->channelMax->value()); } ui->channelRev->setChecked(reverse); ui->channelNeutral->setInvertedAppearance(reverse); ui->channelNeutral->setInvertedControls(reverse); } void InputChannelForm::neutralUpdated() { int neutralValue = ui->neutralValue->value(); if (ui->channelRev->isChecked()) { if (neutralValue > ui->channelMin->value()) { ui->channelMin->setValue(neutralValue); } else if (neutralValue < ui->channelMax->value()) { ui->channelMax->setValue(neutralValue); } } else { if (neutralValue < ui->channelMin->value()) { ui->channelMin->setValue(neutralValue); } else if (neutralValue > ui->channelMax->value()) { ui->channelMax->setValue(neutralValue); } } } void InputChannelForm::reversedUpdated() { int value = ui->channelNeutral->value(); int min = ui->channelMin->value(); int max = ui->channelMax->value(); if (ui->channelRev->isChecked()) { if (min < max) { ui->channelMax->setValue(min); ui->channelMin->setValue(max); ui->channelNeutral->setValue(value); } } else { if (min > max) { ui->channelMax->setValue(min); ui->channelMin->setValue(max); ui->channelNeutral->setValue(value); } } } /** * Update the channel options based on the selected receiver type * * I fully admit this is terrible practice to embed data within UI * like this. Open to suggestions. JC 2011-09-07 */ void InputChannelForm::groupUpdated() { ui->channelNumber->clear(); ui->channelNumber->addItem("Disabled"); quint8 count = 0; switch (ui->channelGroup->currentIndex()) { case -1: // Nothing selected count = 0; break; case ManualControlSettings::CHANNELGROUPS_PWM: count = 8; // Need to make this 6 for CC break; case ManualControlSettings::CHANNELGROUPS_PPM: case ManualControlSettings::CHANNELGROUPS_OPLINK: case ManualControlSettings::CHANNELGROUPS_DSMMAINPORT: case ManualControlSettings::CHANNELGROUPS_DSMFLEXIPORT: count = 12; break; case ManualControlSettings::CHANNELGROUPS_SBUS: count = 18; break; case ManualControlSettings::CHANNELGROUPS_GCS: count = GCSReceiver::CHANNEL_NUMELEM; break; case ManualControlSettings::CHANNELGROUPS_NONE: count = 0; break; default: Q_ASSERT(0); } for (int i = 0; i < count; i++) { ui->channelNumber->addItem(QString(tr("Chan %1").arg(i + 1))); } }