/** ****************************************************************************** * * @file mixercurvepoint.h * @author Edouard Lafargue Copyright (C) 2010. * Parts by Nokia Corporation (qt-info@nokia.com) Copyright (C) 2010. * @addtogroup GCSPlugins GCS Plugins * @{ * @addtogroup ConfigPlugin Configuration Plugin * @{ * @brief A point on the mixer curve *****************************************************************************/ /* * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include #include #include #include #include "mixercurveline.h" #include "mixercurvepoint.h" #include "mixercurvewidget.h" Node::Node(MixerCurveWidget *graphWidget) : graph(graphWidget) { setFlag(ItemIsMovable); setFlag(ItemSendsGeometryChanges); setCacheMode(DeviceCoordinateCache); setZValue(-1); vertical = false; } void Node::addEdge(Edge *edge) { edgeList << edge; edge->adjust(); } QList Node::edges() const { return edgeList; } void Node::calculateForces() { if (!scene() || scene()->mouseGrabberItem() == this) { newPos = pos(); return; } // Sum up all forces pushing this item away qreal xvel = 0; qreal yvel = 0; foreach (QGraphicsItem *item, scene()->items()) { Node *node = qgraphicsitem_cast(item); if (!node) continue; QLineF line(mapFromItem(node, 0, 0), QPointF(0, 0)); qreal dx = line.dx(); qreal dy = line.dy(); double l = 2.0 * (dx * dx + dy * dy); if (l > 0) { xvel += (dx * 150.0) / l; yvel += (dy * 150.0) / l; } } // Now subtract all forces pulling items together double weight = (edgeList.size() + 1) * 10; foreach (Edge *edge, edgeList) { QPointF pos; if (edge->sourceNode() == this) pos = mapFromItem(edge->destNode(), 0, 0); else pos = mapFromItem(edge->sourceNode(), 0, 0); xvel += pos.x() / weight; yvel += pos.y() / weight; } if (qAbs(xvel) < 0.1 && qAbs(yvel) < 0.1) xvel = yvel = 0; QRectF sceneRect = scene()->sceneRect(); newPos = pos() + QPointF(xvel, yvel); newPos.setX(qMin(qMax(newPos.x(), sceneRect.left() + 10), sceneRect.right() - 10)); newPos.setY(qMin(qMax(newPos.y(), sceneRect.top() + 10), sceneRect.bottom() - 10)); } bool Node::advance() { if (newPos == pos()) return false; setPos(newPos); return true; } QRectF Node::boundingRect() const { qreal adjust = 2; return QRectF(-10 - adjust, -10 - adjust, 23 + adjust, 23 + adjust); } QPainterPath Node::shape() const { QPainterPath path; path.addEllipse(-10, -10, 20, 20); return path; } void Node::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *) { painter->setPen(Qt::NoPen); painter->setBrush(Qt::darkGray); painter->drawEllipse(-7, -7, 20, 20); QRadialGradient gradient(-3, -3, 10); if (option->state & QStyle::State_Sunken) { gradient.setCenter(3, 3); gradient.setFocalPoint(3, 3); gradient.setColorAt(1, QColor(Qt::yellow).light(120)); gradient.setColorAt(0, QColor(Qt::darkYellow).light(120)); } else { gradient.setColorAt(0, Qt::yellow); gradient.setColorAt(1, Qt::darkYellow); } painter->setBrush(gradient); painter->setPen(QPen(Qt::black, 0)); painter->drawEllipse(-10, -10, 20, 20); } void Node::verticalMove(bool flag){ vertical = flag; } QVariant Node::itemChange(GraphicsItemChange change, const QVariant &value) { switch (change) { case ItemPositionChange: { if (!vertical) break; // Foce node to move vertically QPointF newPos = value.toPointF(); newPos.setX(pos().x()); return newPos; } case ItemPositionHasChanged: foreach (Edge *edge, edgeList) edge->adjust(); graph->itemMoved(); break; default: break; }; return QGraphicsItem::itemChange(change, value); } void Node::mousePressEvent(QGraphicsSceneMouseEvent *event) { update(); QGraphicsItem::mousePressEvent(event); } void Node::mouseReleaseEvent(QGraphicsSceneMouseEvent *event) { update(); QGraphicsItem::mouseReleaseEvent(event); }