/* * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "osgearth.h" #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "utils/pathutils.h" OsgEarthItem::OsgEarthItem(QDeclarativeItem *parent): QDeclarativeItem(parent), m_renderer(0), m_rendererThread(0), m_currentSize(640, 480), m_roll(0.0), m_pitch(0.0), m_yaw(0.0), m_latitude(-28.5), m_longitude(153.0), m_altitude(400.0), m_fieldOfView(90.0), m_sceneFile(QLatin1String("/usr/share/osgearth/maps/srtm.earth")) { setSize(m_currentSize); setFlag(ItemHasNoContents, false); } OsgEarthItem::~OsgEarthItem() { if (m_renderer) { m_rendererThread->exit(); //wait up to 10 seconds for renderer thread to exit m_rendererThread->wait(10*1000); delete m_renderer; delete m_rendererThread; } } QString OsgEarthItem::resolvedSceneFile() const { QString sceneFile = m_sceneFile; //try to resolve the relative scene file name: if (!QFileInfo(sceneFile).exists()) { QDeclarativeView *view = qobject_cast(scene()->views().first()); if (view) { QUrl baseUrl = view->engine()->baseUrl(); sceneFile = baseUrl.resolved(sceneFile).toLocalFile(); } } return sceneFile; } void OsgEarthItem::geometryChanged(const QRectF &newGeometry, const QRectF &oldGeometry) { Q_UNUSED(oldGeometry); Q_UNUSED(newGeometry); //Dynamic gyometry changes are not supported yet, //terrain is rendered to fixed geompetry and scalled for now /* qDebug() << Q_FUNC_INFO << newGeometry; int w = qRound(newGeometry.width()); int h = qRound(newGeometry.height()); if (m_currentSize != QSize(w,h) && m_gw.get()) { m_currentSize = QSize(w,h); m_gw->getEventQueue()->windowResize(0,0,w,h); m_gw->resized(0,0,w,h); osg::Camera *camera = m_viewer->getCamera(); camera->setViewport(new osg::Viewport(0,0,w,h)); camera->setProjectionMatrixAsPerspective(m_fieldOfView, qreal(w)/h, 1.0f, 10000.0f); } */ } void OsgEarthItem::paint(QPainter *painter, const QStyleOptionGraphicsItem *style, QWidget *widget) { Q_UNUSED(painter); Q_UNUSED(style); QGLWidget *glWidget = qobject_cast(widget); if (!m_renderer) { m_renderer = new OsgEarthItemRenderer(this, glWidget); connect(m_renderer, SIGNAL(frameReady()), this, SLOT(updateView()), Qt::QueuedConnection); m_rendererThread = new QThread(this); m_renderer->moveToThread(m_rendererThread); m_rendererThread->start(); QMetaObject::invokeMethod(m_renderer, "initScene", Qt::QueuedConnection); return; } QGLFramebufferObject *fbo = m_renderer->lastFrame(); if (glWidget && fbo) glWidget->drawTexture(boundingRect(), fbo->texture()); } void OsgEarthItem::updateView() { update(); } void OsgEarthItem::updateFrame() { if (m_renderer) { m_renderer->markDirty(); QMetaObject::invokeMethod(m_renderer, "updateFrame", Qt::QueuedConnection); } } void OsgEarthItem::setRoll(qreal arg) { if (!qFuzzyCompare(m_roll, arg)) { m_roll = arg; updateFrame(); emit rollChanged(arg); } } void OsgEarthItem::setPitch(qreal arg) { if (!qFuzzyCompare(m_pitch, arg)) { m_pitch = arg; updateFrame(); emit pitchChanged(arg); } } void OsgEarthItem::setYaw(qreal arg) { if (!qFuzzyCompare(m_yaw, arg)) { m_yaw = arg; updateFrame(); emit yawChanged(arg); } } void OsgEarthItem::setLatitude(double arg) { //not sure qFuzzyCompare is accurate enough for geo coordinates if (m_latitude != arg) { m_latitude = arg; emit latitudeChanged(arg); } } void OsgEarthItem::setLongitude(double arg) { if (m_longitude != arg) { m_longitude = arg; emit longitudeChanged(arg); } } void OsgEarthItem::setAltitude(double arg) { if (!qFuzzyCompare(m_altitude,arg)) { m_altitude = arg; emit altitudeChanged(arg); } } //! Camera vertical field of view in degrees void OsgEarthItem::setFieldOfView(qreal arg) { if (!qFuzzyCompare(m_fieldOfView,arg)) { m_fieldOfView = arg; emit fieldOfViewChanged(arg); //it should be a queued call to OsgEarthItemRenderer instead /*if (m_viewer.get()) { m_viewer->getCamera()->setProjectionMatrixAsPerspective( m_fieldOfView, qreal(m_currentSize.width())/m_currentSize.height(), 1.0f, 10000.0f); }*/ updateFrame(); } } void OsgEarthItem::setSceneFile(QString arg) { if (m_sceneFile != arg) { m_sceneFile = arg; emit sceneFileChanged(arg); } } OsgEarthItemRenderer::OsgEarthItemRenderer(OsgEarthItem *item, QGLWidget *glWidget) : QObject(0), m_item(item), m_lastFboNumber(0), m_currentSize(640, 480), m_cameraDirty(false) { //make a shared gl widget to avoid //osg rendering to mess with qpainter state //this runs in the main thread m_glWidget = new QGLWidget(0, glWidget); m_glWidget.data()->setAttribute(Qt::WA_PaintOutsidePaintEvent); for (int i=0; imakeCurrent(); for (int i=0; idoneCurrent(); delete m_glWidget.data(); } QGLFramebufferObject *OsgEarthItemRenderer::lastFrame() { return m_fbo[m_lastFboNumber]; } void OsgEarthItemRenderer::initScene() { Q_ASSERT(!m_viewer.get()); int w = m_currentSize.width(); int h = m_currentSize.height(); QString sceneFile = m_item->resolvedSceneFile(); m_model = osgDB::readNodeFile(sceneFile.toStdString()); //setup caching osgEarth::MapNode *mapNode = osgEarth::MapNode::findMapNode(m_model.get()); if (mapNode) { osgEarth::TMSCacheOptions cacheOptions; //cacheOptions.cacheOnly() = true; QString cacheDir = Utils::PathUtils().GetStoragePath()+QLatin1String("osgEarth_cache"); cacheOptions.setPath(cacheDir.toStdString()); osgEarth::Cache *cache= new osgEarth::TMSCache(cacheOptions); mapNode->getMap()->setCache(cache); } else { qWarning() << Q_FUNC_INFO << sceneFile << " doesn't look like an osgEarth file"; } m_gw = new osgViewer::GraphicsWindowEmbedded(0,0,w,h); m_viewer = new osgViewer::Viewer(); m_viewer->setThreadingModel(osgViewer::Viewer::SingleThreaded); m_viewer->setSceneData(m_model); m_viewer->getDatabasePager()->setDoPreCompile(true); osg::Camera *camera = m_viewer->getCamera(); camera->setViewport(new osg::Viewport(0,0,w,h)); camera->setGraphicsContext(m_gw); camera->setClearMask(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); // configure the near/far so we don't clip things that are up close camera->setNearFarRatio(0.00002); camera->setProjectionMatrixAsPerspective(m_item->fieldOfView(), qreal(w)/h, 1.0f, 10000.0f); updateFrame(); } void OsgEarthItemRenderer::updateFrame() { if (!m_cameraDirty || !m_viewer.get() || m_glWidget.isNull()) return; m_glWidget.data()->makeCurrent(); //To find a camera view matrix, find placer matrixes for two points //onr at requested coords and another latitude shifted by 0.01 deg osgEarth::Util::ObjectPlacer placer(m_viewer->getSceneData()); m_cameraDirty = false; osg::Matrixd positionMatrix; placer.createPlacerMatrix(m_item->latitude(), m_item->longitude(), m_item->altitude(), positionMatrix); osg::Matrixd positionMatrix2; placer.createPlacerMatrix(m_item->latitude()+0.01, m_item->longitude(), m_item->altitude(), positionMatrix2); osg::Vec3d eye(0.0f, 0.0f, 0.0f); osg::Vec3d viewVector(0.0f, 0.0f, 0.0f); osg::Vec3d upVector(0.0f, 0.0f, 1.0f); eye = positionMatrix.preMult(eye); upVector = positionMatrix.preMult(upVector); upVector.normalize(); viewVector = positionMatrix2.preMult(viewVector) - eye; viewVector.normalize(); viewVector *= 10.0; //TODO: clarify the correct rotation order, //currently assuming yaw, pitch, roll osg::Quat q; q.makeRotate(-m_item->yaw()*M_PI/180.0, upVector); upVector = q * upVector; viewVector = q * viewVector; osg::Vec3d side = viewVector ^ upVector; q.makeRotate(m_item->pitch()*M_PI/180.0, side); upVector = q * upVector; viewVector = q * viewVector; q.makeRotate(m_item->roll()*M_PI/180.0, viewVector); upVector = q * upVector; viewVector = q * viewVector; osg::Vec3d center = eye + viewVector; // qDebug() << "e " << eye.x() << eye.y() << eye.z(); // qDebug() << "c " << center.x() << center.y() << center.z(); // qDebug() << "up" << upVector.x() << upVector.y() << upVector.z(); m_viewer->getCamera()->setViewMatrixAsLookAt(osg::Vec3d(eye.x(), eye.y(), eye.z()), osg::Vec3d(center.x(), center.y(), center.z()), osg::Vec3d(upVector.x(), upVector.y(), upVector.z())); { QGLFramebufferObject *fbo = m_fbo[(m_lastFboNumber + 1) % FboCount]; QPainter fboPainter(fbo); fboPainter.beginNativePainting(); m_viewer->frame(); fboPainter.endNativePainting(); } m_glWidget.data()->doneCurrent(); m_lastFboNumber = (m_lastFboNumber + 1) % FboCount; emit frameReady(); }