/** ****************************************************************************** * * @file GCSControlplugin.cpp * @author The OpenPilot Team, http://www.openpilot.org Copyright (C) 2010. * @addtogroup GCSPlugins GCS Plugins * @{ * @addtogroup GCSControlGadgetPlugin GCSControl Gadget Plugin * @{ * @brief A gadget to control the UAV, either from the keyboard or a joystick *****************************************************************************/ /* * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "gcscontrolplugin.h" #include "gcscontrolgadgetfactory.h" #include #include #include #include GCSControlPlugin::GCSControlPlugin() { // Do nothing } GCSControlPlugin::~GCSControlPlugin() { // Do nothing } bool GCSControlPlugin::initialize(const QStringList & args, QString *errMsg) { Q_UNUSED(args); Q_UNUSED(errMsg); sdlGamepad = new SDLGamepad(); if (sdlGamepad->init()) { sdlGamepad->start(); qRegisterMetaType("QListInt16"); qRegisterMetaType("ButtonNumber"); } mf = new GCSControlGadgetFactory(this); addAutoReleasedObject(mf); return true; } void GCSControlPlugin::extensionsInitialized() { // Do nothing } void GCSControlPlugin::shutdown() { // Do nothing } /** * @} * @} */