/** ****************************************************************************** * * @file CoordinateConverions.h * @author The OpenPilot Team, http://www.openpilot.org Copyright (C) 2010. * @brief Header for Coordinate conversions library in CoordinateConversions.c * - all angles in deg * - distances in meters * - altitude above WGS-84 elipsoid * * @see The GNU Public License (GPL) Version 3 * *****************************************************************************/ /* * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef COORDINATECONVERSIONS_H_ #define COORDINATECONVERSIONS_H_ // ****** convert Lat,Lon,Alt to ECEF ************ void LLA2ECEF(float LLA[3], float ECEF[3]); // ****** convert ECEF to Lat,Lon,Alt (ITERATIVE!) ********* uint16_t ECEF2LLA(float ECEF[3], float LLA[3]); void RneFromLLA(float LLA[3], float Rne[3][3]); // ****** find rotation matrix from rotation vector void Rv2Rot(float Rv[3], float R[3][3]); // ****** find roll, pitch, yaw from quaternion ******** void Quaternion2RPY(const float q[4], float rpy[3]); // ****** find quaternion from roll, pitch, yaw ******** void RPY2Quaternion(const float rpy[3], float q[4]); // ** Find Rbe, that rotates a vector from earth fixed to body frame, from quaternion ** void Quaternion2R(float q[4], float Rbe[3][3]); // ****** Express LLA in a local NED Base Frame ******** void LLA2Base(float LLA[3], float BaseECEF[3], float Rne[3][3], float NED[3]); // ****** Express ECEF in a local NED Base Frame ******** void ECEF2Base(float ECEF[3], float BaseECEF[3], float Rne[3][3], float NED[3]); // ****** convert Rotation Matrix to Quaternion ******** // ****** if R converts from e to b, q is rotation from e to b **** void R2Quaternion(float R[3][3], float q[4]); // ****** Rotation Matrix from Two Vector Directions ******** // ****** given two vector directions (v1 and v2) known in two frames (b and e) find Rbe *** // ****** solution is approximate if can't be exact *** uint8_t RotFrom2Vectors(const float v1b[3], const float v1e[3], const float v2b[3], const float v2e[3], float Rbe[3][3]); // ****** Vector Cross Product ******** void CrossProduct(const float v1[3], const float v2[3], float result[3]); // ****** Vector Magnitude ******** float VectorMagnitude(const float v[3]); void quat_inverse(float q[4]); void quat_copy(const float q[4], float qnew[4]); void quat_mult(const float q1[4], const float q2[4], float qout[4]); void rot_mult(float R[3][3], const float vec[3], float vec_out[3]); #endif // COORDINATECONVERSIONS_H_