/** ****************************************************************************** * @addtogroup OpenPilotModules OpenPilot Modules * @{ * @addtogroup PathPlanner Path Planner Module * @brief Executes a series of waypoints * @{ * * @file pathplanner.c * @author The OpenPilot Team, http://www.openpilot.org Copyright (C) 2012. * @brief Executes a series of waypoints * * @see The GNU Public License (GPL) Version 3 * *****************************************************************************/ /* * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "openpilot.h" #include "paths.h" #include "flightstatus.h" #include "pathaction.h" #include "pathdesired.h" #include "pathstatus.h" #include "pathplannersettings.h" #include "positionactual.h" #include "velocityactual.h" #include "waypoint.h" #include "waypointactive.h" // Private constants #define STACK_SIZE_BYTES 1024 // TODO profile and reduce! #define TASK_PRIORITY (tskIDLE_PRIORITY+1) #define MAX_QUEUE_SIZE 2 #define F_PI 3.141526535897932f #define RAD2DEG (180.0f/F_PI) // Private types // Private functions static void pathPlannerTask(void *parameters); static void settingsUpdated(UAVObjEvent * ev); static void updatePathDesired(UAVObjEvent * ev); static void setWaypoint(uint16_t num); static void WaypointCreateInstances(uint16_t num); static void createPathBox(); static void createPathLogo(); static uint8_t pathConditionCheck(); static uint8_t conditionNone(); static uint8_t conditionTimeOut(); static uint8_t conditionDistanceToTarget(); static uint8_t conditionLegRemaining(); static uint8_t conditionAboveAltitude(); static uint8_t conditionPointingTowardsNext(); static uint8_t conditionPythonScript(); static uint8_t conditionImmediate(); // Private variables static xTaskHandle taskHandle; static xQueueHandle queue; static PathPlannerSettingsData pathPlannerSettings; static WaypointActiveData waypointActive; static WaypointData waypoint; static PathActionData pathAction; static bool pathplanner_active = false; /** * Module initialization */ int32_t PathPlannerStart() { taskHandle = NULL; // Start VM thread xTaskCreate(pathPlannerTask, (signed char *)"PathPlanner", STACK_SIZE_BYTES/4, NULL, TASK_PRIORITY, &taskHandle); TaskMonitorAdd(TASKINFO_RUNNING_PATHPLANNER, taskHandle); return 0; } /** * Module initialization */ int32_t PathPlannerInitialize() { taskHandle = NULL; PathPlannerSettingsInitialize(); PathActionInitialize(); PathStatusInitialize(); PathDesiredInitialize(); PositionActualInitialize(); VelocityActualInitialize(); WaypointInitialize(); WaypointActiveInitialize(); // Create object queue queue = xQueueCreate(MAX_QUEUE_SIZE, sizeof(UAVObjEvent)); return 0; } MODULE_INITCALL(PathPlannerInitialize, PathPlannerStart) /** * Module task */ int32_t bad_inits; static void pathPlannerTask(void *parameters) { // update settings on change PathPlannerSettingsConnectCallback(settingsUpdated); settingsUpdated(PathPlannerSettingsHandle()); // when the active waypoint changes, update pathDesired WaypointConnectCallback(updatePathDesired); WaypointActiveConnectCallback(updatePathDesired); PathActionConnectCallback(updatePathDesired); FlightStatusData flightStatus; PathDesiredData pathDesired; PathStatusData pathStatus; // Main thread loop bool endCondition = false; while (1) { vTaskDelay(20); FlightStatusGet(&flightStatus); if (flightStatus.FlightMode != FLIGHTSTATUS_FLIGHTMODE_PATHPLANNER) { pathplanner_active = false; continue; } WaypointActiveGet(&waypointActive); if(pathplanner_active == false) { pathplanner_active = true; // This triggers callback to update variable waypointActive.Index = 0; WaypointActiveSet(&waypointActive); continue; } WaypointInstGet(waypointActive.Index,&waypoint); PathActionInstGet(waypoint.Action, &pathAction); PathStatusGet(&pathStatus); PathDesiredGet(&pathDesired); // delay next step until path follower has acknowledged the path mode if (pathStatus.UID != pathDesired.UID) { continue; } if (pathStatus.Status == PATHSTATUS_STATUS_CRITICAL) { setWaypoint(pathAction.ErrorDestination); continue; } // check if condition has been met endCondition = pathConditionCheck(); // decide what to do switch (pathAction.Command) { case PATHACTION_COMMAND_ONCONDITIONNEXTWAYPOINT: if (endCondition) setWaypoint(waypointActive.Index+1); break; case PATHACTION_COMMAND_ONNOTCONDITIONNEXTWAYPOINT: if (!endCondition) setWaypoint(waypointActive.Index+1); break; case PATHACTION_COMMAND_ONCONDITIONJUMPWAYPOINT: if (endCondition) setWaypoint(pathAction.JumpDestination); break; case PATHACTION_COMMAND_ONNOTCONDITIONJUMPWAYPOINT: if (!endCondition) setWaypoint(pathAction.JumpDestination); break; case PATHACTION_COMMAND_IFCONDITIONJUMPWAYPOINTELSENEXTWAYPOINT: if (endCondition) { setWaypoint(pathAction.JumpDestination); } else { setWaypoint(waypointActive.Index+1); } break; } } } // standard settings updated callback void settingsUpdated(UAVObjEvent * ev) { uint8_t preprogrammedPath = pathPlannerSettings.PreprogrammedPath; PathPlannerSettingsGet(&pathPlannerSettings); if (pathPlannerSettings.PreprogrammedPath != preprogrammedPath) { switch(pathPlannerSettings.PreprogrammedPath) { case PATHPLANNERSETTINGS_PREPROGRAMMEDPATH_NONE: break; case PATHPLANNERSETTINGS_PREPROGRAMMEDPATH_10M_BOX: createPathBox(); break; case PATHPLANNERSETTINGS_PREPROGRAMMEDPATH_LOGO: createPathLogo(); break; } } } // callback function when waypoints changed in any way, update pathDesired void updatePathDesired(UAVObjEvent * ev) { // only ever touch pathDesired if pathplanner is enabled if (!pathplanner_active) return; // use local variables, dont use stack since this is huge and a callback, // dont use the globals because we cant use mutexes here static WaypointActiveData waypointActive; static PathActionData pathAction; static WaypointData waypoint; static PathDesiredData pathDesired; // find out current waypoint WaypointActiveGet(&waypointActive); WaypointInstGet(waypointActive.Index,&waypoint); PathActionInstGet(waypoint.Action, &pathAction); pathDesired.End[PATHDESIRED_END_NORTH] = waypoint.Position[WAYPOINT_POSITION_NORTH]; pathDesired.End[PATHDESIRED_END_EAST] = waypoint.Position[WAYPOINT_POSITION_EAST]; pathDesired.End[PATHDESIRED_END_DOWN] = waypoint.Position[WAYPOINT_POSITION_DOWN]; pathDesired.EndingVelocity = waypoint.Velocity; pathDesired.Mode = pathAction.Mode; pathDesired.ModeParameters[0] = pathAction.ModeParameters[0]; pathDesired.ModeParameters[1] = pathAction.ModeParameters[1]; pathDesired.ModeParameters[2] = pathAction.ModeParameters[2]; pathDesired.ModeParameters[3] = pathAction.ModeParameters[3]; pathDesired.UID = waypointActive.Index; if(waypointActive.Index == 0) { // Get home position as start point pathDesired.Start[PATHDESIRED_START_NORTH] = 0; pathDesired.Start[PATHDESIRED_START_EAST] = 0; pathDesired.Start[PATHDESIRED_START_DOWN] = -1; pathDesired.StartingVelocity = pathDesired.EndingVelocity; } else { // Get previous waypoint as start point WaypointData waypointPrev; WaypointInstGet(waypointActive.Index - 1, &waypointPrev); pathDesired.Start[PATHDESIRED_END_NORTH] = waypointPrev.Position[WAYPOINT_POSITION_NORTH]; pathDesired.Start[PATHDESIRED_END_EAST] = waypointPrev.Position[WAYPOINT_POSITION_EAST]; pathDesired.Start[PATHDESIRED_END_DOWN] = waypointPrev.Position[WAYPOINT_POSITION_DOWN]; pathDesired.StartingVelocity = waypointPrev.Velocity; } PathDesiredSet(&pathDesired); } // helper function to go to a specific waypoint static void setWaypoint(uint16_t num) { // path plans wrap around if (num>=UAVObjGetNumInstances(WaypointHandle())) { num = 0; } waypointActive.Index = num; WaypointActiveSet(&waypointActive); } // helper function to make sure there are enough waypoint instances static void WaypointCreateInstances(uint16_t num) { uint16_t t; for (t=UAVObjGetNumInstances(WaypointHandle());t= 1e6 * pathAction.ConditionParameters[0]) { // make sure we reinitialize even if the same waypoint comes twice toWaypoint = 0xFFFF; return true; } return false; } /** * the DistanceToTarget measures distance to a waypoint * returns true if closer * Parameter 0: distance in meters * Parameter 1: flag: 0=2d 1=3d */ static uint8_t conditionDistanceToTarget() { float distance; PositionActualData positionActual; PositionActualGet(&positionActual); if (pathAction.ConditionParameters[1]>0.5f) { distance=sqrtf(powf( waypoint.Position[0]-positionActual.North ,2) +powf( waypoint.Position[1]-positionActual.East ,2) +powf( waypoint.Position[1]-positionActual.Down ,2)); } else { distance=sqrtf(powf( waypoint.Position[0]-positionActual.North ,2) +powf( waypoint.Position[1]-positionActual.East ,2)); } if (distance>=pathAction.ConditionParameters[0]) { return true; } return false; } /** * the LegRemaining measures how far the pathfollower got on a linear path segment * returns true if closer to destination (path more complete) * Parameter 0: relative distance (0= complete, 1= just starting) */ static uint8_t conditionLegRemaining() { PathDesiredData pathDesired; PositionActualData positionActual; PathDesiredGet(&pathDesired); PositionActualGet(&positionActual); float cur[3] = {positionActual.North, positionActual.East, positionActual.Down}; struct path_status progress; path_progress(pathDesired.Start, pathDesired.End, cur, &progress); if ( progress.fractional_progress >= 1.0f - pathAction.ConditionParameters[0] ) { return true; } return false; } /** * the AboveAltitude measures the flight altitude relative to home position * returns true if above critical altitude * WARNING! Altitudes are always negative (down coordinate) * Parameter 0: altitude in meters (negative!) */ static uint8_t conditionAboveAltitude() { PositionActualData positionActual; PositionActualGet(&positionActual); if (positionActual.Down <= pathAction.ConditionParameters[0]) { return true; } return false; } /** * the PointingTowardsNext measures the horizontal movement vector direction relative to the next waypoint * regardless whether this waypoint will ever be active (Command could jump to another one on true) * This is useful for curve segments where the craft should stop circling when facing a certain way (usually the next waypoint) * returns true if within a certain angular margin * Parameter 0: degrees variation allowed */ static uint8_t conditionPointingTowardsNext() { uint16_t nextWaypointId = waypointActive.Index+1; if (nextWaypointId>=UAVObjGetNumInstances(WaypointHandle())) { nextWaypointId = 0; } WaypointData nextWaypoint; WaypointInstGet(nextWaypointId,&nextWaypoint); float angle1 = atan2f((nextWaypoint.Position[0]-waypoint.Position[0]),(nextWaypoint.Position[1]-waypoint.Position[1])); VelocityActualData velocity; VelocityActualGet (&velocity); float angle2 = atan2f(velocity.North,velocity.East); // calculate the absolute angular difference angle1 = fabsf(RAD2DEG * (angle1 - angle2)); while (angle1>360) angle1-=360; if (angle1 <= pathAction.ConditionParameters[0]) { return true; } return false; } /** * the PythonScript is supposed to read the output of a PyMite program running at the same time * and return based on its output, likely read out through some to be defined UAVObject * TODO XXX NOT YET IMPLEMENTED * returns always true until implemented * Parameter 0-3: defined by user script */ static uint8_t conditionPythonScript() { return true; } /* the immediate condition is always true */ static uint8_t conditionImmediate() { return true; } // demo path - box static void createPathBox() { uint16_t t; for (t=UAVObjGetNumInstances(PathActionHandle());t<10;t++) { PathActionCreateInstance(); } PathActionData action; PathActionInstGet(0,&action); action.Mode = PATHACTION_MODE_FLYVECTOR; action.ModeParameters[0]=0; action.ModeParameters[1]=0; action.ModeParameters[2]=0; action.ModeParameters[3]=0; action.EndCondition = PATHACTION_ENDCONDITION_LEGREMAINING; action.ConditionParameters[0] = 0; action.ConditionParameters[1] = 0; action.ConditionParameters[2] = 0; action.ConditionParameters[3] = 0; action.Command = PATHACTION_COMMAND_ONCONDITIONNEXTWAYPOINT; action.JumpDestination = 0; action.ErrorDestination = 0; PathActionInstSet(0,&action); PathActionInstSet(1,&action); PathActionInstSet(2,&action); WaypointCreateInstances(6); // Draw O WaypointData waypoint; waypoint.Action = 0; waypoint.Velocity = 2; waypoint.Position[0] = 5; waypoint.Position[1] = 5; waypoint.Position[2] = -10; WaypointInstSet(0, &waypoint); waypoint.Position[0] = -5; waypoint.Position[1] = 5; WaypointInstSet(1, &waypoint); waypoint.Position[0] = -5; waypoint.Position[1] = -5; WaypointInstSet(2, &waypoint); waypoint.Position[0] = 5; waypoint.Position[1] = -5; WaypointInstSet(3, &waypoint); waypoint.Position[0] = 5; waypoint.Position[1] = 5; WaypointInstSet(4, &waypoint); waypoint.Position[0] = 0; waypoint.Position[1] = 0; WaypointInstSet(5, &waypoint); } // demo path - logo static void createPathLogo() { #define SIZE 10.0f PathActionData action; PathActionInstGet(0,&action); action.Mode = PATHACTION_MODE_FLYVECTOR; action.ModeParameters[0]=0; action.ModeParameters[1]=0; action.ModeParameters[2]=0; action.ModeParameters[3]=0; action.EndCondition = PATHACTION_ENDCONDITION_LEGREMAINING; action.ConditionParameters[0] = 0; action.ConditionParameters[1] = 0; action.ConditionParameters[2] = 0; action.ConditionParameters[3] = 0; action.Command = PATHACTION_COMMAND_ONCONDITIONNEXTWAYPOINT; action.JumpDestination = 0; action.ErrorDestination = 0; PathActionInstSet(0,&action); uint16_t t; for (t=UAVObjGetNumInstances(PathActionHandle());t<10;t++) { PathActionCreateInstance(); } WaypointCreateInstances(42); // Draw O WaypointData waypoint; waypoint.Velocity = 2; // Since for now this isn't directional just set a mag waypoint.Action = 0; for(uint32_t i = 0; i < 20; i++) { waypoint.Position[1] = SIZE * 30 * cos(i / 19.0 * 2 * M_PI); waypoint.Position[0] = SIZE * 50 * sin(i / 19.0 * 2 * M_PI); waypoint.Position[2] = -50; bad_inits += (WaypointInstSet(i, &waypoint) != 0); } // Draw P for(uint32_t i = 20; i < 35; i++) { waypoint.Position[1] = SIZE * (55 + 20 * cos(i / 10.0 * M_PI - M_PI / 2)); waypoint.Position[0] = SIZE * (25 + 25 * sin(i / 10.0 * M_PI - M_PI / 2)); waypoint.Position[2] = -50; bad_inits += (WaypointInstSet(i, &waypoint) != 0); } waypoint.Position[1] = SIZE * 35; waypoint.Position[0] = SIZE * -50; waypoint.Position[2] = -50; WaypointInstSet(35, &waypoint); // Draw Box waypoint.Position[1] = SIZE * 35; waypoint.Position[0] = SIZE * -60; waypoint.Position[2] = -30; WaypointInstSet(36, &waypoint); waypoint.Position[1] = SIZE * 85; waypoint.Position[0] = SIZE * -60; waypoint.Position[2] = -30; WaypointInstSet(37, &waypoint); waypoint.Position[1] = SIZE * 85; waypoint.Position[0] = SIZE * 60; waypoint.Position[2] = -30; WaypointInstSet(38, &waypoint); waypoint.Position[1] = SIZE * -40; waypoint.Position[0] = SIZE * 60; waypoint.Position[2] = -30; WaypointInstSet(39, &waypoint); waypoint.Position[1] = SIZE * -40; waypoint.Position[0] = SIZE * -60; waypoint.Position[2] = -30; WaypointInstSet(40, &waypoint); waypoint.Position[1] = SIZE * 35; waypoint.Position[0] = SIZE * -60; waypoint.Position[2] = -30; WaypointInstSet(41, &waypoint); } /** * @} * @} */