/** ****************************************************************************** * * @file cachedsvgitem.h * @author Dmytro Poplavskiy Copyright (C) 2011. * @{ * @brief OpenGL texture cached SVG item *****************************************************************************/ /* * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef CACHEDSVGITEM_H #define CACHEDSVGITEM_H #include #include class QGLContext; //Cache Svg item as GL Texture. //Texture is regenerated each time item is scaled //but it's reused during rotation, unlike DeviceCoordinateCache mode class CachedSvgItem: public QGraphicsSvgItem { Q_OBJECT public: CachedSvgItem(QGraphicsItem * parent = 0); CachedSvgItem(const QString & fileName, QGraphicsItem * parent = 0); ~CachedSvgItem(); void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget); private: QGLContext *m_context; GLuint m_texture; qreal m_scale; }; #endif