#!/bin/bash APP="${1?}" PLUGINS="${APP}/Contents/Plugins" OP_PLUGINS="${APP}/Contents/Plugins/OpenPilot" QT_LIBS="QtCore QtGui QtMultimedia QtMultimediaWidgets QtNetwork QtOpenGL QtPrintSupport QtQml QtQuick QtScript QtSerialPort QtSql QtSvg QtWidgets QtV8 QtXml" QT_DIR=$(otool -L "${APP}/Contents/MacOS/${GCS_BIG_NAME}" | sed -n -e 's/\/QtCore\.framework.*//p' | sed -n -E 's:^.::p') QT_EXTRA="accessible/libqtaccessiblewidgets.dylib bearer/libqgenericbearer.dylib imageformats/libqgif.dylib imageformats/libqico.dylib imageformats/libqjpeg.dylib imageformats/libqmng.dylib imageformats/libqtiff.dylib imageformats/libqsvg.dylib qmltooling/libqmldbg_tcp.dylib sqldrivers/libqsqlodbc.dylib sqldrivers/libqsqlpsql.dylib sqldrivers/libqsqlite.dylib imageformats/libqtga.dylib iconengines/libqsvgicon.dylib" OSG_EXTRA="libosgViewer.90.dylib" if [ -z "${QT_DIR}" ] then # QT_DIR is empty, then we have (presumably): QT_FRAMEWORKS="/Library/Frameworks" QT_PLUGINS="/Developer/Applications/Qt/plugins" else # Typical Nokia SDK paths QT_FRAMEWORKS="${QT_DIR}" QT_PLUGINS="${QT_DIR}/../plugins" QT_DIR="${QT_DIR}/" fi echo "Qt library directory is \"${QT_DIR}\"" echo "Running macdeployqt from ${QT_DIR}../bin/macdeployqt" "${QT_DIR}../bin/macdeployqt" "${APP}" -no-strip -verbose=2 #Append Qml2Imports config to qt.conf echo "Qml2Imports = Imports" >> "${APP}/"Contents/Resources/qt.conf echo "Processing Qt libraries paths in ${APP}" for f in "${PLUGINS}/"*.dylib "${OP_PLUGINS}/"*.dylib "${APP}/"Contents/Imports/QtQuick.2/*.dylib "${APP}/"Contents/Imports/QtQuick/*/*.dylib do if [ -f "${f}" ] && [ ! -L "${f}" ] then # Only process plain files chmod +w "${f}" echo "* ${f}" for g in $QT_LIBS do install_name_tool -change \ "${QT_DIR}${g}.framework/Versions/5/${g}" \ @executable_path/../Frameworks/${g}.framework/Versions/5/${g} \ "${f}" done chmod -w "${f}" fi done echo "Copying SDL" cp -a "/Library/Frameworks/SDL.framework" "${APP}/Contents/Frameworks/" chmod +w "${APP}/Contents/Plugins/libsdlgamepad.1.dylib" chmod +w "${APP}/Contents/Frameworks/SDL.framework/SDL" echo "Changing package identification of SDL" install_name_tool -id \ @executable_path/../Frameworks/SDL.framework/SDL \ "${APP}/Contents/Frameworks/SDL.framework/SDL" install_name_tool -change \ @rpath/SDL.framework/Versions/A/SDL \ "@executable_path/../Frameworks/SDL.framework/SDL" \ "${APP}/Contents/Plugins/libsdlgamepad.1.dylib" chmod -w "${APP}/Contents/Plugins/libsdlgamepad.1.dylib" chmod -w "${APP}/Contents/Frameworks/SDL.framework/SDL" # deleting unnecessary files echo "Deleting unnecessary files" find "${APP}/Contents/Frameworks" -iname "*_debug" -exec rm -rf \{\} \;