/** ****************************************************************************** * * @file plan.c * @author The LibrePilot Project, http://www.librepilot.org Copyright (C) 2016. * The OpenPilot Team, http://www.openpilot.org Copyright (C) 2015. * * @brief setups RTH/PH and other pathfollower/pathplanner status * * @see The GNU Public License (GPL) Version 3 * * @addtogroup LibrePilotLibraries LibrePilot Libraries Navigation ******************************************************************************/ /* * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #define UPDATE_EXPECTED 0.02f #define UPDATE_MIN 1.0e-6f #define UPDATE_MAX 1.0f #define UPDATE_ALPHA 1.0e-2f static float applyExpo(float value, float expo); static float applyExpo(float value, float expo) { // note: fastPow makes a small error, therefore result needs to be bound float exp = boundf(fastPow(1.00695f, expo), 0.5f, 2.0f); // magic number scales expo // so that // expo=100 yields value**10 // expo=0 yields value**1 // expo=-100 yields value**(1/10) // (pow(2.0,1/100)~=1.00695) if (value > 0.0f) { return boundf(fastPow(value, exp), 0.0f, 1.0f); } else if (value < -0.0f) { return boundf(-fastPow(-value, exp), -1.0f, 0.0f); } else { return 0.0f; } } /** * @brief initialize UAVOs and structs used by this library */ void plan_initialize() { TakeOffLocationInitialize(); PositionStateInitialize(); PathDesiredInitialize(); FlightModeSettingsInitialize(); FlightStatusInitialize(); AttitudeStateInitialize(); ManualControlCommandInitialize(); VelocityStateInitialize(); VtolPathFollowerSettingsInitialize(); StabilizationBankInitialize(); StabilizationDesiredInitialize(); } /** * @brief setup pathplanner/pathfollower for positionhold */ void plan_setup_positionHold() { PositionStateData positionState; PositionStateGet(&positionState); PathDesiredData pathDesired; // re-initialise in setup stage memset(&pathDesired, 0, sizeof(PathDesiredData)); FlightModeSettingsPositionHoldOffsetData offset; FlightModeSettingsPositionHoldOffsetGet(&offset); pathDesired.End.North = positionState.North; pathDesired.End.East = positionState.East; pathDesired.End.Down = positionState.Down; pathDesired.Start.North = positionState.North + offset.Horizontal; // in FlyEndPoint the direction of this vector does not matter pathDesired.Start.East = positionState.East; pathDesired.Start.Down = positionState.Down; pathDesired.StartingVelocity = 0.0f; pathDesired.EndingVelocity = 0.0f; pathDesired.Mode = PATHDESIRED_MODE_GOTOENDPOINT; PathDesiredSet(&pathDesired); } /** * @brief setup pathplanner/pathfollower for return to base */ void plan_setup_returnToBase() { // Simple Return To Base mode - keep altitude the same applying configured delta, fly to takeoff position float positionStateDown; PositionStateDownGet(&positionStateDown); PathDesiredData pathDesired; // re-initialise in setup stage memset(&pathDesired, 0, sizeof(PathDesiredData)); TakeOffLocationData takeoffLocation; TakeOffLocationGet(&takeoffLocation); // TODO: right now VTOLPF does fly straight to destination altitude. // For a safer RTB destination altitude will be the higher between takeofflocation and current position (corrected with safety margin) float destDown; float destVelocity; FlightModeSettingsReturnToBaseAltitudeOffsetGet(&destDown); FlightModeSettingsReturnToBaseVelocityGet(&destVelocity); destDown = MIN(positionStateDown, takeoffLocation.Down) - destDown; FlightModeSettingsPositionHoldOffsetData offset; FlightModeSettingsPositionHoldOffsetGet(&offset); pathDesired.End.North = takeoffLocation.North; pathDesired.End.East = takeoffLocation.East; pathDesired.End.Down = destDown; pathDesired.Start.North = takeoffLocation.North + offset.Horizontal; // in FlyEndPoint the direction of this vector does not matter pathDesired.Start.East = takeoffLocation.East; pathDesired.Start.Down = destDown; pathDesired.StartingVelocity = destVelocity; pathDesired.EndingVelocity = destVelocity; FlightModeSettingsReturnToBaseNextCommandOptions ReturnToBaseNextCommand; FlightModeSettingsReturnToBaseNextCommandGet(&ReturnToBaseNextCommand); pathDesired.ModeParameters[PATHDESIRED_MODEPARAMETER_GOTOENDPOINT_NEXTCOMMAND] = (float)ReturnToBaseNextCommand; pathDesired.ModeParameters[PATHDESIRED_MODEPARAMETER_GOTOENDPOINT_UNUSED1] = 0.0f; pathDesired.ModeParameters[PATHDESIRED_MODEPARAMETER_GOTOENDPOINT_UNUSED2] = 0.0f; pathDesired.ModeParameters[PATHDESIRED_MODEPARAMETER_GOTOENDPOINT_UNUSED3] = 0.0f; pathDesired.Mode = PATHDESIRED_MODE_GOTOENDPOINT; PathDesiredSet(&pathDesired); } void plan_setup_AutoTakeoff() { PathDesiredData pathDesired; memset(&pathDesired, 0, sizeof(PathDesiredData)); PositionStateData positionState; PositionStateGet(&positionState); float autotakeoff_height; FlightModeSettingsAutoTakeOffHeightGet(&autotakeoff_height); autotakeoff_height = fabsf(autotakeoff_height); pathDesired.Start.North = positionState.North; pathDesired.Start.East = positionState.East; pathDesired.Start.Down = positionState.Down; pathDesired.ModeParameters[PATHDESIRED_MODEPARAMETER_AUTOTAKEOFF_NORTH] = 0.0f; pathDesired.ModeParameters[PATHDESIRED_MODEPARAMETER_AUTOTAKEOFF_EAST] = 0.0f; pathDesired.ModeParameters[PATHDESIRED_MODEPARAMETER_AUTOTAKEOFF_DOWN] = 0.0f; pathDesired.ModeParameters[PATHDESIRED_MODEPARAMETER_AUTOTAKEOFF_CONTROLSTATE] = 0.0f; pathDesired.End.North = positionState.North; pathDesired.End.East = positionState.East; pathDesired.End.Down = positionState.Down - autotakeoff_height; pathDesired.StartingVelocity = 0.0f; pathDesired.EndingVelocity = 0.0f; pathDesired.Mode = PATHDESIRED_MODE_AUTOTAKEOFF; PathDesiredSet(&pathDesired); } static void plan_setup_land_helper(PathDesiredData *pathDesired) { PositionStateData positionState; PositionStateGet(&positionState); float velocity_down; FlightModeSettingsLandingVelocityGet(&velocity_down); pathDesired->Start.North = positionState.North; pathDesired->Start.East = positionState.East; pathDesired->Start.Down = positionState.Down; pathDesired->ModeParameters[PATHDESIRED_MODEPARAMETER_LAND_VELOCITYVECTOR_NORTH] = 0.0f; pathDesired->ModeParameters[PATHDESIRED_MODEPARAMETER_LAND_VELOCITYVECTOR_EAST] = 0.0f; pathDesired->ModeParameters[PATHDESIRED_MODEPARAMETER_LAND_VELOCITYVECTOR_DOWN] = velocity_down; pathDesired->End.North = positionState.North; pathDesired->End.East = positionState.East; pathDesired->End.Down = positionState.Down; pathDesired->StartingVelocity = 0.0f; pathDesired->EndingVelocity = 0.0f; pathDesired->Mode = PATHDESIRED_MODE_LAND; pathDesired->ModeParameters[PATHDESIRED_MODEPARAMETER_LAND_OPTIONS] = (float)PATHDESIRED_MODEPARAMETER_LAND_OPTION_HORIZONTAL_PH; } void plan_setup_land() { PathDesiredData pathDesired; // re-initialise in setup stage memset(&pathDesired, 0, sizeof(PathDesiredData)); plan_setup_land_helper(&pathDesired); PathDesiredSet(&pathDesired); } static void plan_setup_land_from_velocityroam() { plan_setup_land(); FlightStatusAssistedControlStateOptions assistedControlFlightMode; assistedControlFlightMode = FLIGHTSTATUS_ASSISTEDCONTROLSTATE_HOLD; FlightStatusAssistedControlStateSet(&assistedControlFlightMode); } /** * @brief positionvario functionality */ static bool vario_hold = true; static float hold_position[3]; static float vario_control_lowpass[3]; static float vario_course = 0.0f; static void plan_setup_PositionVario() { vario_hold = true; vario_control_lowpass[0] = 0.0f; vario_control_lowpass[1] = 0.0f; vario_control_lowpass[2] = 0.0f; AttitudeStateYawGet(&vario_course); plan_setup_positionHold(); } void plan_setup_CourseLock() { plan_setup_PositionVario(); } void plan_setup_PositionRoam() { plan_setup_PositionVario(); } void plan_setup_VelocityRoam() { vario_control_lowpass[0] = 0.0f; vario_control_lowpass[1] = 0.0f; vario_control_lowpass[2] = 0.0f; AttitudeStateYawGet(&vario_course); } void plan_setup_HomeLeash() { plan_setup_PositionVario(); } void plan_setup_AbsolutePosition() { plan_setup_PositionVario(); } #define DEADBAND 0.1f static bool normalizeDeadband(float controlVector[4]) { bool moving = false; // roll, pitch, yaw between -1 and +1 // thrust between 0 and 1 mapped to -1 to +1 controlVector[3] = (2.0f * controlVector[3]) - 1.0f; int t; for (t = 0; t < 4; t++) { if (controlVector[t] < -DEADBAND) { moving = true; controlVector[t] += DEADBAND; } else if (controlVector[t] > DEADBAND) { moving = true; controlVector[t] -= DEADBAND; } else { controlVector[t] = 0.0f; } // deadband has been cut out, scale value back to [-1,+1] controlVector[t] *= (1.0f / (1.0f - DEADBAND)); controlVector[t] = boundf(controlVector[t], -1.0f, 1.0f); } return moving; } typedef enum { COURSE, FPV, LOS, NSEW } vario_type; static void getVector(float controlVector[4], vario_type type) { FlightModeSettingsPositionHoldOffsetData offset; FlightModeSettingsPositionHoldOffsetGet(&offset); // scale controlVector[3] (thrust) by vertical/horizontal to have vertical plane less sensitive controlVector[3] *= offset.Vertical / offset.Horizontal; float length = sqrtf(controlVector[0] * controlVector[0] + controlVector[1] * controlVector[1] + controlVector[3] * controlVector[3]); if (length <= 1e-9f) { length = 1.0f; // should never happen as getVector is not called if control within deadband } { float direction[3] = { controlVector[1] / length, // pitch is north controlVector[0] / length, // roll is east controlVector[3] / length // thrust is down }; controlVector[0] = direction[0]; controlVector[1] = direction[1]; controlVector[2] = direction[2]; } controlVector[3] = length * offset.Horizontal; // rotate north and east - rotation angle based on type float angle; switch (type) { case COURSE: angle = vario_course; break; case NSEW: angle = 0.0f; // NSEW no rotation takes place break; case FPV: // local rotation, using current yaw AttitudeStateYawGet(&angle); break; case LOS: // determine location based on vector from takeoff to current location { PositionStateData positionState; PositionStateGet(&positionState); TakeOffLocationData takeoffLocation; TakeOffLocationGet(&takeoffLocation); angle = RAD2DEG(atan2f(positionState.East - takeoffLocation.East, positionState.North - takeoffLocation.North)); } break; } // rotate horizontally by angle { float rotated[2] = { controlVector[0] * cos_lookup_deg(angle) - controlVector[1] * sin_lookup_deg(angle), controlVector[0] * sin_lookup_deg(angle) + controlVector[1] * cos_lookup_deg(angle) }; controlVector[0] = rotated[0]; controlVector[1] = rotated[1]; } } static void plan_run_PositionVario(vario_type type) { float controlVector[4]; float alpha; PathDesiredData pathDesired; // Reuse the existing pathdesired object as setup in the setup to avoid // updating values already set. PathDesiredGet(&pathDesired); FlightModeSettingsPositionHoldOffsetData offset; FlightModeSettingsPositionHoldOffsetGet(&offset); ManualControlCommandRollGet(&controlVector[0]); ManualControlCommandPitchGet(&controlVector[1]); ManualControlCommandYawGet(&controlVector[2]); ManualControlCommandThrustGet(&controlVector[3]); FlightModeSettingsVarioControlLowPassAlphaGet(&alpha); vario_control_lowpass[0] = alpha * vario_control_lowpass[0] + (1.0f - alpha) * controlVector[0]; vario_control_lowpass[1] = alpha * vario_control_lowpass[1] + (1.0f - alpha) * controlVector[1]; vario_control_lowpass[2] = alpha * vario_control_lowpass[2] + (1.0f - alpha) * controlVector[2]; controlVector[0] = vario_control_lowpass[0]; controlVector[1] = vario_control_lowpass[1]; controlVector[2] = vario_control_lowpass[2]; // check if movement is desired if (normalizeDeadband(controlVector) == false) { // no movement desired, re-enter positionHold at current start-position if (!vario_hold) { vario_hold = true; // new hold position is the position that was previously the start position pathDesired.End.North = hold_position[0]; pathDesired.End.East = hold_position[1]; pathDesired.End.Down = hold_position[2]; // while the new start position has the same offset as in position hold pathDesired.Start.North = pathDesired.End.North + offset.Horizontal; // in FlyEndPoint the direction of this vector does not matter pathDesired.Start.East = pathDesired.End.East; pathDesired.Start.Down = pathDesired.End.Down; // set mode explicitly PathDesiredSet(&pathDesired); } } else { PositionStateData positionState; PositionStateGet(&positionState); // flip pitch to have pitch down (away) point north controlVector[1] = -controlVector[1]; getVector(controlVector, type); // layout of control Vector : unitVector in movement direction {0,1,2} vector length {3} velocity {4} if (vario_hold) { // start position is the position that was previously the hold position vario_hold = false; hold_position[0] = pathDesired.End.North; hold_position[1] = pathDesired.End.East; hold_position[2] = pathDesired.End.Down; } else { // start position is advanced according to movement - in the direction of ControlVector only // projection using scalar product float kp = (positionState.North - hold_position[0]) * controlVector[0] + (positionState.East - hold_position[1]) * controlVector[1] + (positionState.Down - hold_position[2]) * -controlVector[2]; if (kp > 0.0f) { hold_position[0] += kp * controlVector[0]; hold_position[1] += kp * controlVector[1]; hold_position[2] += kp * -controlVector[2]; } } // new destination position is advanced based on controlVector pathDesired.End.North = hold_position[0] + controlVector[0] * controlVector[3]; pathDesired.End.East = hold_position[1] + controlVector[1] * controlVector[3]; pathDesired.End.Down = hold_position[2] - controlVector[2] * controlVector[3]; // the new start position has the same offset as in position hold pathDesired.Start.North = pathDesired.End.North + offset.Horizontal; // in FlyEndPoint the direction of this vector does not matter pathDesired.Start.East = pathDesired.End.East; pathDesired.Start.Down = pathDesired.End.Down; PathDesiredSet(&pathDesired); } } void plan_run_VelocityRoam() { // float alpha; PathDesiredData pathDesired; // velocity roam code completely sets pathdesired object. it was not set in setup phase memset(&pathDesired, 0, sizeof(PathDesiredData)); FlightStatusAssistedControlStateOptions assistedControlFlightMode; FlightStatusFlightModeOptions flightMode; FlightModeSettingsPositionHoldOffsetData offset; FlightModeSettingsPositionHoldOffsetGet(&offset); FlightStatusAssistedControlStateGet(&assistedControlFlightMode); FlightStatusFlightModeGet(&flightMode); StabilizationBankData stabSettings; StabilizationBankGet(&stabSettings); ManualControlCommandData cmd; ManualControlCommandGet(&cmd); cmd.Roll = applyExpo(cmd.Roll, stabSettings.StickExpo.Roll); cmd.Pitch = applyExpo(cmd.Pitch, stabSettings.StickExpo.Pitch); cmd.Yaw = applyExpo(cmd.Yaw, stabSettings.StickExpo.Yaw); bool flagRollPitchHasInput = (fabsf(cmd.Roll) > 0.0f || fabsf(cmd.Pitch) > 0.0f); if (!flagRollPitchHasInput) { // no movement desired, re-enter positionHold at current start-position if (assistedControlFlightMode == FLIGHTSTATUS_ASSISTEDCONTROLSTATE_PRIMARY) { // initiate braking and change assisted control flight mode to braking if (flightMode == FLIGHTSTATUS_FLIGHTMODE_LAND) { // avoid brake then hold sequence to continue descent. plan_setup_land_from_velocityroam(); } else { plan_setup_assistedcontrol(); } } // otherwise nothing to do in braking/hold modes } else { PositionStateData positionState; PositionStateGet(&positionState); // Revert assist control state to primary, which in this case implies // we are in roaming state (a GPS vector assisted velocity roam) assistedControlFlightMode = FLIGHTSTATUS_ASSISTEDCONTROLSTATE_PRIMARY; // Calculate desired velocity in each direction float angle; AttitudeStateYawGet(&angle); angle = DEG2RAD(angle); float cos_angle = cosf(angle); float sine_angle = sinf(angle); float rotated[2] = { -cmd.Pitch * cos_angle - cmd.Roll * sine_angle, -cmd.Pitch * sine_angle + cmd.Roll * cos_angle }; // flip pitch to have pitch down (away) point north float horizontalVelMax; float verticalVelMax; VtolPathFollowerSettingsHorizontalVelMaxGet(&horizontalVelMax); VtolPathFollowerSettingsVerticalVelMaxGet(&verticalVelMax); float velocity_north = rotated[0] * horizontalVelMax; float velocity_east = rotated[1] * horizontalVelMax; float velocity_down = 0.0f; if (flightMode == FLIGHTSTATUS_FLIGHTMODE_LAND) { FlightModeSettingsLandingVelocityGet(&velocity_down); } float velocity = velocity_north * velocity_north + velocity_east * velocity_east; velocity = sqrtf(velocity); // if one stick input (pitch or roll) should we use fly by vector? set arbitrary distance of say 20m after which we // expect new stick input // if two stick input pilot is fighting wind manually and we use fly by velocity // in reality setting velocity desired to zero will fight wind anyway. pathDesired.Start.North = positionState.North; pathDesired.Start.East = positionState.East; pathDesired.Start.Down = positionState.Down; pathDesired.ModeParameters[PATHDESIRED_MODEPARAMETER_VELOCITY_VELOCITYVECTOR_NORTH] = velocity_north; pathDesired.ModeParameters[PATHDESIRED_MODEPARAMETER_VELOCITY_VELOCITYVECTOR_EAST] = velocity_east; pathDesired.ModeParameters[PATHDESIRED_MODEPARAMETER_VELOCITY_VELOCITYVECTOR_DOWN] = velocity_down; pathDesired.End.North = positionState.North; pathDesired.End.East = positionState.East; pathDesired.End.Down = positionState.Down; pathDesired.StartingVelocity = velocity; pathDesired.EndingVelocity = velocity; pathDesired.Mode = PATHDESIRED_MODE_VELOCITY; if (flightMode == FLIGHTSTATUS_FLIGHTMODE_LAND) { pathDesired.Mode = PATHDESIRED_MODE_LAND; pathDesired.ModeParameters[PATHDESIRED_MODEPARAMETER_LAND_OPTIONS] = (float)PATHDESIRED_MODEPARAMETER_LAND_OPTION_NONE; } else { pathDesired.ModeParameters[PATHDESIRED_MODEPARAMETER_VELOCITY_UNUSED] = 0.0f; } PathDesiredSet(&pathDesired); FlightStatusAssistedControlStateSet(&assistedControlFlightMode); } } void plan_run_CourseLock() { plan_run_PositionVario(COURSE); } void plan_run_PositionRoam() { plan_run_PositionVario(FPV); } void plan_run_HomeLeash() { plan_run_PositionVario(LOS); } void plan_run_AbsolutePosition() { plan_run_PositionVario(NSEW); } /** * @brief setup pathplanner/pathfollower for AutoCruise */ static PiOSDeltatimeConfig actimeval; void plan_setup_AutoCruise() { PositionStateData positionState; PositionStateGet(&positionState); PathDesiredData pathDesired; // setup needs to reinitialise the pathdesired object memset(&pathDesired, 0, sizeof(PathDesiredData)); FlightModeSettingsPositionHoldOffsetData offset; FlightModeSettingsPositionHoldOffsetGet(&offset); // initialization is flight in direction of the nose. // the velocity is not relevant, as it will be reset by the run function even during first call float angle; AttitudeStateYawGet(&angle); float vector[2] = { cos_lookup_deg(angle), sin_lookup_deg(angle) }; hold_position[0] = positionState.North; hold_position[1] = positionState.East; hold_position[2] = positionState.Down; pathDesired.End.North = hold_position[0] + vector[0]; pathDesired.End.East = hold_position[1] + vector[1]; pathDesired.End.Down = hold_position[2]; // start position has the same offset as in position hold pathDesired.Start.North = pathDesired.End.North + offset.Horizontal; // in FlyEndPoint the direction of this vector does not matter pathDesired.Start.East = pathDesired.End.East; pathDesired.Start.Down = pathDesired.End.Down; pathDesired.StartingVelocity = 0.0f; pathDesired.EndingVelocity = 0.0f; pathDesired.Mode = PATHDESIRED_MODE_GOTOENDPOINT; PathDesiredSet(&pathDesired); // re-iniztializing deltatime is valid and also good practice here since // getAverageSeconds() has not been called/updated in a long time if we were in a different flightmode. PIOS_DELTATIME_Init(&actimeval, UPDATE_EXPECTED, UPDATE_MIN, UPDATE_MAX, UPDATE_ALPHA); } /** * @brief execute autocruise */ void plan_run_AutoCruise() { PositionStateData positionState; PositionStateGet(&positionState); PathDesiredData pathDesired; // re-use pathdesired that was setup correctly in setup stage. PathDesiredGet(&pathDesired); FlightModeSettingsPositionHoldOffsetData offset; FlightModeSettingsPositionHoldOffsetGet(&offset); float controlVector[4]; ManualControlCommandRollGet(&controlVector[0]); ManualControlCommandPitchGet(&controlVector[1]); ManualControlCommandYawGet(&controlVector[2]); controlVector[3] = 0.5f; // dummy, thrust is normalized separately normalizeDeadband(controlVector); // return value ignored ManualControlCommandThrustGet(&controlVector[3]); // no deadband as we are using thrust for velocity controlVector[3] = boundf(controlVector[3], 1e-6f, 1.0f); // bound to above zero, to prevent loss of vector direction // normalize old desired movement vector float vector[3] = { pathDesired.End.North - hold_position[0], pathDesired.End.East - hold_position[1], pathDesired.End.Down - hold_position[2] }; float length = sqrtf(vector[0] * vector[0] + vector[1] * vector[1] + vector[2] * vector[2]); if (length < 1e-9f) { length = 1.0f; // should not happen since initialized properly in setup() } vector[0] /= length; vector[1] /= length; vector[2] /= length; // start position is advanced according to actual movement - in the direction of desired vector only // projection using scalar product float kp = (positionState.North - hold_position[0]) * vector[0] + (positionState.East - hold_position[1]) * vector[1] + (positionState.Down - hold_position[2]) * vector[2]; if (kp > 0.0f) { hold_position[0] += kp * vector[0]; hold_position[1] += kp * vector[1]; hold_position[2] += kp * vector[2]; } // new angle is equal to old angle plus offset depending on yaw input and time // (controlVector is normalized with a deadband, change is zero within deadband) float angle = RAD2DEG(atan2f(vector[1], vector[0])); float dT = PIOS_DELTATIME_GetAverageSeconds(&actimeval); angle += 10.0f * controlVector[2] * dT; // TODO magic value could eventually end up in a to be created settings // resulting movement vector is scaled by velocity demand in controlvector[3] [0.0-1.0] vector[0] = cosf(DEG2RAD(angle)) * offset.Horizontal * controlVector[3]; vector[1] = sinf(DEG2RAD(angle)) * offset.Horizontal * controlVector[3]; vector[2] = -controlVector[1] * offset.Vertical * controlVector[3]; pathDesired.End.North = hold_position[0] + vector[0]; pathDesired.End.East = hold_position[1] + vector[1]; pathDesired.End.Down = hold_position[2] + vector[2]; // start position has the same offset as in position hold pathDesired.Start.North = pathDesired.End.North + offset.Horizontal; // in FlyEndPoint the direction of this vector does not matter pathDesired.Start.East = pathDesired.End.East; pathDesired.Start.Down = pathDesired.End.Down; PathDesiredSet(&pathDesired); } /** * @brief setup pathplanner/pathfollower for braking in positionroam * timeout_occurred = false: Attempt to enter flyvector for braking * timeout_occurred = true: Revert to position hold */ #define ASSISTEDCONTROL_BRAKERATE_MINIMUM 0.2f // m/s2 #define ASSISTEDCONTROL_TIMETOSTOP_MINIMUM 0.2f // seconds #define ASSISTEDCONTROL_TIMETOSTOP_MAXIMUM 9.0f // seconds #define ASSISTEDCONTROL_DELAY_TO_BRAKE 1.0f // seconds #define ASSISTEDCONTROL_TIMEOUT_MULTIPLIER 4.0f // actual deceleration rate can be 50% of desired...timeouts need to cater for this void plan_setup_assistedcontrol() { PositionStateData positionState; PositionStateGet(&positionState); PathDesiredData pathDesired; // setup function, avoid carry over from previous mode memset(&pathDesired, 0, sizeof(PathDesiredData)); FlightStatusAssistedControlStateOptions assistedControlFlightMode; VelocityStateData velocityState; VelocityStateGet(&velocityState); float brakeRate; VtolPathFollowerSettingsBrakeRateGet(&brakeRate); if (brakeRate < ASSISTEDCONTROL_BRAKERATE_MINIMUM) { brakeRate = ASSISTEDCONTROL_BRAKERATE_MINIMUM; // set a minimum to avoid a divide by zero potential below } // Calculate the velocity float velocity = velocityState.North * velocityState.North + velocityState.East * velocityState.East + velocityState.Down * velocityState.Down; velocity = sqrtf(velocity); // Calculate the desired time to zero velocity. float time_to_stopped = ASSISTEDCONTROL_DELAY_TO_BRAKE; // we allow at least 0.5 seconds to rotate to a brake angle. time_to_stopped += velocity / brakeRate; // Sanity check the brake rate by ensuring that the time to stop is within a range. if (time_to_stopped < ASSISTEDCONTROL_TIMETOSTOP_MINIMUM) { time_to_stopped = ASSISTEDCONTROL_TIMETOSTOP_MINIMUM; } else if (time_to_stopped > ASSISTEDCONTROL_TIMETOSTOP_MAXIMUM) { time_to_stopped = ASSISTEDCONTROL_TIMETOSTOP_MAXIMUM; } // calculate the distance we will travel float north_delta = velocityState.North * ASSISTEDCONTROL_DELAY_TO_BRAKE; // we allow at least 0.5s to rotate to brake angle north_delta += (time_to_stopped - ASSISTEDCONTROL_DELAY_TO_BRAKE) * 0.5f * velocityState.North; // area under the linear deceleration plot float east_delta = velocityState.East * ASSISTEDCONTROL_DELAY_TO_BRAKE; // we allow at least 0.5s to rotate to brake angle east_delta += (time_to_stopped - ASSISTEDCONTROL_DELAY_TO_BRAKE) * 0.5f * velocityState.East; // area under the linear deceleration plot float down_delta = velocityState.Down * ASSISTEDCONTROL_DELAY_TO_BRAKE; down_delta += (time_to_stopped - ASSISTEDCONTROL_DELAY_TO_BRAKE) * 0.5f * velocityState.Down; // area under the linear deceleration plot float net_delta = east_delta * east_delta + north_delta * north_delta + down_delta * down_delta; net_delta = sqrtf(net_delta); pathDesired.Start.North = positionState.North; pathDesired.Start.East = positionState.East; pathDesired.Start.Down = positionState.Down; pathDesired.ModeParameters[PATHDESIRED_MODEPARAMETER_BRAKE_STARTVELOCITYVECTOR_NORTH] = velocityState.North; pathDesired.ModeParameters[PATHDESIRED_MODEPARAMETER_BRAKE_STARTVELOCITYVECTOR_EAST] = velocityState.East; pathDesired.ModeParameters[PATHDESIRED_MODEPARAMETER_BRAKE_STARTVELOCITYVECTOR_DOWN] = velocityState.Down; pathDesired.End.North = positionState.North + north_delta; pathDesired.End.East = positionState.East + east_delta; pathDesired.End.Down = positionState.Down + down_delta; pathDesired.StartingVelocity = velocity; pathDesired.EndingVelocity = 0.0f; pathDesired.Mode = PATHDESIRED_MODE_BRAKE; pathDesired.ModeParameters[PATHDESIRED_MODEPARAMETER_BRAKE_TIMEOUT] = time_to_stopped * ASSISTEDCONTROL_TIMEOUT_MULTIPLIER; assistedControlFlightMode = FLIGHTSTATUS_ASSISTEDCONTROLSTATE_BRAKE; FlightStatusAssistedControlStateSet(&assistedControlFlightMode); PathDesiredSet(&pathDesired); }