#include "inputchannelform.h" #include "ui_inputchannelform.h" #include "manualcontrolsettings.h" #include "gcsreceiver.h" InputChannelForm::InputChannelForm(const int index, QWidget *parent) : ChannelForm(index, parent), ui(new Ui::InputChannelForm) { ui->setupUi(this); connect(ui->channelMin, SIGNAL(valueChanged(int)), this, SLOT(minMaxUpdated())); connect(ui->channelMax, SIGNAL(valueChanged(int)), this, SLOT(minMaxUpdated())); connect(ui->neutralValue, SIGNAL(valueChanged(int)), this, SLOT(neutralUpdated())); connect(ui->channelGroup, SIGNAL(currentIndexChanged(int)), this, SLOT(groupUpdated())); connect(ui->channelRev, SIGNAL(toggled(bool)), this, SLOT(reversedUpdated())); disableMouseWheelEvents(); } InputChannelForm::~InputChannelForm() { delete ui; } QString InputChannelForm::name() { return ui->channelName->text(); } /** * Set the channel assignment label. */ void InputChannelForm::setName(const QString &name) { ui->channelName->setText(name); } /** * Update the direction of the slider and boundaries */ void InputChannelForm::minMaxUpdated() { bool reverse = ui->channelMin->value() > ui->channelMax->value(); if (reverse) { ui->channelNeutral->setMinimum(ui->channelMax->value()); ui->channelNeutral->setMaximum(ui->channelMin->value()); } else { ui->channelNeutral->setMinimum(ui->channelMin->value()); ui->channelNeutral->setMaximum(ui->channelMax->value()); } ui->channelRev->setChecked(reverse); ui->channelNeutral->setInvertedAppearance(reverse); ui->channelNeutral->setInvertedControls(reverse); } void InputChannelForm::neutralUpdated() { int neutralValue = ui->neutralValue->value(); if (ui->channelRev->isChecked()) { if (neutralValue > ui->channelMin->value()) { ui->channelMin->setValue(neutralValue); } else if (neutralValue < ui->channelMax->value()) { ui->channelMax->setValue(neutralValue); } } else { if (neutralValue < ui->channelMin->value()) { ui->channelMin->setValue(neutralValue); } else if (neutralValue > ui->channelMax->value()) { ui->channelMax->setValue(neutralValue); } } } void InputChannelForm::reversedUpdated() { int value = ui->channelNeutral->value(); int min = ui->channelMin->value(); int max = ui->channelMax->value(); if (ui->channelRev->isChecked()) { if (min < max) { ui->channelMax->setValue(min); ui->channelMin->setValue(max); ui->channelNeutral->setValue(value); } } else { if (min > max) { ui->channelMax->setValue(min); ui->channelMin->setValue(max); ui->channelNeutral->setValue(value); } } } /** * Update the channel options based on the selected receiver type * * I fully admit this is terrible practice to embed data within UI * like this. Open to suggestions. JC 2011-09-07 */ void InputChannelForm::groupUpdated() { ui->channelNumber->clear(); ui->channelNumber->addItem("Disabled"); quint8 count = 0; switch (ui->channelGroup->currentIndex()) { case -1: // Nothing selected count = 0; break; case ManualControlSettings::CHANNELGROUPS_PWM: count = 8; // Need to make this 6 for CC break; case ManualControlSettings::CHANNELGROUPS_PPM: case ManualControlSettings::CHANNELGROUPS_OPLINK: case ManualControlSettings::CHANNELGROUPS_DSMMAINPORT: case ManualControlSettings::CHANNELGROUPS_DSMFLEXIPORT: count = 12; break; case ManualControlSettings::CHANNELGROUPS_SBUS: count = 18; break; case ManualControlSettings::CHANNELGROUPS_GCS: count = GCSReceiver::CHANNEL_NUMELEM; break; case ManualControlSettings::CHANNELGROUPS_NONE: count = 0; break; default: Q_ASSERT(0); } for (int i = 0; i < count; i++) { ui->channelNumber->addItem(QString(tr("Chan %1").arg(i + 1))); } }