/** ****************************************************************************** * * @file wizardmodel.c * @author The OpenPilot Team, http://www.openpilot.org Copyright (C) 2013. * * @brief A fsm state machine model used in wizard like UIs * @see The GNU Public License (GPL) Version 3 * @defgroup * @{ * *****************************************************************************/ /* * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef WIZARDMODEL_H #define WIZARDMODEL_H #include "wizardstate.h" #include #include #include class WizardModel : public QStateMachine { Q_OBJECT Q_PROPERTY(QQmlListProperty steps READ steps CONSTANT) // Q_PROPERTY(QString instructions READ instructions NOTIFY instructionsChanged) Q_PROPERTY(WizardState * currentState READ currentState NOTIFY currentStateChanged) public: enum MessageType { Debug, Info, Prompt, Warn, Success, Failure }; explicit WizardModel(QObject *parent = 0); QQmlListProperty steps() { return QQmlListProperty(this, m_steps); } QString &instructions() { return m_instructions; } WizardState *currentState(); public slots: void addInstructions(QString text, WizardModel::MessageType type = WizardModel::Info) { m_instructions = text; emit instructionsAdded(text, type); } protected: QList m_steps; private: QString m_instructions; signals: void instructionsAdded(QString text, WizardModel::MessageType type = WizardModel::Info); void currentStateChanged(WizardState *status); }; #endif // WIZARDMODEL_H