/** ****************************************************************************** * * @file modelviewgadgetwidget.cpp * @author The OpenPilot Team, http://www.openpilot.org Copyright (C) 2010. * @addtogroup GCSPlugins GCS Plugins * @{ * @addtogroup ModelViewPlugin ModelView Plugin * @{ * @brief A gadget that displays a 3D representation of the UAV *****************************************************************************/ /* * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "modelviewgadgetwidget.h" #include "extensionsystem/pluginmanager.h" #include ModelViewGadgetWidget::ModelViewGadgetWidget(QWidget *parent) : QGLWidget(QGLFormat(QGL::SampleBuffers),parent) // : QGLWidget(parent) , m_pFactory(GLC_Factory::instance(this->context())) , m_Light() , m_World() , m_GlView(this) , m_MoverController() , m_ModelBoundingBox() , m_MotionTimer() , vboEnable(false) { // Prevent crash on non-VBO enabled systems during GLC geometry creation GLC_State::setVboUsage(vboEnable); setSizePolicy(QSizePolicy::MinimumExpanding, QSizePolicy::MinimumExpanding); mvInitGLSuccess = false; CreateScene(); m_Light.setPosition(4000.0, -40000.0, 80000.0); m_Light.setAmbientColor(Qt::lightGray); m_GlView.cameraHandle()->setDefaultUpVector(glc::Z_AXIS); m_GlView.cameraHandle()->setFrontView(); m_GlView.setToOrtho(true); // orthogonal view QColor repColor; repColor.setRgbF(1.0, 0.11372, 0.11372, 0.0); m_MoverController= m_pFactory->createDefaultMoverController(repColor, &m_GlView); // Get required UAVObjects ExtensionSystem::PluginManager* pm = ExtensionSystem::PluginManager::instance(); UAVObjectManager* objManager = pm->getObject(); attActual = AttitudeActual::GetInstance(objManager); // Create objects to display connect(&m_MotionTimer, SIGNAL(timeout()), this, SLOT(updateAttitude())); } ModelViewGadgetWidget::~ModelViewGadgetWidget() { delete m_pFactory; } //// Public funcitons //// void ModelViewGadgetWidget::reloadScene() { CreateScene(); } //// Private functions //// void ModelViewGadgetWidget::initializeGL() { if (loadError) return; // OpenGL initialization m_GlView.initGl(); // Enable VBO usage if configured (default is to disable) GLC_State::setVboUsage(vboEnable); if (!vboEnable) { qDebug("VBOs disabled. Enable for better performance if GPU supports it. (Most do)"); } m_GlView.reframe(m_ModelBoundingBox); // Calculate camera depth of view m_GlView.setDistMinAndMax(m_World.boundingBox()); glEnable(GL_NORMALIZE); // Enable antialiasing glEnable(GL_MULTISAMPLE); m_MotionTimer.start(100); setFocusPolicy(Qt::StrongFocus); // keyboard capture for camera switching } void ModelViewGadgetWidget::paintGL() { if (loadError) return; // Clear screen glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Load identity matrix glLoadIdentity(); // Enable antialiasing glEnable(GL_MULTISAMPLE); // define the light m_Light.enable(); // define view matrix m_GlView.glExecuteCam(); m_Light.glExecute(); // Display the collection of GLC_Object m_World.render(0, glc::TransparentRenderFlag); m_World.render(0, glc::ShadingFlag); // Display UI Info (orbit circle) m_MoverController.drawActiveMoverRep(); mvInitGLSuccess = true; } void ModelViewGadgetWidget::resizeGL(int width, int height) { m_GlView.setWinGLSize(width, height); // Compute window aspect ratio } // Create GLC_Object to display void ModelViewGadgetWidget::CreateScene() { // put a black background if the 3D model is invalid or if the background image is also invalid if (acFilename == ":/modelview/models/warning_sign.obj" or !QFile::exists(bgFilename)) bgFilename= ":/modelview/models/black.jpg"; try { m_GlView.loadBackGroundImage(bgFilename); } catch(GLC_Exception e) { qDebug("ModelView: background image file loading failed."); } try { if(QFile::exists(acFilename)) { QFile aircraft(acFilename); m_World= GLC_Factory::instance()->createWorldFromFile(aircraft); m_ModelBoundingBox= m_World.boundingBox(); m_GlView.reframe(m_ModelBoundingBox); // center 3D model in the scene m_GlView.setDistMinAndMax(m_World.boundingBox()); loadError = false; if (!mvInitGLSuccess) initializeGL(); } else { loadError = true; } } catch(GLC_Exception e) { qDebug("ModelView: aircraft file loading failed."); loadError = true; } } void ModelViewGadgetWidget::wheelEvent(QWheelEvent * e) { double delta = m_GlView.cameraHandle()->distEyeTarget() - (e->delta()/120) ; m_GlView.cameraHandle()->setDistEyeTarget(delta); m_GlView.setDistMinAndMax(m_World.boundingBox()); } void ModelViewGadgetWidget::mousePressEvent(QMouseEvent *e) { if (m_MoverController.hasActiveMover()) return; switch (e->button()) { case (Qt::LeftButton): m_MotionTimer.stop(); m_MoverController.setActiveMover(GLC_MoverController::TurnTable, e); updateGL(); break; case (Qt::RightButton): printf("VBO enabled: %s, VBO supported: %s, VBO used: %s\n", vboEnable ? "yes" : "no", GLC_State::vboSupported() ? "yes" : "no", GLC_State::vboUsed() ? "yes" : "no"); printf("Renderer - %s \n", (char*)glGetString(GL_RENDERER)); printf("Extensions - %s\n", (char*)glGetString(GL_EXTENSIONS)); break; default: break; } } void ModelViewGadgetWidget::mouseMoveEvent(QMouseEvent * e) { if (not m_MoverController.hasActiveMover()) return; m_MoverController.move(e); m_GlView.setDistMinAndMax(m_World.boundingBox()); updateGL(); } void ModelViewGadgetWidget::mouseReleaseEvent(QMouseEvent*) { if (not m_MoverController.hasActiveMover()) return; m_MoverController.setNoMover(); m_MotionTimer.start(); updateGL(); } void ModelViewGadgetWidget::keyPressEvent(QKeyEvent * e) // switch between camera { if (e->key() == Qt::Key_1) { m_GlView.cameraHandle()->setIsoView(); updateGL(); } if (e->key() == Qt::Key_2) { m_GlView.cameraHandle()->setFrontView(); updateGL(); } if (e->key() == Qt::Key_3) { m_GlView.cameraHandle()->setIsoView(); m_GlView.cameraHandle()->rotateAroundTarget(glc::Z_AXIS,glc::toRadian(90)); updateGL(); } if (e->key() == Qt::Key_4) { m_GlView.cameraHandle()->setLeftView(); updateGL(); } if (e->key() == Qt::Key_5) { m_GlView.cameraHandle()->setTopView(); m_GlView.cameraHandle()->rotateAroundTarget(glc::Z_AXIS,glc::toRadian(180)); updateGL(); } if (e->key() == Qt::Key_6) { m_GlView.cameraHandle()->setRightView();; updateGL(); } if (e->key() == Qt::Key_7) { m_GlView.cameraHandle()->setIsoView(); m_GlView.cameraHandle()->rotateAroundTarget(glc::Z_AXIS,glc::toRadian(-90)); updateGL(); } if (e->key() == Qt::Key_8) { m_GlView.cameraHandle()->setRearView();; updateGL(); } if (e->key() == Qt::Key_9) { m_GlView.cameraHandle()->setIsoView(); m_GlView.cameraHandle()->rotateAroundTarget(glc::Z_AXIS,glc::toRadian(180)); updateGL(); } if (e->key() == Qt::Key_0) { m_GlView.cameraHandle()->setBottomView(); m_GlView.cameraHandle()->rotateAroundTarget(glc::Z_AXIS,glc::toRadian(180)); updateGL(); } } ////////////////////////////////////////////////////////////////////// // Private slots Functions ////////////////////////////////////////////////////////////////////// void ModelViewGadgetWidget::updateAttitude() { AttitudeActual::DataFields data = attActual->getData(); // get attitude data GLC_StructOccurence* rootObject= m_World.rootOccurence(); // get the full 3D model // create quaternions rotations for each axis QQuaternion qX= QQuaternion::fromAxisAndAngle(QVector3D(1,0,0),data.Pitch); QQuaternion qY= QQuaternion::fromAxisAndAngle(QVector3D(0,1,0),data.Roll); QQuaternion qZ= QQuaternion::fromAxisAndAngle(QVector3D(0,0,1),data.Yaw); QQuaternion quat= qX * qY * qZ; // create the quaternion of all the rotations // pass values to simpler variables double x= quat.vector().x(); double y= quat.vector().y(); double z= quat.vector().z(); double w= quat.scalar(); // create and gives the product of 2 4x4 matrices to get the rotation of the 3D model's matrix QMatrix4x4 m1; m1.setRow(0, QVector4D(w,z,-y,x)); m1.setRow(1, QVector4D(-z,w,x,y)); m1.setRow(2, QVector4D(y,-x,w,z)); m1.setRow(3, QVector4D(-x,-y,-z,w)); QMatrix4x4 m2; m2.setRow(0, QVector4D(w,z,-y,-x)); m2.setRow(1, QVector4D(-z,w,x,-y)); m2.setRow(2, QVector4D(y,-x,w,-z)); m2.setRow(3, QVector4D(x,y,z,w)); QMatrix4x4 m0= m1 * m2; // convert QMatrix4x4 to GLC_Matrix4x4 GLC_Matrix4x4 rootObjectRotation; for (int i=0; i<16; i++){ rootObjectRotation.data()[i]= m0.data()[i]; } // sets and updates the 3D model's matrix rootObject->structInstance()->setMatrix(rootObjectRotation); rootObject->updateChildrenAbsoluteMatrix(); updateGL(); }