/** ****************************************************************************** * @addtogroup OpenPilotModules OpenPilot Modules * @{ * @addtogroup ManualControl * @brief Interpretes the control input in ManualControlCommand * @{ * * @file pathfollowerhandler.c * @author The OpenPilot Team, http://www.openpilot.org Copyright (C) 2014. * * @see The GNU Public License (GPL) Version 3 * ******************************************************************************/ /* * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "inc/manualcontrol.h" #include #include #include #include #include #if defined(REVOLUTION) // Private constants // Private types // Private functions /** * @brief Handler to control Guided flightmodes. FlightControl is governed by PathFollower, control via PathDesired * @input: NONE: fully automated mode -- TODO recursively call handler for advanced stick commands * @output: PathDesired */ void pathFollowerHandler(bool newinit) { if (newinit) { PathDesiredInitialize(); PositionStateInitialize(); } FlightStatusData flightStatus; FlightStatusGet(&flightStatus); if (newinit) { // After not being in this mode for a while init at current height PositionStateData positionState; PositionStateGet(&positionState); FlightModeSettingsData settings; FlightModeSettingsGet(&settings); PathDesiredData pathDesired; PathDesiredGet(&pathDesired); switch (flightStatus.FlightMode) { case FLIGHTSTATUS_FLIGHTMODE_RETURNTOBASE: // Simple Return To Base mode - keep altitude the same, fly to home position pathDesired.Start.North = 0; pathDesired.Start.East = 0; pathDesired.Start.Down = positionState.Down - settings.ReturnToHomeAltitudeOffset; pathDesired.End.North = 0; pathDesired.End.East = 0; pathDesired.End.Down = positionState.Down - settings.ReturnToHomeAltitudeOffset; pathDesired.StartingVelocity = 1; pathDesired.EndingVelocity = 0; pathDesired.Mode = PATHDESIRED_MODE_FLYENDPOINT; break; default: pathDesired.Start.North = positionState.North; pathDesired.Start.East = positionState.East; pathDesired.Start.Down = positionState.Down; pathDesired.End.North = positionState.North; pathDesired.End.East = positionState.East; pathDesired.End.Down = positionState.Down; pathDesired.StartingVelocity = 1; pathDesired.EndingVelocity = 0; pathDesired.Mode = PATHDESIRED_MODE_FLYENDPOINT; /* Disable this section, until such time as proper discussion can be had about how to implement it for all types of crafts. } else { PathDesiredData pathDesired; PathDesiredGet(&pathDesired); pathDesired.End[PATHDESIRED_END_NORTH] += dT * -cmd->Pitch; pathDesired.End[PATHDESIRED_END_EAST] += dT * cmd->Roll; pathDesired.Mode = PATHDESIRED_MODE_FLYENDPOINT; PathDesiredSet(&pathDesired); */ break; } PathDesiredSet(&pathDesired); } // special handling of autoland - behaves like positon hold but with slow altitude decrease if (flightStatus.FlightMode == FLIGHTSTATUS_FLIGHTMODE_LAND) { PositionStateData positionState; PositionStateGet(&positionState); PathDesiredData pathDesired; PathDesiredGet(&pathDesired); pathDesired.End.Down = positionState.Down + 5; PathDesiredSet(&pathDesired); } } #else /* if defined(REVOLUTION) */ void pathFollowerHandler(__attribute__((unused)) bool newinit) { AlarmsSet(SYSTEMALARMS_ALARM_MANUALCONTROL, SYSTEMALARMS_ALARM_CRITICAL); // should not be called } #endif // REVOLUTION /** * @} * @} */