/** ****************************************************************************** * * @file pathcompiler.h * @author The OpenPilot Team, http://www.openpilot.org Copyright (C) 2012. * @addtogroup GCSPlugins GCS Plugins * @{ * @addtogroup OPMapPlugin OpenPilot Map Plugin * @{ * @brief The OpenPilot Map plugin *****************************************************************************/ /* * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef PATHCOMPILER_H #define PATHCOMPILER_H #include #include #include #include // TODO: Make this a singleton class and separate from map library. Not sure of the proper design pattern in Qt. // factory? static variables? /** * This class is a two way adapter between a visualization of a path and the * UAVObject representation on the flight controller. It also can support multiple * ways of converting a path from what the user clicked to the underlying representation * to achieve the desired end flight trajectory * * So the chain of data for the map lib is: * FC <-> PathCompiler <-> OPMapGadget <-> OPMapLib * * The goal is that PathCompiler be as state free as is possible. Eventually for more * complicated path compilation this will probably not be achievable. That means it * should not cache a copy of waypoints locally if that can be avoided (i.e. it should * refer directly to what is stored on the FC). * * For the visualization to have the ability to manipulate the path though it needs to * be able to map unambiguously from the graphical items to the internal waypoints. It * must cache a lookup from the graphical item to the index from this tool. */ class PathCompiler : public QObject { Q_OBJECT public: explicit PathCompiler(QObject *parent = 0); // ! This method opens a dialog (if filename is null) and saves the path int savePath(QString filename = NULL); // ! This method opens a dialog (if filename is null) and loads the path int loadPath(QString filename = NULL); // ! Waypoint representation that is exchanged between visualization class waypoint { public: waypoint() {} const bool operator==(const waypoint other) { return (other.latitude == latitude) && (other.longitude == longitude); } double latitude; double longitude; double altitude; }; private: // ! Helper method to get uavobject manager UAVObjectManager *getObjectManager(); // ! Convert a UAVO waypoint to the local structure struct PathCompiler::waypoint UavoToInternal(Waypoint::DataFields); // ! Convert a UAVO waypoint to the local structure Waypoint::DataFields InternalToUavo(waypoint); QList previousWaypoints; signals: /** * Indicates something changed the waypoints and the map should * update the display */ void visualizationChanged(QList); public slots: /** * These are slots that the visualization can call to manipulate the path. * It is an important design detail that the visualiation _not_ attempt to maintain * the list of waypoints itself. This starts the slippery of moving the path logic * into the view. */ /** * Called when new instances are registered */ void doNewInstance(UAVObject *); /** * add a waypoint * @param waypoint the new waypoint to add * @param position which position to insert it to, defaults to end */ void doAddWaypoint(waypoint, int position = -1); /** * Update waypoint */ void doUpdateWaypoints(PathCompiler::waypoint, int position); /** * Delete a waypoint * @param index which waypoint to delete */ void doDelWaypoint(int index); /** * Delete all the waypoints */ void doDelAllWaypoints(); public slots: /** * These are slots that the UAV can call to update the path. */ /** * When the UAV waypoints change trigger the pathcompiler to * get the latest version and then update the visualization */ void doUpdateFromUAV(UAVObject *); }; #endif // PATHCOMPILER_H