/** ****************************************************************************** * * @file gcscontrolgadgetconfiguration.h * @author The OpenPilot Team, http://www.openpilot.org Copyright (C) 2010. * @addtogroup GCSPlugins GCS Plugins * @{ * @addtogroup GCSControlGadgetPlugin GCSControl Gadget Plugin * @{ * @brief A gadget to control the UAV, either from the keyboard or a joystick *****************************************************************************/ /* * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef GCSCONTROLGADGETCONFIGURATION_H #define GCSCONTROLGADGETCONFIGURATION_H #include #include typedef struct { int ActionID; int FunctionID; double Amount; } buttonSettingsStruct; typedef struct { int port; QHostAddress address; } portSettingsStruct; using namespace Core; class GCSControlGadgetConfiguration : public IUAVGadgetConfiguration { Q_OBJECT public: explicit GCSControlGadgetConfiguration(QString classId, QSettings *qSettings = 0, QObject *parent = 0); void setControlsMode(int mode) { controlsMode = mode; } void setRPYTchannels(int roll, int pitch, int yaw, int throttle); void setUDPControlSettings(int port, QString host); int getUDPControlPort(); QHostAddress getUDPControlHost(); int getControlsMode() { return controlsMode; } QList getChannelsMapping(); QList getChannelsReverse(); buttonSettingsStruct getbuttonSettings(int i) { return buttonSettings[i]; } void setbuttonSettingsAction(int i, int ActionID) { buttonSettings[i].ActionID = ActionID; } void setbuttonSettingsFunction(int i, int FunctionID) { buttonSettings[i].FunctionID = FunctionID; } void setbuttonSettingsAmount(int i, double Amount) { buttonSettings[i].Amount = Amount; } void setChannelReverse(int i, bool Reverse) { channelReverse[i] = Reverse; } void saveConfig(QSettings *settings) const; IUAVGadgetConfiguration *clone(); private: int controlsMode; // Mode1 to Mode4 // Joystick mappings for roll/pitch/yaw/throttle: int rollChannel; int pitchChannel; int yawChannel; int throttleChannel; buttonSettingsStruct buttonSettings[8]; bool channelReverse[8]; int udp_port; QHostAddress udp_host; }; #endif // GCSCONTROLGADGETCONFIGURATION_H