/** ****************************************************************************** * * @file NotificationItem.h * @author The OpenPilot Team, http://www.openpilot.org Copyright (C) 2010. * @brief Notify Plugin configuration header * @see The GNU Public License (GPL) Version 3 * @defgroup notifyplugin * @{ * *****************************************************************************/ /* * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef NOTIFICATION_ITEM_H #define NOTIFICATION_ITEM_H #include #include "qsettings.h" #include #include using namespace Core; #define DECLARE_SOUND(number) \ QString getSound##number() const { return _sound##number; } \ void setSound##number(QString text) { _sound##number = text; } \ // QString getSound2() const { return _sound2; } // void setSound2(QString text) { _sound2 = text; } // QString getSound3() const { return _sound3; } // void setSound3(QString text) { _sound3 = text; } class NotificationItem : public QObject { Q_OBJECT public: explicit NotificationItem(QObject *parent = 0); void copyTo(NotificationItem*) const; DECLARE_SOUND(1) DECLARE_SOUND(2) DECLARE_SOUND(3) QString getValue() const { return _dataValue; } void setValue(QString text) { _dataValue = text; } QString getSayOrder() const { return _sayOrder; } void setSayOrder(QString text) { _sayOrder = text; } double getSpinBoxValue() const { return _spinBoxValue; } void setSpinBoxValue(double value) { _spinBoxValue = value; } QString getDataObject() const { return _dataObject; } void setDataObject(QString text) { _dataObject = text; } QString getObjectField() const { return _objectField; } void setObjectField(QString text) { _objectField = text; } QString getSoundCollectionPath() const { return _soundCollectionPath; } void setSoundCollectionPath(QString path) { _soundCollectionPath = path; } QString getCurrentLanguage() const { return _currentLanguage; } void setCurrentLanguage(QString text) { _currentLanguage = text; } QStringList getMessageSequence() const { return _messageSequence; } void setMessageSequence(QStringList sequence) { _messageSequence = sequence; } QString getRepeatFlag() const { return _repeatString; } void setRepeatFlag(QString value) { _repeatString = value; } bool getRepeatTimeout() const { return _repeatTimeout; } void setRepeatTimeout(bool value) { _repeatTimeout = value; } int getExpireTimeout() const { return _expireTimeout; } void setExpireTimeout(int value) { _expireTimeout = value; } bool getEnableFlag() const { return _enableFlag; } void setEnableFlag(bool value) { _enableFlag = value; } void saveState(QSettings* settings) const; void restoreState(QSettings* settings); QString parseNotifyMessage(); QTimer* timer; QTimer* expireTimer; bool isNowPlaying; // bool firstStart; private: QStringList _messageSequence; //! path to folder with sound files QString _soundCollectionPath; //! language in what notifications will be spelled QString _currentLanguage; //! one UAV object per one notification QString _dataObject; //! one field value change can be assigned to one notification QString _objectField; //! poled UAV field value QString _dataValue; //! possible sounds(at least one required to play notification) QString _sound1; QString _sound2; QString _sound3; //! order in what sounds 1-3 will be played QString _sayOrder; double _spinBoxValue; QString _repeatString; //! time when next notification must be fired bool _repeatTimeout; //! how often or what periodicaly notification should be played int _repeatTimerValue; //! time after event occured till notification became invalid //! and will be removed from list int _expireTimeout; //! enables/disables playing of current notification bool _enableFlag; }; Q_DECLARE_METATYPE(NotificationItem*) #endif // NotificationItem_H