#ifndef WIZARDSTATE_H #define WIZARDSTATE_H #include class WizardState : public QState { Q_OBJECT Q_PROPERTY(bool isActive READ isActive NOTIFY isActiveChanged) Q_PROPERTY(bool isDone READ isDone NOTIFY isDoneChanged) Q_PROPERTY(qint8 completion READ completion NOTIFY completionChanged) Q_PROPERTY(QString stepName READ stepName NOTIFY stepNameChanged) public: explicit WizardState(QString name, QState *parent = 0); bool isActive(){ return m_active; } bool isDone(){ return m_done; } qint8 completion(){ return m_completion; } QString stepName(){ return m_stepName; } void setStepName(QString name); void setCompletion(qint8 completion); virtual void onEntry(QEvent *event) Q_DECL_OVERRIDE; virtual void onExit(QEvent *event) Q_DECL_OVERRIDE; signals: void isActiveChanged(); void isDoneChanged(); void stepNameChanged(); void completionChanged(); public slots: void clean(); private: void setIsDone(bool done); bool m_done; bool m_active; qint8 m_completion; QString m_stepName; }; #endif // WIZARDSTATE_H