# # This file is part of SDLGamepad. # # SDLGamepad is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # SDLGamepad is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with Foobar. If not, see . # # Manuel Blanquett # mail.nalla@gmail.com # TEMPLATE = lib TARGET = sdlgamepad DEFINES += SDLGAMEPAD_LIBRARY macx { # Workaround to ensure that SDL framework and associated header files are found INCLUDEPATH += /Library/Frameworks/SDL.framework/Headers SDL = -F/Library/Frameworks # Add SDL to CFLAGS fixes build problems on mac QMAKE_CFLAGS += $$SDL QMAKE_CXXFLAGS += $$SDL # Let the linker know where to find the frameworks LIBS += $$SDL } include(../../openpilotgcslibrary.pri) SOURCES += sdlgamepad.cpp HEADERS += sdlgamepad.h \ sdlgamepad_global.h macx:LIBS += -framework OpenGL -framework SDL -framework Cocoa !macx:LIBS += -lSDL OTHER_FILES += COPYING \ README \ sdlgamepad.dox \ sdlgamepad.doc