/**
 ******************************************************************************
 * @addtogroup OpenPilotModules OpenPilot Modules
 * @{
 * @addtogroup Sensors
 * @brief Acquires sensor data
 * Specifically updates the the @ref GyroSensor, @ref AccelSensor, and @ref MagnetoSensor objects
 * @{
 *
 * @file       sensors.c
 * @author     The OpenPilot Team, http://www.openpilot.org Copyright (C) 2010.
 * @brief      Module to handle all comms to the AHRS on a periodic basis.
 *
 * @see        The GNU Public License (GPL) Version 3
 *
 ******************************************************************************/
/*
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but
 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
 * for more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program; if not, write to the Free Software Foundation, Inc.,
 * 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 */

/**
 * Input objects: None, takes sensor data via pios
 * Output objects: @ref GyroSensor @ref AccelSensor @ref MagnetoSensor
 *
 * The module executes in its own thread.
 *
 * UAVObjects are automatically generated by the UAVObjectGenerator from
 * the object definition XML file.
 *
 * Modules have no API, all communication to other modules is done through UAVObjects.
 * However modules may use the API exposed by shared libraries.
 * See the OpenPilot wiki for more details.
 * http://www.openpilot.org/OpenPilot_Application_Architecture
 *
 */

#include <openpilot.h>

#include "attitude.h"
#include "accelsensor.h"
#include "actuatordesired.h"
#include "attitudestate.h"
#include "attitudesimulated.h"
#include "attitudesettings.h"
#include "rawairspeed.h"
#include "barosensor.h"
#include "gyrosensor.h"
#include "flightstatus.h"
#include "gpsposition.h"
#include "gpsvelocity.h"
#include "homelocation.h"
#include "sensor.h"
#include "ratedesired.h"
#include "revocalibration.h"
#include "systemsettings.h"
#include "taskinfo.h"

#include "CoordinateConversions.h"

// Private constants
#define STACK_SIZE_BYTES 1540
#define TASK_PRIORITY    (tskIDLE_PRIORITY + 3)
#define SENSOR_PERIOD    2

#define F_PI             3.14159265358979323846f
#define PI_MOD(x) (fmod(x + F_PI, F_PI * 2) - F_PI)
// Private types

// Private variables
static xTaskHandle sensorsTaskHandle;

// Private functions
static void SensorsTask(void *parameters);
static void simulateConstant();
static void simulateModelAgnostic();
static void simulateModelQuadcopter();
static void simulateModelAirplane();

static float accel_bias[3];

static float rand_gauss();

enum sensor_sim_type { CONSTANT, MODEL_AGNOSTIC, MODEL_QUADCOPTER, MODEL_AIRPLANE } sensor_sim_type;

#define GRAV 9.81
/**
 * Initialise the module.  Called before the start function
 * \returns 0 on success or -1 if initialisation failed
 */
int32_t SensorsInitialize(void)
{
    accel_bias[0] = rand_gauss() / 10;
    accel_bias[1] = rand_gauss() / 10;
    accel_bias[2] = rand_gauss() / 10;

    AccelSensorInitialize();
    AttitudeSimulatedInitialize();
    BaroSensorInitialize();
    AirspeedSensorInitialize();
    GyroSensorInitialize();
    // GyrosBiasInitialize();
    GPSPositionInitialize();
    GPSVelocityInitialize();
    MagnetoSensorInitialize();
    MagBiasInitialize();
    RevoCalibrationInitialize();

    return 0;
}

/**
 * Start the task.  Expects all objects to be initialized by this point.
 * pick \returns 0 on success or -1 if initialisation failed
 */
int32_t SensorsStart(void)
{
    // Start main task
    xTaskCreate(SensorsTask, (signed char *)"Sensors", STACK_SIZE_BYTES / 4, NULL, TASK_PRIORITY, &sensorsTaskHandle);
    PIOS_TASK_MONITOR_RegisterTask(TASKINFO_RUNNING_SENSORS, sensorsTaskHandle);
    PIOS_WDG_RegisterFlag(PIOS_WDG_SENSORS);

    return 0;
}

MODULE_INITCALL(SensorsInitialize, SensorsStart)

/**
 * Simulated sensor task.  Run a model of the airframe and produce sensor values
 */
int sensors_count;
static void SensorsTask(__attribute__((unused)) void *parameters)
{
    portTickType lastSysTime;

    AlarmsClear(SYSTEMALARMS_ALARM_SENSORS);

// HomeLocationData homeLocation;
// HomeLocationGet(&homeLocation);
// homeLocation.Latitude = 0;
// homeLocation.Longitude = 0;
// homeLocation.Altitude = 0;
// homeLocation.Be[0] = 26000;
// homeLocation.Be[1] = 400;
// homeLocation.Be[2] = 40000;
// homeLocation.Set = HOMELOCATION_SET_TRUE;
// HomeLocationSet(&homeLocation);


    // Main task loop
    lastSysTime = xTaskGetTickCount();
    uint32_t last_time = PIOS_DELAY_GetRaw();
    while (1) {
        PIOS_WDG_UpdateFlag(PIOS_WDG_SENSORS);

        SystemSettingsData systemSettings;
        SystemSettingsGet(&systemSettings);

        switch (systemSettings.AirframeType) {
        case SYSTEMSETTINGS_AIRFRAMETYPE_FIXEDWING:
        case SYSTEMSETTINGS_AIRFRAMETYPE_FIXEDWINGELEVON:
        case SYSTEMSETTINGS_AIRFRAMETYPE_FIXEDWINGVTAIL:
            sensor_sim_type = MODEL_AIRPLANE;
            break;
        case SYSTEMSETTINGS_AIRFRAMETYPE_QUADX:
        case SYSTEMSETTINGS_AIRFRAMETYPE_QUADP:
        case SYSTEMSETTINGS_AIRFRAMETYPE_VTOL:
        case SYSTEMSETTINGS_AIRFRAMETYPE_HEXA:
        case SYSTEMSETTINGS_AIRFRAMETYPE_OCTO:
            sensor_sim_type = MODEL_QUADCOPTER;
            break;
        default:
            sensor_sim_type = MODEL_AGNOSTIC;
        }

        static int i;
        i++;
        if (i % 5000 == 0) {
            // float dT = PIOS_DELAY_DiffuS(last_time) / 10.0e6;
            // fprintf(stderr, "Sensor relative timing: %f\n", dT);
            last_time = PIOS_DELAY_GetRaw();
        }

        sensors_count++;

        switch (sensor_sim_type) {
        case CONSTANT:
            simulateConstant();
            break;
        case MODEL_AGNOSTIC:
            simulateModelAgnostic();
            break;
        case MODEL_QUADCOPTER:
            simulateModelQuadcopter();
            break;
        case MODEL_AIRPLANE:
            simulateModelAirplane();
        }

        vTaskDelay(2 / portTICK_RATE_MS);
    }
}

static void simulateConstant()
{
    AccelSensorData accelSensorData; // Skip get as we set all the fields

    accelSensorData.x = 0;
    accelSensorData.y = 0;
    accelSensorData.z = -GRAV;
    accelSensorData.temperature = 0;
    AccelSensorSet(&accelSensorData);

    GyroSensorData gyroSensorData; // Skip get as we set all the fields
    gyroSensorData.x = 0;
    gyroSensorData.y = 0;
    gyroSensorData.z = 0;

/* TODO
    // Apply bias correction to the gyros
    GyrosBiasData gyrosBias;
    GyrosBiasGet(&gyrosBias);
    gyroSensorData.x += gyrosBias.x;
    gyroSensorData.y += gyrosBias.y;
    gyroSensorData.z += gyrosBias.z;
 */

    GyroSensorSet(&gyroSensorData);

    BaroSensorData baroSensor;
    BaroSensorGet(&baroSensor);
    baroSensor.Altitude = 1;
    BaroSensorSet(&baroSensor);

    GPSPositionData gpsPosition;
    GPSPositionGet(&gpsPosition);
    gpsPosition.Latitude  = 0;
    gpsPosition.Longitude = 0;
    gpsPosition.Altitude  = 0;
    GPSPositionSet(&gpsPosition);

    // Because most crafts wont get enough information from gravity to zero yaw gyro, we try
    // and make it average zero (weakly)
    MagnetoSensorData mag;
    mag.x = 400;
    mag.y = 0;
    mag.z = 800;
    MagnetoSensorSet(&mag);
}

static void simulateModelAgnostic()
{
    float Rbe[3][3];
    float q[4];

    // Simulate accels based on current attitude
    AttitudeStateData attitudeState;

    AttitudeStateGet(&attitudeState);
    q[0] = attitudeState.q1;
    q[1] = attitudeState.q2;
    q[2] = attitudeState.q3;
    q[3] = attitudeState.q4;
    Quaternion2R(q, Rbe);

    AccelSensorData accelSensorData; // Skip get as we set all the fields
    accelSensorData.x = -GRAV * Rbe[0][2];
    accelSensorData.y = -GRAV * Rbe[1][2];
    accelSensorData.z = -GRAV * Rbe[2][2];
    accelSensorData.temperature = 30;
    AccelSensorSet(&accelSensorData);

    RateDesiredData rateDesired;
    RateDesiredGet(&rateDesired);

    GyroSensorData gyroSensorData; // Skip get as we set all the fields
    gyroSensorData.x = rateDesired.Roll + rand_gauss();
    gyroSensorData.y = rateDesired.Pitch + rand_gauss();
    gyroSensorData.z = rateDesired.Yaw + rand_gauss();

/* TODO
    // Apply bias correction to the gyros
    GyrosBiasData gyrosBias;
    GyrosBiasGet(&gyrosBias);
    gyroSensorData.x += gyrosBias.x;
    gyroSensorData.y += gyrosBias.y;
    gyroSensorData.z += gyrosBias.z;
 */

    GyroSensorSet(&gyroSensorData);

    BaroSensorData baroSensor;
    BaroSensorGet(&baroSensor);
    baroSensor.Altitude = 1;
    BaroSensorSet(&baroSensor);

    GPSPositionData gpsPosition;
    GPSPositionGet(&gpsPosition);
    gpsPosition.Latitude  = 0;
    gpsPosition.Longitude = 0;
    gpsPosition.Altitude  = 0;
    GPSPositionSet(&gpsPosition);

    // Because most crafts wont get enough information from gravity to zero yaw gyro, we try
    // and make it average zero (weakly)
    MagnetoSensorData mag;
    mag.x = 400;
    mag.y = 0;
    mag.z = 800;
    MagnetoSensorSet(&mag);
}

float thrustToDegs   = 50;
bool overideAttitude = false;
static void simulateModelQuadcopter()
{
    static double pos[3]       = { 0, 0, 0 };
    static double vel[3]       = { 0, 0, 0 };
    static double ned_accel[3] = { 0, 0, 0 };
    static float q[4]          = { 1, 0, 0, 0 };
    static float rpy[3]        = { 0, 0, 0 }; // Low pass filtered actuator
    static float baro_offset   = 0.0f;
    float Rbe[3][3];

    const float ACTUATOR_ALPHA = 0.8;
    const float MAX_THRUST     = GRAV * 2;
    const float K_FRICTION     = 1;
    const float GPS_PERIOD     = 0.1;
    const float MAG_PERIOD     = 1.0 / 75.0;
    const float BARO_PERIOD    = 1.0 / 20.0;

    static uint32_t last_time;

    float dT = (PIOS_DELAY_DiffuS(last_time) / 1e6);

    if (dT < 1e-3) {
        dT = 2e-3;
    }
    last_time = PIOS_DELAY_GetRaw();

    FlightStatusData flightStatus;
    FlightStatusGet(&flightStatus);
    ActuatorDesiredData actuatorDesired;
    ActuatorDesiredGet(&actuatorDesired);

    float thrust = (flightStatus.Armed == FLIGHTSTATUS_ARMED_ARMED) ? actuatorDesired.Throttle * MAX_THRUST : 0;
    if (thrust < 0) {
        thrust = 0;
    }

    if (thrust != thrust) {
        thrust = 0;
    }

// float control_scaling = thrust * thrustToDegs;
//// In rad/s
// rpy[0] = control_scaling * actuatorDesired.Roll * (1 - ACTUATOR_ALPHA) + rpy[0] * ACTUATOR_ALPHA;
// rpy[1] = control_scaling * actuatorDesired.Pitch * (1 - ACTUATOR_ALPHA) + rpy[1] * ACTUATOR_ALPHA;
// rpy[2] = control_scaling * actuatorDesired.Yaw * (1 - ACTUATOR_ALPHA) + rpy[2] * ACTUATOR_ALPHA;
//
// GyrosData gyroSensorData; // Skip get as we set all the fields
// gyroSensorData.x = rpy[0] * 180 / M_PI + rand_gauss();
// gyroSensorData.y = rpy[1] * 180 / M_PI + rand_gauss();
// gyroSensorData.z = rpy[2] * 180 / M_PI + rand_gauss();

    RateDesiredData rateDesired;
    RateDesiredGet(&rateDesired);

    rpy[0] = (flightStatus.Armed == FLIGHTSTATUS_ARMED_ARMED) * rateDesired.Roll * (1 - ACTUATOR_ALPHA) + rpy[0] * ACTUATOR_ALPHA;
    rpy[1] = (flightStatus.Armed == FLIGHTSTATUS_ARMED_ARMED) * rateDesired.Pitch * (1 - ACTUATOR_ALPHA) + rpy[1] * ACTUATOR_ALPHA;
    rpy[2] = (flightStatus.Armed == FLIGHTSTATUS_ARMED_ARMED) * rateDesired.Yaw * (1 - ACTUATOR_ALPHA) + rpy[2] * ACTUATOR_ALPHA;

    GyroSensorData gyroSensorData; // Skip get as we set all the fields
    gyroSensorData.x = rpy[0] + rand_gauss();
    gyroSensorData.y = rpy[1] + rand_gauss();
    gyroSensorData.z = rpy[2] + rand_gauss();
    GyroSensorSet(&gyroSensorData);

    // Predict the attitude forward in time
    float qdot[4];
    qdot[0] = (-q[1] * rpy[0] - q[2] * rpy[1] - q[3] * rpy[2]) * dT * M_PI / 180 / 2;
    qdot[1] = (q[0] * rpy[0] - q[3] * rpy[1] + q[2] * rpy[2]) * dT * M_PI / 180 / 2;
    qdot[2] = (q[3] * rpy[0] + q[0] * rpy[1] - q[1] * rpy[2]) * dT * M_PI / 180 / 2;
    qdot[3] = (-q[2] * rpy[0] + q[1] * rpy[1] + q[0] * rpy[2]) * dT * M_PI / 180 / 2;

    // Take a time step
    q[0]    = q[0] + qdot[0];
    q[1]    = q[1] + qdot[1];
    q[2]    = q[2] + qdot[2];
    q[3]    = q[3] + qdot[3];

    float qmag = sqrtf(q[0] * q[0] + q[1] * q[1] + q[2] * q[2] + q[3] * q[3]);
    q[0]    = q[0] / qmag;
    q[1]    = q[1] / qmag;
    q[2]    = q[2] / qmag;
    q[3]    = q[3] / qmag;

    if (overideAttitude) {
        AttitudeStateData attitudeState;
        AttitudeStateGet(&attitudeState);
        attitudeState.q1 = q[0];
        attitudeState.q2 = q[1];
        attitudeState.q3 = q[2];
        attitudeState.q4 = q[3];
        AttitudeStateSet(&attitudeState);
    }

    static float wind[3] = { 0, 0, 0 };
    wind[0] = wind[0] * 0.95 + rand_gauss() / 10.0;
    wind[1] = wind[1] * 0.95 + rand_gauss() / 10.0;
    wind[2] = wind[2] * 0.95 + rand_gauss() / 10.0;

    Quaternion2R(q, Rbe);
    // Make thrust negative as down is positive
    ned_accel[0]  = -thrust * Rbe[2][0];
    ned_accel[1]  = -thrust * Rbe[2][1];
    // Gravity causes acceleration of 9.81 in the down direction
    ned_accel[2]  = -thrust * Rbe[2][2] + GRAV;

    // Apply acceleration based on velocity
    ned_accel[0] -= K_FRICTION * (vel[0] - wind[0]);
    ned_accel[1] -= K_FRICTION * (vel[1] - wind[1]);
    ned_accel[2] -= K_FRICTION * (vel[2] - wind[2]);

    // Predict the velocity forward in time
    vel[0] = vel[0] + ned_accel[0] * dT;
    vel[1] = vel[1] + ned_accel[1] * dT;
    vel[2] = vel[2] + ned_accel[2] * dT;

    // Predict the position forward in time
    pos[0] = pos[0] + vel[0] * dT;
    pos[1] = pos[1] + vel[1] * dT;
    pos[2] = pos[2] + vel[2] * dT;

    // Simulate hitting ground
    if (pos[2] > 0) {
        pos[2] = 0;
        vel[2] = 0;
        ned_accel[2] = 0;
    }

    // Sensor feels gravity (when not acceleration in ned frame e.g. ned_accel[2] = 0)
    ned_accel[2] -= 9.81;

    // Transform the accels back in to body frame
    AccelSensorData accelSensorData; // Skip get as we set all the fields
    accelSensorData.x = ned_accel[0] * Rbe[0][0] + ned_accel[1] * Rbe[0][1] + ned_accel[2] * Rbe[0][2] + accel_bias[0];
    accelSensorData.y = ned_accel[0] * Rbe[1][0] + ned_accel[1] * Rbe[1][1] + ned_accel[2] * Rbe[1][2] + accel_bias[1];
    accelSensorData.z = ned_accel[0] * Rbe[2][0] + ned_accel[1] * Rbe[2][1] + ned_accel[2] * Rbe[2][2] + accel_bias[2];
    accelSensorData.temperature = 30;
    AccelSensorSet(&accelSensorData);

    if (baro_offset == 0) {
        // Hacky initialization
        baro_offset = 50; // * rand_gauss();
    } else {
        // Very small drift process
        baro_offset += rand_gauss() / 100;
    }
    // Update baro periodically
    static uint32_t last_baro_time = 0;
    if (PIOS_DELAY_DiffuS(last_baro_time) / 1.0e6 > BARO_PERIOD) {
        BaroSensorData baroSensor;
        BaroSensorGet(&baroSensor);
        baroSensor.Altitude = -pos[2] + baro_offset;
        BaroSensorSet(&baroSensor);
        last_baro_time = PIOS_DELAY_GetRaw();
    }

    HomeLocationData homeLocation;
    HomeLocationGet(&homeLocation);

    static float gps_vel_drift[3] = { 0, 0, 0 };
    gps_vel_drift[0] = gps_vel_drift[0] * 0.65 + rand_gauss() / 5.0;
    gps_vel_drift[1] = gps_vel_drift[1] * 0.65 + rand_gauss() / 5.0;
    gps_vel_drift[2] = gps_vel_drift[2] * 0.65 + rand_gauss() / 5.0;

    // Update GPS periodically
    static uint32_t last_gps_time = 0;
    if (PIOS_DELAY_DiffuS(last_gps_time) / 1.0e6 > GPS_PERIOD) {
        // Use double precision here as simulating what GPS produces
        double T[3];
        T[0] = homeLocation.Altitude + 6.378137E6f * M_PI / 180.0;
        T[1] = cos(homeLocation.Latitude / 10e6 * M_PI / 180.0f) * (homeLocation.Altitude + 6.378137E6) * M_PI / 180.0;
        T[2] = -1.0;

        static float gps_drift[3] = { 0, 0, 0 };
        gps_drift[0] = gps_drift[0] * 0.95 + rand_gauss() / 10.0;
        gps_drift[1] = gps_drift[1] * 0.95 + rand_gauss() / 10.0;
        gps_drift[2] = gps_drift[2] * 0.95 + rand_gauss() / 10.0;

        GPSPositionData gpsPosition;
        GPSPositionGet(&gpsPosition);
        gpsPosition.Latitude    = homeLocation.Latitude + ((pos[0] + gps_drift[0]) / T[0] * 10.0e6);
        gpsPosition.Longitude   = homeLocation.Longitude + ((pos[1] + gps_drift[1]) / T[1] * 10.0e6);
        gpsPosition.Altitude    = homeLocation.Altitude + ((pos[2] + gps_drift[2]) / T[2]);
        gpsPosition.Groundspeed = sqrt(pow(vel[0] + gps_vel_drift[0], 2) + pow(vel[1] + gps_vel_drift[1], 2));
        gpsPosition.Heading     = 180 / M_PI * atan2(vel[1] + gps_vel_drift[1], vel[0] + gps_vel_drift[0]);
        gpsPosition.Satellites  = 7;
        gpsPosition.PDOP = 1;
        GPSPositionSet(&gpsPosition);
        last_gps_time    = PIOS_DELAY_GetRaw();
    }

    // Update GPS Velocity measurements
    static uint32_t last_gps_vel_time = 1000; // Delay by a millisecond
    if (PIOS_DELAY_DiffuS(last_gps_vel_time) / 1.0e6 > GPS_PERIOD) {
        GPSVelocityData gpsVelocity;
        GPSVelocityGet(&gpsVelocity);
        gpsVelocity.North = vel[0] + gps_vel_drift[0];
        gpsVelocity.East  = vel[1] + gps_vel_drift[1];
        gpsVelocity.Down  = vel[2] + gps_vel_drift[2];
        GPSVelocitySet(&gpsVelocity);
        last_gps_vel_time = PIOS_DELAY_GetRaw();
    }

    // Update mag periodically
    static uint32_t last_mag_time = 0;
    if (PIOS_DELAY_DiffuS(last_mag_time) / 1.0e6 > MAG_PERIOD) {
        MagnetoSensorData mag;
        mag.x = homeLocation.Be[0] * Rbe[0][0] + homeLocation.Be[1] * Rbe[0][1] + homeLocation.Be[2] * Rbe[0][2];
        mag.y = homeLocation.Be[0] * Rbe[1][0] + homeLocation.Be[1] * Rbe[1][1] + homeLocation.Be[2] * Rbe[1][2];
        mag.z = homeLocation.Be[0] * Rbe[2][0] + homeLocation.Be[1] * Rbe[2][1] + homeLocation.Be[2] * Rbe[2][2];

        MagnetoSensorSet(&mag);
        last_mag_time = PIOS_DELAY_GetRaw();
    }

    AttitudeSimulatedData attitudeSimulated;
    AttitudeSimulatedGet(&attitudeSimulated);
    attitudeSimulated.q1 = q[0];
    attitudeSimulated.q2 = q[1];
    attitudeSimulated.q3 = q[2];
    attitudeSimulated.q4 = q[3];
    Quaternion2RPY(q, &attitudeSimulated.Roll);
    attitudeSimulated.Position[0] = pos[0];
    attitudeSimulated.Position[1] = pos[1];
    attitudeSimulated.Position[2] = pos[2];
    attitudeSimulated.Velocity[0] = vel[0];
    attitudeSimulated.Velocity[1] = vel[1];
    attitudeSimulated.Velocity[2] = vel[2];
    AttitudeSimulatedSet(&attitudeSimulated);
}

/**
 * This method performs a simple simulation of a quadcopter
 *
 * It takes in the ActuatorDesired command to rotate the aircraft and performs
 * a simple kinetic model where the throttle increases the energy and drag decreases
 * it.  Changing altitude moves energy from kinetic to potential.
 *
 * 1. Update attitude based on ActuatorDesired
 * 2. Update position based on velocity
 */
static void simulateModelAirplane()
{
    static double pos[3]       = { 0, 0, 0 };
    static double vel[3]       = { 0, 0, 0 };
    static double ned_accel[3] = { 0, 0, 0 };
    static float q[4]          = { 1, 0, 0, 0 };
    static float rpy[3]        = { 0, 0, 0 }; // Low pass filtered actuator
    static float baro_offset   = 0.0f;
    float Rbe[3][3];

    const float LIFT_SPEED     = 8; // (m/s) where achieve lift for zero pitch
    const float ACTUATOR_ALPHA = 0.8;
    const float MAX_THRUST     = 9.81 * 2;
    const float K_FRICTION     = 0.2;
    const float GPS_PERIOD     = 0.1;
    const float MAG_PERIOD     = 1.0 / 75.0;
    const float BARO_PERIOD    = 1.0 / 20.0;
    const float ROLL_HEADING_COUPLING = 0.1; // (deg/s) heading change per deg of roll
    const float PITCH_THRUST_COUPLING = 0.2; // (m/s^2) of forward acceleration per deg of pitch

    static uint32_t last_time;

    float dT = (PIOS_DELAY_DiffuS(last_time) / 1e6);

    if (dT < 1e-3) {
        dT = 2e-3;
    }
    last_time = PIOS_DELAY_GetRaw();

    FlightStatusData flightStatus;
    FlightStatusGet(&flightStatus);
    ActuatorDesiredData actuatorDesired;
    ActuatorDesiredGet(&actuatorDesired);

    float thrust = (flightStatus.Armed == FLIGHTSTATUS_ARMED_ARMED) ? actuatorDesired.Throttle * MAX_THRUST : 0;
    if (thrust < 0) {
        thrust = 0;
    }

    if (thrust != thrust) {
        thrust = 0;
    }

    // float control_scaling = thrust * thrustToDegs;
    //// In rad/s
    // rpy[0] = control_scaling * actuatorDesired.Roll * (1 - ACTUATOR_ALPHA) + rpy[0] * ACTUATOR_ALPHA;
    // rpy[1] = control_scaling * actuatorDesired.Pitch * (1 - ACTUATOR_ALPHA) + rpy[1] * ACTUATOR_ALPHA;
    // rpy[2] = control_scaling * actuatorDesired.Yaw * (1 - ACTUATOR_ALPHA) + rpy[2] * ACTUATOR_ALPHA;
    //
    // GyrosData gyroSensorData; // Skip get as we set all the fields
    // gyroSensorData.x = rpy[0] * 180 / M_PI + rand_gauss();
    // gyroSensorData.y = rpy[1] * 180 / M_PI + rand_gauss();
    // gyroSensorData.z = rpy[2] * 180 / M_PI + rand_gauss();

    /**** 1. Update attitude ****/
    RateDesiredData rateDesired;
    RateDesiredGet(&rateDesired);

    // Need to get roll angle for easy cross coupling
    AttitudeStateData attitudeState;
    AttitudeStateGet(&attitudeState);
    double roll  = attitudeState.Roll;
    double pitch = attitudeState.Pitch;

    rpy[0]  = (flightStatus.Armed == FLIGHTSTATUS_ARMED_ARMED) * rateDesired.Roll * (1 - ACTUATOR_ALPHA) + rpy[0] * ACTUATOR_ALPHA;
    rpy[1]  = (flightStatus.Armed == FLIGHTSTATUS_ARMED_ARMED) * rateDesired.Pitch * (1 - ACTUATOR_ALPHA) + rpy[1] * ACTUATOR_ALPHA;
    rpy[2]  = (flightStatus.Armed == FLIGHTSTATUS_ARMED_ARMED) * rateDesired.Yaw * (1 - ACTUATOR_ALPHA) + rpy[2] * ACTUATOR_ALPHA;
    rpy[2] += roll * ROLL_HEADING_COUPLING;


    GyroSensorData gyroSensorData; // Skip get as we set all the fields
    gyroSensorData.x = rpy[0] + rand_gauss();
    gyroSensorData.y = rpy[1] + rand_gauss();
    gyroSensorData.z = rpy[2] + rand_gauss();
    GyroSensorSet(&gyroSensorData);

    // Predict the attitude forward in time
    float qdot[4];
    qdot[0] = (-q[1] * rpy[0] - q[2] * rpy[1] - q[3] * rpy[2]) * dT * M_PI / 180 / 2;
    qdot[1] = (q[0] * rpy[0] - q[3] * rpy[1] + q[2] * rpy[2]) * dT * M_PI / 180 / 2;
    qdot[2] = (q[3] * rpy[0] + q[0] * rpy[1] - q[1] * rpy[2]) * dT * M_PI / 180 / 2;
    qdot[3] = (-q[2] * rpy[0] + q[1] * rpy[1] + q[0] * rpy[2]) * dT * M_PI / 180 / 2;

    // Take a time step
    q[0]    = q[0] + qdot[0];
    q[1]    = q[1] + qdot[1];
    q[2]    = q[2] + qdot[2];
    q[3]    = q[3] + qdot[3];

    float qmag = sqrtf(q[0] * q[0] + q[1] * q[1] + q[2] * q[2] + q[3] * q[3]);
    q[0]    = q[0] / qmag;
    q[1]    = q[1] / qmag;
    q[2]    = q[2] / qmag;
    q[3]    = q[3] / qmag;

    if (overideAttitude) {
        AttitudeStateData attitudeState;
        AttitudeStateGet(&attitudeState);
        attitudeState.q1 = q[0];
        attitudeState.q2 = q[1];
        attitudeState.q3 = q[2];
        attitudeState.q4 = q[3];
        AttitudeStateSet(&attitudeState);
    }

    /**** 2. Update position based on velocity ****/
    static float wind[3] = { 0, 0, 0 };
    wind[0] = wind[0] * 0.95 + rand_gauss() / 10.0;
    wind[1] = wind[1] * 0.95 + rand_gauss() / 10.0;
    wind[2] = wind[2] * 0.95 + rand_gauss() / 10.0;
    wind[0] = 0;
    wind[1] = 0;
    wind[2] = 0;

    // Rbe takes a vector from body to earth.  If we take (1,0,0)^T through this and then dot with airspeed
    // we get forward airspeed
    Quaternion2R(q, Rbe);

    double airspeed[3]      = { vel[0] - wind[0], vel[1] - wind[1], vel[2] - wind[2] };
    double forwardAirspeed  = Rbe[0][0] * airspeed[0] + Rbe[0][1] * airspeed[1] + Rbe[0][2] * airspeed[2];
    double sidewaysAirspeed = Rbe[1][0] * airspeed[0] + Rbe[1][1] * airspeed[1] + Rbe[1][2] * airspeed[2];
    double downwardAirspeed = Rbe[2][0] * airspeed[0] + Rbe[2][1] * airspeed[1] + Rbe[2][2] * airspeed[2];

    /* Compute aerodynamic forces in body referenced frame.  Later use more sophisticated equations  */
    /* TODO: This should become more accurate.  Use the force equations to calculate lift from the   */
    /* various surfaces based on AoA and airspeed.  From that compute torques and forces.  For later */
    double forces[3]; // X, Y, Z
    forces[0]     = thrust - pitch * PITCH_THRUST_COUPLING - forwardAirspeed * K_FRICTION;         // Friction is applied in all directions in NED
    forces[1]     = 0 - sidewaysAirspeed * K_FRICTION * 100;      // No side slip
    forces[2]     = GRAV * (forwardAirspeed - LIFT_SPEED) + downwardAirspeed * K_FRICTION * 100;    // Stupidly simple, always have gravity lift when straight and level

    // Negate force[2] as NED defines down as possitive, aircraft convention is Z up is positive (?)
    ned_accel[0]  = forces[0] * Rbe[0][0] + forces[1] * Rbe[1][0] - forces[2] * Rbe[2][0];
    ned_accel[1]  = forces[0] * Rbe[0][1] + forces[1] * Rbe[1][1] - forces[2] * Rbe[2][1];
    ned_accel[2]  = forces[0] * Rbe[0][2] + forces[1] * Rbe[1][2] - forces[2] * Rbe[2][2];
    // Gravity causes acceleration of 9.81 in the down direction
    ned_accel[2] += 9.81;

    // Apply acceleration based on velocity
    ned_accel[0] -= K_FRICTION * (vel[0] - wind[0]);
    ned_accel[1] -= K_FRICTION * (vel[1] - wind[1]);
    ned_accel[2] -= K_FRICTION * (vel[2] - wind[2]);

    // Predict the velocity forward in time
    vel[0] = vel[0] + ned_accel[0] * dT;
    vel[1] = vel[1] + ned_accel[1] * dT;
    vel[2] = vel[2] + ned_accel[2] * dT;

    // Predict the position forward in time
    pos[0] = pos[0] + vel[0] * dT;
    pos[1] = pos[1] + vel[1] * dT;
    pos[2] = pos[2] + vel[2] * dT;

    // Simulate hitting ground
    if (pos[2] > 0) {
        pos[2] = 0;
        vel[2] = 0;
        ned_accel[2] = 0;
    }

    // Sensor feels gravity (when not acceleration in ned frame e.g. ned_accel[2] = 0)
    ned_accel[2] -= GRAV;

    // Transform the accels back in to body frame
    AccelSensorData accelSensorData; // Skip get as we set all the fields
    accelSensorData.x = ned_accel[0] * Rbe[0][0] + ned_accel[1] * Rbe[0][1] + ned_accel[2] * Rbe[0][2] + accel_bias[0];
    accelSensorData.y = ned_accel[0] * Rbe[1][0] + ned_accel[1] * Rbe[1][1] + ned_accel[2] * Rbe[1][2] + accel_bias[1];
    accelSensorData.z = ned_accel[0] * Rbe[2][0] + ned_accel[1] * Rbe[2][1] + ned_accel[2] * Rbe[2][2] + accel_bias[2];
    accelSensorData.temperature = 30;
    AccelSensorSet(&accelSensorData);

    if (baro_offset == 0) {
        // Hacky initialization
        baro_offset = 50; // * rand_gauss();
    } else {
        // Very small drift process
        baro_offset += rand_gauss() / 100;
    }
    // Update baro periodically
    static uint32_t last_baro_time = 0;
    if (PIOS_DELAY_DiffuS(last_baro_time) / 1.0e6 > BARO_PERIOD) {
        BaroSensorData baroSensor;
        BaroSensorGet(&baroSensor);
        baroSensor.Altitude = -pos[2] + baro_offset;
        BaroSensorSet(&baroSensor);
        last_baro_time = PIOS_DELAY_GetRaw();
    }

    // Update baro airpseed periodically
    static uint32_t last_airspeed_time = 0;
    if (PIOS_DELAY_DiffuS(last_airspeed_time) / 1.0e6 > BARO_PERIOD) {
        AirspeedSensorData airspeedSensor;
        airspeedSensor.SensorConnected    = AIRSPEEDSENSOR_SENSORCONNECTED_TRUE;
        airspeedSensor.CalibratedAirspeed = forwardAirspeed;
        AirspeedSensorSet(&airspeedSensor);
        last_airspeed_time = PIOS_DELAY_GetRaw();
    }

    HomeLocationData homeLocation;
    HomeLocationGet(&homeLocation);

    static float gps_vel_drift[3] = { 0, 0, 0 };
    gps_vel_drift[0] = gps_vel_drift[0] * 0.65 + rand_gauss() / 5.0;
    gps_vel_drift[1] = gps_vel_drift[1] * 0.65 + rand_gauss() / 5.0;
    gps_vel_drift[2] = gps_vel_drift[2] * 0.65 + rand_gauss() / 5.0;

    // Update GPS periodically
    static uint32_t last_gps_time = 0;
    if (PIOS_DELAY_DiffuS(last_gps_time) / 1.0e6 > GPS_PERIOD) {
        // Use double precision here as simulating what GPS produces
        double T[3];
        T[0] = homeLocation.Altitude + 6.378137E6f * M_PI / 180.0;
        T[1] = cos(homeLocation.Latitude / 10e6 * M_PI / 180.0f) * (homeLocation.Altitude + 6.378137E6) * M_PI / 180.0;
        T[2] = -1.0;

        static float gps_drift[3] = { 0, 0, 0 };
        gps_drift[0] = gps_drift[0] * 0.95 + rand_gauss() / 10.0;
        gps_drift[1] = gps_drift[1] * 0.95 + rand_gauss() / 10.0;
        gps_drift[2] = gps_drift[2] * 0.95 + rand_gauss() / 10.0;

        GPSPositionData gpsPosition;
        GPSPositionGet(&gpsPosition);
        gpsPosition.Latitude    = homeLocation.Latitude + ((pos[0] + gps_drift[0]) / T[0] * 10.0e6);
        gpsPosition.Longitude   = homeLocation.Longitude + ((pos[1] + gps_drift[1]) / T[1] * 10.0e6);
        gpsPosition.Altitude    = homeLocation.Altitude + ((pos[2] + gps_drift[2]) / T[2]);
        gpsPosition.Groundspeed = sqrt(pow(vel[0] + gps_vel_drift[0], 2) + pow(vel[1] + gps_vel_drift[1], 2));
        gpsPosition.Heading     = 180 / M_PI * atan2(vel[1] + gps_vel_drift[1], vel[0] + gps_vel_drift[0]);
        gpsPosition.Satellites  = 7;
        gpsPosition.PDOP = 1;
        GPSPositionSet(&gpsPosition);
        last_gps_time    = PIOS_DELAY_GetRaw();
    }

    // Update GPS Velocity measurements
    static uint32_t last_gps_vel_time = 1000; // Delay by a millisecond
    if (PIOS_DELAY_DiffuS(last_gps_vel_time) / 1.0e6 > GPS_PERIOD) {
        GPSVelocityData gpsVelocity;
        GPSVelocityGet(&gpsVelocity);
        gpsVelocity.North = vel[0] + gps_vel_drift[0];
        gpsVelocity.East  = vel[1] + gps_vel_drift[1];
        gpsVelocity.Down  = vel[2] + gps_vel_drift[2];
        GPSVelocitySet(&gpsVelocity);
        last_gps_vel_time = PIOS_DELAY_GetRaw();
    }

    // Update mag periodically
    static uint32_t last_mag_time = 0;
    if (PIOS_DELAY_DiffuS(last_mag_time) / 1.0e6 > MAG_PERIOD) {
        MagnetoSensorData mag;
        mag.x = 100 + homeLocation.Be[0] * Rbe[0][0] + homeLocation.Be[1] * Rbe[0][1] + homeLocation.Be[2] * Rbe[0][2];
        mag.y = 100 + homeLocation.Be[0] * Rbe[1][0] + homeLocation.Be[1] * Rbe[1][1] + homeLocation.Be[2] * Rbe[1][2];
        mag.z = 100 + homeLocation.Be[0] * Rbe[2][0] + homeLocation.Be[1] * Rbe[2][1] + homeLocation.Be[2] * Rbe[2][2];
        MagnetoSensorSet(&mag);
        last_mag_time = PIOS_DELAY_GetRaw();
    }

    AttitudeSimulatedData attitudeSimulated;
    AttitudeSimulatedGet(&attitudeSimulated);
    attitudeSimulated.q1 = q[0];
    attitudeSimulated.q2 = q[1];
    attitudeSimulated.q3 = q[2];
    attitudeSimulated.q4 = q[3];
    Quaternion2RPY(q, &attitudeSimulated.Roll);
    attitudeSimulated.Position[0] = pos[0];
    attitudeSimulated.Position[1] = pos[1];
    attitudeSimulated.Position[2] = pos[2];
    attitudeSimulated.Velocity[0] = vel[0];
    attitudeSimulated.Velocity[1] = vel[1];
    attitudeSimulated.Velocity[2] = vel[2];
    AttitudeSimulatedSet(&attitudeSimulated);
}

static float rand_gauss(void)
{
    float v1, v2, s;

    do {
        v1 = 2.0 * ((float)rand() / RAND_MAX) - 1;
        v2 = 2.0 * ((float)rand() / RAND_MAX) - 1;

        s  = v1 * v1 + v2 * v2;
    } while (s >= 1.0);

    if (s == 0.0) {
        return 0.0;
    } else {
        return v1 * sqrt(-2.0 * log(s) / s);
    }
}


/**
 * @}
 * @}
 */