/** ****************************************************************************** * * @file gpsconstellationwidget.cpp * @author Edouard Lafargue Copyright (C) 2010. * @addtogroup GCSPlugins GCS Plugins * @{ * @addtogroup GPSGadgetPlugin GPS Gadget Plugin * @{ * @brief A widget which displays the GPS constellation *****************************************************************************/ /* * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "gpsconstellationwidget.h" #include #include /* * Initialize the widget */ GpsConstellationWidget::GpsConstellationWidget(QWidget *parent) : QGraphicsView(parent) { // Create a layout, add a QGraphicsView and put the SVG inside. // The constellation widget looks like this: // |--------------------| // | | // | | // | Constellation | // | | // | | // | | // |--------------------| setHorizontalScrollBarPolicy(Qt::ScrollBarAlwaysOff); setVerticalScrollBarPolicy(Qt::ScrollBarAlwaysOff); QGraphicsScene *scene = new QGraphicsScene(this); QSvgRenderer *renderer = new QSvgRenderer(); world = new QGraphicsSvgItem(); renderer->load(QString(":/gpsgadget/images/gpsEarth.svg")); world->setSharedRenderer(renderer); world->setElementId("map"); scene->addItem(world); scene->setSceneRect(world->boundingRect()); setScene(scene); // Now create 16 satellite icons which we will move around on the map: for (int i=0; i<16;i++) { satIcons[i] = new QGraphicsSvgItem(); satIcons[i]->setSharedRenderer(renderer); satIcons[i]->setElementId("sat-notSeen"); satIcons[i]->setParentItem(world); satIcons[i]->hide(); } } GpsConstellationWidget::~GpsConstellationWidget() { } void GpsConstellationWidget::showEvent(QShowEvent *event) { Q_UNUSED(event) // Thit fitInView method should only be called now, once the // widget is shown, otherwise it cannot compute its values and // the result is usually a ahrsbargraph that is way too small. fitInView(world, Qt::KeepAspectRatio); // Scale, can't use fitInView since that doesn't work until we're shown. // qreal factor = height()/world->boundingRect().height(); // world->setScale(factor); // setSceneRect(world->boundingRect()); } void GpsConstellationWidget::resizeEvent(QResizeEvent* event) { Q_UNUSED(event); fitInView(world, Qt::KeepAspectRatio); } void GpsConstellationWidget::updateSat(int index, int prn, int elevation, int azimuth, int snr) { if (index >= 16) { return; // A bit of error checking never hurts. } // TODO: add range checking satellites[index][0] = prn; satellites[index][1] = elevation; satellites[index][2] = azimuth; satellites[index][3] = snr; if (prn) { QPointF opd = polarToCoord(elevation,azimuth); opd += QPointF(-satIcons[index]->boundingRect().center().x(), -satIcons[index]->boundingRect().center().y()); satIcons[index]->setTransform(QTransform::fromTranslate(opd.x(),opd.y()), false); if (snr) satIcons[index]->setElementId("satellite"); else satIcons[index]->setElementId("sat-notSeen"); satIcons[index]->show(); } else { satIcons[index]->hide(); } } /** Converts the elevation/azimuth to X/Y coordinates on the map */ QPointF GpsConstellationWidget::polarToCoord(int elevation, int azimuth) { double x; double y; double rad_elevation; double rad_azimuth; rad_elevation = M_PI*elevation/180; rad_azimuth = M_PI*azimuth/180; x = cos(rad_elevation)*sin(rad_azimuth); y = -cos(rad_elevation)*cos(rad_azimuth); x = world->boundingRect().width()/2 * x; y = world->boundingRect().height()/2 * y; x = (world->boundingRect().width() / 2) + x; y = (world->boundingRect().height() / 2) + y; return QPointF(x,y); }