/** ****************************************************************************** * * @file gcscontrolgadgetoptionspage.cpp * @author The OpenPilot Team, http://www.openpilot.org Copyright (C) 2010. * @addtogroup GCSPlugins GCS Plugins * @{ * @addtogroup GCSControlGadgetPlugin GCSControl Gadget Plugin * @{ * @brief A place holder gadget plugin *****************************************************************************/ /* * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "gcscontrolgadgetoptionspage.h" #include "gcscontrolgadgetconfiguration.h" #include "ui_gcscontrolgadgetoptionspage.h" #include #include #include GCSControlGadgetOptionsPage::GCSControlGadgetOptionsPage(GCSControlGadgetConfiguration *config, QObject *parent) : IOptionsPage(parent), m_config(config) { options_page = NULL; sdlGamepad = dynamic_cast(parent)->sdlGamepad; } GCSControlGadgetOptionsPage::~GCSControlGadgetOptionsPage() { } void GCSControlGadgetOptionsPage::buttonState(ButtonNumber number, bool pressed) { if (options_page) { QList rbList; rbList << options_page->buttonInput0 << options_page->buttonInput1 << options_page->buttonInput2 << options_page->buttonInput3 << options_page->buttonInput4 << options_page->buttonInput5 << options_page->buttonInput6 << options_page->buttonInput7; if (number<8) // We only support 8 buttons { rbList.at(number)->setChecked(pressed); } } } void GCSControlGadgetOptionsPage::gamepads(quint8 count) { } void GCSControlGadgetOptionsPage::axesValues(QListInt16 values) { if (options_page) { QList pbList; pbList << options_page->joyCh0 << options_page->joyCh1 << options_page->joyCh2 << options_page->joyCh3 << options_page->joyCh4 << options_page->joyCh5 << options_page->joyCh6 << options_page->joyCh7; int i=0; foreach (qint16 value, values) { if (i>7) break; // We only support 7 channels if (pbList.at(i)->minimum() > value) pbList.at(i)->setMinimum(value); if (pbList.at(i)->maximum() < value) pbList.at(i)->setMaximum(value); pbList.at(i++)->setValue(value); } } } //creates options page widget (uses the UI file) QWidget *GCSControlGadgetOptionsPage::createPage(QWidget *parent) { int i; options_page = new Ui::GCSControlGadgetOptionsPage(); QWidget *optionsPageWidget = new QWidget; options_page->setupUi(optionsPageWidget); QList chList; chList << options_page->channel0 << options_page->channel1 << options_page->channel2 << options_page->channel3 << options_page->channel4 << options_page->channel5 << options_page->channel6 << options_page->channel7; QStringList chOptions; chOptions << "None" << "Roll" << "Pitch" << "Yaw" << "Throttle"; foreach (QComboBox* qb, chList) { qb->addItems(chOptions); } QList buttonFunctionList; buttonFunctionList << options_page->buttonFunction0 << options_page->buttonFunction1 << options_page->buttonFunction2 << options_page->buttonFunction3 << options_page->buttonFunction4 << options_page->buttonFunction5 << options_page->buttonFunction6 << options_page->buttonFunction7; QStringList buttonOptions; buttonOptions <<"-" << "Roll" << "Pitch" << "Yaw" << "Throttle" << "Armed" << "GCS Control" ; foreach (QComboBox* qb, buttonFunctionList) { qb->addItems(buttonOptions); } QList buttonActionList; buttonActionList << options_page->buttonAction0 << options_page->buttonAction1 << options_page->buttonAction2 << options_page->buttonAction3 << options_page->buttonAction4 << options_page->buttonAction5 << options_page->buttonAction6 << options_page->buttonAction7; QStringList buttonActionOptions; buttonActionOptions << "Does nothing" << "Increases" << "Decreases" << "Toggles"; foreach (QComboBox* qb, buttonActionList) { qb->addItems(buttonActionOptions); } QList buttonValueList; buttonValueList << options_page->buttonAmount0 << options_page->buttonAmount1 << options_page->buttonAmount2 << options_page->buttonAmount3 << options_page->buttonAmount4 << options_page->buttonAmount5 << options_page->buttonAmount6 << options_page->buttonAmount7; for (i=0;i<8;i++) { buttonActionList.at(i)->setCurrentIndex(m_config->getbuttonSettings(i).ActionID); buttonFunctionList.at(i)->setCurrentIndex(m_config->getbuttonSettings(i).FunctionID); buttonValueList.at(i)->setValue(m_config->getbuttonSettings(i).Amount); connect(buttonFunctionList.at(i),SIGNAL(currentIndexChanged(int)),this,SLOT(updateButtonFunction())); //connect(buttonActionList.at(i),SIGNAL(currentIndexChanged(int)),this,SLOT(updateButtonActions[i]())); updateButtonAction(i); buttonFunctionList.at(i)->setCurrentIndex(m_config->getbuttonSettings(i).FunctionID); } connect(buttonActionList.at(0),SIGNAL(currentIndexChanged(int)),this,SLOT(updateButtonAction_0())); connect(buttonActionList.at(1),SIGNAL(currentIndexChanged(int)),this,SLOT(updateButtonAction_1())); connect(buttonActionList.at(2),SIGNAL(currentIndexChanged(int)),this,SLOT(updateButtonAction_2())); connect(buttonActionList.at(3),SIGNAL(currentIndexChanged(int)),this,SLOT(updateButtonAction_3())); connect(buttonActionList.at(4),SIGNAL(currentIndexChanged(int)),this,SLOT(updateButtonAction_4())); connect(buttonActionList.at(5),SIGNAL(currentIndexChanged(int)),this,SLOT(updateButtonAction_5())); connect(buttonActionList.at(6),SIGNAL(currentIndexChanged(int)),this,SLOT(updateButtonAction_6())); connect(buttonActionList.at(7),SIGNAL(currentIndexChanged(int)),this,SLOT(updateButtonAction_7())); //updateButtonFunction(); // Controls mode are from 1 to 4. if (m_config->getControlsMode()>0 && m_config->getControlsMode() < 5) options_page->controlsMode->setCurrentIndex(m_config->getControlsMode()-1); else qDebug() << "GCSControl: Invalid control modes setting! Did you edit by hand?"; QList ql = m_config->getChannelsMapping(); for (int i=0; i<4; i++) { if (ql.at(i) > -1) chList.at(ql.at(i))->setCurrentIndex(i+1); } connect(sdlGamepad,SIGNAL(axesValues(QListInt16)),this,SLOT(axesValues(QListInt16))); connect(sdlGamepad,SIGNAL(buttonState(ButtonNumber,bool)),this,SLOT(buttonState(ButtonNumber,bool))); return optionsPageWidget; } /** * Called when the user presses apply or OK. * * Saves the current values * */ void GCSControlGadgetOptionsPage::apply() { m_config->setControlsMode(options_page->controlsMode->currentIndex()+1); QList chList; chList << options_page->channel0 << options_page->channel1 << options_page->channel2 << options_page->channel3 << options_page->channel4 << options_page->channel5 << options_page->channel6 << options_page->channel7; QList buttonFunctionList; buttonFunctionList << options_page->buttonFunction0 << options_page->buttonFunction1 << options_page->buttonFunction2 << options_page->buttonFunction3 << options_page->buttonFunction4 << options_page->buttonFunction5 << options_page->buttonFunction6 << options_page->buttonFunction7; QList buttonActionList; buttonActionList << options_page->buttonAction0 << options_page->buttonAction1 << options_page->buttonAction2 << options_page->buttonAction3 << options_page->buttonAction4 << options_page->buttonAction5 << options_page->buttonAction6 << options_page->buttonAction7; QList buttonValueList; buttonValueList << options_page->buttonAmount0 << options_page->buttonAmount1 << options_page->buttonAmount2 << options_page->buttonAmount3 << options_page->buttonAmount4 << options_page->buttonAmount5 << options_page->buttonAmount6 << options_page->buttonAmount7; int roll=-1 , pitch=-1, yaw=-1, throttle=-1; for (int i=0; icurrentIndex()) { case 1: roll = i; break; case 2: pitch =i; break; case 3: yaw = i; break; case 4: throttle = i; break; } } m_config->setRPYTchannels(roll,pitch,yaw,throttle); int j; for (j=0;j<8;j++) { m_config->setbuttonSettingsAction(j,buttonActionList.at(j)->currentIndex()); m_config->setbuttonSettingsFunction(j,buttonFunctionList.at(j)->currentIndex()); m_config->setbuttonSettingsAmount(j,buttonValueList.at(j)->value()); } } void GCSControlGadgetOptionsPage::finish() { disconnect(sdlGamepad,0,this,0); delete options_page; options_page = NULL; } void GCSControlGadgetOptionsPage::updateButtonFunction() { int i; QList buttonFunctionList; buttonFunctionList << options_page->buttonFunction0 << options_page->buttonFunction1 << options_page->buttonFunction2 << options_page->buttonFunction3 << options_page->buttonFunction4 << options_page->buttonFunction5 << options_page->buttonFunction6 << options_page->buttonFunction7; QList buttonActionList; buttonActionList << options_page->buttonAction0 << options_page->buttonAction1 << options_page->buttonAction2 << options_page->buttonAction3 << options_page->buttonAction4 << options_page->buttonAction5 << options_page->buttonAction6 << options_page->buttonAction7; QList buttonValueList; buttonValueList << options_page->buttonAmount0 << options_page->buttonAmount1 << options_page->buttonAmount2 << options_page->buttonAmount3 << options_page->buttonAmount4 << options_page->buttonAmount5 << options_page->buttonAmount6 << options_page->buttonAmount7; QList buttonLabelList; buttonLabelList << options_page->buttonLabel0 << options_page->buttonLabel1 << options_page->buttonLabel2 << options_page->buttonLabel3 << options_page->buttonLabel4 << options_page->buttonLabel5 << options_page->buttonLabel6 << options_page->buttonLabel7; for (i=0;i<8;i++) { if (buttonActionList.at(i)->currentText().compare("Does nothing")==0) { buttonFunctionList.at(i)->setVisible(0); buttonLabelList.at(i)->setVisible(0); buttonValueList.at(i)->setVisible(0); } else if (buttonActionList.at(i)->currentText().compare("Toggles")==0) { buttonFunctionList.at(i)->setVisible(1); buttonLabelList.at(i)->setVisible(0); buttonValueList.at(i)->setVisible(0); } else { buttonFunctionList.at(i)->setVisible(1); buttonLabelList.at(i)->setVisible(1); buttonValueList.at(i)->setVisible(1); } } } void GCSControlGadgetOptionsPage::updateButtonAction(int controlID) { int i; QStringList buttonOptions; QList buttonFunctionList; buttonFunctionList << options_page->buttonFunction0 << options_page->buttonFunction1 << options_page->buttonFunction2 << options_page->buttonFunction3 << options_page->buttonFunction4 << options_page->buttonFunction5 << options_page->buttonFunction6 << options_page->buttonFunction7; QList buttonActionList; buttonActionList << options_page->buttonAction0 << options_page->buttonAction1 << options_page->buttonAction2 << options_page->buttonAction3 << options_page->buttonAction4 << options_page->buttonAction5 << options_page->buttonAction6 << options_page->buttonAction7; QList buttonValueList; buttonValueList << options_page->buttonAmount0 << options_page->buttonAmount1 << options_page->buttonAmount2 << options_page->buttonAmount3 << options_page->buttonAmount4 << options_page->buttonAmount5 << options_page->buttonAmount6 << options_page->buttonAmount7; QList buttonLabelList; buttonLabelList << options_page->buttonLabel0 << options_page->buttonLabel1 << options_page->buttonLabel2 << options_page->buttonLabel3 << options_page->buttonLabel4 << options_page->buttonLabel5 << options_page->buttonLabel6 << options_page->buttonLabel7; //for (i=0;i<8;i++) i=controlID; { if (buttonActionList.at(i)->currentText().compare("Does nothing")==0) { buttonFunctionList.at(i)->setVisible(0); buttonLabelList.at(i)->setVisible(0); buttonValueList.at(i)->setVisible(0); } else if (buttonActionList.at(i)->currentText().compare("Toggles")==0) { disconnect(buttonFunctionList.at(i),SIGNAL(currentIndexChanged(int)),this,SLOT(updateButtonFunction())); buttonOptions <<"-" << "Armed" << "GCS Control" ; buttonFunctionList.at(i)->clear(); buttonFunctionList.at(i)->insertItems(-1,buttonOptions); buttonFunctionList.at(i)->setVisible(1); buttonLabelList.at(i)->setVisible(0); buttonValueList.at(i)->setVisible(0); connect(buttonFunctionList.at(i),SIGNAL(currentIndexChanged(int)),this,SLOT(updateButtonFunction())); } else { disconnect(buttonFunctionList.at(i),SIGNAL(currentIndexChanged(int)),this,SLOT(updateButtonFunction())); buttonOptions <<"-" << "Roll" << "Pitch" << "Yaw" << "Throttle" ; buttonFunctionList.at(i)->clear(); buttonFunctionList.at(i)->addItems(buttonOptions); buttonFunctionList.at(i)->setVisible(1); buttonLabelList.at(i)->setVisible(1); buttonValueList.at(i)->setVisible(1); connect(buttonFunctionList.at(i),SIGNAL(currentIndexChanged(int)),this,SLOT(updateButtonFunction())); } } }