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LibrePilot/ground/openpilotgcs/src/plugins/opmap/pathcompiler.cpp

405 lines
12 KiB
C++

/**
******************************************************************************
*
* @file pathcompiler.h
* @author The OpenPilot Team, http://www.openpilot.org Copyright (C) 2012.
* @addtogroup GCSPlugins GCS Plugins
* @{
* @addtogroup OPMapPlugin OpenPilot Map Plugin
* @{
* @brief The OpenPilot Map plugin
*****************************************************************************/
/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include <pathcompiler.h>
#include <extensionsystem/pluginmanager.h>
#include <utils/coordinateconversions.h>
#include <uavobjectmanager.h>
#include <waypoint.h>
#include <homelocation.h>
#include <QDebug>
PathCompiler::PathCompiler(QObject *parent) :
QObject(parent)
{
HomeLocation *homeLocation = NULL;
/* To catch new waypoint UAVOs */
connect(getObjectManager(), SIGNAL(newInstance(UAVObject *)), this, SLOT(doNewInstance(UAVObject *)));
/* Connect the object updates */
int numWaypoints = getObjectManager()->getNumInstances(Waypoint::OBJID);
for (int i = 0; i < numWaypoints; i++) {
Waypoint *waypoint = Waypoint::GetInstance(getObjectManager(), i);
Q_ASSERT(waypoint);
if (waypoint) {
connect(waypoint, SIGNAL(objectUpdated(UAVObject *)), this, SLOT(doUpdateFromUAV(UAVObject *)));
}
}
homeLocation = HomeLocation::GetInstance(getObjectManager());
Q_ASSERT(homeLocation);
if (homeLocation) {
connect(homeLocation, SIGNAL(objectUpdated(UAVObject *)), this, SLOT(doUpdateFromUAV(UAVObject *)));
}
}
/**
* Helper method to get the uavobjectamanger
*/
UAVObjectManager *PathCompiler::getObjectManager()
{
ExtensionSystem::PluginManager *pm = NULL;
UAVObjectManager *objMngr = NULL;
pm = ExtensionSystem::PluginManager::instance();
Q_ASSERT(pm);
if (pm) {
objMngr = pm->getObject<UAVObjectManager>();
}
Q_ASSERT(objMngr);
return objMngr;
}
/**
* This method opens a dialog (if filename is null) and saves the path
* @param filename The file to save the path to
* @returns -1 for failure, 0 for success
*/
int PathCompiler::savePath(QString filename)
{
Q_UNUSED(filename);
return -1;
}
/**
* This method opens a dialog (if filename is null) and loads the path
* @param filename The file to load from
* @returns -1 for failure, 0 for success
*/
int PathCompiler::loadPath(QString filename)
{
Q_UNUSED(filename);
return -1;
}
/**
* Called whenever a new object instance is created so we can check
* if it's a waypoint and if so connect to it
* @param [in] obj The point to the object being created
*/
void PathCompiler::doNewInstance(UAVObject *obj)
{
Q_ASSERT(obj);
if (!obj) {
return;
}
if (obj->getObjID() == Waypoint::OBJID) {
connect(obj, SIGNAL(objectUpdated(UAVObject *)), this, SLOT(doUpdateFromUAV(UAVObject *)));
}
}
/**
* add a waypoint
* @param waypoint the new waypoint to add
* @param position which position to insert it to, defaults to end
*/
void PathCompiler::doAddWaypoint(waypoint newWaypointInternal, int /*position*/)
{
/* TODO: If a waypoint is inserted not at the end shift them all by one and */
/* add the data there */
UAVObjectManager *objManager = getObjectManager();
// Format the data from the map into a UAVO
Waypoint::DataFields newWaypoint = InternalToUavo(newWaypointInternal);
// Search for any waypoints set to stop, because if they exist we
// should add the waypoint immediately after that one
int numWaypoints = objManager->getNumInstances(Waypoint::OBJID);
int i;
for (i = 0; i < numWaypoints; i++) {
Waypoint *waypoint = Waypoint::GetInstance(objManager, i);
Q_ASSERT(waypoint);
if (waypoint == NULL) {
return;
}
Waypoint::DataFields waypointData = waypoint->getData();
if (waypointData.Action == Waypoint::ACTION_STOP) {
waypointData.Action = Waypoint::ACTION_PATHTONEXT;
waypoint->setData(waypointData);
waypoint->updated();
break;
}
}
if (i >= numWaypoints - 1) {
// We reached end of list so new waypoint needs to be registered
Waypoint *waypoint = new Waypoint();
Q_ASSERT(waypoint);
if (waypoint) {
// Register a new waypoint instance
quint32 newInstId = objManager->getNumInstances(waypoint->getObjID());
waypoint->initialize(newInstId, waypoint->getMetaObject());
objManager->registerObject(waypoint);
// Set the data in the new object
waypoint->setData(newWaypoint);
waypoint->updated();
}
} else {
Waypoint *waypoint = Waypoint::GetInstance(objManager, i + 1);
Q_ASSERT(waypoint);
if (waypoint) {
waypoint->setData(newWaypoint);
waypoint->updated();
}
}
}
/**
* Update waypoint
*/
void PathCompiler::doUpdateWaypoints(PathCompiler::waypoint changedWaypoint, int position)
{
int numWaypoints = getObjectManager()->getNumInstances(Waypoint::OBJID);
Q_ASSERT(position < numWaypoints);
if (position >= numWaypoints) {
return;
}
Waypoint *waypointInst = Waypoint::GetInstance(getObjectManager(), position);
Q_ASSERT(waypointInst);
// Mirror over the updated position. We don't just use the changedWaypoint
// because things like action might need to be preserved
Waypoint::DataFields changedWaypointUAVO = InternalToUavo(changedWaypoint);
Waypoint::DataFields oldWaypointUAVO = waypointInst->getData();
oldWaypointUAVO.Position[0] = changedWaypointUAVO.Position[0];
oldWaypointUAVO.Position[1] = changedWaypointUAVO.Position[1];
// Don't take the altitude from the map for now
waypointInst->setData(oldWaypointUAVO);
waypointInst->updated();
}
/**
* Delete a waypoint
* @param index which waypoint to delete
*/
void PathCompiler::doDelWaypoint(int index)
{
// This method is awkward because there is no support
// on the FC for actually deleting a waypoint. We need
// to shift them all by one and set the new "last" waypoint
// to a stop action
UAVObjectManager *objManager = getObjectManager();
Waypoint *waypoint = Waypoint::GetInstance(objManager);
Q_ASSERT(waypoint);
if (!waypoint) {
return;
}
int numWaypoints = objManager->getNumInstances(waypoint->getObjID());
for (int i = index; i < numWaypoints - 1; i++) {
Waypoint *waypointDest = Waypoint::GetInstance(objManager, i);
Q_ASSERT(waypointDest);
Waypoint *waypointSrc = Waypoint::GetInstance(objManager, i + 1);
Q_ASSERT(waypointSrc);
if (!waypointDest || !waypointSrc) {
return;
}
// Copy the data down an index
Waypoint::DataFields waypoint = waypointSrc->getData();
waypointDest->setData(waypoint);
waypointDest->updated();
}
// Set the second to last waypoint to stop (and last for safety)
// the functional equivalent to deleting
for (int i = numWaypoints - 2; i < numWaypoints; i++) {
waypoint = Waypoint::GetInstance(objManager, i);
Q_ASSERT(waypoint);
if (waypoint) {
Waypoint::DataFields waypointData = waypoint->getData();
waypointData.Action = Waypoint::ACTION_STOP;
waypoint->setData(waypointData);
waypoint->updated();
}
}
}
/**
* Delete all the waypoints
*/
void PathCompiler::doDelAllWaypoints()
{
Waypoint *waypointObj = Waypoint::GetInstance(getObjectManager(), 0);
Q_ASSERT(waypointObj);
if (waypointObj == NULL) {
return;
}
int numWaypoints = getObjectManager()->getNumInstances(waypointObj->getObjID());
for (int i = 0; i < numWaypoints; i++) {
Waypoint *waypoint = Waypoint::GetInstance(getObjectManager(), i);
Q_ASSERT(waypoint);
if (waypoint) {
Waypoint::DataFields waypointData = waypoint->getData();
waypointData.Action = Waypoint::ACTION_STOP;
waypoint->setData(waypointData);
}
}
waypointObj->updated();
}
/**
* When the UAV waypoints change trigger the pathcompiler to
* get the latest version and then update the visualization
*/
void PathCompiler::doUpdateFromUAV(UAVObject *obj)
{
UAVObjectManager *objManager = getObjectManager();
if (!objManager) {
return;
}
Waypoint *waypointObj = Waypoint::GetInstance(getObjectManager());
Q_ASSERT(waypointObj);
if (waypointObj == NULL) {
return;
}
/* Get all the waypoints from the UAVO and create a representation for the visualization */
QList <waypoint> waypoints;
waypoints.clear();
int numWaypoints = objManager->getNumInstances(waypointObj->getObjID());
bool stopped = false;
for (int i = 0; i < numWaypoints && !stopped; i++) {
Waypoint *waypoint = Waypoint::GetInstance(objManager, i);
Q_ASSERT(waypoint);
if (waypoint == NULL) {
return;
}
Waypoint::DataFields waypointData = waypoint->getData();
waypoints.append(UavoToInternal(waypointData));
stopped = waypointData.Action == Waypoint::ACTION_STOP;
}
if (previousWaypoints != waypoints) {
/* Because the waypoints have to update periodically (or we miss new ones on the FC */
/* side - needs telem fix) we want to filter updates to map that are simply periodic */
previousWaypoints = waypoints;
/* Inform visualization */
emit visualizationChanged(waypoints);
}
}
/**
* Convert a UAVO waypoint to the local structure
* @param uavo The UAVO data representation
* @return The waypoint structure for visualization
*/
struct PathCompiler::waypoint PathCompiler::UavoToInternal(Waypoint::DataFields uavo)
{
double homeLLA[3];
double LLA[3];
double NED[3];
waypoint internalWaypoint;
HomeLocation *homeLocation = HomeLocation::GetInstance(getObjectManager());
Q_ASSERT(homeLocation);
if (homeLocation == NULL) {
return internalWaypoint;
}
HomeLocation::DataFields homeLocationData = homeLocation->getData();
homeLLA[0] = homeLocationData.Latitude / 10e6;
homeLLA[1] = homeLocationData.Longitude / 10e6;
homeLLA[2] = homeLocationData.Altitude;
NED[0] = uavo.Position[Waypoint::POSITION_NORTH];
NED[1] = uavo.Position[Waypoint::POSITION_EAST];
NED[2] = uavo.Position[Waypoint::POSITION_DOWN];
Utils::CoordinateConversions().GetLLA(homeLLA, NED, LLA);
internalWaypoint.latitude = LLA[0];
internalWaypoint.longitude = LLA[1];
internalWaypoint.altitude = LLA[2];
return internalWaypoint;
}
/**
* Convert a UAVO waypoint to the local structure
* @param internal The internal structure type
* @returns The waypoint UAVO data structure
*/
Waypoint::DataFields PathCompiler::InternalToUavo(waypoint internal)
{
Waypoint::DataFields uavo;
double homeLLA[3];
double LLA[3];
double NED[3];
HomeLocation *homeLocation = HomeLocation::GetInstance(getObjectManager());
Q_ASSERT(homeLocation);
if (homeLocation == NULL) {
return uavo;
}
HomeLocation::DataFields homeLocationData = homeLocation->getData();
homeLLA[0] = homeLocationData.Latitude / 10e6;
homeLLA[1] = homeLocationData.Longitude / 10e6;
homeLLA[2] = homeLocationData.Altitude;
// TODO: Give the point a concept of altitude
LLA[0] = internal.latitude;
LLA[1] = internal.longitude;
LLA[2] = internal.altitude;
Utils::CoordinateConversions().GetNED(homeLLA, LLA, NED);
uavo.Position[Waypoint::POSITION_NORTH] = NED[0];
uavo.Position[Waypoint::POSITION_EAST] = NED[1];
uavo.Position[Waypoint::POSITION_DOWN] = NED[2];
uavo.Action = Waypoint::ACTION_PATHTONEXT;
uavo.Velocity[Waypoint::VELOCITY_NORTH] = 5;
uavo.Velocity[Waypoint::VELOCITY_EAST] = 0;
uavo.Velocity[Waypoint::VELOCITY_DOWN] = 0;
return uavo;
}