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LibrePilot/flight/libraries/plans.c
abeck70 7d603bc6cb OP-1847 gpsassist fix
Set assisted control state to HOLD when Brake controller transitions to HOLD.  This impacts throttle stick behavior as it is different during braking and on brake completion in the hold state.
Also cleanuped and removed unused/old code that triggered HOLD in plans.c
2015-05-16 20:33:03 +10:00

887 lines
34 KiB
C

/**
******************************************************************************
* @addtogroup OpenPilotLibraries OpenPilot Libraries
* @{
* @addtogroup Navigation
* @brief setups RTH/PH and other pathfollower/pathplanner status
* @{
*
* @file plan.c
* @author The OpenPilot Team, http://www.openpilot.org Copyright (C) 2014.
*
* @see The GNU Public License (GPL) Version 3
*
******************************************************************************/
/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include <plans.h>
#include <openpilot.h>
#include <attitudesettings.h>
#include <takeofflocation.h>
#include <pathdesired.h>
#include <positionstate.h>
#include <flightmodesettings.h>
#include <flightstatus.h>
#include <velocitystate.h>
#include <manualcontrolcommand.h>
#include <attitudestate.h>
#include <vtolpathfollowersettings.h>
#include <stabilizationbank.h>
#include <stabilizationdesired.h>
#include <sin_lookup.h>
#include <statusvtolautotakeoff.h>
#define UPDATE_EXPECTED 0.02f
#define UPDATE_MIN 1.0e-6f
#define UPDATE_MAX 1.0f
#define UPDATE_ALPHA 1.0e-2f
static float applyExpo(float value, float expo);
static float applyExpo(float value, float expo)
{
// note: fastPow makes a small error, therefore result needs to be bound
float exp = boundf(fastPow(1.00695f, expo), 0.5f, 2.0f);
// magic number scales expo
// so that
// expo=100 yields value**10
// expo=0 yields value**1
// expo=-100 yields value**(1/10)
// (pow(2.0,1/100)~=1.00695)
if (value > 0.0f) {
return boundf(fastPow(value, exp), 0.0f, 1.0f);
} else if (value < -0.0f) {
return boundf(-fastPow(-value, exp), -1.0f, 0.0f);
} else {
return 0.0f;
}
}
/**
* @brief initialize UAVOs and structs used by this library
*/
void plan_initialize()
{
TakeOffLocationInitialize();
PositionStateInitialize();
PathDesiredInitialize();
FlightModeSettingsInitialize();
FlightStatusInitialize();
AttitudeStateInitialize();
ManualControlCommandInitialize();
VelocityStateInitialize();
VtolPathFollowerSettingsInitialize();
StabilizationBankInitialize();
StabilizationDesiredInitialize();
}
/**
* @brief setup pathplanner/pathfollower for positionhold
*/
void plan_setup_positionHold()
{
PositionStateData positionState;
PositionStateGet(&positionState);
PathDesiredData pathDesired;
PathDesiredGet(&pathDesired);
FlightModeSettingsPositionHoldOffsetData offset;
FlightModeSettingsPositionHoldOffsetGet(&offset);
pathDesired.End.North = positionState.North;
pathDesired.End.East = positionState.East;
pathDesired.End.Down = positionState.Down;
pathDesired.Start.North = positionState.North + offset.Horizontal; // in FlyEndPoint the direction of this vector does not matter
pathDesired.Start.East = positionState.East;
pathDesired.Start.Down = positionState.Down;
pathDesired.StartingVelocity = 0.0f;
pathDesired.EndingVelocity = 0.0f;
pathDesired.Mode = PATHDESIRED_MODE_GOTOENDPOINT;
PathDesiredSet(&pathDesired);
}
/**
* @brief setup pathplanner/pathfollower for return to base
*/
void plan_setup_returnToBase()
{
// Simple Return To Base mode - keep altitude the same applying configured delta, fly to takeoff position
float positionStateDown;
PositionStateDownGet(&positionStateDown);
PathDesiredData pathDesired;
PathDesiredGet(&pathDesired);
TakeOffLocationData takeoffLocation;
TakeOffLocationGet(&takeoffLocation);
// TODO: right now VTOLPF does fly straight to destination altitude.
// For a safer RTB destination altitude will be the higher between takeofflocation and current position (corrected with safety margin)
float destDown;
FlightModeSettingsReturnToBaseAltitudeOffsetGet(&destDown);
destDown = MIN(positionStateDown, takeoffLocation.Down) - destDown;
FlightModeSettingsPositionHoldOffsetData offset;
FlightModeSettingsPositionHoldOffsetGet(&offset);
pathDesired.End.North = takeoffLocation.North;
pathDesired.End.East = takeoffLocation.East;
pathDesired.End.Down = destDown;
pathDesired.Start.North = takeoffLocation.North + offset.Horizontal; // in FlyEndPoint the direction of this vector does not matter
pathDesired.Start.East = takeoffLocation.East;
pathDesired.Start.Down = destDown;
pathDesired.StartingVelocity = 0.0f;
pathDesired.EndingVelocity = 0.0f;
FlightModeSettingsReturnToBaseNextCommandOptions ReturnToBaseNextCommand;
FlightModeSettingsReturnToBaseNextCommandGet(&ReturnToBaseNextCommand);
pathDesired.ModeParameters[PATHDESIRED_MODEPARAMETER_GOTOENDPOINT_NEXTCOMMAND] = (float)ReturnToBaseNextCommand;
pathDesired.ModeParameters[PATHDESIRED_MODEPARAMETER_GOTOENDPOINT_UNUSED1] = 0.0f;
pathDesired.ModeParameters[PATHDESIRED_MODEPARAMETER_GOTOENDPOINT_UNUSED2] = 0.0f;
pathDesired.ModeParameters[PATHDESIRED_MODEPARAMETER_GOTOENDPOINT_UNUSED3] = 0.0f;
pathDesired.Mode = PATHDESIRED_MODE_GOTOENDPOINT;
PathDesiredSet(&pathDesired);
}
// Vtol AutoTakeoff invocation from flight mode requires the following sequence:
// 1. Arming must be done whilst in the AutoTakeOff flight mode
// 2. If the AutoTakeoff flight mode is selected and already armed, requires disarming first
// 3. Wait for armed state
// 4. Once the user increases the throttle position to above 50%, then and only then initiate auto-takeoff.
// 5. Whilst the throttle is < 50% before takeoff, all stick inputs are being ignored.
// 6. If during the autotakeoff sequence, at any stage, if the throttle stick position reduces to less than 10%, landing is initiated.
static StatusVtolAutoTakeoffControlStateOptions autotakeoffState = STATUSVTOLAUTOTAKEOFF_CONTROLSTATE_WAITFORARMED;
#define AUTOTAKEOFF_TO_INCREMENTAL_HEIGHT_MIN 2.0f
#define AUTOTAKEOFF_TO_INCREMENTAL_HEIGHT_MAX 50.0f
static void plan_setup_AutoTakeoff_helper(PathDesiredData *pathDesired)
{
PositionStateData positionState;
PositionStateGet(&positionState);
float velocity_down;
float autotakeoff_height;
FlightModeSettingsAutoTakeOffVelocityGet(&velocity_down);
FlightModeSettingsAutoTakeOffHeightGet(&autotakeoff_height);
autotakeoff_height = fabsf(autotakeoff_height);
if (autotakeoff_height < AUTOTAKEOFF_TO_INCREMENTAL_HEIGHT_MIN) {
autotakeoff_height = AUTOTAKEOFF_TO_INCREMENTAL_HEIGHT_MIN;
} else if (autotakeoff_height > AUTOTAKEOFF_TO_INCREMENTAL_HEIGHT_MAX) {
autotakeoff_height = AUTOTAKEOFF_TO_INCREMENTAL_HEIGHT_MAX;
}
pathDesired->Start.North = positionState.North;
pathDesired->Start.East = positionState.East;
pathDesired->Start.Down = positionState.Down;
pathDesired->ModeParameters[PATHDESIRED_MODEPARAMETER_AUTOTAKEOFF_NORTH] = 0.0f;
pathDesired->ModeParameters[PATHDESIRED_MODEPARAMETER_AUTOTAKEOFF_EAST] = 0.0f;
pathDesired->ModeParameters[PATHDESIRED_MODEPARAMETER_AUTOTAKEOFF_DOWN] = -velocity_down;
pathDesired->ModeParameters[PATHDESIRED_MODEPARAMETER_AUTOTAKEOFF_CONTROLSTATE] = (float)autotakeoffState;
pathDesired->End.North = positionState.North;
pathDesired->End.East = positionState.East;
pathDesired->End.Down = positionState.Down - autotakeoff_height;
pathDesired->StartingVelocity = 0.0f;
pathDesired->EndingVelocity = 0.0f;
pathDesired->Mode = PATHDESIRED_MODE_AUTOTAKEOFF;
}
#define AUTOTAKEOFF_INFLIGHT_THROTTLE_CHECK_LIMIT 0.2f
void plan_setup_AutoTakeoff()
{
autotakeoffState = STATUSVTOLAUTOTAKEOFF_CONTROLSTATE_WAITFORARMED;
// We only allow takeoff if the state transition of disarmed to armed occurs
// whilst in the autotake flight mode
FlightStatusData flightStatus;
FlightStatusGet(&flightStatus);
StabilizationDesiredData stabiDesired;
StabilizationDesiredGet(&stabiDesired);
// Are we inflight?
if (flightStatus.Armed && stabiDesired.Thrust > AUTOTAKEOFF_INFLIGHT_THROTTLE_CHECK_LIMIT) {
// ok assume already in flight and just enter position hold
// if we are not actually inflight this will just be a violent autotakeoff
autotakeoffState = STATUSVTOLAUTOTAKEOFF_CONTROLSTATE_POSITIONHOLD;
plan_setup_positionHold();
} else {
if (flightStatus.Armed) {
autotakeoffState = STATUSVTOLAUTOTAKEOFF_CONTROLSTATE_REQUIREUNARMEDFIRST;
// Note that if this mode was invoked unintentionally whilst in flight, effectively
// all inputs get ignored and the vtol continues to fly to its previous
// stabi command.
}
PathDesiredData pathDesired;
plan_setup_AutoTakeoff_helper(&pathDesired);
PathDesiredSet(&pathDesired);
}
}
#define AUTOTAKEOFF_THROTTLE_LIMIT_TO_ALLOW_TAKEOFF_START 0.3f
#define AUTOTAKEOFF_THROTTLE_ABORT_LIMIT 0.1f
void plan_run_AutoTakeoff()
{
StatusVtolAutoTakeoffControlStateOptions priorState = autotakeoffState;
switch (autotakeoffState) {
case STATUSVTOLAUTOTAKEOFF_CONTROLSTATE_REQUIREUNARMEDFIRST:
{
FlightStatusData flightStatus;
FlightStatusGet(&flightStatus);
if (!flightStatus.Armed) {
autotakeoffState = STATUSVTOLAUTOTAKEOFF_CONTROLSTATE_WAITFORMIDTHROTTLE;
}
}
break;
case STATUSVTOLAUTOTAKEOFF_CONTROLSTATE_WAITFORARMED:
{
FlightStatusData flightStatus;
FlightStatusGet(&flightStatus);
if (flightStatus.Armed) {
autotakeoffState = STATUSVTOLAUTOTAKEOFF_CONTROLSTATE_WAITFORMIDTHROTTLE;
}
}
break;
case STATUSVTOLAUTOTAKEOFF_CONTROLSTATE_WAITFORMIDTHROTTLE:
{
ManualControlCommandData cmd;
ManualControlCommandGet(&cmd);
if (cmd.Throttle > AUTOTAKEOFF_THROTTLE_LIMIT_TO_ALLOW_TAKEOFF_START) {
autotakeoffState = STATUSVTOLAUTOTAKEOFF_CONTROLSTATE_INITIATE;
}
}
break;
case STATUSVTOLAUTOTAKEOFF_CONTROLSTATE_INITIATE:
{
ManualControlCommandData cmd;
ManualControlCommandGet(&cmd);
if (cmd.Throttle < AUTOTAKEOFF_THROTTLE_ABORT_LIMIT) {
autotakeoffState = STATUSVTOLAUTOTAKEOFF_CONTROLSTATE_ABORT;
plan_setup_land();
}
}
break;
case STATUSVTOLAUTOTAKEOFF_CONTROLSTATE_ABORT:
{
FlightStatusData flightStatus;
FlightStatusGet(&flightStatus);
if (!flightStatus.Armed) {
autotakeoffState = STATUSVTOLAUTOTAKEOFF_CONTROLSTATE_WAITFORARMED;
}
}
break;
case STATUSVTOLAUTOTAKEOFF_CONTROLSTATE_POSITIONHOLD:
// nothing to do. land has been requested. stay here for forever until mode change.
default:
break;
}
if (autotakeoffState != STATUSVTOLAUTOTAKEOFF_CONTROLSTATE_ABORT &&
autotakeoffState != STATUSVTOLAUTOTAKEOFF_CONTROLSTATE_POSITIONHOLD) {
if (priorState != autotakeoffState) {
PathDesiredData pathDesired;
plan_setup_AutoTakeoff_helper(&pathDesired);
PathDesiredSet(&pathDesired);
}
}
}
static void plan_setup_land_helper(PathDesiredData *pathDesired)
{
PositionStateData positionState;
PositionStateGet(&positionState);
float velocity_down;
FlightModeSettingsLandingVelocityGet(&velocity_down);
pathDesired->Start.North = positionState.North;
pathDesired->Start.East = positionState.East;
pathDesired->Start.Down = positionState.Down;
pathDesired->ModeParameters[PATHDESIRED_MODEPARAMETER_LAND_VELOCITYVECTOR_NORTH] = 0.0f;
pathDesired->ModeParameters[PATHDESIRED_MODEPARAMETER_LAND_VELOCITYVECTOR_EAST] = 0.0f;
pathDesired->ModeParameters[PATHDESIRED_MODEPARAMETER_LAND_VELOCITYVECTOR_DOWN] = velocity_down;
pathDesired->End.North = positionState.North;
pathDesired->End.East = positionState.East;
pathDesired->End.Down = positionState.Down;
pathDesired->StartingVelocity = 0.0f;
pathDesired->EndingVelocity = 0.0f;
pathDesired->Mode = PATHDESIRED_MODE_LAND;
pathDesired->ModeParameters[PATHDESIRED_MODEPARAMETER_LAND_OPTIONS] = (float)PATHDESIRED_MODEPARAMETER_LAND_OPTION_HORIZONTAL_PH;
}
void plan_setup_land()
{
PathDesiredData pathDesired;
plan_setup_land_helper(&pathDesired);
PathDesiredSet(&pathDesired);
}
static void plan_setup_land_from_velocityroam()
{
plan_setup_land();
FlightStatusAssistedControlStateOptions assistedControlFlightMode;
assistedControlFlightMode = FLIGHTSTATUS_ASSISTEDCONTROLSTATE_HOLD;
FlightStatusAssistedControlStateSet(&assistedControlFlightMode);
}
/**
* @brief positionvario functionality
*/
static bool vario_hold = true;
static float hold_position[3];
static float vario_control_lowpass[3];
static float vario_course = 0.0f;
static void plan_setup_PositionVario()
{
vario_hold = true;
vario_control_lowpass[0] = 0.0f;
vario_control_lowpass[1] = 0.0f;
vario_control_lowpass[2] = 0.0f;
AttitudeStateYawGet(&vario_course);
plan_setup_positionHold();
}
void plan_setup_CourseLock()
{
plan_setup_PositionVario();
}
void plan_setup_PositionRoam()
{
plan_setup_PositionVario();
}
void plan_setup_VelocityRoam()
{
vario_control_lowpass[0] = 0.0f;
vario_control_lowpass[1] = 0.0f;
vario_control_lowpass[2] = 0.0f;
AttitudeStateYawGet(&vario_course);
}
void plan_setup_HomeLeash()
{
plan_setup_PositionVario();
}
void plan_setup_AbsolutePosition()
{
plan_setup_PositionVario();
}
#define DEADBAND 0.1f
static bool normalizeDeadband(float controlVector[4])
{
bool moving = false;
// roll, pitch, yaw between -1 and +1
// thrust between 0 and 1 mapped to -1 to +1
controlVector[3] = (2.0f * controlVector[3]) - 1.0f;
int t;
for (t = 0; t < 4; t++) {
if (controlVector[t] < -DEADBAND) {
moving = true;
controlVector[t] += DEADBAND;
} else if (controlVector[t] > DEADBAND) {
moving = true;
controlVector[t] -= DEADBAND;
} else {
controlVector[t] = 0.0f;
}
// deadband has been cut out, scale value back to [-1,+1]
controlVector[t] *= (1.0f / (1.0f - DEADBAND));
controlVector[t] = boundf(controlVector[t], -1.0f, 1.0f);
}
return moving;
}
typedef enum { COURSE, FPV, LOS, NSEW } vario_type;
static void getVector(float controlVector[4], vario_type type)
{
FlightModeSettingsPositionHoldOffsetData offset;
FlightModeSettingsPositionHoldOffsetGet(&offset);
// scale controlVector[3] (thrust) by vertical/horizontal to have vertical plane less sensitive
controlVector[3] *= offset.Vertical / offset.Horizontal;
float length = sqrtf(controlVector[0] * controlVector[0] + controlVector[1] * controlVector[1] + controlVector[3] * controlVector[3]);
if (length <= 1e-9f) {
length = 1.0f; // should never happen as getVector is not called if control within deadband
}
{
float direction[3] = {
controlVector[1] / length, // pitch is north
controlVector[0] / length, // roll is east
controlVector[3] / length // thrust is down
};
controlVector[0] = direction[0];
controlVector[1] = direction[1];
controlVector[2] = direction[2];
}
controlVector[3] = length * offset.Horizontal;
// rotate north and east - rotation angle based on type
float angle;
switch (type) {
case COURSE:
angle = vario_course;
break;
case NSEW:
angle = 0.0f;
// NSEW no rotation takes place
break;
case FPV:
// local rotation, using current yaw
AttitudeStateYawGet(&angle);
break;
case LOS:
// determine location based on vector from takeoff to current location
{
PositionStateData positionState;
PositionStateGet(&positionState);
TakeOffLocationData takeoffLocation;
TakeOffLocationGet(&takeoffLocation);
angle = RAD2DEG(atan2f(positionState.East - takeoffLocation.East, positionState.North - takeoffLocation.North));
}
break;
}
// rotate horizontally by angle
{
float rotated[2] = {
controlVector[0] * cos_lookup_deg(angle) - controlVector[1] * sin_lookup_deg(angle),
controlVector[0] * sin_lookup_deg(angle) + controlVector[1] * cos_lookup_deg(angle)
};
controlVector[0] = rotated[0];
controlVector[1] = rotated[1];
}
}
static void plan_run_PositionVario(vario_type type)
{
float controlVector[4];
float alpha;
PathDesiredData pathDesired;
PathDesiredGet(&pathDesired);
FlightModeSettingsPositionHoldOffsetData offset;
FlightModeSettingsPositionHoldOffsetGet(&offset);
ManualControlCommandRollGet(&controlVector[0]);
ManualControlCommandPitchGet(&controlVector[1]);
ManualControlCommandYawGet(&controlVector[2]);
ManualControlCommandThrustGet(&controlVector[3]);
FlightModeSettingsVarioControlLowPassAlphaGet(&alpha);
vario_control_lowpass[0] = alpha * vario_control_lowpass[0] + (1.0f - alpha) * controlVector[0];
vario_control_lowpass[1] = alpha * vario_control_lowpass[1] + (1.0f - alpha) * controlVector[1];
vario_control_lowpass[2] = alpha * vario_control_lowpass[2] + (1.0f - alpha) * controlVector[2];
controlVector[0] = vario_control_lowpass[0];
controlVector[1] = vario_control_lowpass[1];
controlVector[2] = vario_control_lowpass[2];
// check if movement is desired
if (normalizeDeadband(controlVector) == false) {
// no movement desired, re-enter positionHold at current start-position
if (!vario_hold) {
vario_hold = true;
// new hold position is the position that was previously the start position
pathDesired.End.North = hold_position[0];
pathDesired.End.East = hold_position[1];
pathDesired.End.Down = hold_position[2];
// while the new start position has the same offset as in position hold
pathDesired.Start.North = pathDesired.End.North + offset.Horizontal; // in FlyEndPoint the direction of this vector does not matter
pathDesired.Start.East = pathDesired.End.East;
pathDesired.Start.Down = pathDesired.End.Down;
// set mode explicitly
PathDesiredSet(&pathDesired);
}
} else {
PositionStateData positionState;
PositionStateGet(&positionState);
// flip pitch to have pitch down (away) point north
controlVector[1] = -controlVector[1];
getVector(controlVector, type);
// layout of control Vector : unitVector in movement direction {0,1,2} vector length {3} velocity {4}
if (vario_hold) {
// start position is the position that was previously the hold position
vario_hold = false;
hold_position[0] = pathDesired.End.North;
hold_position[1] = pathDesired.End.East;
hold_position[2] = pathDesired.End.Down;
} else {
// start position is advanced according to movement - in the direction of ControlVector only
// projection using scalar product
float kp = (positionState.North - hold_position[0]) * controlVector[0]
+ (positionState.East - hold_position[1]) * controlVector[1]
+ (positionState.Down - hold_position[2]) * -controlVector[2];
if (kp > 0.0f) {
hold_position[0] += kp * controlVector[0];
hold_position[1] += kp * controlVector[1];
hold_position[2] += kp * -controlVector[2];
}
}
// new destination position is advanced based on controlVector
pathDesired.End.North = hold_position[0] + controlVector[0] * controlVector[3];
pathDesired.End.East = hold_position[1] + controlVector[1] * controlVector[3];
pathDesired.End.Down = hold_position[2] - controlVector[2] * controlVector[3];
// the new start position has the same offset as in position hold
pathDesired.Start.North = pathDesired.End.North + offset.Horizontal; // in FlyEndPoint the direction of this vector does not matter
pathDesired.Start.East = pathDesired.End.East;
pathDesired.Start.Down = pathDesired.End.Down;
PathDesiredSet(&pathDesired);
}
}
void plan_run_VelocityRoam()
{
// float alpha;
PathDesiredData pathDesired;
FlightStatusAssistedControlStateOptions assistedControlFlightMode;
FlightStatusFlightModeOptions flightMode;
PathDesiredGet(&pathDesired);
FlightModeSettingsPositionHoldOffsetData offset;
FlightModeSettingsPositionHoldOffsetGet(&offset);
FlightStatusAssistedControlStateGet(&assistedControlFlightMode);
FlightStatusFlightModeGet(&flightMode);
StabilizationBankData stabSettings;
StabilizationBankGet(&stabSettings);
ManualControlCommandData cmd;
ManualControlCommandGet(&cmd);
cmd.Roll = applyExpo(cmd.Roll, stabSettings.StickExpo.Roll);
cmd.Pitch = applyExpo(cmd.Pitch, stabSettings.StickExpo.Pitch);
cmd.Yaw = applyExpo(cmd.Yaw, stabSettings.StickExpo.Yaw);
bool flagRollPitchHasInput = (fabsf(cmd.Roll) > 0.0f || fabsf(cmd.Pitch) > 0.0f);
if (!flagRollPitchHasInput) {
// no movement desired, re-enter positionHold at current start-position
if (assistedControlFlightMode == FLIGHTSTATUS_ASSISTEDCONTROLSTATE_PRIMARY) {
// initiate braking and change assisted control flight mode to braking
if (flightMode == FLIGHTSTATUS_FLIGHTMODE_LAND) {
// avoid brake then hold sequence to continue descent.
plan_setup_land_from_velocityroam();
} else {
plan_setup_assistedcontrol();
}
}
// otherwise nothing to do in braking/hold modes
} else {
PositionStateData positionState;
PositionStateGet(&positionState);
// Revert assist control state to primary, which in this case implies
// we are in roaming state (a GPS vector assisted velocity roam)
assistedControlFlightMode = FLIGHTSTATUS_ASSISTEDCONTROLSTATE_PRIMARY;
// Calculate desired velocity in each direction
float angle;
AttitudeStateYawGet(&angle);
angle = DEG2RAD(angle);
float cos_angle = cosf(angle);
float sine_angle = sinf(angle);
float rotated[2] = {
-cmd.Pitch * cos_angle - cmd.Roll * sine_angle,
-cmd.Pitch * sine_angle + cmd.Roll * cos_angle
};
// flip pitch to have pitch down (away) point north
float horizontalVelMax;
float verticalVelMax;
VtolPathFollowerSettingsHorizontalVelMaxGet(&horizontalVelMax);
VtolPathFollowerSettingsVerticalVelMaxGet(&verticalVelMax);
float velocity_north = rotated[0] * horizontalVelMax;
float velocity_east = rotated[1] * horizontalVelMax;
float velocity_down = 0.0f;
if (flightMode == FLIGHTSTATUS_FLIGHTMODE_LAND) {
FlightModeSettingsLandingVelocityGet(&velocity_down);
}
float velocity = velocity_north * velocity_north + velocity_east * velocity_east;
velocity = sqrtf(velocity);
// if one stick input (pitch or roll) should we use fly by vector? set arbitrary distance of say 20m after which we
// expect new stick input
// if two stick input pilot is fighting wind manually and we use fly by velocity
// in reality setting velocity desired to zero will fight wind anyway.
pathDesired.Start.North = positionState.North;
pathDesired.Start.East = positionState.East;
pathDesired.Start.Down = positionState.Down;
pathDesired.ModeParameters[PATHDESIRED_MODEPARAMETER_VELOCITY_VELOCITYVECTOR_NORTH] = velocity_north;
pathDesired.ModeParameters[PATHDESIRED_MODEPARAMETER_VELOCITY_VELOCITYVECTOR_EAST] = velocity_east;
pathDesired.ModeParameters[PATHDESIRED_MODEPARAMETER_VELOCITY_VELOCITYVECTOR_DOWN] = velocity_down;
pathDesired.End.North = positionState.North;
pathDesired.End.East = positionState.East;
pathDesired.End.Down = positionState.Down;
pathDesired.StartingVelocity = velocity;
pathDesired.EndingVelocity = velocity;
pathDesired.Mode = PATHDESIRED_MODE_VELOCITY;
if (flightMode == FLIGHTSTATUS_FLIGHTMODE_LAND) {
pathDesired.Mode = PATHDESIRED_MODE_LAND;
pathDesired.ModeParameters[PATHDESIRED_MODEPARAMETER_LAND_OPTIONS] = (float)PATHDESIRED_MODEPARAMETER_LAND_OPTION_NONE;
} else {
pathDesired.ModeParameters[PATHDESIRED_MODEPARAMETER_VELOCITY_UNUSED] = 0.0f;
}
PathDesiredSet(&pathDesired);
FlightStatusAssistedControlStateSet(&assistedControlFlightMode);
}
}
void plan_run_CourseLock()
{
plan_run_PositionVario(COURSE);
}
void plan_run_PositionRoam()
{
plan_run_PositionVario(FPV);
}
void plan_run_HomeLeash()
{
plan_run_PositionVario(LOS);
}
void plan_run_AbsolutePosition()
{
plan_run_PositionVario(NSEW);
}
/**
* @brief setup pathplanner/pathfollower for AutoCruise
*/
static PiOSDeltatimeConfig actimeval;
void plan_setup_AutoCruise()
{
PositionStateData positionState;
PositionStateGet(&positionState);
PathDesiredData pathDesired;
PathDesiredGet(&pathDesired);
FlightModeSettingsPositionHoldOffsetData offset;
FlightModeSettingsPositionHoldOffsetGet(&offset);
// initialization is flight in direction of the nose.
// the velocity is not relevant, as it will be reset by the run function even during first call
float angle;
AttitudeStateYawGet(&angle);
float vector[2] = {
cos_lookup_deg(angle),
sin_lookup_deg(angle)
};
hold_position[0] = positionState.North;
hold_position[1] = positionState.East;
hold_position[2] = positionState.Down;
pathDesired.End.North = hold_position[0] + vector[0];
pathDesired.End.East = hold_position[1] + vector[1];
pathDesired.End.Down = hold_position[2];
// start position has the same offset as in position hold
pathDesired.Start.North = pathDesired.End.North + offset.Horizontal; // in FlyEndPoint the direction of this vector does not matter
pathDesired.Start.East = pathDesired.End.East;
pathDesired.Start.Down = pathDesired.End.Down;
pathDesired.StartingVelocity = 0.0f;
pathDesired.EndingVelocity = 0.0f;
pathDesired.Mode = PATHDESIRED_MODE_GOTOENDPOINT;
PathDesiredSet(&pathDesired);
// re-iniztializing deltatime is valid and also good practice here since
// getAverageSeconds() has not been called/updated in a long time if we were in a different flightmode.
PIOS_DELTATIME_Init(&actimeval, UPDATE_EXPECTED, UPDATE_MIN, UPDATE_MAX, UPDATE_ALPHA);
}
/**
* @brief execute autocruise
*/
void plan_run_AutoCruise()
{
PositionStateData positionState;
PositionStateGet(&positionState);
PathDesiredData pathDesired;
PathDesiredGet(&pathDesired);
FlightModeSettingsPositionHoldOffsetData offset;
FlightModeSettingsPositionHoldOffsetGet(&offset);
float controlVector[4];
ManualControlCommandRollGet(&controlVector[0]);
ManualControlCommandPitchGet(&controlVector[1]);
ManualControlCommandYawGet(&controlVector[2]);
controlVector[3] = 0.5f; // dummy, thrust is normalized separately
normalizeDeadband(controlVector); // return value ignored
ManualControlCommandThrustGet(&controlVector[3]); // no deadband as we are using thrust for velocity
controlVector[3] = boundf(controlVector[3], 1e-6f, 1.0f); // bound to above zero, to prevent loss of vector direction
// normalize old desired movement vector
float vector[3] = { pathDesired.End.North - hold_position[0],
pathDesired.End.East - hold_position[1],
pathDesired.End.Down - hold_position[2] };
float length = sqrtf(vector[0] * vector[0] + vector[1] * vector[1] + vector[2] * vector[2]);
if (length < 1e-9f) {
length = 1.0f; // should not happen since initialized properly in setup()
}
vector[0] /= length;
vector[1] /= length;
vector[2] /= length;
// start position is advanced according to actual movement - in the direction of desired vector only
// projection using scalar product
float kp = (positionState.North - hold_position[0]) * vector[0]
+ (positionState.East - hold_position[1]) * vector[1]
+ (positionState.Down - hold_position[2]) * vector[2];
if (kp > 0.0f) {
hold_position[0] += kp * vector[0];
hold_position[1] += kp * vector[1];
hold_position[2] += kp * vector[2];
}
// new angle is equal to old angle plus offset depending on yaw input and time
// (controlVector is normalized with a deadband, change is zero within deadband)
float angle = RAD2DEG(atan2f(vector[1], vector[0]));
float dT = PIOS_DELTATIME_GetAverageSeconds(&actimeval);
angle += 10.0f * controlVector[2] * dT; // TODO magic value could eventually end up in a to be created settings
// resulting movement vector is scaled by velocity demand in controlvector[3] [0.0-1.0]
vector[0] = cosf(DEG2RAD(angle)) * offset.Horizontal * controlVector[3];
vector[1] = sinf(DEG2RAD(angle)) * offset.Horizontal * controlVector[3];
vector[2] = -controlVector[1] * offset.Vertical * controlVector[3];
pathDesired.End.North = hold_position[0] + vector[0];
pathDesired.End.East = hold_position[1] + vector[1];
pathDesired.End.Down = hold_position[2] + vector[2];
// start position has the same offset as in position hold
pathDesired.Start.North = pathDesired.End.North + offset.Horizontal; // in FlyEndPoint the direction of this vector does not matter
pathDesired.Start.East = pathDesired.End.East;
pathDesired.Start.Down = pathDesired.End.Down;
PathDesiredSet(&pathDesired);
}
/**
* @brief setup pathplanner/pathfollower for braking in positionroam
* timeout_occurred = false: Attempt to enter flyvector for braking
* timeout_occurred = true: Revert to position hold
*/
#define ASSISTEDCONTROL_BRAKERATE_MINIMUM 0.2f // m/s2
#define ASSISTEDCONTROL_TIMETOSTOP_MINIMUM 0.2f // seconds
#define ASSISTEDCONTROL_TIMETOSTOP_MAXIMUM 9.0f // seconds
#define ASSISTEDCONTROL_DELAY_TO_BRAKE 1.0f // seconds
#define ASSISTEDCONTROL_TIMEOUT_MULTIPLIER 2.0f // actual deceleration rate can be 50% of desired...timeouts need to cater for this
void plan_setup_assistedcontrol()
{
PositionStateData positionState;
PositionStateGet(&positionState);
PathDesiredData pathDesired;
FlightStatusAssistedControlStateOptions assistedControlFlightMode;
VelocityStateData velocityState;
VelocityStateGet(&velocityState);
float brakeRate;
VtolPathFollowerSettingsBrakeRateGet(&brakeRate);
if (brakeRate < ASSISTEDCONTROL_BRAKERATE_MINIMUM) {
brakeRate = ASSISTEDCONTROL_BRAKERATE_MINIMUM; // set a minimum to avoid a divide by zero potential below
}
// Calculate the velocity
float velocity = velocityState.North * velocityState.North + velocityState.East * velocityState.East + velocityState.Down * velocityState.Down;
velocity = sqrtf(velocity);
// Calculate the desired time to zero velocity.
float time_to_stopped = ASSISTEDCONTROL_DELAY_TO_BRAKE; // we allow at least 0.5 seconds to rotate to a brake angle.
time_to_stopped += velocity / brakeRate;
// Sanity check the brake rate by ensuring that the time to stop is within a range.
if (time_to_stopped < ASSISTEDCONTROL_TIMETOSTOP_MINIMUM) {
time_to_stopped = ASSISTEDCONTROL_TIMETOSTOP_MINIMUM;
} else if (time_to_stopped > ASSISTEDCONTROL_TIMETOSTOP_MAXIMUM) {
time_to_stopped = ASSISTEDCONTROL_TIMETOSTOP_MAXIMUM;
}
// calculate the distance we will travel
float north_delta = velocityState.North * ASSISTEDCONTROL_DELAY_TO_BRAKE; // we allow at least 0.5s to rotate to brake angle
north_delta += (time_to_stopped - ASSISTEDCONTROL_DELAY_TO_BRAKE) * 0.5f * velocityState.North; // area under the linear deceleration plot
float east_delta = velocityState.East * ASSISTEDCONTROL_DELAY_TO_BRAKE; // we allow at least 0.5s to rotate to brake angle
east_delta += (time_to_stopped - ASSISTEDCONTROL_DELAY_TO_BRAKE) * 0.5f * velocityState.East; // area under the linear deceleration plot
float down_delta = velocityState.Down * ASSISTEDCONTROL_DELAY_TO_BRAKE;
down_delta += (time_to_stopped - ASSISTEDCONTROL_DELAY_TO_BRAKE) * 0.5f * velocityState.Down; // area under the linear deceleration plot
float net_delta = east_delta * east_delta + north_delta * north_delta + down_delta * down_delta;
net_delta = sqrtf(net_delta);
pathDesired.Start.North = positionState.North;
pathDesired.Start.East = positionState.East;
pathDesired.Start.Down = positionState.Down;
pathDesired.ModeParameters[PATHDESIRED_MODEPARAMETER_BRAKE_STARTVELOCITYVECTOR_NORTH] = velocityState.North;
pathDesired.ModeParameters[PATHDESIRED_MODEPARAMETER_BRAKE_STARTVELOCITYVECTOR_EAST] = velocityState.East;
pathDesired.ModeParameters[PATHDESIRED_MODEPARAMETER_BRAKE_STARTVELOCITYVECTOR_DOWN] = velocityState.Down;
pathDesired.End.North = positionState.North + north_delta;
pathDesired.End.East = positionState.East + east_delta;
pathDesired.End.Down = positionState.Down + down_delta;
pathDesired.StartingVelocity = velocity;
pathDesired.EndingVelocity = 0.0f;
pathDesired.Mode = PATHDESIRED_MODE_BRAKE;
pathDesired.ModeParameters[PATHDESIRED_MODEPARAMETER_BRAKE_TIMEOUT] = time_to_stopped * ASSISTEDCONTROL_TIMEOUT_MULTIPLIER;
assistedControlFlightMode = FLIGHTSTATUS_ASSISTEDCONTROLSTATE_BRAKE;
FlightStatusAssistedControlStateSet(&assistedControlFlightMode);
PathDesiredSet(&pathDesired);
}