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769 lines
32 KiB
C
769 lines
32 KiB
C
/**
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******************************************************************************
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*
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* @file fixedwingpathfollower.c
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* @author The OpenPilot Team, http://www.openpilot.org Copyright (C) 2010.
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* @brief This module compared @ref PositionActuatl to @ref ActiveWaypoint
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* and sets @ref AttitudeDesired. It only does this when the FlightMode field
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* of @ref ManualControlCommand is Auto.
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*
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* @see The GNU Public License (GPL) Version 3
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*
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*****************************************************************************/
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/*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
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* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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* for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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/**
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* Input object: ActiveWaypoint
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* Input object: PositionState
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* Input object: ManualControlCommand
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* Output object: AttitudeDesired
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*
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* This module will periodically update the value of the AttitudeDesired object.
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*
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* The module executes in its own thread in this example.
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*
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* Modules have no API, all communication to other modules is done through UAVObjects.
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* However modules may use the API exposed by shared libraries.
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* See the OpenPilot wiki for more details.
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* http://www.openpilot.org/OpenPilot_Application_Architecture
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*
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*/
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#include <openpilot.h>
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#include "hwsettings.h"
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#include "attitudestate.h"
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#include "pathdesired.h" // object that will be updated by the module
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#include "positionstate.h"
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#include "flightstatus.h"
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#include "pathstatus.h"
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#include "airspeedstate.h"
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#include "fixedwingpathfollowersettings.h"
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#include "fixedwingpathfollowerstatus.h"
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#include "homelocation.h"
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#include "stabilizationdesired.h"
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#include "stabilizationsettings.h"
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#include "systemsettings.h"
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#include "velocitydesired.h"
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#include "velocitystate.h"
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#include "taskinfo.h"
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#include <pios_struct_helper.h>
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#include "sin_lookup.h"
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#include "paths.h"
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#include "CoordinateConversions.h"
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// Private constants
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#define MAX_QUEUE_SIZE 4
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#define STACK_SIZE_BYTES 1548
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#define TASK_PRIORITY (tskIDLE_PRIORITY + 2)
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// Private variables
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static bool followerEnabled = false;
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static xTaskHandle pathfollowerTaskHandle;
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static PathDesiredData pathDesired;
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static PathStatusData pathStatus;
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static FixedWingPathFollowerSettingsData fixedwingpathfollowerSettings;
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// Private functions
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static void pathfollowerTask(void *parameters);
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static void SettingsUpdatedCb(UAVObjEvent *ev);
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static void updatePathVelocity();
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static uint8_t updateFixedDesiredAttitude();
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static void updateFixedAttitude();
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static void airspeedStateUpdatedCb(UAVObjEvent *ev);
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static bool correctCourse(float *C, float *V, float *F, float s);
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/**
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* Initialise the module, called on startup
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* \returns 0 on success or -1 if initialisation failed
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*/
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int32_t FixedWingPathFollowerStart()
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{
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if (followerEnabled) {
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// Start main task
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xTaskCreate(pathfollowerTask, "PathFollower", STACK_SIZE_BYTES / 4, NULL, TASK_PRIORITY, &pathfollowerTaskHandle);
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PIOS_TASK_MONITOR_RegisterTask(TASKINFO_RUNNING_PATHFOLLOWER, pathfollowerTaskHandle);
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}
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return 0;
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}
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/**
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* Initialise the module, called on startup
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* \returns 0 on success or -1 if initialisation failed
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*/
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int32_t FixedWingPathFollowerInitialize()
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{
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HwSettingsInitialize();
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HwSettingsOptionalModulesData optionalModules;
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HwSettingsOptionalModulesGet(&optionalModules);
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if (optionalModules.FixedWingPathFollower == HWSETTINGS_OPTIONALMODULES_ENABLED) {
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followerEnabled = true;
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FixedWingPathFollowerSettingsInitialize();
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FixedWingPathFollowerStatusInitialize();
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PathDesiredInitialize();
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PathStatusInitialize();
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VelocityDesiredInitialize();
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AirspeedStateInitialize();
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} else {
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followerEnabled = false;
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}
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return 0;
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}
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MODULE_INITCALL(FixedWingPathFollowerInitialize, FixedWingPathFollowerStart);
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static float northVelIntegral = 0.0f;
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static float eastVelIntegral = 0.0f;
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static float downVelIntegral = 0.0f;
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static float courseIntegral = 0.0f;
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static float speedIntegral = 0.0f;
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static float powerIntegral = 0.0f;
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static float airspeedErrorInt = 0.0f;
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// correct speed by measured airspeed
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static float indicatedAirspeedStateBias = 0.0f;
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/**
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* Module thread, should not return.
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*/
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static void pathfollowerTask(__attribute__((unused)) void *parameters)
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{
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SystemSettingsData systemSettings;
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FlightStatusData flightStatus;
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portTickType lastUpdateTime;
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AirspeedStateConnectCallback(airspeedStateUpdatedCb);
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FixedWingPathFollowerSettingsConnectCallback(SettingsUpdatedCb);
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PathDesiredConnectCallback(SettingsUpdatedCb);
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FixedWingPathFollowerSettingsGet(&fixedwingpathfollowerSettings);
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PathDesiredGet(&pathDesired);
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// Main task loop
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lastUpdateTime = xTaskGetTickCount();
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while (1) {
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// Conditions when this runs:
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// 1. Must have FixedWing type airframe
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// 2. Flight mode is PositionHold and PathDesired.Mode is Endpoint OR
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// FlightMode is PathPlanner and PathDesired.Mode is Endpoint or Path
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SystemSettingsGet(&systemSettings);
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if ((systemSettings.AirframeType != SYSTEMSETTINGS_AIRFRAMETYPE_FIXEDWING) &&
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(systemSettings.AirframeType != SYSTEMSETTINGS_AIRFRAMETYPE_FIXEDWINGELEVON) &&
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(systemSettings.AirframeType != SYSTEMSETTINGS_AIRFRAMETYPE_FIXEDWINGVTAIL)) {
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AlarmsSet(SYSTEMALARMS_ALARM_GUIDANCE, SYSTEMALARMS_ALARM_WARNING);
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vTaskDelay(1000);
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continue;
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}
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// Continue collecting data if not enough time
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vTaskDelayUntil(&lastUpdateTime, fixedwingpathfollowerSettings.UpdatePeriod / portTICK_RATE_MS);
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FlightStatusGet(&flightStatus);
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PathStatusGet(&pathStatus);
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uint8_t result;
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// Check the combinations of flightmode and pathdesired mode
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if (flightStatus.ControlChain.PathFollower == FLIGHTSTATUS_CONTROLCHAIN_TRUE) {
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if (flightStatus.ControlChain.PathPlanner == FLIGHTSTATUS_CONTROLCHAIN_FALSE) {
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if (pathDesired.Mode == PATHDESIRED_MODE_FLYENDPOINT) {
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updatePathVelocity();
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result = updateFixedDesiredAttitude();
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if (result) {
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AlarmsSet(SYSTEMALARMS_ALARM_GUIDANCE, SYSTEMALARMS_ALARM_OK);
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} else {
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AlarmsSet(SYSTEMALARMS_ALARM_GUIDANCE, SYSTEMALARMS_ALARM_WARNING);
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}
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} else {
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AlarmsSet(SYSTEMALARMS_ALARM_GUIDANCE, SYSTEMALARMS_ALARM_ERROR);
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}
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} else {
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pathStatus.UID = pathDesired.UID;
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pathStatus.Status = PATHSTATUS_STATUS_INPROGRESS;
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switch (pathDesired.Mode) {
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case PATHDESIRED_MODE_FLYENDPOINT:
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case PATHDESIRED_MODE_FLYVECTOR:
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case PATHDESIRED_MODE_FLYCIRCLERIGHT:
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case PATHDESIRED_MODE_FLYCIRCLELEFT:
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updatePathVelocity();
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result = updateFixedDesiredAttitude();
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if (result) {
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AlarmsSet(SYSTEMALARMS_ALARM_GUIDANCE, SYSTEMALARMS_ALARM_OK);
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} else {
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pathStatus.Status = PATHSTATUS_STATUS_CRITICAL;
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AlarmsSet(SYSTEMALARMS_ALARM_GUIDANCE, SYSTEMALARMS_ALARM_WARNING);
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}
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break;
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case PATHDESIRED_MODE_FIXEDATTITUDE:
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updateFixedAttitude(pathDesired.ModeParameters);
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AlarmsSet(SYSTEMALARMS_ALARM_GUIDANCE, SYSTEMALARMS_ALARM_OK);
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break;
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case PATHDESIRED_MODE_DISARMALARM:
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AlarmsSet(SYSTEMALARMS_ALARM_GUIDANCE, SYSTEMALARMS_ALARM_CRITICAL);
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break;
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default:
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pathStatus.Status = PATHSTATUS_STATUS_CRITICAL;
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AlarmsSet(SYSTEMALARMS_ALARM_GUIDANCE, SYSTEMALARMS_ALARM_ERROR);
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break;
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}
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}
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} else {
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// Be cleaner and get rid of global variables
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northVelIntegral = 0.0f;
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eastVelIntegral = 0.0f;
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downVelIntegral = 0.0f;
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courseIntegral = 0.0f;
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speedIntegral = 0.0f;
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powerIntegral = 0.0f;
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}
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PathStatusSet(&pathStatus);
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}
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}
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/**
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* Compute desired velocity from the current position and path
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*
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* Takes in @ref PositionState and compares it to @ref PathDesired
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* and computes @ref VelocityDesired
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*/
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static void updatePathVelocity()
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{
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PositionStateData positionState;
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PositionStateGet(&positionState);
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VelocityStateData velocityState;
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VelocityStateGet(&velocityState);
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// look ahead fixedwingpathfollowerSettings.CourseFeedForward seconds
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float cur[3] = { positionState.North + (velocityState.North * fixedwingpathfollowerSettings.CourseFeedForward),
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positionState.East + (velocityState.East * fixedwingpathfollowerSettings.CourseFeedForward),
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positionState.Down + (velocityState.Down * fixedwingpathfollowerSettings.CourseFeedForward) };
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struct path_status progress;
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path_progress(cast_struct_to_array(pathDesired.Start, pathDesired.Start.North),
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cast_struct_to_array(pathDesired.End, pathDesired.End.North),
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cur, &progress, pathDesired.Mode);
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float groundspeed;
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float altitudeSetpoint;
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switch (pathDesired.Mode) {
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case PATHDESIRED_MODE_FLYCIRCLERIGHT:
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case PATHDESIRED_MODE_DRIVECIRCLERIGHT:
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case PATHDESIRED_MODE_FLYCIRCLELEFT:
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case PATHDESIRED_MODE_DRIVECIRCLELEFT:
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groundspeed = pathDesired.EndingVelocity;
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altitudeSetpoint = pathDesired.End.Down;
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break;
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case PATHDESIRED_MODE_FLYENDPOINT:
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case PATHDESIRED_MODE_DRIVEENDPOINT:
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case PATHDESIRED_MODE_FLYVECTOR:
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case PATHDESIRED_MODE_DRIVEVECTOR:
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default:
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groundspeed = pathDesired.StartingVelocity + (pathDesired.EndingVelocity - pathDesired.StartingVelocity) *
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boundf(progress.fractional_progress, 0.0f, 1.0f);
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altitudeSetpoint = pathDesired.Start.Down + (pathDesired.End.Down - pathDesired.Start.Down) *
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boundf(progress.fractional_progress, 0.0f, 1.0f);
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break;
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}
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// make sure groundspeed is not zero
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if (groundspeed < 1e-6f) {
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groundspeed = 1e-6f;
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}
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// calculate velocity - can be zero if waypoints are too close
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VelocityDesiredData velocityDesired;
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velocityDesired.North = progress.path_direction[0];
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velocityDesired.East = progress.path_direction[1];
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float error_speed = progress.error * fixedwingpathfollowerSettings.HorizontalPosP;
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// if a plane is crossing its desired flightpath facing the wrong way (away from flight direction)
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// it would turn towards the flightpath to get on its desired course. This however would reverse the correction vector
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// once it crosses the flightpath again, which would make it again turn towards the flightpath (but away from its desired heading)
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// leading to an S-shape snake course the wrong way
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// this only happens especially if HorizontalPosP is too high, as otherwise the angle between velocity desired and path_direction won't
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// turn steep unless there is enough space complete the turn before crossing the flightpath
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// in this case the plane effectively needs to be turned around
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// indicators:
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// difference between correction_direction and velocitystate >90 degrees and
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// difference between path_direction and velocitystate >90 degrees ( 4th sector, facing away from everything )
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// fix: ignore correction, steer in path direction until the situation has become better (condition doesn't apply anymore)
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if ( // calculating angles < 90 degrees through dot products
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((progress.path_direction[0] * velocityState.North + progress.path_direction[1] * velocityState.East) < 0.0f) &&
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((progress.correction_direction[0] * velocityState.North + progress.correction_direction[1] * velocityState.East) < 0.0f)) {
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error_speed = 0.0f;
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}
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// calculate correction - can also be zero if correction vector is 0 or no error present
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velocityDesired.North += progress.correction_direction[0] * error_speed;
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velocityDesired.East += progress.correction_direction[1] * error_speed;
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// scale to correct length
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float l = sqrtf(velocityDesired.North * velocityDesired.North + velocityDesired.East * velocityDesired.East);
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if (l > 1e-9f) {
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velocityDesired.North *= groundspeed / l;
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velocityDesired.East *= groundspeed / l;
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}
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float downError = altitudeSetpoint - positionState.Down;
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velocityDesired.Down = downError * fixedwingpathfollowerSettings.VerticalPosP;
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// update pathstatus
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pathStatus.error = progress.error;
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pathStatus.fractional_progress = progress.fractional_progress;
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VelocityDesiredSet(&velocityDesired);
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}
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/**
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* Compute desired attitude from a fixed preset
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*
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*/
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static void updateFixedAttitude(float *attitude)
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{
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StabilizationDesiredData stabDesired;
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StabilizationDesiredGet(&stabDesired);
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stabDesired.Roll = attitude[0];
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stabDesired.Pitch = attitude[1];
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stabDesired.Yaw = attitude[2];
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stabDesired.Thrust = attitude[3];
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stabDesired.StabilizationMode.Roll = STABILIZATIONDESIRED_STABILIZATIONMODE_ATTITUDE;
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stabDesired.StabilizationMode.Pitch = STABILIZATIONDESIRED_STABILIZATIONMODE_ATTITUDE;
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stabDesired.StabilizationMode.Yaw = STABILIZATIONDESIRED_STABILIZATIONMODE_RATE;
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stabDesired.StabilizationMode.Thrust = STABILIZATIONDESIRED_STABILIZATIONMODE_MANUAL;
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StabilizationDesiredSet(&stabDesired);
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}
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/**
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* Compute desired attitude from the desired velocity
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*
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* Takes in @ref NedState which has the acceleration in the
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* NED frame as the feedback term and then compares the
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* @ref VelocityState against the @ref VelocityDesired
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*/
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static uint8_t updateFixedDesiredAttitude()
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{
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uint8_t result = 1;
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float dT = fixedwingpathfollowerSettings.UpdatePeriod / 1000.0f; // Convert from [ms] to [s]
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VelocityDesiredData velocityDesired;
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VelocityStateData velocityState;
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StabilizationDesiredData stabDesired;
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AttitudeStateData attitudeState;
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StabilizationSettingsData stabSettings;
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FixedWingPathFollowerStatusData fixedwingpathfollowerStatus;
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AirspeedStateData airspeedState;
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SystemSettingsData systemSettings;
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float groundspeedProjection;
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float indicatedAirspeedState;
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float indicatedAirspeedDesired;
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float airspeedError;
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float pitchCommand;
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float descentspeedDesired;
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float descentspeedError;
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float powerCommand;
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float airspeedVector[2];
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float fluidMovement[2];
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float courseComponent[2];
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float courseError;
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float courseCommand;
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FixedWingPathFollowerStatusGet(&fixedwingpathfollowerStatus);
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VelocityStateGet(&velocityState);
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StabilizationDesiredGet(&stabDesired);
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VelocityDesiredGet(&velocityDesired);
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AttitudeStateGet(&attitudeState);
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StabilizationSettingsGet(&stabSettings);
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AirspeedStateGet(&airspeedState);
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SystemSettingsGet(&systemSettings);
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/**
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* Compute speed error and course
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*/
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// missing sensors for airspeed-direction we have to assume within
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// reasonable error that measured airspeed is actually the airspeed
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// component in forward pointing direction
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// airspeedVector is normalized
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airspeedVector[0] = cos_lookup_deg(attitudeState.Yaw);
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airspeedVector[1] = sin_lookup_deg(attitudeState.Yaw);
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// current ground speed projected in forward direction
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groundspeedProjection = velocityState.North * airspeedVector[0] + velocityState.East * airspeedVector[1];
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// note that airspeedStateBias is ( calibratedAirspeed - groundspeedProjection ) at the time of measurement,
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// but thanks to accelerometers, groundspeedProjection reacts faster to changes in direction
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// than airspeed and gps sensors alone
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indicatedAirspeedState = groundspeedProjection + indicatedAirspeedStateBias;
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// fluidMovement is a vector describing the aproximate movement vector of
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// the surrounding fluid in 2d space (aka wind vector)
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fluidMovement[0] = velocityState.North - (indicatedAirspeedState * airspeedVector[0]);
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fluidMovement[1] = velocityState.East - (indicatedAirspeedState * airspeedVector[1]);
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// calculate the movement vector we need to fly to reach velocityDesired -
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// taking fluidMovement into account
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courseComponent[0] = velocityDesired.North - fluidMovement[0];
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courseComponent[1] = velocityDesired.East - fluidMovement[1];
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indicatedAirspeedDesired = boundf(sqrtf(courseComponent[0] * courseComponent[0] + courseComponent[1] * courseComponent[1]),
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fixedwingpathfollowerSettings.HorizontalVelMin,
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fixedwingpathfollowerSettings.HorizontalVelMax);
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// if we could fly at arbitrary speeds, we'd just have to move towards the
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// courseComponent vector as previously calculated and we'd be fine
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// unfortunately however we are bound by min and max air speed limits, so
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// we need to recalculate the correct course to meet at least the
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// velocityDesired vector direction at our current speed
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// this overwrites courseComponent
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bool valid = correctCourse(courseComponent, (float *)&velocityDesired.North, fluidMovement, indicatedAirspeedDesired);
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// Error condition: wind speed too high, we can't go where we want anymore
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fixedwingpathfollowerStatus.Errors.Wind = 0;
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if ((!valid) &&
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fixedwingpathfollowerSettings.Safetymargins.Wind > 0.5f) { // alarm switched on
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fixedwingpathfollowerStatus.Errors.Wind = 1;
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result = 0;
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}
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// Airspeed error
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airspeedError = indicatedAirspeedDesired - indicatedAirspeedState;
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// Vertical speed error
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descentspeedDesired = boundf(
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velocityDesired.Down,
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-fixedwingpathfollowerSettings.VerticalVelMax,
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fixedwingpathfollowerSettings.VerticalVelMax);
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descentspeedError = descentspeedDesired - velocityState.Down;
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// Error condition: plane too slow or too fast
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fixedwingpathfollowerStatus.Errors.Highspeed = 0;
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fixedwingpathfollowerStatus.Errors.Lowspeed = 0;
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if (indicatedAirspeedState > systemSettings.AirSpeedMax * fixedwingpathfollowerSettings.Safetymargins.Overspeed) {
|
|
fixedwingpathfollowerStatus.Errors.Overspeed = 1;
|
|
result = 0;
|
|
}
|
|
if (indicatedAirspeedState > fixedwingpathfollowerSettings.HorizontalVelMax * fixedwingpathfollowerSettings.Safetymargins.Highspeed) {
|
|
fixedwingpathfollowerStatus.Errors.Highspeed = 1;
|
|
result = 0;
|
|
}
|
|
if (indicatedAirspeedState < fixedwingpathfollowerSettings.HorizontalVelMin * fixedwingpathfollowerSettings.Safetymargins.Lowspeed) {
|
|
fixedwingpathfollowerStatus.Errors.Lowspeed = 1;
|
|
result = 0;
|
|
}
|
|
if (indicatedAirspeedState < systemSettings.AirSpeedMin * fixedwingpathfollowerSettings.Safetymargins.Stallspeed) {
|
|
fixedwingpathfollowerStatus.Errors.Stallspeed = 1;
|
|
result = 0;
|
|
}
|
|
|
|
/**
|
|
* Compute desired thrust command
|
|
*/
|
|
// compute saturated integral error thrust response. Make integral leaky for better performance. Approximately 30s time constant.
|
|
if (fixedwingpathfollowerSettings.PowerPI.Ki > 0.0f) {
|
|
powerIntegral = boundf(powerIntegral + -descentspeedError * dT,
|
|
-fixedwingpathfollowerSettings.PowerPI.ILimit / fixedwingpathfollowerSettings.PowerPI.Ki,
|
|
fixedwingpathfollowerSettings.PowerPI.ILimit / fixedwingpathfollowerSettings.PowerPI.Ki
|
|
) * (1.0f - 1.0f / (1.0f + 30.0f / dT));
|
|
} else {
|
|
powerIntegral = 0.0f;
|
|
}
|
|
|
|
// Compute the cross feed from vertical speed to pitch, with saturation
|
|
float speedErrorToPowerCommandComponent = boundf(
|
|
(airspeedError / fixedwingpathfollowerSettings.HorizontalVelMin) * fixedwingpathfollowerSettings.AirspeedToPowerCrossFeed.Kp,
|
|
-fixedwingpathfollowerSettings.AirspeedToPowerCrossFeed.Max,
|
|
fixedwingpathfollowerSettings.AirspeedToPowerCrossFeed.Max
|
|
);
|
|
|
|
// Compute final thrust response
|
|
powerCommand = -descentspeedError * fixedwingpathfollowerSettings.PowerPI.Kp +
|
|
powerIntegral * fixedwingpathfollowerSettings.PowerPI.Ki +
|
|
speedErrorToPowerCommandComponent;
|
|
|
|
// Output internal state to telemetry
|
|
fixedwingpathfollowerStatus.Error.Power = descentspeedError;
|
|
fixedwingpathfollowerStatus.ErrorInt.Power = powerIntegral;
|
|
fixedwingpathfollowerStatus.Command.Power = powerCommand;
|
|
|
|
// set thrust
|
|
stabDesired.Thrust = boundf(fixedwingpathfollowerSettings.ThrustLimit.Neutral + powerCommand,
|
|
fixedwingpathfollowerSettings.ThrustLimit.Min,
|
|
fixedwingpathfollowerSettings.ThrustLimit.Max);
|
|
|
|
// Error condition: plane cannot hold altitude at current speed.
|
|
fixedwingpathfollowerStatus.Errors.Lowpower = 0;
|
|
if (fixedwingpathfollowerSettings.ThrustLimit.Neutral + powerCommand >= fixedwingpathfollowerSettings.ThrustLimit.Max && // thrust at maximum
|
|
velocityState.Down > 0.0f && // we ARE going down
|
|
descentspeedDesired < 0.0f && // we WANT to go up
|
|
airspeedError > 0.0f && // we are too slow already
|
|
fixedwingpathfollowerSettings.Safetymargins.Lowpower > 0.5f) { // alarm switched on
|
|
fixedwingpathfollowerStatus.Errors.Lowpower = 1;
|
|
result = 0;
|
|
}
|
|
// Error condition: plane keeps climbing despite minimum thrust (opposite of above)
|
|
fixedwingpathfollowerStatus.Errors.Highpower = 0;
|
|
if (fixedwingpathfollowerSettings.ThrustLimit.Neutral + powerCommand <= fixedwingpathfollowerSettings.ThrustLimit.Min && // thrust at minimum
|
|
velocityState.Down < 0.0f && // we ARE going up
|
|
descentspeedDesired > 0.0f && // we WANT to go down
|
|
airspeedError < 0.0f && // we are too fast already
|
|
fixedwingpathfollowerSettings.Safetymargins.Highpower > 0.5f) { // alarm switched on
|
|
fixedwingpathfollowerStatus.Errors.Highpower = 1;
|
|
result = 0;
|
|
}
|
|
|
|
|
|
/**
|
|
* Compute desired pitch command
|
|
*/
|
|
if (fixedwingpathfollowerSettings.SpeedPI.Ki > 0) {
|
|
// Integrate with saturation
|
|
airspeedErrorInt = boundf(airspeedErrorInt + airspeedError * dT,
|
|
-fixedwingpathfollowerSettings.SpeedPI.ILimit / fixedwingpathfollowerSettings.SpeedPI.Ki,
|
|
fixedwingpathfollowerSettings.SpeedPI.ILimit / fixedwingpathfollowerSettings.SpeedPI.Ki);
|
|
}
|
|
|
|
// Compute the cross feed from vertical speed to pitch, with saturation
|
|
float verticalSpeedToPitchCommandComponent = boundf(-descentspeedError * fixedwingpathfollowerSettings.VerticalToPitchCrossFeed.Kp,
|
|
-fixedwingpathfollowerSettings.VerticalToPitchCrossFeed.Max,
|
|
fixedwingpathfollowerSettings.VerticalToPitchCrossFeed.Max
|
|
);
|
|
|
|
// Compute the pitch command as err*Kp + errInt*Ki + X_feed.
|
|
pitchCommand = -(airspeedError * fixedwingpathfollowerSettings.SpeedPI.Kp
|
|
+ airspeedErrorInt * fixedwingpathfollowerSettings.SpeedPI.Ki
|
|
) + verticalSpeedToPitchCommandComponent;
|
|
|
|
fixedwingpathfollowerStatus.Error.Speed = airspeedError;
|
|
fixedwingpathfollowerStatus.ErrorInt.Speed = airspeedErrorInt;
|
|
fixedwingpathfollowerStatus.Command.Speed = pitchCommand;
|
|
|
|
stabDesired.Pitch = boundf(fixedwingpathfollowerSettings.PitchLimit.Neutral + pitchCommand,
|
|
fixedwingpathfollowerSettings.PitchLimit.Min,
|
|
fixedwingpathfollowerSettings.PitchLimit.Max);
|
|
|
|
// Error condition: high speed dive
|
|
fixedwingpathfollowerStatus.Errors.Pitchcontrol = 0;
|
|
if (fixedwingpathfollowerSettings.PitchLimit.Neutral + pitchCommand >= fixedwingpathfollowerSettings.PitchLimit.Max && // pitch demand is full up
|
|
velocityState.Down > 0.0f && // we ARE going down
|
|
descentspeedDesired < 0.0f && // we WANT to go up
|
|
airspeedError < 0.0f && // we are too fast already
|
|
fixedwingpathfollowerSettings.Safetymargins.Pitchcontrol > 0.5f) { // alarm switched on
|
|
fixedwingpathfollowerStatus.Errors.Pitchcontrol = 1;
|
|
result = 0;
|
|
}
|
|
|
|
/**
|
|
* Compute desired roll command
|
|
*/
|
|
courseError = RAD2DEG(atan2f(courseComponent[1], courseComponent[0])) - attitudeState.Yaw;
|
|
|
|
if (courseError < -180.0f) {
|
|
courseError += 360.0f;
|
|
}
|
|
if (courseError > 180.0f) {
|
|
courseError -= 360.0f;
|
|
}
|
|
|
|
// overlap calculation. Theres a dead zone behind the craft where the
|
|
// counter-yawing of some craft while rolling could render a desired right
|
|
// turn into a desired left turn. Making the turn direction based on
|
|
// current roll angle keeps the plane committed to a direction once chosen
|
|
if (courseError < -180.0f + (fixedwingpathfollowerSettings.ReverseCourseOverlap * 0.5f)
|
|
&& attitudeState.Roll > 0.0f) {
|
|
courseError += 360.0f;
|
|
}
|
|
if (courseError > 180.0f - (fixedwingpathfollowerSettings.ReverseCourseOverlap * 0.5f)
|
|
&& attitudeState.Roll < 0.0f) {
|
|
courseError -= 360.0f;
|
|
}
|
|
|
|
courseIntegral = boundf(courseIntegral + courseError * dT * fixedwingpathfollowerSettings.CoursePI.Ki,
|
|
-fixedwingpathfollowerSettings.CoursePI.ILimit,
|
|
fixedwingpathfollowerSettings.CoursePI.ILimit);
|
|
courseCommand = (courseError * fixedwingpathfollowerSettings.CoursePI.Kp +
|
|
courseIntegral);
|
|
|
|
fixedwingpathfollowerStatus.Error.Course = courseError;
|
|
fixedwingpathfollowerStatus.ErrorInt.Course = courseIntegral;
|
|
fixedwingpathfollowerStatus.Command.Course = courseCommand;
|
|
|
|
stabDesired.Roll = boundf(fixedwingpathfollowerSettings.RollLimit.Neutral +
|
|
courseCommand,
|
|
fixedwingpathfollowerSettings.RollLimit.Min,
|
|
fixedwingpathfollowerSettings.RollLimit.Max);
|
|
|
|
// TODO: find a check to determine loss of directional control. Likely needs some check of derivative
|
|
|
|
|
|
/**
|
|
* Compute desired yaw command
|
|
*/
|
|
// TODO implement raw control mode for yaw and base on Accels.Y
|
|
stabDesired.Yaw = 0.0f;
|
|
|
|
|
|
stabDesired.StabilizationMode.Roll = STABILIZATIONDESIRED_STABILIZATIONMODE_ATTITUDE;
|
|
stabDesired.StabilizationMode.Pitch = STABILIZATIONDESIRED_STABILIZATIONMODE_ATTITUDE;
|
|
stabDesired.StabilizationMode.Yaw = STABILIZATIONDESIRED_STABILIZATIONMODE_MANUAL;
|
|
stabDesired.StabilizationMode.Thrust = STABILIZATIONDESIRED_STABILIZATIONMODE_MANUAL;
|
|
|
|
StabilizationDesiredSet(&stabDesired);
|
|
|
|
FixedWingPathFollowerStatusSet(&fixedwingpathfollowerStatus);
|
|
|
|
return result;
|
|
}
|
|
|
|
static void SettingsUpdatedCb(__attribute__((unused)) UAVObjEvent *ev)
|
|
{
|
|
FixedWingPathFollowerSettingsGet(&fixedwingpathfollowerSettings);
|
|
PathDesiredGet(&pathDesired);
|
|
}
|
|
|
|
static void airspeedStateUpdatedCb(__attribute__((unused)) UAVObjEvent *ev)
|
|
{
|
|
AirspeedStateData airspeedState;
|
|
VelocityStateData velocityState;
|
|
|
|
AirspeedStateGet(&airspeedState);
|
|
VelocityStateGet(&velocityState);
|
|
float airspeedVector[2];
|
|
float yaw;
|
|
AttitudeStateYawGet(&yaw);
|
|
airspeedVector[0] = cos_lookup_deg(yaw);
|
|
airspeedVector[1] = sin_lookup_deg(yaw);
|
|
// vector projection of groundspeed on airspeed vector to handle both forward and backwards movement
|
|
float groundspeedProjection = velocityState.North * airspeedVector[0] + velocityState.East * airspeedVector[1];
|
|
|
|
indicatedAirspeedStateBias = airspeedState.CalibratedAirspeed - groundspeedProjection;
|
|
// note - we do fly by Indicated Airspeed (== calibrated airspeed) however
|
|
// since airspeed is updated less often than groundspeed, we use sudden
|
|
// changes to groundspeed to offset the airspeed by the same measurement.
|
|
// This has a side effect that in the absence of any airspeed updates, the
|
|
// pathfollower will fly using groundspeed.
|
|
}
|
|
|
|
|
|
/**
|
|
* Function to calculate course vector C based on airspeed s, fluid movement F
|
|
* and desired movement vector V
|
|
* parameters in: V,F,s
|
|
* parameters out: C
|
|
* returns true if a valid solution could be found for V,F,s, false if not
|
|
* C will be set to a best effort attempt either way
|
|
*/
|
|
static bool correctCourse(float *C, float *V, float *F, float s)
|
|
{
|
|
// Approach:
|
|
// Let Sc be a circle around origin marking possible movement vectors
|
|
// of the craft with airspeed s (all possible options for C)
|
|
// Let Vl be a line through the origin along movement vector V where fr any
|
|
// point v on line Vl v = k * (V / |V|) = k' * V
|
|
// Let Wl be a line parallel to Vl where for any point v on line Vl exists
|
|
// a point w on WL with w = v - F
|
|
// Then any intersection between circle Sc and line Wl represents course
|
|
// vector which would result in a movement vector
|
|
// V' = k * ( V / |V|) = k' * V
|
|
// If there is no intersection point, S is insufficient to compensate
|
|
// for F and we can only try to fly in direction of V (thus having wind drift
|
|
// but at least making progress orthogonal to wind)
|
|
|
|
s = fabsf(s);
|
|
float f = sqrtf(F[0] * F[0] + F[1] * F[1]);
|
|
|
|
// normalize Cn=V/|V|, |V| must be >0
|
|
float v = sqrtf(V[0] * V[0] + V[1] * V[1]);
|
|
if (v < 1e-6f) {
|
|
// if |V|=0, we aren't supposed to move, turn into the wind
|
|
// (this allows hovering)
|
|
C[0] = -F[0];
|
|
C[1] = -F[1];
|
|
// if desired airspeed matches fluidmovement a hover is actually
|
|
// intended so return true
|
|
return fabsf(f - s) < 1e-3f;
|
|
}
|
|
float Vn[2] = { V[0] / v, V[1] / v };
|
|
|
|
// project F on V
|
|
float fp = F[0] * Vn[0] + F[1] * Vn[1];
|
|
|
|
// find component Fo of F that is orthogonal to V
|
|
// (which is exactly the distance between Vl and Wl)
|
|
float Fo[2] = { F[0] - (fp * Vn[0]), F[1] - (fp * Vn[1]) };
|
|
float fo2 = Fo[0] * Fo[0] + Fo[1] * Fo[1];
|
|
|
|
// find k where k * Vn = C - Fo
|
|
// |C|=s is the hypothenuse in any rectangular triangle formed by k * Vn and Fo
|
|
// so k^2 + fo^2 = s^2 (since |Vn|=1)
|
|
float k2 = s * s - fo2;
|
|
if (k2 <= -1e-3f) {
|
|
// there is no solution, we will be drifted off either way
|
|
// fallback: fly stupidly in direction of V and hope for the best
|
|
C[0] = V[0];
|
|
C[1] = V[1];
|
|
return false;
|
|
} else if (k2 <= 1e-3f) {
|
|
// there is exactly one solution: -Fo
|
|
C[0] = -Fo[0];
|
|
C[1] = -Fo[1];
|
|
return true;
|
|
}
|
|
// we have two possible solutions k positive and k negative as there are
|
|
// two intersection points between Wl and Sc
|
|
// which one is better? two criteria:
|
|
// 1. we MUST move in the right direction, if any k leads to -v its invalid
|
|
// 2. we should minimize the speed error
|
|
float k = sqrt(k2);
|
|
float C1[2] = { -k * Vn[0] - Fo[0], -k * Vn[1] - Fo[1] };
|
|
float C2[2] = { k *Vn[0] - Fo[0], k * Vn[1] - Fo[1] };
|
|
// project C+F on Vn to find signed resulting movement vector length
|
|
float vp1 = (C1[0] + F[0]) * Vn[0] + (C1[1] + F[1]) * Vn[1];
|
|
float vp2 = (C2[0] + F[0]) * Vn[0] + (C2[1] + F[1]) * Vn[1];
|
|
if (vp1 >= 0.0f && fabsf(v - vp1) < fabsf(v - vp2)) {
|
|
// in this case the angle between course and resulting movement vector
|
|
// is greater than 90 degrees - so we actually fly backwards
|
|
C[0] = C1[0];
|
|
C[1] = C1[1];
|
|
return true;
|
|
}
|
|
C[0] = C2[0];
|
|
C[1] = C2[1];
|
|
if (vp2 >= 0.0f) {
|
|
// in this case the angle between course and movement vector is less than
|
|
// 90 degrees, but we do move in the right direction
|
|
return true;
|
|
} else {
|
|
// in this case we actually get driven in the opposite direction of V
|
|
// with both solutions for C
|
|
// this might be reached in headwind stronger than maximum allowed
|
|
// airspeed.
|
|
return false;
|
|
}
|
|
}
|