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222 lines
7.5 KiB
C
222 lines
7.5 KiB
C
/**
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******************************************************************************
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*
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* @file guidance.c
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* @author The OpenPilot Team, http://www.openpilot.org Copyright (C) 2010.
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* @brief This module compared @ref PositionActuatl to @ref ActiveWaypoint
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* and sets @ref AttitudeDesired. It only does this when the FlightMode field
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* of @ref ManualControlCommand is Auto.
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*
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* @see The GNU Public License (GPL) Version 3
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*
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*****************************************************************************/
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/*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
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* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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* for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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/**
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* Input object: ActiveWaypoint
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* Input object: PositionState
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* Input object: ManualControlCommand
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* Output object: AttitudeDesired
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*
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* This module will periodically update the value of the AttitudeDesired object.
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*
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* The module executes in its own thread in this example.
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*
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* Modules have no API, all communication to other modules is done through UAVObjects.
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* However modules may use the API exposed by shared libraries.
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* See the OpenPilot wiki for more details.
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* http://www.openpilot.org/OpenPilot_Application_Architecture
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*
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*/
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#include <openpilot.h>
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#include <math.h>
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#include <pid.h>
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#include <CoordinateConversions.h>
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#include <attitudestate.h>
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#include <altitudeholdsettings.h>
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#include <altitudeholddesired.h> // object that will be updated by the module
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#include <altitudeholdstatus.h>
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#include <flightstatus.h>
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#include <stabilizationdesired.h>
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#include <accelstate.h>
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#include <pios_constants.h>
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#include <velocitystate.h>
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#include <positionstate.h>
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// Private constants
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#define CALLBACK_PRIORITY CALLBACK_PRIORITY_LOW
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#define CBTASK_PRIORITY CALLBACK_TASK_FLIGHTCONTROL
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#define STACK_SIZE_BYTES 1024
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#define DESIRED_UPDATE_RATE_MS 100 // milliseconds
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// Private types
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// Private variables
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static DelayedCallbackInfo *altitudeHoldCBInfo;
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static AltitudeHoldSettingsData altitudeHoldSettings;
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static struct pid accelpid;
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static float accelStateDown;
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// Private functions
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static void altitudeHoldTask(void);
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static void SettingsUpdatedCb(UAVObjEvent *ev);
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static void AccelStateUpdatedCb(UAVObjEvent *ev);
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/**
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* Initialise the module, called on startup
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* \returns 0 on success or -1 if initialisation failed
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*/
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int32_t AltitudeHoldStart()
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{
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// Start main task
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SettingsUpdatedCb(NULL);
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DelayedCallbackDispatch(altitudeHoldCBInfo);
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return 0;
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}
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/**
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* Initialise the module, called on startup
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* \returns 0 on success or -1 if initialisation failed
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*/
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int32_t AltitudeHoldInitialize()
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{
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AltitudeHoldSettingsInitialize();
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AltitudeHoldDesiredInitialize();
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AltitudeHoldStatusInitialize();
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// Create object queue
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altitudeHoldCBInfo = DelayedCallbackCreate(&altitudeHoldTask, CALLBACK_PRIORITY, CBTASK_PRIORITY, STACK_SIZE_BYTES);
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AltitudeHoldSettingsConnectCallback(&SettingsUpdatedCb);
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AccelStateConnectCallback(&AccelStateUpdatedCb);
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return 0;
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}
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MODULE_INITCALL(AltitudeHoldInitialize, AltitudeHoldStart);
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/**
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* Module thread, should not return.
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*/
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static void altitudeHoldTask(void)
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{
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static float startThrottle = 0.5f;
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// make sure we run only when we are supposed to run
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FlightStatusData flightStatus;
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FlightStatusGet(&flightStatus);
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switch (flightStatus.FlightMode) {
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case FLIGHTSTATUS_FLIGHTMODE_ALTITUDEHOLD:
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case FLIGHTSTATUS_FLIGHTMODE_ALTITUDEVARIO:
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break;
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default:
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pid_zero(&accelpid);
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StabilizationDesiredThrottleGet(&startThrottle);
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DelayedCallbackSchedule(altitudeHoldCBInfo, DESIRED_UPDATE_RATE_MS, CALLBACK_UPDATEMODE_SOONER);
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return;
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break;
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}
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AltitudeHoldStatusData altitudeHoldStatus;
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AltitudeHoldStatusGet(&altitudeHoldStatus);
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// do the actual control loop(s)
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AltitudeHoldDesiredData altitudeHoldDesired;
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AltitudeHoldDesiredGet(&altitudeHoldDesired);
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float positionStateDown;
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PositionStateDownGet(&positionStateDown);
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float velocityStateDown;
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VelocityStateDownGet(&velocityStateDown);
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// altitude control loop
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altitudeHoldStatus.VelocityDesired = altitudeHoldSettings.AltitudeP * (positionStateDown - altitudeHoldDesired.Altitude) + altitudeHoldDesired.Velocity;
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// velocity control loop
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altitudeHoldStatus.AccelerationDesired = altitudeHoldSettings.VelocityP * (velocityStateDown - altitudeHoldStatus.VelocityDesired) - 9.81f;
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altitudeHoldStatus.AccelerationFiltered = accelStateDown;
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AltitudeHoldStatusSet(&altitudeHoldStatus);
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// compensate acceleration by rotation
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// explanation: Rbe[2][2] is the Down component of a 0,0,1 vector rotated by Attitude.Q
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// It is 1.0 for no rotation, 0.0 for a 90 degrees roll or pitch and -1.0 for a 180 degrees flipped rotation
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// multiplying with 1/Rbe[2][2] therefore is the acceleration/thrust required to overcome gravity and achieve the wanted vertical
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// acceleration at the current tilt angle.
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// around 90 degrees rotation this is infinite (since no possible acceleration would get us up or down) so we set the error to zero to keep
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// integrals from winding in any direction
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AttitudeStateData attitudeState;
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AttitudeStateGet(&attitudeState);
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float Rbe[3][3];
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Quaternion2R(&attitudeState.q1, Rbe);
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float rotatedAccelDesired = altitudeHoldStatus.AccelerationDesired;
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#if 0
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if (fabsf(Rbe[2][2]) > 1e-3f) {
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rotatedAccelDesired /= Rbe[2][2];
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} else {
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rotatedAccelDesired = accelStateDown;
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}
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#endif
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// acceleration control loop
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float throttle = startThrottle - pid_apply_setpoint(&accelpid, 1.0f, rotatedAccelDesired, accelStateDown, 1000 / DESIRED_UPDATE_RATE_MS);
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if (throttle >= 1.0f) {
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throttle = 1.0f;
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}
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if (throttle <= 0.0f) {
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throttle = 0.0f;
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}
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StabilizationDesiredData stab;
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StabilizationDesiredGet(&stab);
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stab.Roll = altitudeHoldDesired.Roll;
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stab.Pitch = altitudeHoldDesired.Pitch;
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stab.Yaw = altitudeHoldDesired.Yaw;
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stab.Throttle = throttle;
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stab.StabilizationMode.Roll = STABILIZATIONDESIRED_STABILIZATIONMODE_ATTITUDE;
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stab.StabilizationMode.Pitch = STABILIZATIONDESIRED_STABILIZATIONMODE_ATTITUDE;
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stab.StabilizationMode.Yaw = STABILIZATIONDESIRED_STABILIZATIONMODE_AXISLOCK;
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StabilizationDesiredSet(&stab);
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DelayedCallbackSchedule(altitudeHoldCBInfo, DESIRED_UPDATE_RATE_MS, CALLBACK_UPDATEMODE_SOONER);
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}
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static void AccelStateUpdatedCb(__attribute__((unused)) UAVObjEvent *ev)
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{
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float down;
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AccelStatezGet(&down);
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accelStateDown = down * altitudeHoldSettings.AccelAlpha + accelStateDown * (1.0f - altitudeHoldSettings.AccelAlpha);
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}
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static void SettingsUpdatedCb(__attribute__((unused)) UAVObjEvent *ev)
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{
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AltitudeHoldSettingsGet(&altitudeHoldSettings);
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pid_configure(&accelpid, altitudeHoldSettings.AccelPI.Kp, altitudeHoldSettings.AccelPI.Kp, 0, altitudeHoldSettings.AccelPI.Ilimit);
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pid_zero(&accelpid);
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accelStateDown = 0.0f;
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}
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