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661 lines
20 KiB
C
661 lines
20 KiB
C
/**
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******************************************************************************
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* @addtogroup OpenPilotModules OpenPilot Modules
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* @{
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* @addtogroup PathPlanner Path Planner Module
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* @brief Executes a series of waypoints
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* @{
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*
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* @file pathplanner.c
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* @author The OpenPilot Team, http://www.openpilot.org Copyright (C) 2012.
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* @brief Executes a series of waypoints
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*
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* @see The GNU Public License (GPL) Version 3
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*
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*****************************************************************************/
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/*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
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* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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* for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "openpilot.h"
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#include "callbackinfo.h"
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#include "pathplan.h"
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#include "flightstatus.h"
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#include "airspeedstate.h"
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#include "pathaction.h"
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#include "pathdesired.h"
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#include "pathstatus.h"
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#include "positionstate.h"
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#include "velocitystate.h"
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#include "waypoint.h"
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#include "waypointactive.h"
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#include "flightmodesettings.h"
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#include "paths.h"
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#include "plans.h"
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// Private constants
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#define STACK_SIZE_BYTES 1024
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#define TASK_PRIORITY CALLBACK_TASK_NAVIGATION
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#define MAX_QUEUE_SIZE 2
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#define PATH_PLANNER_UPDATE_RATE_MS 100 // can be slow, since we listen to status updates as well
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// Private types
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// Private functions
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static void pathPlannerTask();
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static void commandUpdated(UAVObjEvent *ev);
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static void statusUpdated(UAVObjEvent *ev);
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static void updatePathDesired();
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static void setWaypoint(uint16_t num);
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static uint8_t checkPathPlan();
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static uint8_t pathConditionCheck();
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static uint8_t conditionNone();
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static uint8_t conditionTimeOut();
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static uint8_t conditionDistanceToTarget();
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static uint8_t conditionLegRemaining();
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static uint8_t conditionBelowError();
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static uint8_t conditionAboveAltitude();
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static uint8_t conditionAboveSpeed();
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static uint8_t conditionPointingTowardsNext();
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static uint8_t conditionPythonScript();
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static uint8_t conditionImmediate();
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// Private variables
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static DelayedCallbackInfo *pathPlannerHandle;
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static DelayedCallbackInfo *pathDesiredUpdaterHandle;
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static WaypointActiveData waypointActive;
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static WaypointData waypoint;
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static PathActionData pathAction;
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static bool pathplanner_active = false;
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/**
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* Module initialization
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*/
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int32_t PathPlannerStart()
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{
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plan_initialize();
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// when the active waypoint changes, update pathDesired
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WaypointConnectCallback(commandUpdated);
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WaypointActiveConnectCallback(commandUpdated);
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PathActionConnectCallback(commandUpdated);
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PathStatusConnectCallback(statusUpdated);
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// Start main task callback
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PIOS_CALLBACKSCHEDULER_Dispatch(pathPlannerHandle);
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return 0;
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}
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/**
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* Module initialization
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*/
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int32_t PathPlannerInitialize()
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{
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PathPlanInitialize();
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PathActionInitialize();
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PathStatusInitialize();
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PathDesiredInitialize();
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PositionStateInitialize();
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AirspeedStateInitialize();
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VelocityStateInitialize();
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WaypointInitialize();
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WaypointActiveInitialize();
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pathPlannerHandle = PIOS_CALLBACKSCHEDULER_Create(&pathPlannerTask, CALLBACK_PRIORITY_REGULAR, TASK_PRIORITY, CALLBACKINFO_RUNNING_PATHPLANNER0, STACK_SIZE_BYTES);
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pathDesiredUpdaterHandle = PIOS_CALLBACKSCHEDULER_Create(&updatePathDesired, CALLBACK_PRIORITY_CRITICAL, TASK_PRIORITY, CALLBACKINFO_RUNNING_PATHPLANNER1, STACK_SIZE_BYTES);
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return 0;
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}
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MODULE_INITCALL(PathPlannerInitialize, PathPlannerStart);
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/**
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* Module task
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*/
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static void pathPlannerTask()
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{
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PIOS_CALLBACKSCHEDULER_Schedule(pathPlannerHandle, PATH_PLANNER_UPDATE_RATE_MS, CALLBACK_UPDATEMODE_SOONER);
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bool endCondition = false;
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// check path plan validity early to raise alarm
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// even if not in guided mode
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uint8_t validPathPlan = checkPathPlan();
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FlightStatusData flightStatus;
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FlightStatusGet(&flightStatus);
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if (flightStatus.ControlChain.PathPlanner != FLIGHTSTATUS_CONTROLCHAIN_TRUE) {
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pathplanner_active = false;
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if (!validPathPlan) {
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// unverified path plans are only a warning while we are not in pathplanner mode
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// so it does not prevent arming. However manualcontrols safety check
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// shall test for this warning when pathplan is on the flight mode selector
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// thus a valid flight plan is a prerequirement for arming
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AlarmsSet(SYSTEMALARMS_ALARM_PATHPLAN, SYSTEMALARMS_ALARM_WARNING);
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} else {
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AlarmsClear(SYSTEMALARMS_ALARM_PATHPLAN);
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}
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return;
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}
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PathDesiredData pathDesired;
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PathDesiredGet(&pathDesired);
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static uint8_t failsafeRTHset = 0;
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if (!validPathPlan) {
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// At this point the craft is in PathPlanner mode, so pilot has no manual control capability.
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// Failsafe: behave as if in return to base mode
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// what to do in this case is debatable, it might be better to just
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// make a forced disarming but rth has a higher chance of survival when
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// in flight.
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pathplanner_active = false;
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if (!failsafeRTHset) {
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failsafeRTHset = 1;
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// copy pasta: same calculation as in manualcontrol, set return to home coordinates
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plan_setup_positionHold();
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}
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AlarmsSet(SYSTEMALARMS_ALARM_PATHPLAN, SYSTEMALARMS_ALARM_CRITICAL);
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return;
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}
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failsafeRTHset = 0;
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AlarmsClear(SYSTEMALARMS_ALARM_PATHPLAN);
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WaypointActiveGet(&waypointActive);
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if (pathplanner_active == false) {
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pathplanner_active = true;
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// This triggers callback to update variable
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waypointActive.Index = 0;
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WaypointActiveSet(&waypointActive);
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return;
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}
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WaypointInstGet(waypointActive.Index, &waypoint);
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PathActionInstGet(waypoint.Action, &pathAction);
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PathStatusData pathStatus;
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PathStatusGet(&pathStatus);
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// delay next step until path follower has acknowledged the path mode
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if (pathStatus.UID != pathDesired.UID) {
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return;
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}
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// negative destinations DISABLE this feature
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if (pathStatus.Status == PATHSTATUS_STATUS_CRITICAL && waypointActive.Index != pathAction.ErrorDestination && pathAction.ErrorDestination >= 0) {
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setWaypoint(pathAction.ErrorDestination);
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return;
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}
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// check if condition has been met
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endCondition = pathConditionCheck();
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// decide what to do
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switch (pathAction.Command) {
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case PATHACTION_COMMAND_ONNOTCONDITIONNEXTWAYPOINT:
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endCondition = !endCondition;
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case PATHACTION_COMMAND_ONCONDITIONNEXTWAYPOINT:
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if (endCondition) {
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setWaypoint(waypointActive.Index + 1);
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}
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break;
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case PATHACTION_COMMAND_ONNOTCONDITIONJUMPWAYPOINT:
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endCondition = !endCondition;
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case PATHACTION_COMMAND_ONCONDITIONJUMPWAYPOINT:
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if (endCondition) {
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if (pathAction.JumpDestination < 0) {
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// waypoint ids <0 code relative jumps
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setWaypoint(waypointActive.Index - pathAction.JumpDestination);
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} else {
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setWaypoint(pathAction.JumpDestination);
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}
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}
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break;
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case PATHACTION_COMMAND_IFCONDITIONJUMPWAYPOINTELSENEXTWAYPOINT:
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if (endCondition) {
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if (pathAction.JumpDestination < 0) {
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// waypoint ids <0 code relative jumps
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setWaypoint(waypointActive.Index - pathAction.JumpDestination);
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} else {
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setWaypoint(pathAction.JumpDestination);
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}
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} else {
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setWaypoint(waypointActive.Index + 1);
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}
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break;
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}
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}
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// safety checks for path plan integrity
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static uint8_t checkPathPlan()
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{
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uint16_t i;
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uint16_t waypointCount;
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uint16_t actionCount;
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uint8_t pathCrc;
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PathPlanData pathPlan;
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// WaypointData waypoint; // using global instead (?)
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// PathActionData action; // using global instead (?)
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PathPlanGet(&pathPlan);
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waypointCount = pathPlan.WaypointCount;
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if (waypointCount == 0) {
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// an empty path plan is invalid
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return false;
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}
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actionCount = pathPlan.PathActionCount;
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// check count consistency
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if (waypointCount > UAVObjGetNumInstances(WaypointHandle())) {
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// PIOS_DEBUGLOG_Printf("PathPlan : waypoint count error!");
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return false;
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}
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if (actionCount > UAVObjGetNumInstances(PathActionHandle())) {
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// PIOS_DEBUGLOG_Printf("PathPlan : path action count error!");
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return false;
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}
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// check CRC
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pathCrc = 0;
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for (i = 0; i < waypointCount; i++) {
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pathCrc = UAVObjUpdateCRC(WaypointHandle(), i, pathCrc);
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}
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for (i = 0; i < actionCount; i++) {
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pathCrc = UAVObjUpdateCRC(PathActionHandle(), i, pathCrc);
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}
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if (pathCrc != pathPlan.Crc) {
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// failed crc check
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// PIOS_DEBUGLOG_Printf("PathPlan : bad CRC (%d / %d)!", pathCrc, pathPlan.Crc);
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return false;
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}
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// waypoint consistency
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for (i = 0; i < waypointCount; i++) {
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WaypointInstGet(i, &waypoint);
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if (waypoint.Action >= actionCount) {
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// path action id is out of range
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return false;
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}
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}
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// path action consistency
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for (i = 0; i < actionCount; i++) {
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PathActionInstGet(i, &pathAction);
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if (pathAction.ErrorDestination >= waypointCount) {
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// waypoint id is out of range
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return false;
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}
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if (pathAction.JumpDestination >= waypointCount) {
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// waypoint id is out of range
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return false;
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}
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}
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// path plan passed checks
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return true;
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}
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// callback function when status changed, issue execution of state machine
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void commandUpdated(__attribute__((unused)) UAVObjEvent *ev)
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{
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PIOS_CALLBACKSCHEDULER_Dispatch(pathDesiredUpdaterHandle);
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}
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// callback function when waypoints changed in any way, update pathDesired
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void statusUpdated(__attribute__((unused)) UAVObjEvent *ev)
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{
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PIOS_CALLBACKSCHEDULER_Dispatch(pathPlannerHandle);
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}
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// callback function when waypoints changed in any way, update pathDesired
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void updatePathDesired()
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{
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// only ever touch pathDesired if pathplanner is enabled
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if (!pathplanner_active) {
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return;
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}
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PathDesiredData pathDesired;
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// find out current waypoint
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WaypointActiveGet(&waypointActive);
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WaypointInstGet(waypointActive.Index, &waypoint);
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PathActionInstGet(waypoint.Action, &pathAction);
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pathDesired.End.North = waypoint.Position.North;
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pathDesired.End.East = waypoint.Position.East;
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pathDesired.End.Down = waypoint.Position.Down;
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pathDesired.EndingVelocity = waypoint.Velocity;
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pathDesired.Mode = pathAction.Mode;
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pathDesired.ModeParameters[0] = pathAction.ModeParameters[0];
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pathDesired.ModeParameters[1] = pathAction.ModeParameters[1];
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pathDesired.ModeParameters[2] = pathAction.ModeParameters[2];
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pathDesired.ModeParameters[3] = pathAction.ModeParameters[3];
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pathDesired.UID = waypointActive.Index;
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if (waypointActive.Index == 0) {
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PositionStateData positionState;
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PositionStateGet(&positionState);
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// First waypoint has itself as start point (used to be home position but that proved dangerous when looping)
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/*pathDesired.Start[PATHDESIRED_START_NORTH] = waypoint.Position[WAYPOINT_POSITION_NORTH];
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pathDesired.Start[PATHDESIRED_START_EAST] = waypoint.Position[WAYPOINT_POSITION_EAST];
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pathDesired.Start[PATHDESIRED_START_DOWN] = waypoint.Position[WAYPOINT_POSITION_DOWN];*/
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pathDesired.Start.North = positionState.North;
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pathDesired.Start.East = positionState.East;
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pathDesired.Start.Down = positionState.Down;
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pathDesired.StartingVelocity = pathDesired.EndingVelocity;
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} else {
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// Get previous waypoint as start point
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WaypointData waypointPrev;
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WaypointInstGet(waypointActive.Index - 1, &waypointPrev);
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pathDesired.Start.North = waypointPrev.Position.North;
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pathDesired.Start.East = waypointPrev.Position.East;
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pathDesired.Start.Down = waypointPrev.Position.Down;
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pathDesired.StartingVelocity = waypointPrev.Velocity;
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}
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PathDesiredSet(&pathDesired);
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}
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// helper function to go to a specific waypoint
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static void setWaypoint(uint16_t num)
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{
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PathPlanData pathPlan;
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PathPlanGet(&pathPlan);
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// here it is assumed that the path plan has been validated (waypoint count is consistent)
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if (num >= pathPlan.WaypointCount) {
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// path plans wrap around
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num = 0;
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}
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waypointActive.Index = num;
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WaypointActiveSet(&waypointActive);
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}
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// execute the appropriate condition and report result
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static uint8_t pathConditionCheck()
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{
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// i thought about a lookup table, but a switch is safer considering there could be invalid EndCondition ID's
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switch (pathAction.EndCondition) {
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case PATHACTION_ENDCONDITION_NONE:
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return conditionNone();
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break;
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case PATHACTION_ENDCONDITION_TIMEOUT:
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return conditionTimeOut();
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break;
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case PATHACTION_ENDCONDITION_DISTANCETOTARGET:
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return conditionDistanceToTarget();
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break;
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case PATHACTION_ENDCONDITION_LEGREMAINING:
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return conditionLegRemaining();
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break;
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case PATHACTION_ENDCONDITION_BELOWERROR:
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return conditionBelowError();
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break;
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case PATHACTION_ENDCONDITION_ABOVEALTITUDE:
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return conditionAboveAltitude();
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break;
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case PATHACTION_ENDCONDITION_ABOVESPEED:
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return conditionAboveSpeed();
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break;
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case PATHACTION_ENDCONDITION_POINTINGTOWARDSNEXT:
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return conditionPointingTowardsNext();
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break;
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case PATHACTION_ENDCONDITION_PYTHONSCRIPT:
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return conditionPythonScript();
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break;
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case PATHACTION_ENDCONDITION_IMMEDIATE:
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return conditionImmediate();
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break;
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default:
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// invalid endconditions are always true to prevent freezes
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return true;
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break;
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}
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}
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/* the None condition is always false */
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static uint8_t conditionNone()
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{
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return false;
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}
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/**
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* the Timeout condition measures time this waypoint is active
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* Parameter 0: timeout in seconds
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*/
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static uint8_t conditionTimeOut()
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{
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static uint16_t toWaypoint;
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static uint32_t toStarttime;
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// reset timer if waypoint changed
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if (waypointActive.Index != toWaypoint) {
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toWaypoint = waypointActive.Index;
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toStarttime = PIOS_DELAY_GetRaw();
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}
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if (PIOS_DELAY_DiffuS(toStarttime) >= 1e6f * pathAction.ConditionParameters[0]) {
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// make sure we reinitialize even if the same waypoint comes twice
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toWaypoint = 0xFFFF;
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return true;
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}
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return false;
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}
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/**
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* the DistanceToTarget measures distance to a waypoint
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* returns true if closer
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* Parameter 0: distance in meters
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* Parameter 1: flag: 0=2d 1=3d
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*/
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static uint8_t conditionDistanceToTarget()
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{
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float distance;
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PositionStateData positionState;
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PositionStateGet(&positionState);
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if (pathAction.ConditionParameters[1] > 0.5f) {
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distance = sqrtf(powf(waypoint.Position.North - positionState.North, 2)
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+ powf(waypoint.Position.East - positionState.East, 2)
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+ powf(waypoint.Position.Down - positionState.Down, 2));
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} else {
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distance = sqrtf(powf(waypoint.Position.North - positionState.North, 2)
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+ powf(waypoint.Position.East - positionState.East, 2));
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}
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if (distance <= pathAction.ConditionParameters[0]) {
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return true;
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}
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return false;
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}
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/**
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* the LegRemaining measures how far the pathfollower got on a linear path segment
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* returns true if closer to destination (path more complete)
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* Parameter 0: relative distance (0= complete, 1= just starting)
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*/
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static uint8_t conditionLegRemaining()
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{
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PathDesiredData pathDesired;
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PositionStateData positionState;
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PathDesiredGet(&pathDesired);
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PositionStateGet(&positionState);
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float cur[3] = { positionState.North, positionState.East, positionState.Down };
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struct path_status progress;
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path_progress(&pathDesired,
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cur, &progress);
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if (progress.fractional_progress >= 1.0f - pathAction.ConditionParameters[0]) {
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return true;
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}
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return false;
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}
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|
|
|
/**
|
|
* the BelowError measures the error on a path segment
|
|
* returns true if error is below margin
|
|
* Parameter 0: error margin (in m)
|
|
*/
|
|
static uint8_t conditionBelowError()
|
|
{
|
|
PathDesiredData pathDesired;
|
|
PositionStateData positionState;
|
|
|
|
PathDesiredGet(&pathDesired);
|
|
PositionStateGet(&positionState);
|
|
|
|
float cur[3] = { positionState.North, positionState.East, positionState.Down };
|
|
struct path_status progress;
|
|
|
|
path_progress(&pathDesired,
|
|
cur, &progress);
|
|
if (progress.error <= pathAction.ConditionParameters[0]) {
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/**
|
|
* the AboveAltitude measures the flight altitude relative to home position
|
|
* returns true if above critical altitude
|
|
* WARNING! Altitudes are always negative (down coordinate)
|
|
* Parameter 0: altitude in meters (negative!)
|
|
*/
|
|
static uint8_t conditionAboveAltitude()
|
|
{
|
|
PositionStateData positionState;
|
|
|
|
PositionStateGet(&positionState);
|
|
|
|
if (positionState.Down <= pathAction.ConditionParameters[0]) {
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/**
|
|
* the AboveSpeed measures the movement speed (3d)
|
|
* returns true if above critical speed
|
|
* Parameter 0: speed in m/s
|
|
* Parameter 1: flag: 0=groundspeed 1=airspeed
|
|
*/
|
|
static uint8_t conditionAboveSpeed()
|
|
{
|
|
VelocityStateData velocityState;
|
|
|
|
VelocityStateGet(&velocityState);
|
|
float velocity = sqrtf(velocityState.North * velocityState.North + velocityState.East * velocityState.East + velocityState.Down * velocityState.Down);
|
|
|
|
// use airspeed if requested and available
|
|
if (pathAction.ConditionParameters[1] > 0.5f) {
|
|
AirspeedStateData airspeed;
|
|
AirspeedStateGet(&airspeed);
|
|
velocity = airspeed.CalibratedAirspeed;
|
|
}
|
|
|
|
if (velocity >= pathAction.ConditionParameters[0]) {
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
|
|
/**
|
|
* the PointingTowardsNext measures the horizontal movement vector direction relative to the next waypoint
|
|
* regardless whether this waypoint will ever be active (Command could jump to another one on true)
|
|
* This is useful for curve segments where the craft should stop circling when facing a certain way (usually the next waypoint)
|
|
* returns true if within a certain angular margin
|
|
* Parameter 0: degrees variation allowed
|
|
*/
|
|
static uint8_t conditionPointingTowardsNext()
|
|
{
|
|
uint16_t nextWaypointId = waypointActive.Index + 1;
|
|
|
|
if (nextWaypointId >= UAVObjGetNumInstances(WaypointHandle())) {
|
|
nextWaypointId = 0;
|
|
}
|
|
WaypointData nextWaypoint;
|
|
WaypointInstGet(nextWaypointId, &nextWaypoint);
|
|
|
|
float angle1 = atan2f((nextWaypoint.Position.North - waypoint.Position.North), (nextWaypoint.Position.East - waypoint.Position.East));
|
|
|
|
VelocityStateData velocity;
|
|
VelocityStateGet(&velocity);
|
|
float angle2 = atan2f(velocity.North, velocity.East);
|
|
|
|
// calculate the absolute angular difference
|
|
angle1 = fabsf(RAD2DEG(angle1 - angle2));
|
|
while (angle1 > 360) {
|
|
angle1 -= 360;
|
|
}
|
|
|
|
if (angle1 <= pathAction.ConditionParameters[0]) {
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/**
|
|
* the PythonScript is supposed to read the output of a PyMite program running at the same time
|
|
* and return based on its output, likely read out through some to be defined UAVObject
|
|
* TODO XXX NOT YET IMPLEMENTED
|
|
* returns always true until implemented
|
|
* Parameter 0-3: defined by user script
|
|
*/
|
|
static uint8_t conditionPythonScript()
|
|
{
|
|
return true;
|
|
}
|
|
|
|
/* the immediate condition is always true */
|
|
static uint8_t conditionImmediate()
|
|
{
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* @}
|
|
* @}
|
|
*/
|