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192 lines
6.6 KiB
C++
192 lines
6.6 KiB
C++
/*
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* OsgMainApp.hpp
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*
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* Created on: 29/05/2011
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* Author: Jorge Izquierdo Ciges
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*/
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#ifndef OSGMAINAPP_HPP_
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#define OSGMAINAPP_HPP_
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//Android log
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#include <android/log.h>
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#include <iostream>
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#include <cstdlib>
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#include <math.h>
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//Standard libraries
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#include <string>
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//osg
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#include <osg/GL>
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#include <osg/GLExtensions>
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#include <osg/Depth>
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#include <osg/Program>
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#include <osg/Shader>
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#include <osg/MatrixTransform>
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#include <osg/Node>
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#include <osg/Notify>
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//osgText
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#include <osgText/Text>
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//osgDB
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#include <osgDB/DatabasePager>
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#include <osgDB/Registry>
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#include <osgDB/ReadFile>
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#include <osgDB/WriteFile>
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//osg_viewer
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#include <osgViewer/Viewer>
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#include <osgViewer/Renderer>
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#include <osgViewer/ViewerEventHandlers>
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//osgGA
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#include <osgGA/GUIEventAdapter>
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#include <osgGA/MultiTouchTrackballManipulator>
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#include <osgGA/TrackballManipulator>
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#include <osgGA/FlightManipulator>
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#include <osgGA/DriveManipulator>
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#include <osgGA/KeySwitchMatrixManipulator>
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#include <osgGA/StateSetManipulator>
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#include <osgGA/AnimationPathManipulator>
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#include <osgGA/TerrainManipulator>
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#include <osgGA/SphericalManipulator>
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//Self headers
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#include "OsgAndroidNotifyHandler.hpp"
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//Static plugins Macro
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USE_OSGPLUGIN(ive)
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USE_OSGPLUGIN(osg)
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USE_OSGPLUGIN(osg2)
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USE_OSGPLUGIN(terrain)
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USE_OSGPLUGIN(rgb)
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USE_OSGPLUGIN(OpenFlight)
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USE_OSGPLUGIN(dds)
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USE_OSGPLUGIN(3ds)
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USE_OSGPLUGIN(jpeg)
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USE_OSGPLUGIN(png)
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//Static DOTOSG
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USE_DOTOSGWRAPPER_LIBRARY(osg)
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USE_DOTOSGWRAPPER_LIBRARY(osgFX)
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USE_DOTOSGWRAPPER_LIBRARY(osgParticle)
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USE_DOTOSGWRAPPER_LIBRARY(osgTerrain)
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USE_DOTOSGWRAPPER_LIBRARY(osgText)
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USE_DOTOSGWRAPPER_LIBRARY(osgViewer)
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USE_DOTOSGWRAPPER_LIBRARY(osgVolume)
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//Static serializer
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USE_SERIALIZER_WRAPPER_LIBRARY(osg)
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USE_SERIALIZER_WRAPPER_LIBRARY(osgAnimation)
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USE_SERIALIZER_WRAPPER_LIBRARY(osgFX)
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USE_SERIALIZER_WRAPPER_LIBRARY(osgManipulator)
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USE_SERIALIZER_WRAPPER_LIBRARY(osgParticle)
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USE_SERIALIZER_WRAPPER_LIBRARY(osgTerrain)
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USE_SERIALIZER_WRAPPER_LIBRARY(osgText)
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USE_SERIALIZER_WRAPPER_LIBRARY(osgVolume)
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#define LOG_TAG "osgNativeLib"
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#define LOGI(...) __android_log_print(ANDROID_LOG_INFO,LOG_TAG,__VA_ARGS__)
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#define LOGE(...) __android_log_print(ANDROID_LOG_ERROR,LOG_TAG,__VA_ARGS__)
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struct Model{
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std::string filename;
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std::string name;
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};
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static const char gVertexShader[] =
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"varying vec4 color; \n"
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"const vec3 lightPos =vec3(0.0, 0.0, 10.0); \n"
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"const vec4 cessnaColor =vec4(0.8, 0.8, 0.8, 1.0); \n"
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"const vec4 lightAmbient =vec4(0.1, 0.1, 0.1, 1.0); \n"
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"const vec4 lightDiffuse =vec4(0.4, 0.4, 0.4, 1.0); \n"
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"const vec4 lightSpecular =vec4(0.8, 0.8, 0.8, 1.0); \n"
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"void DirectionalLight(in vec3 normal, \n"
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" in vec3 ecPos, \n"
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" inout vec4 ambient, \n"
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" inout vec4 diffuse, \n"
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" inout vec4 specular) \n"
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"{ \n"
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" float nDotVP; \n"
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" vec3 L = normalize(gl_ModelViewMatrix*vec4(lightPos, 0.0)).xyz; \n"
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" nDotVP = max(0.0, dot(normal, L)); \n"
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" \n"
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" if (nDotVP > 0.0) { \n"
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" vec3 E = normalize(-ecPos); \n"
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" vec3 R = normalize(reflect( L, normal )); \n"
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" specular = pow(max(dot(R, E), 0.0), 16.0) * lightSpecular; \n"
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" } \n"
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" ambient = lightAmbient; \n"
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" diffuse = lightDiffuse * nDotVP; \n"
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"} \n"
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"void main() { \n"
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" vec4 ambiCol = vec4(0.0); \n"
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" vec4 diffCol = vec4(0.0); \n"
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" vec4 specCol = vec4(0.0); \n"
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" gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; \n"
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" vec3 normal = normalize(gl_NormalMatrix * gl_Normal); \n"
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" vec4 ecPos = gl_ModelViewMatrix * gl_Vertex; \n"
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" DirectionalLight(normal, ecPos.xyz, ambiCol, diffCol, specCol); \n"
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" color = cessnaColor * (ambiCol + diffCol + specCol); \n"
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"} \n";
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static const char gFragmentShader[] =
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"precision mediump float; \n"
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"varying mediump vec4 color; \n"
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"void main() { \n"
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" gl_FragColor = color; \n"
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"} \n";
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class OsgMainApp{
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private:
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osg::ref_ptr<osgViewer::Viewer> _viewer;
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osg::ref_ptr<osg::Group> _root;
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osg::ref_ptr<osg::StateSet> _state;
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osg::ref_ptr<osgGA::KeySwitchMatrixManipulator> _manipulator;
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float _lodScale;
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unsigned int _prevFrame;
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bool _initialized;
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bool _clean_scene;
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OsgAndroidNotifyHandler *_notifyHandler;
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std::vector<Model> _vModels;
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std::vector<Model> _vModelsToLoad;
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std::vector<Model> _vModelsToDelete;
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void loadModels();
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void deleteModels();
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public:
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OsgMainApp();
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~OsgMainApp();
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//Initialization function
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void initOsgWindow(int x,int y,int width,int height);
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//Draw
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void draw();
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//Events
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void mouseButtonPressEvent(float x,float y,int button);
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void mouseButtonReleaseEvent(float x,float y,int button);
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void mouseMoveEvent(float x,float y);
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void keyboardDown(int key);
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void keyboardUp(int key);
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//Loading and unloading
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void loadObject(std::string filePath);
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void loadObject(std::string name,std::string filePath);
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void unLoadObject(int number);
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void clearScene();
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//Other functions
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int getNumberObjects();
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std::string getObjectName(int nunmber);
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void setClearColor(osg::Vec4f color);
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osg::Vec4f getClearColor();
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//Manipulating the view
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void setQuat(float *q);
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osg::MatrixTransform *uavAttitudeAndScale;
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};
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#endif /* OSGMAINAPP_HPP_ */
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